xref: /aosp_15_r20/external/mesa3d/docs/relnotes/24.1.7.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 24.1.7 Release Notes / 2024-08-29
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 24.1.7 is a bug fix release which fixes bugs found since the 24.1.6 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 24.1.7 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 24.1.7 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    SHA256: ecd2e7b1c73998f4103542f39c6b8c968d251637ccc8caa42641aecb86cd2566  mesa-24.1.7.tar.xz
23*61046927SAndroid Build Coastguard Worker    SHA512: 890f6387963bbb86a85305ea963cca326a3b3f8f8758ae2082fd62c52df77c2883a359341e91f36614fea59219394ef78f799a334080699a0bb71d984a68cb01  mesa-24.1.7.tar.xz
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker- None
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard WorkerBug fixes
33*61046927SAndroid Build Coastguard Worker---------
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker- [ANV] Breaking Limit benchmark does not run
36*61046927SAndroid Build Coastguard Worker- Possible race condition when generating enums.h
37*61046927SAndroid Build Coastguard Worker- [anv] possible regression found on 982106e6768e6f69d71710e314325c813591452d
38*61046927SAndroid Build Coastguard Worker- [radeonsi] regression with bindless textures (bisected)
39*61046927SAndroid Build Coastguard Worker- Artifacts on Black Myth Wukong
40*61046927SAndroid Build Coastguard Worker- DCS world radeon rx 7900 flicker
41*61046927SAndroid Build Coastguard Worker- radv/aco: Scheduler bug in ACO somewhere in parallel-gs
42*61046927SAndroid Build Coastguard Worker- Once human black artifacts consume the screen
43*61046927SAndroid Build Coastguard Worker- xe2: Non-compiler assertion failure replaying cp2077 fossil
44*61046927SAndroid Build Coastguard Worker- Mesa doesn't build with the following config options
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChanges
48*61046927SAndroid Build Coastguard Worker-------
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerConnor Abbott (4):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker- tu: Fix off-by-one in UBO CP_LOAD_STATE size
53*61046927SAndroid Build Coastguard Worker- ir3, tu: Use a UBO for VS primitive params on a750+
54*61046927SAndroid Build Coastguard Worker- tu: Fix passthrough D24S8 attachments
55*61046927SAndroid Build Coastguard Worker- tu: Treat partially-bound depth/stencil attachments as passthrough
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerDave Airlie (2):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker- radv/video: fix reporting video format props for encode.
60*61046927SAndroid Build Coastguard Worker- llvmpipe: make sure to duplicate the fd handle before giving out
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (2):
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker- etnaviv: rename enums_h appropriately
65*61046927SAndroid Build Coastguard Worker- etnaviv: build dependency for the etnaviv tests
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard WorkerDavid Rosca (1):
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker- frontends/va: Fix leaks with multiple coded buffer segments
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerEric Engestrom (8):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.1.6
74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7b92e11e16ad1e947035c2af40d54076457e81e0
75*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d7f7aede15d5e169e7f2a3b279adf4b192e6bfe2
76*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 77f783462a9758b22e211c72a57ec7c36d6c09fd as denominated
77*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a33ef21106a3b34cb359f0272a103c8b8066fbe6 as denominated
78*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 25ba90fd888cef431c2098c8afdb0a2bbd34b303
79*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8aa52ac6666c835169f490703e557f892648e89a as denominated
80*61046927SAndroid Build Coastguard Worker- vc4: Add missing libvc4_neon build dependencies
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (3):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker- vulkan: Add null descriptor bits to vk_pipeline_robustness_state
85*61046927SAndroid Build Coastguard Worker- nouveau/mme: Fix add64 of immediates on Fermi
86*61046927SAndroid Build Coastguard Worker- nvk: Disable conditional rendering around CopyQueryPoolResults
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerFriedrich Vock (1):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker- aco: Fix 1D->2D dispatch conversion on <gfx9
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerGKraats (2):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker- i915g: Screen corruption  with ENOBUFS caused by fence register shortage
95*61046927SAndroid Build Coastguard Worker- i915g: fix count of buffers at i915_drm_batchbuffer_validate_buffers
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerIan Romanick (2):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker- anv: Protect against OOB access to anv_state_pool::buckets
100*61046927SAndroid Build Coastguard Worker- anv: Larger memory pools for huge shaders
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard WorkerJob Noorman (2):
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker- ir3: update merge set affinity in shared RA
105*61046927SAndroid Build Coastguard Worker- ir3: fix clearing merge sets after shared RA
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerKarol Herbst (3):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker- rusticl/mem: do not check against image base alignment for 1Dbuffer images
110*61046927SAndroid Build Coastguard Worker- vtn: ignore volatile on functions for now
111*61046927SAndroid Build Coastguard Worker- rusticl/device: limit CL_DEVICE_IMAGE_MAX_BUFFER_SIZE more aggressively
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerKonstantin (2):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker- radv: Handle instruction encodings > 8 bytes when splitting disassembly
116*61046927SAndroid Build Coastguard Worker- radv: Handle repeated instructions when splitting disassembly
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard WorkerLepton Wu (1):
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker- egl/android: Fix wrong pipe format for RGB_565
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (6):
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker- vulkan/runtime: fix GetBufferMemoryRequirements2 for maintenance4
125*61046927SAndroid Build Coastguard Worker- anv: fix extended buffer flags usages
126*61046927SAndroid Build Coastguard Worker- anv: only set 3DSTATE_CLIP::MaximumVPIndex once
127*61046927SAndroid Build Coastguard Worker- anv: optimize CLIP::MaximumVPIndex setting
128*61046927SAndroid Build Coastguard Worker- anv: always use workaround_address, not workaround_bo
129*61046927SAndroid Build Coastguard Worker- nir/divergence: add missing load_constant_base_ptr
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerMary Guillemard (1):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker- panvk: Fix NULL deref on model name when device isn't supported
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker- nir: Skip opt_if_merge when next_if has block ending in a jump
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (5):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker- glx/dri2: strdup driver name
142*61046927SAndroid Build Coastguard Worker- zink: bail on choose_pdev immediately if no devices are available
143*61046927SAndroid Build Coastguard Worker- st/pbo: reject vs/fs pbo ops if rowstride < width
144*61046927SAndroid Build Coastguard Worker- zink: don't skip cbuf store ops if resolve is set
145*61046927SAndroid Build Coastguard Worker- tc: set resolve on renderpass info if blit terminates the renderpass
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard WorkerNanley Chery (2):
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker- iris: Invalidate state cache for some depth fast clears
150*61046927SAndroid Build Coastguard Worker- intel/isl: Fix packing of SINT formats
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1):
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker- r300: fix RGB10_A2 CONSTANT_COLOR blending
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard WorkerRhys Perry (8):
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard Worker- aco: form hard clauses in VS prologs
159*61046927SAndroid Build Coastguard Worker- aco: split selection_control_remove into rarely_taken and never_taken
160*61046927SAndroid Build Coastguard Worker- aco: only remove branch jumping over SMEM/barrier if it's never taken
161*61046927SAndroid Build Coastguard Worker- aco: ignore exec and literals when mitigating VALUMaskWriteHazard
162*61046927SAndroid Build Coastguard Worker- aco: also consider VALU reads for VALUMaskWriteHazard
163*61046927SAndroid Build Coastguard Worker- aco: don't consider sa_sdst=0 before SALU write to fix VALUMaskWriteHazard
164*61046927SAndroid Build Coastguard Worker- aco: check SALU writing lanemask later for VALUMaskWriteHazard
165*61046927SAndroid Build Coastguard Worker- aco: preserve bitsets after a lane mask is written
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker- aco: fix bogus assert in RT prolog on GFX11+
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (3):
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker- brw,elk: Fix opening flags on dumping shader binaries
174*61046927SAndroid Build Coastguard Worker- anv: Release correct BO in anv_cmd_buffer_set_ray_query_buffer
175*61046927SAndroid Build Coastguard Worker- anv: Add full subgroups WA for the shaders with barriers in Breaking Limit
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker- gbm: depend on libdrm indepedent of dri2 setting
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard WorkerTimothy Arceri (4):
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker- nir: create validate_tex_src_texture_deref() helper
184*61046927SAndroid Build Coastguard Worker- nir: add nir_tex_src_{sampler,texture}_deref_intrinsic
185*61046927SAndroid Build Coastguard Worker- glsl: make use of new tex src deref intrinsic
186*61046927SAndroid Build Coastguard Worker- nir/glsl: set deref cast mode during function inlining
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard WorkerValentine Burley (1):
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker- llvmpipe: Only use udmabuf with libdrm
191