xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.1.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.1.5 Release Notes / 2022-08-03
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.1.5 is a bug fix release which fixes bugs found since the 22.1.4 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 22.1.5 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 22.1.5 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    6fd60d38efdd25317948c61494b5117e01d42da695278728b1faef9f5f9a47ba  mesa-22.1.5.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker- None
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard WorkerBug fixes
33*61046927SAndroid Build Coastguard Worker---------
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker- radv: dynamic vertex input failure
36*61046927SAndroid Build Coastguard Worker- anv: KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails on TGL
37*61046927SAndroid Build Coastguard Worker- anv: GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo failure
38*61046927SAndroid Build Coastguard Worker- anv: ICL hiz issue
39*61046927SAndroid Build Coastguard Worker- Error compiling gallium-nine on i686 using musl libc
40*61046927SAndroid Build Coastguard Worker- [anv][regression][bisected][bsw,gen9atom] dEQP-VK.memory.mapping.dedicated_alloc failing on bsw and gen9atom
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerChanges
44*61046927SAndroid Build Coastguard Worker-------
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (2):
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker- pan/bi: Require ATEST coverage mask input in R60
49*61046927SAndroid Build Coastguard Worker- panfrost: Add decoupled early-ZS helpers
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker- radv: Skip setting empty index buffers to avoid hang
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerBrian Paul (5):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker- util/bitset: add BITSET_SIZE()
58*61046927SAndroid Build Coastguard Worker- llvmpipe: add missing tex_info->texture_unit assignment
59*61046927SAndroid Build Coastguard Worker- gallivm: increase LP_MAX_TGSI_SHADER_IMAGES from 16 to 32
60*61046927SAndroid Build Coastguard Worker- lavapipe: fix logicop, independent blend enable/disable
61*61046927SAndroid Build Coastguard Worker- llvmpipe: don't allow texture/resource swizzles on linear path
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerChuansheng Liu (1):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker- iris,anv: correct the max thread number for DG2+
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (2):
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker- aco: fix assertion in insert_exec_mask
70*61046927SAndroid Build Coastguard Worker- radv/rt: fix nir_builder cursor in lower_rt_instructions()
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerDave Airlie (5):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker- kms/dri: add mutex lock around map/unmap
75*61046927SAndroid Build Coastguard Worker- crocus: fail query begin if upload allocation fails.
76*61046927SAndroid Build Coastguard Worker- lavapipe: state latest conformance tests passed
77*61046927SAndroid Build Coastguard Worker- llvmpipe: fix aniso cube map arrays.
78*61046927SAndroid Build Coastguard Worker- crocus: fix leak in query code.
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerDylan Baker (2):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4cfa777e393705b40cebd0a4cd76aa827ce8b194
83*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9b844d7c42129925525d613c19622b11aee16298
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (1):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker- zink: fix EXT_color_write_enable check
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker- v3dv: stop tracking push constant buffer references
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard WorkerIcecream95 (2):
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker- panfrost: Only emit images when they are present
96*61046927SAndroid Build Coastguard Worker- panfrost: Don't unbind recently bound streamout targets
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker- vulkan/nir: Don't remove dead XFB outputs
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard WorkerJesse Natalie (1):
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker- u_atomic: Fix MSVC p_atomic_add_return
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (7):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker- intel: protect against empty invalidate ranges
109*61046927SAndroid Build Coastguard Worker- anv: track if images can be fast clear with non-zero color
110*61046927SAndroid Build Coastguard Worker- anv: deal with isl format swizzles for buffer views
111*61046927SAndroid Build Coastguard Worker- spirv: switch to uint64 for rayquery internal type
112*61046927SAndroid Build Coastguard Worker- anv: ensure tile flush before streamout writes
113*61046927SAndroid Build Coastguard Worker- intel/fs: Set NonPerspectiveBarycentricEnable when the interpolator needs it.
114*61046927SAndroid Build Coastguard Worker- anv: fix primitive topology dynamic state emission on gfx7
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (11):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- lavapipe: support inlined shader spirv for compute
119*61046927SAndroid Build Coastguard Worker- zink: allow multiple tex components for depth tg4
120*61046927SAndroid Build Coastguard Worker- zink: always use 32bit sample ops
121*61046927SAndroid Build Coastguard Worker- zink: use right glsl length getter for ntv partial stores
122*61046927SAndroid Build Coastguard Worker- zink: handle max_vertices=0 in geometry shader
123*61046927SAndroid Build Coastguard Worker- zink: handle null samplerview in get_imageview_for_binding()
124*61046927SAndroid Build Coastguard Worker- zink: call bind_last_vertex_stage() when binding vs
125*61046927SAndroid Build Coastguard Worker- zink: fix viewport count tracking
126*61046927SAndroid Build Coastguard Worker- zink: invoke descriptor_program_deinit for programs on context destroy
127*61046927SAndroid Build Coastguard Worker- zink: only flag fbfetch as rp update if fbfetch wasn't already configured
128*61046927SAndroid Build Coastguard Worker- zink: avoid crashing when bindless texture updates aren't used
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerNanley Chery (2):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker- iris: Don't leak surface states for compressed resources
133*61046927SAndroid Build Coastguard Worker- iris: Don't leak compressed resources in iris_create_surface
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker- radeonsi: check last_dirty_buf_counter and dirty_tex_counter
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerQiang Yu (2):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: fix nogs culling scratch size
142*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: add a barrier before prim id export
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerRhys Perry (1):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker- radv: fix vbo_bound_mask indexing
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerSoroushIMG (2):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker- zink: Fix spirv stream 0 vertex emit for multistream shaders
151*61046927SAndroid Build Coastguard Worker- Zink: Fix clear being missed when using emulated draws in zink_blit
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard WorkerTimur Kristóf (1):
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker- ac/llvm: Add LLVM bug workaround to ac_build_mbcnt_add.
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Workernewbluemoon (1):
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard Worker- nine: replace ulimit with sysconf call
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