1*61046927SAndroid Build Coastguard WorkerMesa 22.3.4 Release Notes / 2023-01-26 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 22.3.4 is a bug fix release which fixes bugs found since the 22.3.3 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 22.3.4 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 22.3.4 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 37a1ddaf03f41919ee3c89c97cff41e87de96e00e9d3247959cc8279d8294593 mesa-22.3.4.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- anv: Performance issue with Vulkan on Wayland KWin 35*61046927SAndroid Build Coastguard Worker- VAAPI HEVC encode broken since 22.3 36*61046927SAndroid Build Coastguard Worker- GPU HANG: ecode 12:1:859ffffb (Resetting rcs0 for stopped heartbeat on rcs0) - reproducible 37*61046927SAndroid Build Coastguard Worker- zink: src/gallium/auxiliary/pipebuffer/pb_slab.c:138: Assertion failed: \`heap < slabs->num_heaps` 38*61046927SAndroid Build Coastguard Worker- [zink] Assertion \`heap < slabs->num_heaps' failed on Pascal (bisected) 39*61046927SAndroid Build Coastguard Worker- [RADV] Incorrect copies to/from compressed textures with mipmaps 40*61046927SAndroid Build Coastguard Worker- mesa_glthread=true and probably ANY id Tech 3 engine games, offroad... 41*61046927SAndroid Build Coastguard Worker- radeonsi: VRAM Leak/abnormally high usage in Minecraft mod pack 42*61046927SAndroid Build Coastguard Worker- libmesa_util depends on gallium 43*61046927SAndroid Build Coastguard Worker- debug build compilation failed: inlining failed in call to ‘always_inline’ ‘src_is_ssa’: indirect function call with a yet undetermined callee 44*61046927SAndroid Build Coastguard Worker- radv: Missing implementation of VkImageSwapchainCreateInfoKHR and VkBindImageMemorySwapchainInfoKHR 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerChanges 48*61046927SAndroid Build Coastguard Worker------- 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (1): 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker- vulkan/wsi: check if image info was already freed 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (5): 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker- pan/bi: Fix incorrect compilation of fsat(reg.yx) 57*61046927SAndroid Build Coastguard Worker- panfrost: Enable NV_primitive_restart on Valhall 58*61046927SAndroid Build Coastguard Worker- panfrost: Fix logic ops on Bifrost 59*61046927SAndroid Build Coastguard Worker- panfrost: Fix clears with conditional rendering 60*61046927SAndroid Build Coastguard Worker- mesa: Set info.separate_shader for ARB programs 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1): 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker- aco: Pass correct number of coords to Vega 1D LOD instruction. 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- tu/kgsl: do not use kgsl_command_object::offset 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerDave Airlie (5): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- lavapipe: fix descriptor set layout reference counting in layout merge 73*61046927SAndroid Build Coastguard Worker- lavapipe: fix merged layout ref counting 74*61046927SAndroid Build Coastguard Worker- llvmpipe: unref images correctly in the fragment shader path 75*61046927SAndroid Build Coastguard Worker- vk_cmd_queue: add a callback to free push descriptors set khr 76*61046927SAndroid Build Coastguard Worker- lavapipe: fix one more descriptor set reference issue 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard WorkerEmma Anholt (5): 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker- docs/perfetto: Fix the name of the i915 render stages data sources. 81*61046927SAndroid Build Coastguard Worker- zink: Add missing Flat decorations on some inputs. 82*61046927SAndroid Build Coastguard Worker- zink: Fix validation failure for maxLod < minLod. 83*61046927SAndroid Build Coastguard Worker- zink: Fix up mismatches of memory model vs addressing model. 84*61046927SAndroid Build Coastguard Worker- zink: Re-emit the SpvBuiltInSampleMask access chain each load. 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard WorkerEric Engestrom (4): 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256sum for 22.3.3 89*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9f51340b99a39be80bf1bc6d4be15a87161c7a6b 90*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark e527f686caaf688f0a185e2641fc96413dd502be as denominated 91*61046927SAndroid Build Coastguard Worker- gen_release_notes: include links in relnotes.rst when generating the new release note 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2): 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker- zink: fix depth-clip disable cap 96*61046927SAndroid Build Coastguard Worker- radeonsi: respect smoothing_enabled 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (2): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- intel/fs/gfx12: Ensure that prior reads have executed before barrier with acquire semantics. 101*61046927SAndroid Build Coastguard Worker- intel/fs: Fix src and dst types of LOAD_PAYLOAD ACP entries during copy propagation. 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard WorkerFriedrich Vock (1): 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Worker- radv/rt: Divide by the correct workgroup size 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerGert Wollny (2): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix readport check 110*61046927SAndroid Build Coastguard Worker- virgl: drop the separable flag for cases that can't be handled 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerItalo Nicola (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- panfrost: fix off-by-one when exporting format modifiers 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- gallium,util: Pull u_indices and u_primconvert back into gallium 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerJonathan Gray (1): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- egl/dri2: avoid undefined unlocks 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard WorkerJulia Tatz (3): 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard Worker- zink: zink_heap isn't 1-to-1 with memoryTypeIndex 127*61046927SAndroid Build Coastguard Worker- zink: trival renames heap_idx -> memoryTypeIndex 128*61046927SAndroid Build Coastguard Worker- zink: correct sparse bo mem_type_idx placement 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- intel/compiler: Drop redundant 32-bit expansion for shared float atomics 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (4): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- nir/divergence: add missing RT intrinsinc handling 137*61046927SAndroid Build Coastguard Worker- nir/lower_io: fix bounds checking for 64bit_bounded_global 138*61046927SAndroid Build Coastguard Worker- intel/fs: avoid cmod optimization on instruction with different write_mask 139*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: improve same gpu detection 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (1): 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker- intel/compiler/mesh: handle const data in task & mesh programs 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard WorkerMarek Olšák (4): 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard Worker- glthread: fix an upload buffer leak 148*61046927SAndroid Build Coastguard Worker- util: fix util_is_vbo_upload_ratio_too_large 149*61046927SAndroid Build Coastguard Worker- mesa: allow GL_UNSIGNED_INT64_ARB as vertex format for ARB_bindless_texture 150*61046927SAndroid Build Coastguard Worker- glthread: handle GL_*_ARRAY in glEnable/Disable 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard WorkerMaíra Canal (1): 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard Worker- v3dv: remove unused clamp_to_transparent_black_border property 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (7): 157*61046927SAndroid Build Coastguard Worker 158*61046927SAndroid Build Coastguard Worker- zink: store drm format as internal_format for imported resources 159*61046927SAndroid Build Coastguard Worker- zink: handle modifier nplanes queries correctly for planar formats 160*61046927SAndroid Build Coastguard Worker- zink: preserve present resources during async presentation 161*61046927SAndroid Build Coastguard Worker- zink: delete need_blend_constants 162*61046927SAndroid Build Coastguard Worker- zink: don't use ds3 blend states without color attachments 163*61046927SAndroid Build Coastguard Worker- zink: use actual swapchain object for surface comparison 164*61046927SAndroid Build Coastguard Worker- zink: fix VK_DYNAMIC_STATE_LINE_WIDTH usage 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (4): 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard Worker- anv: don't leave undefined values in exec->syncobj_values 169*61046927SAndroid Build Coastguard Worker- anv: check the return value of anv_execbuf_add_bo_bitset() 170*61046927SAndroid Build Coastguard Worker- hasvk: don't leave undefined values in exec->syncobj_values 171*61046927SAndroid Build Coastguard Worker- hasvk: check the return value of anv_execbuf_add_bo_bitset() 172*61046927SAndroid Build Coastguard Worker 173*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (4): 174*61046927SAndroid Build Coastguard Worker 175*61046927SAndroid Build Coastguard Worker- vbo: remove bogus assert 176*61046927SAndroid Build Coastguard Worker- vbo: lower VBO_SAVE_BUFFER_SIZE to avoid large VRAM usage 177*61046927SAndroid Build Coastguard Worker- glthread: fix glArrayElement handling 178*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: fix ge_cntl programming 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard WorkerRhys Perry (1): 181*61046927SAndroid Build Coastguard Worker 182*61046927SAndroid Build Coastguard Worker- radv/gfx11: increase radeon_check_space for occlusion query begin 183*61046927SAndroid Build Coastguard Worker 184*61046927SAndroid Build Coastguard WorkerRob Clark (1): 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard Worker- freedreno: Fix tracking of enabled SSBOs 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard WorkerRose Hudson (1): 189*61046927SAndroid Build Coastguard Worker 190*61046927SAndroid Build Coastguard Worker- radeonsi: report 0 block size for Polaris HEVC encoding 191*61046927SAndroid Build Coastguard Worker 192*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (5): 193*61046927SAndroid Build Coastguard Worker 194*61046927SAndroid Build Coastguard Worker- radv: fix missing implementation of creating images from swapchains 195*61046927SAndroid Build Coastguard Worker- radv: fix setting MAX_MIP for BC views 196*61046927SAndroid Build Coastguard Worker- radv: fix buffer to image copies with BC views on the graphics queue 197*61046927SAndroid Build Coastguard Worker- radv: fix creating BC image views when the base layer is > 0 198*61046927SAndroid Build Coastguard Worker- radv: fix ignoring graphics shader stages that don't need to be imported 199*61046927SAndroid Build Coastguard Worker 200*61046927SAndroid Build Coastguard WorkerSimon Ser (1): 201*61046927SAndroid Build Coastguard Worker 202*61046927SAndroid Build Coastguard Worker- zink: fix PIPE_RESOURCE_PARAM_NPLANES with format modifier 203*61046927SAndroid Build Coastguard Worker 204*61046927SAndroid Build Coastguard WorkerTapani Pälli (3): 205*61046927SAndroid Build Coastguard Worker 206*61046927SAndroid Build Coastguard Worker- anv: add restrictions for 3DSTATE_RASTER::AntiAliasingEnable 207*61046927SAndroid Build Coastguard Worker- hasvk: add restrictions for 3DSTATE_RASTER::AntiAliasingEnable 208*61046927SAndroid Build Coastguard Worker- iris: add restrictions for 3DSTATE_RASTER::AntiAliasingEnable 209*61046927SAndroid Build Coastguard Worker 210*61046927SAndroid Build Coastguard Workert0b3 (1): 211*61046927SAndroid Build Coastguard Worker 212*61046927SAndroid Build Coastguard Worker- nir/nir_opt_move: fix ALWAYS_INLINE compiler error 213