1*61046927SAndroid Build Coastguard WorkerMesa 24.0.6 Release Notes / 2024-04-24 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 24.0.6 is a bug fix release which fixes bugs found since the 24.0.5 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 24.0.6 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 24.0.6 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 8b7a92dbe6468c18f2383700135b5fe9de836cdf0cc8fd7dbae3c7110237d604 mesa-24.0.6.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- radv: mesa-9999/src/amd/vulkan/radv_image_view.c:147: radv_set_mutable_tex_desc_fields: Assertion \`(plane->surface.u.gfx9.surf_pitch * plane->surface.bpe) % 256 == 0' failed. 35*61046927SAndroid Build Coastguard Worker- r600: Valheim hangs CAYMAN gpu (regression/bisected) 36*61046927SAndroid Build Coastguard Worker- r600: Artifacts in Oxygen Not Included around air ducts and pipes (regression, bisected) 37*61046927SAndroid Build Coastguard Worker- RADV, regression : Objects randomly appear/disappear on Unreal Engine 4 titles using D3D12 backend on Polaris 38*61046927SAndroid Build Coastguard Worker- mesa 23.1.0-rc3 flickering textures/lighting in Unreal 4 games Polaris10 39*61046927SAndroid Build Coastguard Worker- anv: flaky vkd3d-proton test_buffer_feedback_instructions_sm51 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard WorkerChanges 43*61046927SAndroid Build Coastguard Worker------- 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1): 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard Worker- radv: Fix differing aspect masks for multiplane image copies. 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard WorkerBoris Brezillon (1): 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker- nir/lower_blend: Fix nir_blend_logicop() for 8/16-bit integer formats 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- egl/dri2: don't bind dri2 for zink 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerEric Engestrom (5): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.0.5 60*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2bb102f020b3a5834d219ab474c6bcdd02f88d09 61*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7a1779edc7fb82c891e584074b95d1a4801c1782 62*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 3c673919c348b0611595b32fcc8a3d376868c830 as denominated 63*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to cd5c9870ea1d7e73d05f125b229f34e5749c8345 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerEric R. Smith (3): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- panfrost: fix a GPU/CPU synchronization problem 68*61046927SAndroid Build Coastguard Worker- panfrost: mark separate_stencil as valid when surface is valid 69*61046927SAndroid Build Coastguard Worker- panfrost: fix an incorrect stencil clear optimization 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- aco: use v1 definition for v_interp_p1lv_f16 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard WorkerGert Wollny (4): 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker- r600/sfn: Add array element parent also to array 78*61046927SAndroid Build Coastguard Worker- r600/sfn: Use dependecies to order barriers and LDS/RAT instructions 79*61046927SAndroid Build Coastguard Worker- r600/sfn: when emitting fp64 op2 groups pre-load values 80*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't put b2f64 conversion into ALU group 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1): 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker- broadcom/compiler: enable perquad with uses_wide_subgroup_intrinsics 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker- intel/brw: Fix handling of cmat_signed_mask 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerJonathan Gray (3): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- intel/dev: update DG2 device names 93*61046927SAndroid Build Coastguard Worker- intel/dev: update DG2 device names 94*61046927SAndroid Build Coastguard Worker- intel/dev: 0x7d45 is mtl-u not mtl-h 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerJose Maria Casanova Crespo (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- broadcom/compiler: needs_quad_helper_invocation enable PER_QUAD TMU access 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- rusticl/program: handle -cl-no-subgroup-ifp 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (1): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- lavapipe: Handle multiple planes in GetDescriptorEXT 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerM Henning (1): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- nvk: Don't use a descriptor cbuf if it's too large 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (13): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- lavapipe: don't clamp index buffer size for null index buffer draws 115*61046927SAndroid Build Coastguard Worker- zink: block LA formats with srgb 116*61046927SAndroid Build Coastguard Worker- llvmpipe: clamp 32bit query results to low 32 bits rather than MIN 117*61046927SAndroid Build Coastguard Worker- lavapipe: clamp 32bit query results to low 32 bits rather than MIN 118*61046927SAndroid Build Coastguard Worker- nir/remove_unused_io_vars: check all components to determine variable liveness 119*61046927SAndroid Build Coastguard Worker- lavapipe: disable stencil test if no stencil attachment 120*61046927SAndroid Build Coastguard Worker- egl: fix defines for zink's dri3 check 121*61046927SAndroid Build Coastguard Worker- egl/android: fix zink loading 122*61046927SAndroid Build Coastguard Worker- zink: disable buffer reordering correctly on shader image binds 123*61046927SAndroid Build Coastguard Worker- zink: destroy shaderdb pipelines 124*61046927SAndroid Build Coastguard Worker- zink: add VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR for shaderdb 125*61046927SAndroid Build Coastguard Worker- brw/lower_a2c: fix for scalarized fs outputs 126*61046927SAndroid Build Coastguard Worker- zink: copy shader name when copying shader info 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard WorkerPatrick Lerda (2): 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker- r300: fix r300_draw_elements() behavior 131*61046927SAndroid Build Coastguard Worker- panfrost: remove panfrost_create_shader_state() related dead code 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (1): 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard Worker- anv/sparse: replace device->using_sparse with device->num_sparse_resources 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard WorkerSagar Ghuge (3): 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard Worker- anv: Fix typo in DestinationAlphaBlendFactor value 140*61046927SAndroid Build Coastguard Worker- anv: Use appropriate argument format for indirect draw 141*61046927SAndroid Build Coastguard Worker- isl: Update isl_swizzle_supports_rendering comment 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (3): 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard Worker- radv: add missing SQTT markers when an indirect indexed draw is used with DGC 146*61046927SAndroid Build Coastguard Worker- radv: use canonicalized VA for VM fault reports 147*61046927SAndroid Build Coastguard Worker- radv: fix waiting for occlusion queries on GFX6-8 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard WorkerStéphane Cerveau (1): 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard Worker- vulkan/video: hevc: b-frames can be reference or not 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard WorkerYonggang Luo (1): 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker- compiler/spirv: vtn_add_printf_string support for handling OpBitcast 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Workernyanmisaka (1): 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker- radeonsi/uvd_enc: update to use correct padding size 160