xref: /aosp_15_r20/external/mesa3d/docs/relnotes/7.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 7.5 Release Notes / 17 July 2009
2*61046927SAndroid Build Coastguard Worker=====================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 7.5 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with the 7.4.x branch or wait for
6*61046927SAndroid Build Coastguard WorkerMesa 7.5.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerThe main new feature of Mesa 7.5 is the
9*61046927SAndroid Build Coastguard Worker`Gallium3D <https://www.freedesktop.org/wiki/Software/gallium>`__
10*61046927SAndroid Build Coastguard Workerinfrastructure.
11*61046927SAndroid Build Coastguard Worker
12*61046927SAndroid Build Coastguard WorkerMesa 7.5 implements the OpenGL 2.1 API, but the version reported by
13*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used.
14*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 2.1.
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for
17*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerNote that the Mesa project is no longer using odd/even version numbers
20*61046927SAndroid Build Coastguard Workerto indicate development/stable releases. The so-called development
21*61046927SAndroid Build Coastguard Workerreleases have been fairly stable. If you're especially concerned with
22*61046927SAndroid Build Coastguard Workerstability you should probably look for "point" releases such as 7.5.1
23*61046927SAndroid Build Coastguard Workerwhich will be a bug-fix release.
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerMD5 checksums
26*61046927SAndroid Build Coastguard Worker-------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker::
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker   553fd956e544727f30fbe249619b6286  MesaLib-7.5.tar.gz
31*61046927SAndroid Build Coastguard Worker   459f332551f6ebb86f384d21dd15e1f0  MesaLib-7.5.tar.bz2
32*61046927SAndroid Build Coastguard Worker   8c02c0e17a9025250d20424ae32f5163  MesaLib-7.5.zip
33*61046927SAndroid Build Coastguard Worker   a188da2886fa5496ea0c2cda602b2eeb  MesaDemos-7.5.tar.gz
34*61046927SAndroid Build Coastguard Worker   398ee8801814a00e47f6c2314e3dfddc  MesaDemos-7.5.tar.bz2
35*61046927SAndroid Build Coastguard Worker   15a0c8ae013c54335a26335e1a98d609  MesaDemos-7.5.zip
36*61046927SAndroid Build Coastguard Worker   81010147def5a644ba14f9bbb7a49a2a  MesaGLUT-7.5.tar.gz
37*61046927SAndroid Build Coastguard Worker   baa7a1e850b6e39bae58868fd0684004  MesaGLUT-7.5.tar.bz2
38*61046927SAndroid Build Coastguard Worker   265228418e4423fa328f2f5b7970cf08  MesaGLUT-7.5.zip
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard WorkerNew features
41*61046927SAndroid Build Coastguard Worker------------
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker-  Gallium3D - this is the new architecture for OS-independent and
44*61046927SAndroid Build Coastguard Worker   API-independent 3D drivers. Gallium3D is intended for GPUs that fully
45*61046927SAndroid Build Coastguard Worker   support vertex/fragment shaders. The Gallium3D drivers currently
46*61046927SAndroid Build Coastguard Worker   included are:
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker   -  softpipe - a software/reference driver
49*61046927SAndroid Build Coastguard Worker   -  i915 - Intel 915/945 driver
50*61046927SAndroid Build Coastguard Worker   -  Cell - IBM/Sony/Toshiba Cell processor driver
51*61046927SAndroid Build Coastguard Worker   -  nouveau (for NVIDIA GPUs) and R300 for (AMD/ATI R300).
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker      .. note::
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker         these drivers are incomplete and still under development.
56*61046927SAndroid Build Coastguard Worker         It's probably NOT worthwhile to report any bugs unless you have
57*61046927SAndroid Build Coastguard Worker         patches.
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker-  GL_ARB_framebuffer_object extension (software drivers, i965 driver)
60*61046927SAndroid Build Coastguard Worker-  Reworked two-sided stencil support. This allows a driver to support
61*61046927SAndroid Build Coastguard Worker   all three variations of two-sided stencil including
62*61046927SAndroid Build Coastguard Worker   GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
63*61046927SAndroid Build Coastguard Worker-  GL_EXT_vertex_array_bgra extension (software drivers, i965 driver)
64*61046927SAndroid Build Coastguard Worker-  GL_NV_texture_env_combine4 extension (software drivers, i965/i915
65*61046927SAndroid Build Coastguard Worker   drivers)
66*61046927SAndroid Build Coastguard Worker-  GL_EXT_texture_swizzle extension (software drivers, i965 driver)
67*61046927SAndroid Build Coastguard Worker-  Updated SPARC assembly optimizations (David S. Miller)
68*61046927SAndroid Build Coastguard Worker-  Initial support for separate compilation units in GLSL compiler.
69*61046927SAndroid Build Coastguard Worker-  Increased max number of generic GLSL varying variables to 16
70*61046927SAndroid Build Coastguard Worker   (formerly 8).
71*61046927SAndroid Build Coastguard Worker-  GLSL linker now detects when too many varying variables are used.
72*61046927SAndroid Build Coastguard Worker-  Optimize-out redundant glMaterial and glShadeModel calls in display
73*61046927SAndroid Build Coastguard Worker   lists
74*61046927SAndroid Build Coastguard Worker-  Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerBug fixes
77*61046927SAndroid Build Coastguard Worker---------
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker-  Lots of i965 driver bug fixes
80*61046927SAndroid Build Coastguard Worker-  Fixed some GLSL preprocessor bugs
81*61046927SAndroid Build Coastguard Worker-  GLSL: continue inside of a for-loop didn't work
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerChanges
84*61046927SAndroid Build Coastguard Worker-------
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker-  Remove support for GL_SGIX_shadow, GL_SGIX_shadow_ambient and
87*61046927SAndroid Build Coastguard Worker   GL_SGIX_depth_texture extensions. Superseded by the ARB versions.
88*61046927SAndroid Build Coastguard Worker-  Omitted some old Mesa demos from the release tarballs, added some
89*61046927SAndroid Build Coastguard Worker   others.
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