1*61046927SAndroid Build Coastguard WorkerMesa 22.3.5 Release Notes / 2023-02-08 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 22.3.5 is a bug fix release which fixes bugs found since the 22.3.4 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 22.3.5 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 22.3.5 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 3eed2ecae2bc674494566faab9fcc9beb21cd804c7ba2b59a1694f3d7236e6a9 mesa-22.3.5.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- radv/zink: ACO assert with DOOM2016 35*61046927SAndroid Build Coastguard Worker- Registered special XGE not unregistered 36*61046927SAndroid Build Coastguard Worker- ANV Gen 9.5 swapchain corruption when using newer \`VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL` layout 37*61046927SAndroid Build Coastguard Worker- [ICL] Trine 4 trace causing GPU HANG 38*61046927SAndroid Build Coastguard Worker- 7900 XTX stuck at 'compiling shaders' in Monster Hunter Rise 39*61046927SAndroid Build Coastguard Worker- [ANV] Commit 4ceaed78 causes misrendering on Cyberpunk 2077 40*61046927SAndroid Build Coastguard Worker- adding eglGetMscRateANGLE support for multiple monitors with different refresh rates 41*61046927SAndroid Build Coastguard Worker- Performance regression in Chromium WebGL when implement ANGLE_sync_control_rate with egl/x11 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerChanges 45*61046927SAndroid Build Coastguard Worker------- 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- radv: Set FDCC_CONTROL SAMPLE_MASK_TRACKER_WATERMARK 50*61046927SAndroid Build Coastguard Worker- radv: Shift left the tile swizzle more on GFX11. 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard WorkerConstantine Shablya (1): 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker- anv: handle ATTACHMENT_OPTIMAL layout 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard WorkerCorentin Noël (1): 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker- kopper: Do not free the given screen in initScreen implementation 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerDylan Baker (1): 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker- meson: combine checks for linker --gc-sections support 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerEric Engestrom (10): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256sum for 22.3.4 67*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 6390953fa5c0e0a001ce6c07f704366c18f85ccf 68*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark cc9fa060ee1b232e5e72077232d7b90c92dfc1bd as denominated 69*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 6f7b752fdd2f5f33139dbc105da433ef6f11f112 as denominated 70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark ac339d97978e96c80d43688566717d4c4f6fa7f3 as denominated 71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 4b841cfec8b502a8290cd67356d811933d318c2b as denominated 72*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 47852b9ff45e73f8f6773a1598cf872c6ee6207f as denominated 73*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 13de23ea07dd7e1340fd9b72367996fa3c2433ee as denominated 74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a568a5492f1dd7eb8c08247b74df2aae498b0863 as denominated 75*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark d23b3a13943576bbb8dd0fea12ac717c40b376e1 as denominated 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- aco: fix imod/omod for gfx11 VOP3 opcodes 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerHyunjun Ko (1): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- vulkan/runtime: match the spec when taking pipeline subsets. 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (2): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction 88*61046927SAndroid Build Coastguard Worker- v3dv: ensure we apply binning syncs to secondary command buffers 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- lavapipe: Fix bad array index scale factor in lvp_inline_uniforms pass 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerIván Briano (1): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- anv: uncompressed views of compressed 3d images are now valid 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (2): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- intel/ds: Nuke intel_ds_queue::queue_id 101*61046927SAndroid Build Coastguard Worker- intel/ds: Fix crash when allocating more intel_ds_queues than u_vector was initialized 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Worker- loader: Add infrastructure for tracking active CRTC resources 106*61046927SAndroid Build Coastguard Worker- egl: Rewrite eglGetMscRateANGLE to avoid probes and handle multi-monitor 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (1): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- ac/llvm: Fix validation error with global io 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- anv: fix null descriptors 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerLiviu Prodea (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- meson: Ignore unused variables when assertions are disabled 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerLucas Stach (4): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- etnaviv: drm: fix BO array leaks 123*61046927SAndroid Build Coastguard Worker- etnaviv: free pm queries dynarray on screen destroy 124*61046927SAndroid Build Coastguard Worker- etnaviv: drm: fix check if BO is on a deferred destroy list 125*61046927SAndroid Build Coastguard Worker- etnaviv: fix double scanout import of multiplanar resources 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard WorkerMarek Olšák (6): 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: enable glthread by default" 130*61046927SAndroid Build Coastguard Worker- radeonsi: fix RB+ blending with sRGB formats 131*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: unset SAMPLE_MASK_TRACKER_WATERMARK to fix hangs 132*61046927SAndroid Build Coastguard Worker- amd: split GFX1103 into GFX1103_R1 and GFX1103_R2 133*61046927SAndroid Build Coastguard Worker- amd: fix tile_swizzle on gfx11 - should be shifted by 10 bits, not 8 134*61046927SAndroid Build Coastguard Worker- amd: fix typo in shadowed uconfig registers on gfx11 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (16): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- Revert "zink: allow direct memory mapping for any COHERENT+CACHED buffer" 139*61046927SAndroid Build Coastguard Worker- zink: add VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT for buffers if ext is enabled 140*61046927SAndroid Build Coastguard Worker- zink: set vkusage/vkflags for buffer resource objects 141*61046927SAndroid Build Coastguard Worker- zink: don't add dmabuf export type if dmabuf isn't supported 142*61046927SAndroid Build Coastguard Worker- zink: stop leaking push descriptor templates 143*61046927SAndroid Build Coastguard Worker- zink: always unref old images when adding new binds 144*61046927SAndroid Build Coastguard Worker- zink: fix max acquired image count 145*61046927SAndroid Build Coastguard Worker- lavapipe: disable VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT for int formats 146*61046927SAndroid Build Coastguard Worker- zink: add a define for the "default" optimal key 147*61046927SAndroid Build Coastguard Worker- zink: add a define for testing that an optimal key is the default 148*61046927SAndroid Build Coastguard Worker- zink: set gfx feedback loop bit in pipeline state for driver workaround 149*61046927SAndroid Build Coastguard Worker- zink: set zs feedback loop bit from driver workaround on ctx create 150*61046927SAndroid Build Coastguard Worker- zink: fix gpl lib hashing 151*61046927SAndroid Build Coastguard Worker- zink: make last_vertex_stage the first bit in zink_vs_key_base 152*61046927SAndroid Build Coastguard Worker- zink: use screen indexing for bindless descriptor set in template bind 153*61046927SAndroid Build Coastguard Worker- util/vbuf: fix multidraw unrolling 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard WorkerQiang Yu (1): 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: fix clip dist culling mask uninitialized 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard WorkerRhys Perry (6): 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard Worker- aco: set has_color_exports with GPL 162*61046927SAndroid Build Coastguard Worker- aco: end reduce tmp after control flow, when used within control flow 163*61046927SAndroid Build Coastguard Worker- aco/spill: always end spill vgpr after control flow 164*61046927SAndroid Build Coastguard Worker- aco: limit VALUPartialForwardingHazard search 165*61046927SAndroid Build Coastguard Worker- radv: set state.vbo_misaligned_mask_invalid in radv_bind_vs_input_state 166*61046927SAndroid Build Coastguard Worker- aco: fix out-of-bounds access when moving s_mem(real)time across SMEM 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard WorkerSagar Ghuge (1): 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker- intel/fs: Always stall between the fences on Gen11+ 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2): 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard Worker- radv: add a layer for fixing rendering issues with RAGE2 175*61046927SAndroid Build Coastguard Worker- radv: fix RB+ for SRGB formats 176*61046927SAndroid Build Coastguard Worker 177*61046927SAndroid Build Coastguard WorkerSoroushIMG (6): 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard Worker- zink: fix sparse residency query and minLOD feature checks 180*61046927SAndroid Build Coastguard Worker- zink: fix cap check for arb sparse texture2 181*61046927SAndroid Build Coastguard Worker- zink: only save frag const buffers when used by blit 182*61046927SAndroid Build Coastguard Worker- zink: fix leak when rebinding same image surface 183*61046927SAndroid Build Coastguard Worker- zink: clear null image surfaces to 0 184*61046927SAndroid Build Coastguard Worker- zink: fix pointcoord y inversion 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard WorkerTimur Kristóf (2): 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard Worker- radv: Disable NGG culling when conservative overestimation is used. 189*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Include culled primitives in query. 190*61046927SAndroid Build Coastguard Worker 191*61046927SAndroid Build Coastguard WorkerYuxuan Shui (1): 192*61046927SAndroid Build Coastguard Worker 193*61046927SAndroid Build Coastguard Worker- loader: unregister special event in loader_dri3_drawable_fini 194