xref: /aosp_15_r20/external/mesa3d/docs/relnotes/8.0.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 8.0.2 Release Notes / March 21, 2012
2*61046927SAndroid Build Coastguard Worker=========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 3.0.
10*61046927SAndroid Build Coastguard Worker
11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for
12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   70eb3dc74fbfcd72f6776268ee1db52e  MesaLib-8.0.2.tar.gz
20*61046927SAndroid Build Coastguard Worker   a368104e5700707048dc3e8691a9a7a1  MesaLib-8.0.2.tar.bz2
21*61046927SAndroid Build Coastguard Worker   d5e5cdb85d2afdbcd1c0623d3ed1c54d  MesaLib-8.0.2.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 38720 <https://bugs.freedesktop.org/show_bug.cgi?id=38720>`__ -
34*61046927SAndroid Build Coastguard Worker   [SNB] Trine triggers a GPU hang
35*61046927SAndroid Build Coastguard Worker-  `Bug 40059 <https://bugs.freedesktop.org/show_bug.cgi?id=40059>`__ -
36*61046927SAndroid Build Coastguard Worker   [SNB] hang in "Amnesia: The Dark Descent" demo
37*61046927SAndroid Build Coastguard Worker-  `Bug 45216 <https://bugs.freedesktop.org/show_bug.cgi?id=45216>`__ -
38*61046927SAndroid Build Coastguard Worker   [SNB] GPU hang in OilRush
39*61046927SAndroid Build Coastguard Worker-  `Bug 46631 <https://bugs.freedesktop.org/show_bug.cgi?id=46631>`__ -
40*61046927SAndroid Build Coastguard Worker   It's really hard to hit the fast path for the fallback glReadPixels
41*61046927SAndroid Build Coastguard Worker   code
42*61046927SAndroid Build Coastguard Worker-  `Bug 46679 <https://bugs.freedesktop.org/show_bug.cgi?id=46679>`__ -
43*61046927SAndroid Build Coastguard Worker   glReadPixels on a luminance texture returns the wrong values
44*61046927SAndroid Build Coastguard Worker-  `Bug 46311 <https://bugs.freedesktop.org/show_bug.cgi?id=46311>`__ -
45*61046927SAndroid Build Coastguard Worker   Missing support of point size in Mesa core
46*61046927SAndroid Build Coastguard Worker-  `Bug 46665 <https://bugs.freedesktop.org/show_bug.cgi?id=46665>`__ -
47*61046927SAndroid Build Coastguard Worker   [PNV] webgl conformance case max texture fails
48*61046927SAndroid Build Coastguard Worker-  `Bug 45975 <https://bugs.freedesktop.org/show_bug.cgi?id=45975>`__ -
49*61046927SAndroid Build Coastguard Worker   [Gen4 + ILK] render with pointcoord will fail to render
50*61046927SAndroid Build Coastguard Worker-  `Bug 46666 <https://bugs.freedesktop.org/show_bug.cgi?id=46666>`__ -
51*61046927SAndroid Build Coastguard Worker   [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER
52*61046927SAndroid Build Coastguard Worker   set to LINEAR
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerChanges
55*61046927SAndroid Build Coastguard Worker-------
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
58*61046927SAndroid Build Coastguard Workercommand:
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker::
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker     git log mesa-8.0.1..mesa-8.0.2
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerBrian Paul (7):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  svga: add null vs pointer check in update_need_pipeline()
67*61046927SAndroid Build Coastguard Worker-  util: add mutex lock in u_debug_memory.c code
68*61046927SAndroid Build Coastguard Worker-  mesa: add \_mesa_rebase_rgba_float/uint() functions
69*61046927SAndroid Build Coastguard Worker-  mesa: use \_mesa_rebase_rgba_float/uint() in glReadPixels code
70*61046927SAndroid Build Coastguard Worker-  mesa: use \_mesa_rebase_rgba_float/uint() in glGetTexImage code
71*61046927SAndroid Build Coastguard Worker-  mesa: fix GL_LUMINANCE handling in glGetTexImage
72*61046927SAndroid Build Coastguard Worker-  docs: add links to 8.0.1 release notes
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerDaniel Vetter (1):
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker-  i965: fixup W-tile offset computation to take swizzling into account
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerDylan Noblesmith (1):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker-  mesa: add back glGetnUniform*v() overflow error reporting
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  docs: Add 8.0.1 release md5sums
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerJakob Bornecrantz (3):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  mesa: Include mesa ES mapi generated files
89*61046927SAndroid Build Coastguard Worker-  mesa: Bump version number to 8.0.2
90*61046927SAndroid Build Coastguard Worker-  docs: Add 8.0.2 release notes
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (3):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  darwin: config file cleanups
95*61046927SAndroid Build Coastguard Worker-  darwin: Build create_context.c
96*61046927SAndroid Build Coastguard Worker-  darwin: Link against libxcb
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker-  svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to
101*61046927SAndroid Build Coastguard Worker   SVGA3D_TEMPREG_MAX.
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker-  i965: Only set Last Render Target Select on the last FB write.
106*61046927SAndroid Build Coastguard Worker-  i965: Fix Gen6+ dynamic state upper bound on older kernels.
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  gallium/rtasm: properly detect SSE and SSE2
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerNeil Roberts (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  mesa: Don't disable fast path for normalized types
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerTom Stellard (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker-  r300/compiler: Fix bug when lowering KILP on r300 cards
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerYuanhan Liu (6):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker-  mesa: let GL3 buf obj queries not depend on opengl major version
123*61046927SAndroid Build Coastguard Worker-  tnl: let \_TNL_ATTRIB_POINTSIZE do not depend on
124*61046927SAndroid Build Coastguard Worker   ctx->VertexProgram._Enabled
125*61046927SAndroid Build Coastguard Worker-  i915: fix wrong rendering of gl_PointSize on Pineview
126*61046927SAndroid Build Coastguard Worker-  i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect
127*61046927SAndroid Build Coastguard Worker   check
128*61046927SAndroid Build Coastguard Worker-  i965: handle gl_PointCoord for Gen4 and Gen5 platforms
129*61046927SAndroid Build Coastguard Worker-  i915: fallback for NPOT cubemap texture
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerZack Rusin (3):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker-  svga: fix a crash happening before setting fragment shaders.
134*61046927SAndroid Build Coastguard Worker-  svga: Fix stencil op mapping
135*61046927SAndroid Build Coastguard Worker-  svga: fix the rasterizer state resets
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