1*61046927SAndroid Build Coastguard WorkerMesa 9.1.6 Release Notes / August 1, 2013 2*61046927SAndroid Build Coastguard Worker========================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 9.1 implements the OpenGL 3.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 443a2a352667294b53d56cb1a74114e9 MesaLib-9.1.6.tar.bz2 20*61046927SAndroid Build Coastguard Worker 08d3069cccd6821e5f33e0840bca0718 MesaLib-9.1.6.tar.gz 21*61046927SAndroid Build Coastguard Worker 90aa7a6d9878cdbfcb055312f356d6b9 MesaLib-9.1.6.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 47824 <https://bugs.freedesktop.org/show_bug.cgi?id=47824>`__ - 34*61046927SAndroid Build Coastguard Worker osmesa using --enable-shared-glapi depends on libgl 35*61046927SAndroid Build Coastguard Worker- `Bug 62362 <https://bugs.freedesktop.org/show_bug.cgi?id=62362>`__ - 36*61046927SAndroid Build Coastguard Worker Crash when using Wayland EGL platform 37*61046927SAndroid Build Coastguard Worker- `Bug 63435 <https://bugs.freedesktop.org/show_bug.cgi?id=63435>`__ - 38*61046927SAndroid Build Coastguard Worker [Regression since 9.0] Flickering in EGL OpenGL full-screen window 39*61046927SAndroid Build Coastguard Worker with swap interval 1 40*61046927SAndroid Build Coastguard Worker- `Bug 64087 <https://bugs.freedesktop.org/show_bug.cgi?id=64087>`__ - 41*61046927SAndroid Build Coastguard Worker Webgl conformance shader-with-non-reserved-words crash when mesa is 42*61046927SAndroid Build Coastguard Worker compiled without --enable-debug 43*61046927SAndroid Build Coastguard Worker- `Bug 64330 <https://bugs.freedesktop.org/show_bug.cgi?id=64330>`__ - 44*61046927SAndroid Build Coastguard Worker WebGL snake demo crash in loop_analysis.cpp:506: bool 45*61046927SAndroid Build Coastguard Worker is_loop_terminator(ir_if*): assertion „inst != \__null“ failed. 46*61046927SAndroid Build Coastguard Worker- `Bug 65236 <https://bugs.freedesktop.org/show_bug.cgi?id=65236>`__ - 47*61046927SAndroid Build Coastguard Worker [i965] Rendering artifacts in VDrift/GL2 48*61046927SAndroid Build Coastguard Worker- `Bug 66558 <https://bugs.freedesktop.org/show_bug.cgi?id=66558>`__ - 49*61046927SAndroid Build Coastguard Worker RS690: 3D artifacts when playing SuperTuxKart 50*61046927SAndroid Build Coastguard Worker- `Bug 66847 <https://bugs.freedesktop.org/show_bug.cgi?id=66847>`__ - 51*61046927SAndroid Build Coastguard Worker compilation broken with llvm 3.3 52*61046927SAndroid Build Coastguard Worker- `Bug 66850 <https://bugs.freedesktop.org/show_bug.cgi?id=66850>`__ - 53*61046927SAndroid Build Coastguard Worker glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with 54*61046927SAndroid Build Coastguard Worker compressed internal format 55*61046927SAndroid Build Coastguard Worker- `Bug 66921 <https://bugs.freedesktop.org/show_bug.cgi?id=66921>`__ - 56*61046927SAndroid Build Coastguard Worker [r300g] Heroes of Newerth: HiZ related corruption 57*61046927SAndroid Build Coastguard Worker- `Bug 67283 <https://bugs.freedesktop.org/show_bug.cgi?id=67283>`__ - 58*61046927SAndroid Build Coastguard Worker VDPAU doesn't work on hybrid laptop through DRI_PRIME 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerChanges 61*61046927SAndroid Build Coastguard Worker------- 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT 64*61046927SAndroid Build Coastguard Workercommand: 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker:: 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker git log mesa-9.1.5..mesa-9.1.6 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerAndreas Boll (1): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard WorkerBrian Paul (4): 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker- mesa: handle 2D texture arrays in get_tex_rgba_compressed() 77*61046927SAndroid Build Coastguard Worker- meta: handle 2D texture arrays in decompress_texture_image() 78*61046927SAndroid Build Coastguard Worker- mesa: implement mipmap generation for compressed 2D array textures 79*61046927SAndroid Build Coastguard Worker- mesa: improve free() cleanup in generate_mipmap_compressed() 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerCarl Worth (7): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- docs: Add 9.1.5 release md5sums 84*61046927SAndroid Build Coastguard Worker- Merge 'origin/9.1' into stable 85*61046927SAndroid Build Coastguard Worker- cherry-ignore: Drop 13 patches from the pick list 86*61046927SAndroid Build Coastguard Worker- get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." 87*61046927SAndroid Build Coastguard Worker in pick list 88*61046927SAndroid Build Coastguard Worker- get-pick-list: Allow for non-whitespace between "CC:" and 89*61046927SAndroid Build Coastguard Worker "mesa-stable" 90*61046927SAndroid Build Coastguard Worker- get-pick-list: Ignore commits which CC mesa-stable unless they say 91*61046927SAndroid Build Coastguard Worker "9.1" 92*61046927SAndroid Build Coastguard Worker- Bump version to 9.1.6 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerChris Forbes (5): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- i965/Gen4: Zero extra coordinates for ir_tex 97*61046927SAndroid Build Coastguard Worker- i965/vs: Fix flaky texture swizzling 98*61046927SAndroid Build Coastguard Worker- i965/vs: set up sampler state pointer for Gen4/5. 99*61046927SAndroid Build Coastguard Worker- i965/vs: Put lod parameter in the correct place for Gen4 100*61046927SAndroid Build Coastguard Worker- i965/vs: Gen4/5: enable front colors if back colors are written 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (1): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- nv50,nvc0: s/uint16/uint32 for constant buffer offset 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker- gallium/vl: add prime support 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker- egl: Restore "bogus" DRI2 invalidate event code. 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerJeremy Huddleston Sequoia (1): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- Apple: glFlush() is not needed with CGLFlushDrawable() 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard Worker- glsl: Classify "layout" like other identifiers. 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (1): 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard Worker- egl-wayland: Fix left-over wl_display_roundtrip() usage 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (2): 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker- osmesa: link against static libglapi library too to get the gl 129*61046927SAndroid Build Coastguard Worker exports 130*61046927SAndroid Build Coastguard Worker- nvc0: force use of correct firmware file 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerMarek Olšák (4): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- r300g/swtcl: fix geometry corruption by uploading indices to a buffer 135*61046927SAndroid Build Coastguard Worker- r300g/swtcl: fix a lockup in MSAA resolve 136*61046927SAndroid Build Coastguard Worker- Revert "r300g: allow HiZ with a 16-bit zbuffer" 137*61046927SAndroid Build Coastguard Worker- r600g: increase array size for shader inputs and outputs 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard WorkerMatt Turner (2): 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker- i965: NULL check prog on shader compilation failure. 142*61046927SAndroid Build Coastguard Worker- i965/vs: Print error if vertex shader fails to compile. 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard WorkerPaul Berry (1): 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker- glsl: Handle empty if statement encountered during loop analysis. 147