1*61046927SAndroid Build Coastguard WorkerMesa 24.0.3 Release Notes / 2024-03-13 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 24.0.3 is a bug fix release which fixes bugs found since the 24.0.2 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 24.0.3 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 24.0.3 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 77aec9a2a37b7d3596ea1640b3cc53d0b5d9b3b52abed89de07e3717e91bfdbe mesa-24.0.3.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- v3d: Line rendering broken when smoothing is enabled 35*61046927SAndroid Build Coastguard Worker- DR crashes with mesa 24 and rusticl (radeonsi) 36*61046927SAndroid Build Coastguard Worker- RADV: GPU crash when setting 'RADV_DEBUG=allbos' 37*61046927SAndroid Build Coastguard Worker- [intel] mesa ftbfs with time_t64 38*61046927SAndroid Build Coastguard Worker- [radv] Crash when VkGraphicsPipelineCreateInfo::flags = ~0u 39*61046927SAndroid Build Coastguard Worker- Gen4 assertion \`force_writemask_all' failed. 40*61046927SAndroid Build Coastguard Worker- [radv] Holographic projection texture glitch in Rage 2 41*61046927SAndroid Build Coastguard Worker- [build failure] [armhf] - error: #error "_TIME_BITS=64 is allowed only with _FILE_OFFSET_BITS=64" 42*61046927SAndroid Build Coastguard Worker- RustiCL: Callbacks are not called upon errors 43*61046927SAndroid Build Coastguard Worker- MTL: regressions in vulkancts due to BO CCS allocations 44*61046927SAndroid Build Coastguard Worker- zink: spec\@ext_external_objects\@vk-image-overwrite fail 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerChanges 48*61046927SAndroid Build Coastguard Worker------- 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (1): 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker- meson: bump the minimal required vdpau version to 1.4 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerCaio Oliveira (1): 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix SIMD lowering when instruction needs a larger SIMD 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerChia-I Wu (1): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- aco: fix nir_op_pack_32_4x8 handling 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (1): 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker- etnaviv: Fix how we determine the max supported number of varyings 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerCorentin Noël (1): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- zink: Return early if the file descriptor could not have been duplicated/acquired 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (1): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- radv: fix initialization of radv_shader_layout->use_dynamic_descriptors 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1): 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker- tu: Fix dynamic state not always being emitted 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (6): 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker- drm-shim: Avoid invalid file and time bits combination 81*61046927SAndroid Build Coastguard Worker- ci/intel: decompose anv-tgl-test so we can specify custom devices for TGL 82*61046927SAndroid Build Coastguard Worker- ci/intel: add acer-cp514-2h-11{30,60}g7-volteer 83*61046927SAndroid Build Coastguard Worker- ci/intel: move machine definition to the intel-tgl-skqp job 84*61046927SAndroid Build Coastguard Worker- ci/intel: split asus-cx9400-volteer into acer-cp514-2h-11{30,60}g7-volteer 85*61046927SAndroid Build Coastguard Worker- intel/tools: avoid invalid time and file bits combination 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerDavid Rosca (1): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Use temporal_layer_index to select temporal layer 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard WorkerEric Engestrom (6): 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.0.2 94*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7792ee1c15379d95ccb20ce34352473f2bb2bfbd 95*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f3fe1f2f18d7ccc8a7cf85cd88c4bdf426445702 96*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e1afffe7fa7bd8e1cd1f7e58cfa2f33faf889628 97*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a367cd49314a993d09168e790d3090a2303a48d9 as denominated 98*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9a57b1df5395bbcaa6f48ea851860bedc7ceefb9 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerEric R. Smith (1): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- panfrost: protect alpha calculation from accessing non-existent component 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (4): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- nvk: Return os_page_size for minMemoryMapAlignment 107*61046927SAndroid Build Coastguard Worker- nvk: Document the register name for the helper load workaround 108*61046927SAndroid Build Coastguard Worker- nvk: Always wait for the FALCON in set_priv_reg 109*61046927SAndroid Build Coastguard Worker- nvk: Disable the Out Of Range Address exception 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerFelix DeGrood (1): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- driconf: add SotTR DX12 to Intel XeSS workaround 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard WorkerFriedrich Vock (3): 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker- radv/rt: Handle monolithic pipelines in capture/replay 118*61046927SAndroid Build Coastguard Worker- radv: Set SCRATCH_EN for RT pipelines based on dynamic stack size 119*61046927SAndroid Build Coastguard Worker- radv/rt: Fix frontface culling with emulated RT 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (6): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- aco: create pseudo instructions with correct struct 124*61046927SAndroid Build Coastguard Worker- aco/post-ra: rename overwritten_subdword to allow additional uses 125*61046927SAndroid Build Coastguard Worker- aco/post-ra: assume scc is going to be overwritten by phis at end of blocks 126*61046927SAndroid Build Coastguard Worker- aco: store if pseudo instr needs scratch reg 127*61046927SAndroid Build Coastguard Worker- aco/post-ra: track pseudo scratch sgpr/scc clobber 128*61046927SAndroid Build Coastguard Worker- aco/ssa_elimination: check if pseudo scratch reg overwrittes regs used for v_cmpx opt 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerGert Wollny (2): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- zink: use only ZINK_BIND_DESCRIPTOR 133*61046927SAndroid Build Coastguard Worker- zink/nir-to-spirv: Make sure sampleid for InterpolateAtSample is int 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker- i915: Fix value returned for PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard WorkerJesse Natalie (3): 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker- wgl: Check for stw_device->screen before trying to destroy it 142*61046927SAndroid Build Coastguard Worker- wgl: Initialize DEVMODE struct 143*61046927SAndroid Build Coastguard Worker- nir_lower_tex_shadow: For old-style shadows, use vec4(result, 0, 0, 1) 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard WorkerJob Noorman (1): 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard Worker- ir3: fix alignment of spill slots 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard WorkerJonathan Gray (1): 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard Worker- intel/dev: update DG2 device names 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard WorkerJose Maria Casanova Crespo (1): 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker- ci: Adds /usr/local/bin to PATH at piglit-traces.sh 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (1): 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker- iris/xe: Consider pat_index while unbinding the bo 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (2): 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard Worker- v3d: add load_fep_w_v3d intrinsic 164*61046927SAndroid Build Coastguard Worker- v3d: fix line coords with perspective projection 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard Worker- rusticl/event: we need to call the CL_COMPLETE callback on errors as well 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard Worker- intel/brw: Allow CSE on TXF_CMS_W_GFX12_LOGICAL 173*61046927SAndroid Build Coastguard Worker- iris: Fix tessellation evaluation shaders that use scratch 174*61046927SAndroid Build Coastguard Worker 175*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (2): 176*61046927SAndroid Build Coastguard Worker 177*61046927SAndroid Build Coastguard Worker- radv/rt: Use doubles inside intersect_ray_amd_software_tri 178*61046927SAndroid Build Coastguard Worker- radv/rt: Fix raygen_imported condition 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3): 181*61046927SAndroid Build Coastguard Worker 182*61046927SAndroid Build Coastguard Worker- anv: fix non matching image/view format attachment resolve 183*61046927SAndroid Build Coastguard Worker- anv: fix incorrect ISL usage in buffer view creation 184*61046927SAndroid Build Coastguard Worker- anv/iris/blorp: use the right MOCS values for each engine 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (16): 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard Worker- zink: apply all storage memory masks to control barriers if no modes are specified 189*61046927SAndroid Build Coastguard Worker- zink: emit SpvCapabilityImageMSArray for ms arrayed storage images 190*61046927SAndroid Build Coastguard Worker- zink: null out bo usage when allocating from slab 191*61046927SAndroid Build Coastguard Worker- zink: fix unsynchronized read-mapping of device-local buffers 192*61046927SAndroid Build Coastguard Worker- zink: force max buffer alignment on return ptrs for mapped staging buffers 193*61046927SAndroid Build Coastguard Worker- zink: fix stencil-only blitting with stencil fallback 194*61046927SAndroid Build Coastguard Worker- vulkan/dispatch_table: add an uncompacted version of the table 195*61046927SAndroid Build Coastguard Worker- zink: use uncompacted vk_dispatch_table 196*61046927SAndroid Build Coastguard Worker- egl/dri2: use the right egl platform enum 197*61046927SAndroid Build Coastguard Worker- zink: stop enabling EXT_conservative_rasterization 198*61046927SAndroid Build Coastguard Worker- zink: fix PIPE_CAP_MAX_SHADER_PATCH_VARYINGS 199*61046927SAndroid Build Coastguard Worker- zink: call CmdSetRasterizationStreamEXT when using shader objects 200*61046927SAndroid Build Coastguard Worker- nvk: bump NVK_PUSH_MAX_SYNCS to 256 201*61046927SAndroid Build Coastguard Worker- util/blitter: iterate samples in stencil_fallback 202*61046927SAndroid Build Coastguard Worker- mesa: fix CopyTexImage format compatibility checks for ES 203*61046927SAndroid Build Coastguard Worker- driconf: add radv_zero_vram for Crystal Project (1637730) 204*61046927SAndroid Build Coastguard Worker 205*61046927SAndroid Build Coastguard WorkerOskar Viljasaar (1): 206*61046927SAndroid Build Coastguard Worker 207*61046927SAndroid Build Coastguard Worker- compiler/types: Fix glsl_dvec*_type() helpers 208*61046927SAndroid Build Coastguard Worker 209*61046927SAndroid Build Coastguard WorkerPatrick Lerda (2): 210*61046927SAndroid Build Coastguard Worker 211*61046927SAndroid Build Coastguard Worker- r300: fix constants_remap_table memory leak 212*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: fix main_shader_part_ngg_es memory leak 213*61046927SAndroid Build Coastguard Worker 214*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1): 215*61046927SAndroid Build Coastguard Worker 216*61046927SAndroid Build Coastguard Worker- radeonsi: try to disable dcc if compute_blit is the only option 217*61046927SAndroid Build Coastguard Worker 218*61046927SAndroid Build Coastguard WorkerRhys Perry (1): 219*61046927SAndroid Build Coastguard Worker 220*61046927SAndroid Build Coastguard Worker- aco: don't combine linear and normal VGPR copies 221*61046927SAndroid Build Coastguard Worker 222*61046927SAndroid Build Coastguard WorkerRobert Beckett (1): 223*61046927SAndroid Build Coastguard Worker 224*61046927SAndroid Build Coastguard Worker- vulkan/wsi: fix force_bgra8_unorm_first 225*61046927SAndroid Build Coastguard Worker 226*61046927SAndroid Build Coastguard WorkerRohan Garg (1): 227*61046927SAndroid Build Coastguard Worker 228*61046927SAndroid Build Coastguard Worker- anv, blorp: Set COMPUTE_WALKER Message SIMD field 229*61046927SAndroid Build Coastguard Worker 230*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (5): 231*61046927SAndroid Build Coastguard Worker 232*61046927SAndroid Build Coastguard Worker- radv: fix conditional rendering with direct mesh+task draws and multiview 233*61046927SAndroid Build Coastguard Worker- radv: fix conditional rendering on compute queue on GFX6 234*61046927SAndroid Build Coastguard Worker- radv: add missing conditional rendering for indirect dispatches on GFX6 235*61046927SAndroid Build Coastguard Worker- radv: enable radv_zero_vram for RAGE2 236*61046927SAndroid Build Coastguard Worker- util/u_debug: fix parsing of "all" again 237*61046927SAndroid Build Coastguard Worker 238*61046927SAndroid Build Coastguard WorkerSimon Ser (1): 239*61046927SAndroid Build Coastguard Worker 240*61046927SAndroid Build Coastguard Worker- egl/wayland: ensure wl_drm is available before use 241*61046927SAndroid Build Coastguard Worker 242*61046927SAndroid Build Coastguard WorkerTapani Pälli (4): 243*61046927SAndroid Build Coastguard Worker 244*61046927SAndroid Build Coastguard Worker- iris: make sure aux is disabled for external objects 245*61046927SAndroid Build Coastguard Worker- anv: make sure aux is disabled for memory objects 246*61046927SAndroid Build Coastguard Worker- hasvk: make sure aux is disabled for memory objects 247*61046927SAndroid Build Coastguard Worker- crocus: make sure aux is disabled for memory objects 248*61046927SAndroid Build Coastguard Worker 249*61046927SAndroid Build Coastguard WorkerVasily Khoruzhick (4): 250*61046927SAndroid Build Coastguard Worker 251*61046927SAndroid Build Coastguard Worker- lima: ppir: always use vec4 for output register 252*61046927SAndroid Build Coastguard Worker- lima: ppir: use dummy program if FS has empty body 253*61046927SAndroid Build Coastguard Worker- lima: gpir: abort compilation if load_uniform instrinsic src isn't const 254*61046927SAndroid Build Coastguard Worker- lima: update expected CI failures 255*61046927SAndroid Build Coastguard Worker 256*61046927SAndroid Build Coastguard WorkerYiwei Zhang (1): 257*61046927SAndroid Build Coastguard Worker 258*61046927SAndroid Build Coastguard Worker- venus: fix ffb batch prepare for a corner case and avoid a memcpy UB 259*61046927SAndroid Build Coastguard Worker 260*61046927SAndroid Build Coastguard Workerqbojj (1): 261*61046927SAndroid Build Coastguard Worker 262*61046927SAndroid Build Coastguard Worker- vulkan: Fix calculation of flags in vk_graphics_pipeline_state_fill 263