xref: /aosp_15_r20/external/mesa3d/docs/relnotes/23.1.6.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 23.1.6 Release Notes / 2023-08-16
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 23.1.6 is a bug fix release which fixes bugs found since the 23.1.5 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 23.1.6 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 23.1.6 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    f4c7fd8e7b472a88da7d83e9a48f6f3bd17d4ea2cc4386f7231b796f3964157a  mesa-23.1.6.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- nouveau prevents hardware acceleration with Chromium (Wayland)
35*61046927SAndroid Build Coastguard Worker- Corrupt text rendering in Blender
36*61046927SAndroid Build Coastguard Worker- DRI2 gallium frontend is using bad format type
37*61046927SAndroid Build Coastguard Worker- Incorrect vlVaCreateBuffer/vlVaMapBuffer behavior for buffer type VAEncCodedBufferType in Gallium
38*61046927SAndroid Build Coastguard Worker- ci: do not download perfetto on-fly in build jobs
39*61046927SAndroid Build Coastguard Worker- Shared Memory Leak With Qt OpenGL Applications
40*61046927SAndroid Build Coastguard Worker- OpenGL, SIGSEGV when program pipeline objects has separated vertex shader progam and separated fragment shader progam with in/out
41*61046927SAndroid Build Coastguard Worker- Rusticl,radeonsi: ac_rtld error(2): too much LDS
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerChanges
45*61046927SAndroid Build Coastguard Worker-------
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerDave Airlie (2):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker- llvmpipe: fix fragdata/lastfragdata heuristic a bit more.
50*61046927SAndroid Build Coastguard Worker- zink: turn off threaded cpu access if not visible.
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (2):
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker- ci: add perfetto into mesa git-cache
55*61046927SAndroid Build Coastguard Worker- ci/deqp: really remove the uncompressed results.csv file
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerDavid Rosca (1):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker- frontends/va: Ignore requested size when creating VAEncCodedBufferType
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerDerek Foreman (1):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Allow binding presentation_timing when software rendering
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerDor Askayo (1):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker- nouveau: add exported GEM handles to the global list
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerEmma Anholt (1):
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Skip emitting unused texture descriptors for images.
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerEric Engestrom (15):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 23.1.5
76*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4c3fc03d7f74e30e4896121cd1aed90151f3d305
77*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d7fa2561a5e31b22b84b5735e2cdcbe27b8a7dfb
78*61046927SAndroid Build Coastguard Worker- bin: add wrapper to run scripts in a python venv
79*61046927SAndroid Build Coastguard Worker- bin/pick-ui: use venv wrapper
80*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c5a6e88c4e816ded6105b74f101528eb004e0581
81*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 06c8ebaa66b6f12b577ad1aa5e2a11628fd3735d
82*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark e1ff7893ba7f8773eb462cf19d524d2c3cdb624b as denominated
83*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 58625686637a7a140d0ac1795f5cb2fbe426ca2b as denominated
84*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ee6eadb65ab7e09aa4ffaf4e6c7676fb7c51e86e
85*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 58ba2bcc8c185f8ebb74b863b76c1b65eb78206f as denominated
86*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark ac00f5a361ccf8ec9188d0d3256bf2e1ebc767ba as denominated
87*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to daa1f789b57aae7a23eecd4c337b79cfe1f081cf
88*61046927SAndroid Build Coastguard Worker- panfrost: upcast uint8/uint16 before shifting them beyond their range
89*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark b2f6de8f0d86b8143084212f970af072780fc201 as denominated
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerFriedrich Vock (1):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker- radv: Handle VK_SUBOPTIMAL_KHR in trace layers
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerGert Wollny (2):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't try to propagate to vec4 with more than one use
98*61046927SAndroid Build Coastguard Worker- r600/sfn: Take source uses into account when switching channels
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerItalo Nicola (2):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker- mesa/main: account for RTT samples when updating framebuffer
103*61046927SAndroid Build Coastguard Worker- mesa/main: allow readpix/teximage to read from implicitly multisampled fbos
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerJanne Grunau (2):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker- asahi,agx: Fix stack buffer overflow in agx_link_varyings_vs_fs
108*61046927SAndroid Build Coastguard Worker- asahi,agx: Upload constant buffers immediately
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerJulia Tatz (2):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker- gallium/dri: fix dri2_from_names
113*61046927SAndroid Build Coastguard Worker- aux/trace: fix set_hw_atomic_buffers method name
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard WorkerJulian Hagemeister (1):
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker- Gallium: Fix shared memory segment leak
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerKarol Herbst (3):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker- rusticl/kernel: only handle function_temp memory before lowering printf
122*61046927SAndroid Build Coastguard Worker- n50/compute: submit initial compute state in nv50_screen_create
123*61046927SAndroid Build Coastguard Worker- nv50: fix code uploads bigger than 0x10000 bytes
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker- anv: fix 3DSTATE_RASTER::APIMode field setting
128*61046927SAndroid Build Coastguard Worker- anv: fake non intel vendorID for Death Stranding
129*61046927SAndroid Build Coastguard Worker- hasvk: fix null descriptor handling with A64 messages
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerLuigi Santivetti (1):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker- pvr: do not claim support for ASTC texture compression
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerMartin Stransky (1):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker- llvmpipe: fix UAF in lp_scene_is_resource_referenced.
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (21):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker- lavapipe: don't check geometry for fb attachments
142*61046927SAndroid Build Coastguard Worker- zink: better handle separate shader dsl creation when no bindings exist
143*61046927SAndroid Build Coastguard Worker- zink: force image barriers after dmabuf import
144*61046927SAndroid Build Coastguard Worker- zink: use VK_WHOLE_SIZE when binding null db buffer descriptors
145*61046927SAndroid Build Coastguard Worker- zink: add batch refs for transient images
146*61046927SAndroid Build Coastguard Worker- zink: fix zs resolve attachment indexing
147*61046927SAndroid Build Coastguard Worker- zink: don't add VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT for transient images
148*61046927SAndroid Build Coastguard Worker- zink: don't append msrtss to dynamic render if not supported
149*61046927SAndroid Build Coastguard Worker- zink: set msrtss depth resolve mode when enabled
150*61046927SAndroid Build Coastguard Worker- zink: add more locking for pipeline cache
151*61046927SAndroid Build Coastguard Worker- aux/trace: fix winsys handle dumping
152*61046927SAndroid Build Coastguard Worker- llvmpipe: block weird uses of subsampled formats in buffers
153*61046927SAndroid Build Coastguard Worker- llvmpipe: fix early depth + alpha2coverage + occlusion query interaction
154*61046927SAndroid Build Coastguard Worker- lavapipe: fix resolves where src image has a layer offset
155*61046927SAndroid Build Coastguard Worker- lavapipe: block yuv formats from getting blit feature flags
156*61046927SAndroid Build Coastguard Worker- zink: explicitly set non-optimal last_vertex_stage shader key on ctx create
157*61046927SAndroid Build Coastguard Worker- zink: fix big tcs output io
158*61046927SAndroid Build Coastguard Worker- zink: fix crash in lower_pv_mode_gs_store
159*61046927SAndroid Build Coastguard Worker- u/draw: skip zero-sized indirect draws
160*61046927SAndroid Build Coastguard Worker- zink: unset primgen suspended flag when ending a primgen query
161*61046927SAndroid Build Coastguard Worker- nir/zink: fix gs emulation xfb_info sizing
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard WorkerPaul Gofman (1):
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker- driconf: add a workaround for Captain Lycop: Invasion of the Heters
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard WorkerRhys Perry (2):
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker- aco: summarize register demand after handling branches
170*61046927SAndroid Build Coastguard Worker- aco: don't create sendmsg(dealloc_vgprs) if scratch is used
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard WorkerRob Clark (1):
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker- tu/drm: Add missing error path cleanup
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker- vulkan: ignore VkPipelineColorWriteCreateInfoEXT if the state is dynamic
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard WorkerSylvain Munaut (1):
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker- egl/dri2: Add a couple of missing mutex release in error path
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker- glsl: fix spirv sso validation
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Workertimmac-qmc (1):
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker- glsl: fix potential crash with DisableUniformArrayResize
191