xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.3.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.3.4 Release Notes / 2023-01-26
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.3.4 is a bug fix release which fixes bugs found since the 22.3.3 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 22.3.4 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 22.3.4 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    37a1ddaf03f41919ee3c89c97cff41e87de96e00e9d3247959cc8279d8294593  mesa-22.3.4.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- anv: Performance issue with Vulkan on Wayland KWin
35*61046927SAndroid Build Coastguard Worker- VAAPI HEVC encode broken since 22.3
36*61046927SAndroid Build Coastguard Worker- GPU HANG: ecode 12:1:859ffffb (Resetting rcs0 for stopped heartbeat on rcs0) - reproducible
37*61046927SAndroid Build Coastguard Worker- zink: src/gallium/auxiliary/pipebuffer/pb_slab.c:138: Assertion failed: \`heap < slabs->num_heaps`
38*61046927SAndroid Build Coastguard Worker- [zink] Assertion \`heap < slabs->num_heaps' failed on Pascal (bisected)
39*61046927SAndroid Build Coastguard Worker- [RADV] Incorrect copies to/from compressed textures with mipmaps
40*61046927SAndroid Build Coastguard Worker- mesa_glthread=true and probably ANY id Tech 3 engine games, offroad...
41*61046927SAndroid Build Coastguard Worker- radeonsi: VRAM Leak/abnormally high usage in Minecraft mod pack
42*61046927SAndroid Build Coastguard Worker- libmesa_util depends on gallium
43*61046927SAndroid Build Coastguard Worker- debug build compilation failed: inlining failed in call to ‘always_inline’ ‘src_is_ssa’: indirect function call with a yet undetermined callee
44*61046927SAndroid Build Coastguard Worker- radv: Missing implementation of VkImageSwapchainCreateInfoKHR and VkBindImageMemorySwapchainInfoKHR
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChanges
48*61046927SAndroid Build Coastguard Worker-------
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (1):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker- vulkan/wsi: check if image info was already freed
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (5):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker- pan/bi: Fix incorrect compilation of fsat(reg.yx)
57*61046927SAndroid Build Coastguard Worker- panfrost: Enable NV_primitive_restart on Valhall
58*61046927SAndroid Build Coastguard Worker- panfrost: Fix logic ops on Bifrost
59*61046927SAndroid Build Coastguard Worker- panfrost: Fix clears with conditional rendering
60*61046927SAndroid Build Coastguard Worker- mesa: Set info.separate_shader for ARB programs
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker- aco: Pass correct number of coords to Vega 1D LOD instruction.
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1):
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker- tu/kgsl: do not use kgsl_command_object::offset
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerDave Airlie (5):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker- lavapipe: fix descriptor set layout reference counting in layout merge
73*61046927SAndroid Build Coastguard Worker- lavapipe: fix merged layout ref counting
74*61046927SAndroid Build Coastguard Worker- llvmpipe: unref images correctly in the fragment shader path
75*61046927SAndroid Build Coastguard Worker- vk_cmd_queue: add a callback to free push descriptors set khr
76*61046927SAndroid Build Coastguard Worker- lavapipe: fix one more descriptor set reference issue
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerEmma Anholt (5):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker- docs/perfetto: Fix the name of the i915 render stages data sources.
81*61046927SAndroid Build Coastguard Worker- zink: Add missing Flat decorations on some inputs.
82*61046927SAndroid Build Coastguard Worker- zink: Fix validation failure for maxLod < minLod.
83*61046927SAndroid Build Coastguard Worker- zink: Fix up mismatches of memory model vs addressing model.
84*61046927SAndroid Build Coastguard Worker- zink: Re-emit the SpvBuiltInSampleMask access chain each load.
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerEric Engestrom (4):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256sum for 22.3.3
89*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9f51340b99a39be80bf1bc6d4be15a87161c7a6b
90*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark e527f686caaf688f0a185e2641fc96413dd502be as denominated
91*61046927SAndroid Build Coastguard Worker- gen_release_notes: include links in relnotes.rst when generating the new release note
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2):
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker- zink: fix depth-clip disable cap
96*61046927SAndroid Build Coastguard Worker- radeonsi: respect smoothing_enabled
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (2):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker- intel/fs/gfx12: Ensure that prior reads have executed before barrier with acquire semantics.
101*61046927SAndroid Build Coastguard Worker- intel/fs: Fix src and dst types of LOAD_PAYLOAD ACP entries during copy propagation.
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerFriedrich Vock (1):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker- radv/rt: Divide by the correct workgroup size
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerGert Wollny (2):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix readport check
110*61046927SAndroid Build Coastguard Worker- virgl: drop the separable flag for cases that can't be handled
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerItalo Nicola (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- panfrost: fix off-by-one when exporting format modifiers
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- gallium,util: Pull u_indices and u_primconvert back into gallium
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerJonathan Gray (1):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker- egl/dri2: avoid undefined unlocks
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard WorkerJulia Tatz (3):
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker- zink: zink_heap isn't 1-to-1 with memoryTypeIndex
127*61046927SAndroid Build Coastguard Worker- zink: trival renames heap_idx -> memoryTypeIndex
128*61046927SAndroid Build Coastguard Worker- zink: correct sparse bo mem_type_idx placement
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker- intel/compiler: Drop redundant 32-bit expansion for shared float atomics
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (4):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker- nir/divergence: add missing RT intrinsinc handling
137*61046927SAndroid Build Coastguard Worker- nir/lower_io: fix bounds checking for 64bit_bounded_global
138*61046927SAndroid Build Coastguard Worker- intel/fs: avoid cmod optimization on instruction with different write_mask
139*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: improve same gpu detection
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (1):
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker- intel/compiler/mesh: handle const data in task & mesh programs
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard WorkerMarek Olšák (4):
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker- glthread: fix an upload buffer leak
148*61046927SAndroid Build Coastguard Worker- util: fix util_is_vbo_upload_ratio_too_large
149*61046927SAndroid Build Coastguard Worker- mesa: allow GL_UNSIGNED_INT64_ARB as vertex format for ARB_bindless_texture
150*61046927SAndroid Build Coastguard Worker- glthread: handle GL_*_ARRAY in glEnable/Disable
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard WorkerMaíra Canal (1):
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker- v3dv: remove unused clamp_to_transparent_black_border property
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (7):
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard Worker- zink: store drm format as internal_format for imported resources
159*61046927SAndroid Build Coastguard Worker- zink: handle modifier nplanes queries correctly for planar formats
160*61046927SAndroid Build Coastguard Worker- zink: preserve present resources during async presentation
161*61046927SAndroid Build Coastguard Worker- zink: delete need_blend_constants
162*61046927SAndroid Build Coastguard Worker- zink: don't use ds3 blend states without color attachments
163*61046927SAndroid Build Coastguard Worker- zink: use actual swapchain object for surface comparison
164*61046927SAndroid Build Coastguard Worker- zink: fix VK_DYNAMIC_STATE_LINE_WIDTH usage
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (4):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker- anv: don't leave undefined values in exec->syncobj_values
169*61046927SAndroid Build Coastguard Worker- anv: check the return value of anv_execbuf_add_bo_bitset()
170*61046927SAndroid Build Coastguard Worker- hasvk: don't leave undefined values in exec->syncobj_values
171*61046927SAndroid Build Coastguard Worker- hasvk: check the return value of anv_execbuf_add_bo_bitset()
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (4):
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard Worker- vbo: remove bogus assert
176*61046927SAndroid Build Coastguard Worker- vbo: lower VBO_SAVE_BUFFER_SIZE to avoid large VRAM usage
177*61046927SAndroid Build Coastguard Worker- glthread: fix glArrayElement handling
178*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: fix ge_cntl programming
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard WorkerRhys Perry (1):
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker- radv/gfx11: increase radeon_check_space for occlusion query begin
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerRob Clark (1):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker- freedreno: Fix tracking of enabled SSBOs
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard WorkerRose Hudson (1):
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker- radeonsi: report 0 block size for Polaris HEVC encoding
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (5):
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard Worker- radv: fix missing implementation of creating images from swapchains
195*61046927SAndroid Build Coastguard Worker- radv: fix setting MAX_MIP for BC views
196*61046927SAndroid Build Coastguard Worker- radv: fix buffer to image copies with BC views on the graphics queue
197*61046927SAndroid Build Coastguard Worker- radv: fix creating BC image views when the base layer is > 0
198*61046927SAndroid Build Coastguard Worker- radv: fix ignoring graphics shader stages that don't need to be imported
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard WorkerSimon Ser (1):
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard Worker- zink: fix PIPE_RESOURCE_PARAM_NPLANES with format modifier
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard WorkerTapani Pälli (3):
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard Worker- anv: add restrictions for 3DSTATE_RASTER::AntiAliasingEnable
207*61046927SAndroid Build Coastguard Worker- hasvk: add restrictions for 3DSTATE_RASTER::AntiAliasingEnable
208*61046927SAndroid Build Coastguard Worker- iris: add restrictions for 3DSTATE_RASTER::AntiAliasingEnable
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard Workert0b3 (1):
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard Worker- nir/nir_opt_move: fix ALWAYS_INLINE compiler error
213