xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.3.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.3.5 Release Notes / 2023-02-08
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.3.5 is a bug fix release which fixes bugs found since the 22.3.4 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 22.3.5 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 22.3.5 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    3eed2ecae2bc674494566faab9fcc9beb21cd804c7ba2b59a1694f3d7236e6a9  mesa-22.3.5.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- radv/zink: ACO assert with DOOM2016
35*61046927SAndroid Build Coastguard Worker- Registered special XGE not unregistered
36*61046927SAndroid Build Coastguard Worker- ANV Gen 9.5 swapchain corruption when using newer \`VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL` layout
37*61046927SAndroid Build Coastguard Worker- [ICL] Trine 4 trace causing GPU HANG
38*61046927SAndroid Build Coastguard Worker- 7900 XTX stuck at 'compiling shaders' in Monster Hunter Rise
39*61046927SAndroid Build Coastguard Worker- [ANV] Commit 4ceaed78 causes misrendering on Cyberpunk 2077
40*61046927SAndroid Build Coastguard Worker- adding eglGetMscRateANGLE support for multiple monitors with different refresh rates
41*61046927SAndroid Build Coastguard Worker- Performance regression in Chromium WebGL when implement  ANGLE_sync_control_rate with egl/x11
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerChanges
45*61046927SAndroid Build Coastguard Worker-------
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker- radv: Set FDCC_CONTROL SAMPLE_MASK_TRACKER_WATERMARK
50*61046927SAndroid Build Coastguard Worker- radv: Shift left the tile swizzle more on GFX11.
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard WorkerConstantine Shablya (1):
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker- anv: handle ATTACHMENT_OPTIMAL layout
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerCorentin Noël (1):
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker- kopper: Do not free the given screen in initScreen implementation
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerDylan Baker (1):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker- meson: combine checks for linker --gc-sections support
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerEric Engestrom (10):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256sum for 22.3.4
67*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 6390953fa5c0e0a001ce6c07f704366c18f85ccf
68*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark cc9fa060ee1b232e5e72077232d7b90c92dfc1bd as denominated
69*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 6f7b752fdd2f5f33139dbc105da433ef6f11f112 as denominated
70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark ac339d97978e96c80d43688566717d4c4f6fa7f3 as denominated
71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 4b841cfec8b502a8290cd67356d811933d318c2b as denominated
72*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 47852b9ff45e73f8f6773a1598cf872c6ee6207f as denominated
73*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 13de23ea07dd7e1340fd9b72367996fa3c2433ee as denominated
74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a568a5492f1dd7eb8c08247b74df2aae498b0863 as denominated
75*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark d23b3a13943576bbb8dd0fea12ac717c40b376e1 as denominated
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker- aco: fix imod/omod for gfx11 VOP3 opcodes
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerHyunjun Ko (1):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker- vulkan/runtime: match the spec when taking pipeline subsets.
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (2):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker- v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction
88*61046927SAndroid Build Coastguard Worker- v3dv: ensure we apply binning syncs to secondary command buffers
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker- lavapipe: Fix bad array index scale factor in lvp_inline_uniforms pass
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerIván Briano (1):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker- anv: uncompressed views of compressed 3d images are now valid
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (2):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker- intel/ds: Nuke intel_ds_queue::queue_id
101*61046927SAndroid Build Coastguard Worker- intel/ds: Fix crash when allocating more intel_ds_queues than u_vector was initialized
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker- loader: Add infrastructure for tracking active CRTC resources
106*61046927SAndroid Build Coastguard Worker- egl: Rewrite eglGetMscRateANGLE to avoid probes and handle multi-monitor
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker- ac/llvm: Fix validation error with global io
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- anv: fix null descriptors
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerLiviu Prodea (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- meson: Ignore unused variables when assertions are disabled
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerLucas Stach (4):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker- etnaviv: drm: fix BO array leaks
123*61046927SAndroid Build Coastguard Worker- etnaviv: free pm queries dynarray on screen destroy
124*61046927SAndroid Build Coastguard Worker- etnaviv: drm: fix check if BO is on a deferred destroy list
125*61046927SAndroid Build Coastguard Worker- etnaviv: fix double scanout import of multiplanar resources
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerMarek Olšák (6):
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: enable glthread by default"
130*61046927SAndroid Build Coastguard Worker- radeonsi: fix RB+ blending with sRGB formats
131*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: unset SAMPLE_MASK_TRACKER_WATERMARK to fix hangs
132*61046927SAndroid Build Coastguard Worker- amd: split GFX1103 into GFX1103_R1 and GFX1103_R2
133*61046927SAndroid Build Coastguard Worker- amd: fix tile_swizzle on gfx11 - should be shifted by 10 bits, not 8
134*61046927SAndroid Build Coastguard Worker- amd: fix typo in shadowed uconfig registers on gfx11
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (16):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker- Revert "zink: allow direct memory mapping for any COHERENT+CACHED buffer"
139*61046927SAndroid Build Coastguard Worker- zink: add VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT for buffers if ext is enabled
140*61046927SAndroid Build Coastguard Worker- zink: set vkusage/vkflags for buffer resource objects
141*61046927SAndroid Build Coastguard Worker- zink: don't add dmabuf export type if dmabuf isn't supported
142*61046927SAndroid Build Coastguard Worker- zink: stop leaking push descriptor templates
143*61046927SAndroid Build Coastguard Worker- zink: always unref old images when adding new binds
144*61046927SAndroid Build Coastguard Worker- zink: fix max acquired image count
145*61046927SAndroid Build Coastguard Worker- lavapipe: disable VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT for int formats
146*61046927SAndroid Build Coastguard Worker- zink: add a define for the "default" optimal key
147*61046927SAndroid Build Coastguard Worker- zink: add a define for testing that an optimal key is the default
148*61046927SAndroid Build Coastguard Worker- zink: set gfx feedback loop bit in pipeline state for driver workaround
149*61046927SAndroid Build Coastguard Worker- zink: set zs feedback loop bit from driver workaround on ctx create
150*61046927SAndroid Build Coastguard Worker- zink: fix gpl lib hashing
151*61046927SAndroid Build Coastguard Worker- zink: make last_vertex_stage the first bit in zink_vs_key_base
152*61046927SAndroid Build Coastguard Worker- zink: use screen indexing for bindless descriptor set in template bind
153*61046927SAndroid Build Coastguard Worker- util/vbuf: fix multidraw unrolling
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard WorkerQiang Yu (1):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: fix clip dist culling mask uninitialized
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerRhys Perry (6):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker- aco: set has_color_exports with GPL
162*61046927SAndroid Build Coastguard Worker- aco: end reduce tmp after control flow, when used within control flow
163*61046927SAndroid Build Coastguard Worker- aco/spill: always end spill vgpr after control flow
164*61046927SAndroid Build Coastguard Worker- aco: limit VALUPartialForwardingHazard search
165*61046927SAndroid Build Coastguard Worker- radv: set state.vbo_misaligned_mask_invalid in radv_bind_vs_input_state
166*61046927SAndroid Build Coastguard Worker- aco: fix out-of-bounds access when moving s_mem(real)time across SMEM
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard WorkerSagar Ghuge (1):
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker- intel/fs: Always stall between the fences on Gen11+
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2):
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker- radv: add a layer for fixing rendering issues with RAGE2
175*61046927SAndroid Build Coastguard Worker- radv: fix RB+ for SRGB formats
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard WorkerSoroushIMG (6):
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker- zink: fix sparse residency query and minLOD feature checks
180*61046927SAndroid Build Coastguard Worker- zink: fix cap check for arb sparse texture2
181*61046927SAndroid Build Coastguard Worker- zink: only save frag const buffers when used by blit
182*61046927SAndroid Build Coastguard Worker- zink: fix leak when rebinding same image surface
183*61046927SAndroid Build Coastguard Worker- zink: clear null image surfaces to 0
184*61046927SAndroid Build Coastguard Worker- zink: fix pointcoord y inversion
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard WorkerTimur Kristóf (2):
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker- radv: Disable NGG culling when conservative overestimation is used.
189*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Include culled primitives in query.
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard WorkerYuxuan Shui (1):
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard Worker- loader: unregister special event in loader_dri3_drawable_fini
194