1*61046927SAndroid Build Coastguard WorkerMesa 22.0.2 Release Notes / 2022-04-21 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 22.0.2 is a bug fix release which fixes bugs found since the 22.0.1 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 22.0.2 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 22.0.2 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker df4fa560dcce6680133067cd15b0505fc424ca703244ce9ab247c74d2fab6885 mesa-22.0.2.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- Vulkan::Calling vkWaitForFences Timeout 35*61046927SAndroid Build Coastguard Worker- Intel (CHT) - Uplink text rendering bugged out in Mesa 22.0 36*61046927SAndroid Build Coastguard Worker- gen9atom gpu hang on dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1 37*61046927SAndroid Build Coastguard Worker- bad memory managment on panfrost RK3399 - cannot alocate more ram - fury unleashed 38*61046927SAndroid Build Coastguard Worker- [Intel, Iris] Broken rendering in Ryujinx on Tigerlake 39*61046927SAndroid Build Coastguard Worker- intel: integer_mad_hi / integer_mad_sat / integer_mul_hi produce invalid results 40*61046927SAndroid Build Coastguard Worker- Textures colors distortion in "Black Geyser: Couriers of Darkness" with radeonsi 41*61046927SAndroid Build Coastguard Worker- ShaderStorageBlocksWriteAccess not set for spir-v shaders? 42*61046927SAndroid Build Coastguard Worker- radeonsi dEQP-GLES3.functional.buffer.map.write.explicit_flush.* flake crashes 43*61046927SAndroid Build Coastguard Worker- radv: nir validation error with invalid array access 44*61046927SAndroid Build Coastguard Worker- Intel Iris Xe Geometry Flickering/Assets Disappearing 45*61046927SAndroid Build Coastguard Worker- Rendering artifacts when playing Outer Wilds [Reproducible with latest ANV driver built from main] 46*61046927SAndroid Build Coastguard Worker- Vulkan wsi leaks vk_sync object on every wsi_AcquireNextImageKHR call 47*61046927SAndroid Build Coastguard Worker- [bisected] panfrost(RK3399/T860): Emulationstation: broken, black or missing menus with v22.0.0 48*61046927SAndroid Build Coastguard Worker- Plasma/KDE settings menus disappear on daily build 49*61046927SAndroid Build Coastguard Worker- Square Artifacts Dragons Dogma 50*61046927SAndroid Build Coastguard Worker- r300: Anmesia the dark descent corruption 51*61046927SAndroid Build Coastguard Worker- Error compiling with LLVM-git/15 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerChanges 55*61046927SAndroid Build Coastguard Worker------- 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerAlexey Bozhenko (1): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- spirv: fix OpBranchConditional when both branches are the same 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (1): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- panfrost: Process scissor state earlier 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerBenjamin Cheng (1): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- vulkan/queue: Destroy wait temps if they are skipped 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard WorkerBoris Brezillon (1): 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker- lavapipe: Don't use VK_OUTARRAY_MAKE()/vk_outarray_append() 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard WorkerCaio Oliveira (2): 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker- intel/fs: Initialize the sample mask in flags register when using demote 76*61046927SAndroid Build Coastguard Worker- intel/fs: Fix IsHelperInvocation for the case no discard/demote are used 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard WorkerCristian Ciocaltea (1): 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker- ci: Avoid altering EXTRA_CARGO_ARGS environment variable 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (1): 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker- aco/optimizer: fix call to can_use_opsel() in apply_insert() 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (3): 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker- turnip: Fix the lack of WFM before indirect draws 89*61046927SAndroid Build Coastguard Worker- turnip: enable has_ccu_flush_bug workaround for a660 90*61046927SAndroid Build Coastguard Worker- turnip: Correctly store separate stencil in gmem store 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerDave Airlie (6): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- radv: use flush vgt streamout like PAL does. 95*61046927SAndroid Build Coastguard Worker- gallivm/sample: detect if rho is inf or nan and flush to zero. 96*61046927SAndroid Build Coastguard Worker- llvmpipe: fix nr_sampler_view in key creation. 97*61046927SAndroid Build Coastguard Worker- draw: handle tess eval shader when getting num outputs 98*61046927SAndroid Build Coastguard Worker- u_blitter/stencil: take dstbox x/y into accounts for dst fb width 99*61046927SAndroid Build Coastguard Worker- util/stencil: fix stencil fallback blit shader texture types. 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard WorkerDylan Baker (20): 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker- docs: add sah256 sum for mesa 22.0.1 104*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 5a459b8f6b0b59814865bc5869a868269f8f7ebf 105*61046927SAndroid Build Coastguard Worker- pick/core: have update_commits return the commit list 106*61046927SAndroid Build Coastguard Worker- bin/auto-pick: Add a script that automates applying commits 107*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 3ef093f697ad9027ba514c7a4a6a10b7bd95bd47 as denominated 108*61046927SAndroid Build Coastguard Worker- core: don't pass the ui back into commit.apply 109*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 33c800bf913771ddadb5bd632df46582f4d1c9f3 110*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 837f781c9a4f909ac1ee0b3b8331af87301b5fc3 111*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7478b00c7cc7f7ec8cbe224ce600362f7fdb9411 112*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c7eaf0306876df53d3608ae3bf67afc272dcdf20 113*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 94706601fa2f52605d6e488f30fad9a0e2440612 as denominated 114*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 174d086e8c818db4522731e845bd259e2baa8830 as denominated 115*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8b71118aa066ab125b7440912ed1e14da79c9451 as backported 116*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 4e30da7874e6586c7ac94cd34560c782d0f9678d as backported 117*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 7da211e24fe14d8b107461bdfcb3b8d67212f88a as backported 118*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8294d454245d4318befac7c8915e55db3d47cefd as backported 119*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e509598470c000498c3e1328e012142d9047e292 120*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 2b688942c1b1f5ca4f3e4d33231579149aeb8fdb as denominated 121*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark dd783d7144932d79ef761810d46e45c3df7148cf as denominated 122*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9f44a264623461c98368185b023d99446676e039 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard WorkerEmma Anholt (13): 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard Worker- r600: Update the PS state before checking for cb_misc update. 127*61046927SAndroid Build Coastguard Worker- r600: Fix ordering of SSBO loads versus texturing. 128*61046927SAndroid Build Coastguard Worker- r600: Add a workaround and explanation for shadowcubearray TG4. 129*61046927SAndroid Build Coastguard Worker- vulkan: Make sure we've loaded our connectors when querying plane props. 130*61046927SAndroid Build Coastguard Worker- st/glsl-to-tgsi: Fix handling of csel(bool, vec, vec). 131*61046927SAndroid Build Coastguard Worker- r600: Disable SB in the presence of indirection on temp arrays. 132*61046927SAndroid Build Coastguard Worker- r600: Disable SB when INTERP_SAMPLE is used. 133*61046927SAndroid Build Coastguard Worker- r600: Implement memoryBarrier() in the non-SFN path. 134*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix emitting the sample number for non-array MSAA image access. 135*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix the address reg mapping for images and SSBOs to match G-T-T. 136*61046927SAndroid Build Coastguard Worker- turnip: Stop allocating unused pvtmem space in the pipeline CS. 137*61046927SAndroid Build Coastguard Worker- nir: Add lowering for fround_even on r300. 138*61046927SAndroid Build Coastguard Worker- nouveau/nir: Fix the inverted sense of usesSampleMaskIn. 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (3): 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker- vbo/dlist: do not try to pad an empty draw 143*61046927SAndroid Build Coastguard Worker- d3d12: fix return-code without dxcompiler.dll 144*61046927SAndroid Build Coastguard Worker- vulkan: explicitly cast object-type enum 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1): 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker- intel/perf: Fix OA report accumulation on Gfx12+. 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (7): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Don't fold dest upcasts. 153*61046927SAndroid Build Coastguard Worker- radv: Add a vkCmdBuildAccelerationStructuresIndirectKHR stub. 154*61046927SAndroid Build Coastguard Worker- radv: Add more RT pipeline stubs. 155*61046927SAndroid Build Coastguard Worker- radv: Don't hash ycbcr sampler base object. 156*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Fix dest type mismatches. 157*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Fix src type mismatches. 158*61046927SAndroid Build Coastguard Worker- radv: Enable global bo list if 1.2 features are used. 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard WorkerIan Romanick (3): 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix sample_d messages on DG2 163*61046927SAndroid Build Coastguard Worker- intel/fs: Force destination types on DP4A instructions 164*61046927SAndroid Build Coastguard Worker- nir: intel/compiler: Lower TXD on array surfaces on DG2+ 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard WorkerIcecream95 (1): 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard Worker- panfrost: Stop overallocating compressed textures 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (7): 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard Worker- v3dv/queue: Rework multisync_free 173*61046927SAndroid Build Coastguard Worker- nir: Dont set coord_components on txs 174*61046927SAndroid Build Coastguard Worker- lavapipe: Use VK_OUTARRAY for GetPhysicalDeviceQueueFamilyProperties[2] 175*61046927SAndroid Build Coastguard Worker- anv: Disallow blending on swizzled formats 176*61046927SAndroid Build Coastguard Worker- nir/lower_int64: Fix [iu]mul_high handling 177*61046927SAndroid Build Coastguard Worker- iris: Don't leak scratch BOs 178*61046927SAndroid Build Coastguard Worker- nir/opcodes: fisfinite32 should return bool32 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard WorkerJordan Justen (1): 181*61046927SAndroid Build Coastguard Worker 182*61046927SAndroid Build Coastguard Worker- intel/dev: Add device info for RPL-P 183*61046927SAndroid Build Coastguard Worker 184*61046927SAndroid Build Coastguard WorkerKai Wasserbäch (2): 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard Worker- fix(FTBFS): clover: work around removal of PointerType::getElementType() 187*61046927SAndroid Build Coastguard Worker- fix(clover): FTBFS: Added missing include for ConstantInt for LLVM 15 188*61046927SAndroid Build Coastguard Worker 189*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 190*61046927SAndroid Build Coastguard Worker 191*61046927SAndroid Build Coastguard Worker- intel/compiler: Call inst->resize_sources before setting the sources 192*61046927SAndroid Build Coastguard Worker- iris: Add pre-draw flushing for stream output targets 193*61046927SAndroid Build Coastguard Worker 194*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (9): 195*61046927SAndroid Build Coastguard Worker 196*61046927SAndroid Build Coastguard Worker- anv: fix variable shadowing 197*61046927SAndroid Build Coastguard Worker- anv: zero-out anv_batch_bo 198*61046927SAndroid Build Coastguard Worker- anv: implement EXT_tooling_info 199*61046927SAndroid Build Coastguard Worker- iris: don't synchronize BO for batch decoding 200*61046927SAndroid Build Coastguard Worker- anv: disable preemption on 3DPRIMITIVE on gfx12 201*61046927SAndroid Build Coastguard Worker- anv: fix dynamic sample locations on Gen7/7.5 202*61046927SAndroid Build Coastguard Worker- blorp: disable depth bounds 203*61046927SAndroid Build Coastguard Worker- intel: fix URB programming for GT1s 204*61046927SAndroid Build Coastguard Worker- anv: allow getting the address of the beginning of the batch 205*61046927SAndroid Build Coastguard Worker 206*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (3): 207*61046927SAndroid Build Coastguard Worker 208*61046927SAndroid Build Coastguard Worker- anv: fix push constant lowering for task/mesh 209*61046927SAndroid Build Coastguard Worker- anv: invalidate all metadata in anv_nir_lower_ubo_loads 210*61046927SAndroid Build Coastguard Worker- intel/compiler: invalidate all metadata in brw_nir_lower_intersection_shader 211*61046927SAndroid Build Coastguard Worker 212*61046927SAndroid Build Coastguard WorkerMichael Olbrich (1): 213*61046927SAndroid Build Coastguard Worker 214*61046927SAndroid Build Coastguard Worker- crocus: export GEM handle with RDWR access rights 215*61046927SAndroid Build Coastguard Worker 216*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (29): 217*61046927SAndroid Build Coastguard Worker 218*61046927SAndroid Build Coastguard Worker- draw: fix gs vertex stream counting 219*61046927SAndroid Build Coastguard Worker- radv: fix CmdSetColorWriteEnableEXT(attachmentCount==MAX_RTS) 220*61046927SAndroid Build Coastguard Worker- draw: fix nonzero stream primitives generated queries 221*61046927SAndroid Build Coastguard Worker- lavapipe: enforce monotonic timeline incrementing 222*61046927SAndroid Build Coastguard Worker- zink: force push descriptors cache update if hashing detects changes 223*61046927SAndroid Build Coastguard Worker- llvmpipe: handle sampling from 2d views of 3d images 224*61046927SAndroid Build Coastguard Worker- zink: unset resource layout+access when doing storage setup 225*61046927SAndroid Build Coastguard Worker- zink: adds refs to user index buffers when tc is not active 226*61046927SAndroid Build Coastguard Worker- zink: handle 0 ubos and 0 ssbos in pipeline layout 227*61046927SAndroid Build Coastguard Worker- zink: create pipeline layout if only bindless descriptor set is used 228*61046927SAndroid Build Coastguard Worker- zink: fix xfb analysis variable finding for arrays 229*61046927SAndroid Build Coastguard Worker- zink: track internal conditional render state 230*61046927SAndroid Build Coastguard Worker- zink: flag sample locations for re-set on batch flush 231*61046927SAndroid Build Coastguard Worker- lavapipe: fix typo in set_event execution 232*61046927SAndroid Build Coastguard Worker- mesa/st: add special casing for pointsize constant updating during validate 233*61046927SAndroid Build Coastguard Worker- intel/isl: fix 2d view of 3d textures 234*61046927SAndroid Build Coastguard Worker- zink: fix max geometry input component advertising 235*61046927SAndroid Build Coastguard Worker- nir/lower_tex: avoid adding invalid LOD to RECT textures 236*61046927SAndroid Build Coastguard Worker- zink: use the calculated last struct member idx for ssbo size in ntv 237*61046927SAndroid Build Coastguard Worker- zink: avoid creating ssbo variable types with multiple runtime arrays 238*61046927SAndroid Build Coastguard Worker- nir/lower_tex: fix rect queries with lower_rect set 239*61046927SAndroid Build Coastguard Worker- mesa/st: set normalized coords for RECT samplers if rects are unsupported 240*61046927SAndroid Build Coastguard Worker- zink: reject resource creation if format features don't match attachment 241*61046927SAndroid Build Coastguard Worker- zink: unconditionally set line width on rasterizer state change 242*61046927SAndroid Build Coastguard Worker- zink: support restart with PIPE_PRIM_LINES_ADJACENCY if ext is available 243*61046927SAndroid Build Coastguard Worker- zink: handle device-local unsynchronized maps 244*61046927SAndroid Build Coastguard Worker- util/draw: fix map size of indirect buffer in util_draw_indirect_read 245*61046927SAndroid Build Coastguard Worker- util/draw: handle draw_count=0 when reading indirect parameters 246*61046927SAndroid Build Coastguard Worker- util/draw: fix indirect draw count readback 247*61046927SAndroid Build Coastguard Worker 248*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1): 249*61046927SAndroid Build Coastguard Worker 250*61046927SAndroid Build Coastguard Worker- r300: respect output_semantic_index when writing colors 251*61046927SAndroid Build Coastguard Worker 252*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (6): 253*61046927SAndroid Build Coastguard Worker 254*61046927SAndroid Build Coastguard Worker- glsl/nir/linker: update shader_storage_blocks_write_access for SPIR-V 255*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: late alloc cpu_storage 256*61046927SAndroid Build Coastguard Worker- gallium/tc: warn if an app is incompatible with cpu_storage 257*61046927SAndroid Build Coastguard Worker- gallium/tc: zero alloc transfers 258*61046927SAndroid Build Coastguard Worker- glsl/nir/linker: fix shader_storage_blocks_write_access 259*61046927SAndroid Build Coastguard Worker- drirc: enable radeonsi_zerovram for Black Geyser 260*61046927SAndroid Build Coastguard Worker 261*61046927SAndroid Build Coastguard WorkerQiang Yu (1): 262*61046927SAndroid Build Coastguard Worker 263*61046927SAndroid Build Coastguard Worker- nir/linker: disable varying from uniform lowering by default 264*61046927SAndroid Build Coastguard Worker 265*61046927SAndroid Build Coastguard WorkerRohan Garg (1): 266*61046927SAndroid Build Coastguard Worker 267*61046927SAndroid Build Coastguard Worker- iris: set a default EDSC flag 268*61046927SAndroid Build Coastguard Worker 269*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (8): 270*61046927SAndroid Build Coastguard Worker 271*61046927SAndroid Build Coastguard Worker- radv,drirc: move RADV workarounds to 00-radv-defaults.conf 272*61046927SAndroid Build Coastguard Worker- radv: disable DCC for Fable Anniversary, Dragons Dogma, GTA IV and more 273*61046927SAndroid Build Coastguard Worker- radv: enable radv_disable_aniso_single_level for DXVK/vkd3d 274*61046927SAndroid Build Coastguard Worker- radv: fix cleaning the image view for CmdCopyImageToBuffer() 275*61046927SAndroid Build Coastguard Worker- radv: save/restore the stencil write mask during internal driver operations 276*61046927SAndroid Build Coastguard Worker- radv: suspend/resume queries during internal driver operations 277*61046927SAndroid Build Coastguard Worker- radv: save/restore the stencil reference during internal driver operations 278*61046927SAndroid Build Coastguard Worker- radv: fix initializing pipeline_key::topology for GFX9 and older 279*61046927SAndroid Build Coastguard Worker 280*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (1): 281*61046927SAndroid Build Coastguard Worker 282*61046927SAndroid Build Coastguard Worker- mesa: flush bitmap caches when changing scissors or window rects state 283*61046927SAndroid Build Coastguard Worker 284*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1): 285*61046927SAndroid Build Coastguard Worker 286*61046927SAndroid Build Coastguard Worker- glsl: fix needs_lowering() call in varying packing pass 287*61046927SAndroid Build Coastguard Worker 288*61046927SAndroid Build Coastguard WorkerTimur Kristóf (4): 289*61046927SAndroid Build Coastguard Worker 290*61046927SAndroid Build Coastguard Worker- aco: Fix VOP2 instruction format in visit_tex. 291*61046927SAndroid Build Coastguard Worker- nir: Handle out of bounds access in nir_vectorize_tess_levels. 292*61046927SAndroid Build Coastguard Worker- radv: Fix gs_vgpr_comp_cnt for NGG VS without passthrough mode. 293*61046927SAndroid Build Coastguard Worker- radv: Use correct buffer offset for conditional rendering. 294