1*61046927SAndroid Build Coastguard WorkerMesa 24.1.7 Release Notes / 2024-08-29 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 24.1.7 is a bug fix release which fixes bugs found since the 24.1.6 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 24.1.7 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 24.1.7 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker SHA256: ecd2e7b1c73998f4103542f39c6b8c968d251637ccc8caa42641aecb86cd2566 mesa-24.1.7.tar.xz 23*61046927SAndroid Build Coastguard Worker SHA512: 890f6387963bbb86a85305ea963cca326a3b3f8f8758ae2082fd62c52df77c2883a359341e91f36614fea59219394ef78f799a334080699a0bb71d984a68cb01 mesa-24.1.7.tar.xz 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNew features 27*61046927SAndroid Build Coastguard Worker------------ 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker- None 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard WorkerBug fixes 33*61046927SAndroid Build Coastguard Worker--------- 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker- [ANV] Breaking Limit benchmark does not run 36*61046927SAndroid Build Coastguard Worker- Possible race condition when generating enums.h 37*61046927SAndroid Build Coastguard Worker- [anv] possible regression found on 982106e6768e6f69d71710e314325c813591452d 38*61046927SAndroid Build Coastguard Worker- [radeonsi] regression with bindless textures (bisected) 39*61046927SAndroid Build Coastguard Worker- Artifacts on Black Myth Wukong 40*61046927SAndroid Build Coastguard Worker- DCS world radeon rx 7900 flicker 41*61046927SAndroid Build Coastguard Worker- radv/aco: Scheduler bug in ACO somewhere in parallel-gs 42*61046927SAndroid Build Coastguard Worker- Once human black artifacts consume the screen 43*61046927SAndroid Build Coastguard Worker- xe2: Non-compiler assertion failure replaying cp2077 fossil 44*61046927SAndroid Build Coastguard Worker- Mesa doesn't build with the following config options 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerChanges 48*61046927SAndroid Build Coastguard Worker------- 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerConnor Abbott (4): 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker- tu: Fix off-by-one in UBO CP_LOAD_STATE size 53*61046927SAndroid Build Coastguard Worker- ir3, tu: Use a UBO for VS primitive params on a750+ 54*61046927SAndroid Build Coastguard Worker- tu: Fix passthrough D24S8 attachments 55*61046927SAndroid Build Coastguard Worker- tu: Treat partially-bound depth/stencil attachments as passthrough 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerDave Airlie (2): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- radv/video: fix reporting video format props for encode. 60*61046927SAndroid Build Coastguard Worker- llvmpipe: make sure to duplicate the fd handle before giving out 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (2): 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker- etnaviv: rename enums_h appropriately 65*61046927SAndroid Build Coastguard Worker- etnaviv: build dependency for the etnaviv tests 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard WorkerDavid Rosca (1): 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker- frontends/va: Fix leaks with multiple coded buffer segments 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerEric Engestrom (8): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.1.6 74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7b92e11e16ad1e947035c2af40d54076457e81e0 75*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d7f7aede15d5e169e7f2a3b279adf4b192e6bfe2 76*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 77f783462a9758b22e211c72a57ec7c36d6c09fd as denominated 77*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a33ef21106a3b34cb359f0272a103c8b8066fbe6 as denominated 78*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 25ba90fd888cef431c2098c8afdb0a2bbd34b303 79*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8aa52ac6666c835169f490703e557f892648e89a as denominated 80*61046927SAndroid Build Coastguard Worker- vc4: Add missing libvc4_neon build dependencies 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (3): 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker- vulkan: Add null descriptor bits to vk_pipeline_robustness_state 85*61046927SAndroid Build Coastguard Worker- nouveau/mme: Fix add64 of immediates on Fermi 86*61046927SAndroid Build Coastguard Worker- nvk: Disable conditional rendering around CopyQueryPoolResults 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard WorkerFriedrich Vock (1): 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker- aco: Fix 1D->2D dispatch conversion on <gfx9 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerGKraats (2): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- i915g: Screen corruption with ENOBUFS caused by fence register shortage 95*61046927SAndroid Build Coastguard Worker- i915g: fix count of buffers at i915_drm_batchbuffer_validate_buffers 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerIan Romanick (2): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- anv: Protect against OOB access to anv_state_pool::buckets 100*61046927SAndroid Build Coastguard Worker- anv: Larger memory pools for huge shaders 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerJob Noorman (2): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- ir3: update merge set affinity in shared RA 105*61046927SAndroid Build Coastguard Worker- ir3: fix clearing merge sets after shared RA 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerKarol Herbst (3): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- rusticl/mem: do not check against image base alignment for 1Dbuffer images 110*61046927SAndroid Build Coastguard Worker- vtn: ignore volatile on functions for now 111*61046927SAndroid Build Coastguard Worker- rusticl/device: limit CL_DEVICE_IMAGE_MAX_BUFFER_SIZE more aggressively 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard WorkerKonstantin (2): 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard Worker- radv: Handle instruction encodings > 8 bytes when splitting disassembly 116*61046927SAndroid Build Coastguard Worker- radv: Handle repeated instructions when splitting disassembly 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard WorkerLepton Wu (1): 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard Worker- egl/android: Fix wrong pipe format for RGB_565 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (6): 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard Worker- vulkan/runtime: fix GetBufferMemoryRequirements2 for maintenance4 125*61046927SAndroid Build Coastguard Worker- anv: fix extended buffer flags usages 126*61046927SAndroid Build Coastguard Worker- anv: only set 3DSTATE_CLIP::MaximumVPIndex once 127*61046927SAndroid Build Coastguard Worker- anv: optimize CLIP::MaximumVPIndex setting 128*61046927SAndroid Build Coastguard Worker- anv: always use workaround_address, not workaround_bo 129*61046927SAndroid Build Coastguard Worker- nir/divergence: add missing load_constant_base_ptr 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard WorkerMary Guillemard (1): 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard Worker- panvk: Fix NULL deref on model name when device isn't supported 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard WorkerMatt Turner (1): 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker- nir: Skip opt_if_merge when next_if has block ending in a jump 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (5): 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker- glx/dri2: strdup driver name 142*61046927SAndroid Build Coastguard Worker- zink: bail on choose_pdev immediately if no devices are available 143*61046927SAndroid Build Coastguard Worker- st/pbo: reject vs/fs pbo ops if rowstride < width 144*61046927SAndroid Build Coastguard Worker- zink: don't skip cbuf store ops if resolve is set 145*61046927SAndroid Build Coastguard Worker- tc: set resolve on renderpass info if blit terminates the renderpass 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard WorkerNanley Chery (2): 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker- iris: Invalidate state cache for some depth fast clears 150*61046927SAndroid Build Coastguard Worker- intel/isl: Fix packing of SINT formats 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1): 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard Worker- r300: fix RGB10_A2 CONSTANT_COLOR blending 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard WorkerRhys Perry (8): 157*61046927SAndroid Build Coastguard Worker 158*61046927SAndroid Build Coastguard Worker- aco: form hard clauses in VS prologs 159*61046927SAndroid Build Coastguard Worker- aco: split selection_control_remove into rarely_taken and never_taken 160*61046927SAndroid Build Coastguard Worker- aco: only remove branch jumping over SMEM/barrier if it's never taken 161*61046927SAndroid Build Coastguard Worker- aco: ignore exec and literals when mitigating VALUMaskWriteHazard 162*61046927SAndroid Build Coastguard Worker- aco: also consider VALU reads for VALUMaskWriteHazard 163*61046927SAndroid Build Coastguard Worker- aco: don't consider sa_sdst=0 before SALU write to fix VALUMaskWriteHazard 164*61046927SAndroid Build Coastguard Worker- aco: check SALU writing lanemask later for VALUMaskWriteHazard 165*61046927SAndroid Build Coastguard Worker- aco: preserve bitsets after a lane mask is written 166*61046927SAndroid Build Coastguard Worker 167*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 168*61046927SAndroid Build Coastguard Worker 169*61046927SAndroid Build Coastguard Worker- aco: fix bogus assert in RT prolog on GFX11+ 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (3): 172*61046927SAndroid Build Coastguard Worker 173*61046927SAndroid Build Coastguard Worker- brw,elk: Fix opening flags on dumping shader binaries 174*61046927SAndroid Build Coastguard Worker- anv: Release correct BO in anv_cmd_buffer_set_ray_query_buffer 175*61046927SAndroid Build Coastguard Worker- anv: Add full subgroups WA for the shaders with barriers in Breaking Limit 176*61046927SAndroid Build Coastguard Worker 177*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard Worker- gbm: depend on libdrm indepedent of dri2 setting 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard WorkerTimothy Arceri (4): 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard Worker- nir: create validate_tex_src_texture_deref() helper 184*61046927SAndroid Build Coastguard Worker- nir: add nir_tex_src_{sampler,texture}_deref_intrinsic 185*61046927SAndroid Build Coastguard Worker- glsl: make use of new tex src deref intrinsic 186*61046927SAndroid Build Coastguard Worker- nir/glsl: set deref cast mode during function inlining 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard WorkerValentine Burley (1): 189*61046927SAndroid Build Coastguard Worker 190*61046927SAndroid Build Coastguard Worker- llvmpipe: Only use udmabuf with libdrm 191