xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.0.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.0.2 Release Notes / 2022-04-21
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.0.2 is a bug fix release which fixes bugs found since the 22.0.1 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 22.0.2 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 22.0.2 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker   df4fa560dcce6680133067cd15b0505fc424ca703244ce9ab247c74d2fab6885  mesa-22.0.2.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- Vulkan::Calling vkWaitForFences Timeout
35*61046927SAndroid Build Coastguard Worker- Intel (CHT) - Uplink text rendering bugged out in Mesa 22.0
36*61046927SAndroid Build Coastguard Worker- gen9atom gpu hang on dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1
37*61046927SAndroid Build Coastguard Worker- bad memory managment on panfrost RK3399 -  cannot alocate more ram - fury unleashed
38*61046927SAndroid Build Coastguard Worker- [Intel, Iris] Broken rendering in Ryujinx on Tigerlake
39*61046927SAndroid Build Coastguard Worker- intel: integer_mad_hi / integer_mad_sat / integer_mul_hi produce invalid results
40*61046927SAndroid Build Coastguard Worker- Textures colors distortion in "Black Geyser: Couriers of Darkness" with radeonsi
41*61046927SAndroid Build Coastguard Worker- ShaderStorageBlocksWriteAccess not set for spir-v shaders?
42*61046927SAndroid Build Coastguard Worker- radeonsi dEQP-GLES3.functional.buffer.map.write.explicit_flush.* flake crashes
43*61046927SAndroid Build Coastguard Worker- radv: nir validation error with invalid array access
44*61046927SAndroid Build Coastguard Worker- Intel Iris Xe Geometry Flickering/Assets Disappearing
45*61046927SAndroid Build Coastguard Worker- Rendering artifacts when playing Outer Wilds [Reproducible with latest ANV driver built from main]
46*61046927SAndroid Build Coastguard Worker- Vulkan wsi leaks vk_sync object on every wsi_AcquireNextImageKHR call
47*61046927SAndroid Build Coastguard Worker- [bisected] panfrost(RK3399/T860): Emulationstation: broken, black or missing menus with v22.0.0
48*61046927SAndroid Build Coastguard Worker- Plasma/KDE settings menus disappear on daily build
49*61046927SAndroid Build Coastguard Worker- Square Artifacts Dragons Dogma
50*61046927SAndroid Build Coastguard Worker- r300: Anmesia the dark descent corruption
51*61046927SAndroid Build Coastguard Worker- Error compiling with LLVM-git/15
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerChanges
55*61046927SAndroid Build Coastguard Worker-------
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerAlexey Bozhenko (1):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker- spirv: fix OpBranchConditional when both branches are the same
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (1):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker- panfrost: Process scissor state earlier
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerBenjamin Cheng (1):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker- vulkan/queue: Destroy wait temps if they are skipped
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerBoris Brezillon (1):
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker- lavapipe: Don't use VK_OUTARRAY_MAKE()/vk_outarray_append()
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerCaio Oliveira (2):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker- intel/fs: Initialize the sample mask in flags register when using demote
76*61046927SAndroid Build Coastguard Worker- intel/fs: Fix IsHelperInvocation for the case no discard/demote are used
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerCristian Ciocaltea (1):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker- ci: Avoid altering EXTRA_CARGO_ARGS environment variable
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (1):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker- aco/optimizer: fix call to can_use_opsel() in apply_insert()
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (3):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker- turnip: Fix the lack of WFM before indirect draws
89*61046927SAndroid Build Coastguard Worker- turnip: enable has_ccu_flush_bug workaround for a660
90*61046927SAndroid Build Coastguard Worker- turnip: Correctly store separate stencil in gmem store
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerDave Airlie (6):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker- radv: use flush vgt streamout like PAL does.
95*61046927SAndroid Build Coastguard Worker- gallivm/sample: detect if rho is inf or nan and flush to zero.
96*61046927SAndroid Build Coastguard Worker- llvmpipe: fix nr_sampler_view in key creation.
97*61046927SAndroid Build Coastguard Worker- draw: handle tess eval shader when getting num outputs
98*61046927SAndroid Build Coastguard Worker- u_blitter/stencil: take dstbox x/y into accounts for dst fb width
99*61046927SAndroid Build Coastguard Worker- util/stencil: fix stencil fallback blit shader texture types.
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerDylan Baker (20):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker- docs: add sah256 sum for mesa 22.0.1
104*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 5a459b8f6b0b59814865bc5869a868269f8f7ebf
105*61046927SAndroid Build Coastguard Worker- pick/core: have update_commits return the commit list
106*61046927SAndroid Build Coastguard Worker- bin/auto-pick: Add a script that automates applying commits
107*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 3ef093f697ad9027ba514c7a4a6a10b7bd95bd47 as denominated
108*61046927SAndroid Build Coastguard Worker- core: don't pass the ui back into commit.apply
109*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 33c800bf913771ddadb5bd632df46582f4d1c9f3
110*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 837f781c9a4f909ac1ee0b3b8331af87301b5fc3
111*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7478b00c7cc7f7ec8cbe224ce600362f7fdb9411
112*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c7eaf0306876df53d3608ae3bf67afc272dcdf20
113*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 94706601fa2f52605d6e488f30fad9a0e2440612 as denominated
114*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 174d086e8c818db4522731e845bd259e2baa8830 as denominated
115*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8b71118aa066ab125b7440912ed1e14da79c9451 as backported
116*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 4e30da7874e6586c7ac94cd34560c782d0f9678d as backported
117*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 7da211e24fe14d8b107461bdfcb3b8d67212f88a as backported
118*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8294d454245d4318befac7c8915e55db3d47cefd as backported
119*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e509598470c000498c3e1328e012142d9047e292
120*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 2b688942c1b1f5ca4f3e4d33231579149aeb8fdb as denominated
121*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark dd783d7144932d79ef761810d46e45c3df7148cf as denominated
122*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9f44a264623461c98368185b023d99446676e039
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard WorkerEmma Anholt (13):
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker- r600: Update the PS state before checking for cb_misc update.
127*61046927SAndroid Build Coastguard Worker- r600: Fix ordering of SSBO loads versus texturing.
128*61046927SAndroid Build Coastguard Worker- r600: Add a workaround and explanation for shadowcubearray TG4.
129*61046927SAndroid Build Coastguard Worker- vulkan: Make sure we've loaded our connectors when querying plane props.
130*61046927SAndroid Build Coastguard Worker- st/glsl-to-tgsi: Fix handling of csel(bool, vec, vec).
131*61046927SAndroid Build Coastguard Worker- r600: Disable SB in the presence of indirection on temp arrays.
132*61046927SAndroid Build Coastguard Worker- r600: Disable SB when INTERP_SAMPLE is used.
133*61046927SAndroid Build Coastguard Worker- r600: Implement memoryBarrier() in the non-SFN path.
134*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix emitting the sample number for non-array MSAA image access.
135*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix the address reg mapping for images and SSBOs to match G-T-T.
136*61046927SAndroid Build Coastguard Worker- turnip: Stop allocating unused pvtmem space in the pipeline CS.
137*61046927SAndroid Build Coastguard Worker- nir: Add lowering for fround_even on r300.
138*61046927SAndroid Build Coastguard Worker- nouveau/nir: Fix the inverted sense of usesSampleMaskIn.
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (3):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker- vbo/dlist: do not try to pad an empty draw
143*61046927SAndroid Build Coastguard Worker- d3d12: fix return-code without dxcompiler.dll
144*61046927SAndroid Build Coastguard Worker- vulkan: explicitly cast object-type enum
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker- intel/perf: Fix OA report accumulation on Gfx12+.
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (7):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Don't fold dest upcasts.
153*61046927SAndroid Build Coastguard Worker- radv: Add a vkCmdBuildAccelerationStructuresIndirectKHR stub.
154*61046927SAndroid Build Coastguard Worker- radv: Add more RT pipeline stubs.
155*61046927SAndroid Build Coastguard Worker- radv: Don't hash ycbcr sampler base object.
156*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Fix dest type mismatches.
157*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Fix src type mismatches.
158*61046927SAndroid Build Coastguard Worker- radv: Enable global bo list if 1.2 features are used.
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard WorkerIan Romanick (3):
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix sample_d messages on DG2
163*61046927SAndroid Build Coastguard Worker- intel/fs: Force destination types on DP4A instructions
164*61046927SAndroid Build Coastguard Worker- nir: intel/compiler: Lower TXD on array surfaces on DG2+
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerIcecream95 (1):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker- panfrost: Stop overallocating compressed textures
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (7):
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker- v3dv/queue: Rework multisync_free
173*61046927SAndroid Build Coastguard Worker- nir: Dont set coord_components on txs
174*61046927SAndroid Build Coastguard Worker- lavapipe: Use VK_OUTARRAY for GetPhysicalDeviceQueueFamilyProperties[2]
175*61046927SAndroid Build Coastguard Worker- anv: Disallow blending on swizzled formats
176*61046927SAndroid Build Coastguard Worker- nir/lower_int64: Fix [iu]mul_high handling
177*61046927SAndroid Build Coastguard Worker- iris: Don't leak scratch BOs
178*61046927SAndroid Build Coastguard Worker- nir/opcodes: fisfinite32 should return bool32
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard WorkerJordan Justen (1):
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker- intel/dev: Add device info for RPL-P
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerKai Wasserbäch (2):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker- fix(FTBFS): clover: work around removal of PointerType::getElementType()
187*61046927SAndroid Build Coastguard Worker- fix(clover): FTBFS: Added missing include for ConstantInt for LLVM 15
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard Worker- intel/compiler: Call inst->resize_sources before setting the sources
192*61046927SAndroid Build Coastguard Worker- iris: Add pre-draw flushing for stream output targets
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (9):
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker- anv: fix variable shadowing
197*61046927SAndroid Build Coastguard Worker- anv: zero-out anv_batch_bo
198*61046927SAndroid Build Coastguard Worker- anv: implement EXT_tooling_info
199*61046927SAndroid Build Coastguard Worker- iris: don't synchronize BO for batch decoding
200*61046927SAndroid Build Coastguard Worker- anv: disable preemption on 3DPRIMITIVE on gfx12
201*61046927SAndroid Build Coastguard Worker- anv: fix dynamic sample locations on Gen7/7.5
202*61046927SAndroid Build Coastguard Worker- blorp: disable depth bounds
203*61046927SAndroid Build Coastguard Worker- intel: fix URB programming for GT1s
204*61046927SAndroid Build Coastguard Worker- anv: allow getting the address of the beginning of the batch
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (3):
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard Worker- anv: fix push constant lowering for task/mesh
209*61046927SAndroid Build Coastguard Worker- anv: invalidate all metadata in anv_nir_lower_ubo_loads
210*61046927SAndroid Build Coastguard Worker- intel/compiler: invalidate all metadata in brw_nir_lower_intersection_shader
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard WorkerMichael Olbrich (1):
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker- crocus: export GEM handle with RDWR access rights
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (29):
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker- draw: fix gs vertex stream counting
219*61046927SAndroid Build Coastguard Worker- radv: fix CmdSetColorWriteEnableEXT(attachmentCount==MAX_RTS)
220*61046927SAndroid Build Coastguard Worker- draw: fix nonzero stream primitives generated queries
221*61046927SAndroid Build Coastguard Worker- lavapipe: enforce monotonic timeline incrementing
222*61046927SAndroid Build Coastguard Worker- zink: force push descriptors cache update if hashing detects changes
223*61046927SAndroid Build Coastguard Worker- llvmpipe: handle sampling from 2d views of 3d images
224*61046927SAndroid Build Coastguard Worker- zink: unset resource layout+access when doing storage setup
225*61046927SAndroid Build Coastguard Worker- zink: adds refs to user index buffers when tc is not active
226*61046927SAndroid Build Coastguard Worker- zink: handle 0 ubos and 0 ssbos in pipeline layout
227*61046927SAndroid Build Coastguard Worker- zink: create pipeline layout if only bindless descriptor set is used
228*61046927SAndroid Build Coastguard Worker- zink: fix xfb analysis variable finding for arrays
229*61046927SAndroid Build Coastguard Worker- zink: track internal conditional render state
230*61046927SAndroid Build Coastguard Worker- zink: flag sample locations for re-set on batch flush
231*61046927SAndroid Build Coastguard Worker- lavapipe: fix typo in set_event execution
232*61046927SAndroid Build Coastguard Worker- mesa/st: add special casing for pointsize constant updating during validate
233*61046927SAndroid Build Coastguard Worker- intel/isl: fix 2d view of 3d textures
234*61046927SAndroid Build Coastguard Worker- zink: fix max geometry input component advertising
235*61046927SAndroid Build Coastguard Worker- nir/lower_tex: avoid adding invalid LOD to RECT textures
236*61046927SAndroid Build Coastguard Worker- zink: use the calculated last struct member idx for ssbo size in ntv
237*61046927SAndroid Build Coastguard Worker- zink: avoid creating ssbo variable types with multiple runtime arrays
238*61046927SAndroid Build Coastguard Worker- nir/lower_tex: fix rect queries with lower_rect set
239*61046927SAndroid Build Coastguard Worker- mesa/st: set normalized coords for RECT samplers if rects are unsupported
240*61046927SAndroid Build Coastguard Worker- zink: reject resource creation if format features don't match attachment
241*61046927SAndroid Build Coastguard Worker- zink: unconditionally set line width on rasterizer state change
242*61046927SAndroid Build Coastguard Worker- zink: support restart with PIPE_PRIM_LINES_ADJACENCY if ext is available
243*61046927SAndroid Build Coastguard Worker- zink: handle device-local unsynchronized maps
244*61046927SAndroid Build Coastguard Worker- util/draw: fix map size of indirect buffer in util_draw_indirect_read
245*61046927SAndroid Build Coastguard Worker- util/draw: handle draw_count=0 when reading indirect parameters
246*61046927SAndroid Build Coastguard Worker- util/draw: fix indirect draw count readback
247*61046927SAndroid Build Coastguard Worker
248*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1):
249*61046927SAndroid Build Coastguard Worker
250*61046927SAndroid Build Coastguard Worker- r300: respect output_semantic_index when writing colors
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (6):
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker- glsl/nir/linker: update shader_storage_blocks_write_access for SPIR-V
255*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: late alloc cpu_storage
256*61046927SAndroid Build Coastguard Worker- gallium/tc: warn if an app is incompatible with cpu_storage
257*61046927SAndroid Build Coastguard Worker- gallium/tc: zero alloc transfers
258*61046927SAndroid Build Coastguard Worker- glsl/nir/linker: fix shader_storage_blocks_write_access
259*61046927SAndroid Build Coastguard Worker- drirc: enable radeonsi_zerovram for Black Geyser
260*61046927SAndroid Build Coastguard Worker
261*61046927SAndroid Build Coastguard WorkerQiang Yu (1):
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard Worker- nir/linker: disable varying from uniform lowering by default
264*61046927SAndroid Build Coastguard Worker
265*61046927SAndroid Build Coastguard WorkerRohan Garg (1):
266*61046927SAndroid Build Coastguard Worker
267*61046927SAndroid Build Coastguard Worker- iris: set a default EDSC flag
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (8):
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard Worker- radv,drirc: move RADV workarounds to 00-radv-defaults.conf
272*61046927SAndroid Build Coastguard Worker- radv: disable DCC for Fable Anniversary, Dragons Dogma, GTA IV and more
273*61046927SAndroid Build Coastguard Worker- radv: enable radv_disable_aniso_single_level for DXVK/vkd3d
274*61046927SAndroid Build Coastguard Worker- radv: fix cleaning the image view for CmdCopyImageToBuffer()
275*61046927SAndroid Build Coastguard Worker- radv: save/restore the stencil write mask during internal driver operations
276*61046927SAndroid Build Coastguard Worker- radv: suspend/resume queries during internal driver operations
277*61046927SAndroid Build Coastguard Worker- radv: save/restore the stencil reference during internal driver operations
278*61046927SAndroid Build Coastguard Worker- radv: fix initializing pipeline_key::topology for GFX9 and older
279*61046927SAndroid Build Coastguard Worker
280*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (1):
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard Worker- mesa: flush bitmap caches when changing scissors or window rects state
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
285*61046927SAndroid Build Coastguard Worker
286*61046927SAndroid Build Coastguard Worker- glsl: fix needs_lowering() call in varying packing pass
287*61046927SAndroid Build Coastguard Worker
288*61046927SAndroid Build Coastguard WorkerTimur Kristóf (4):
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker- aco: Fix VOP2 instruction format in visit_tex.
291*61046927SAndroid Build Coastguard Worker- nir: Handle out of bounds access in nir_vectorize_tess_levels.
292*61046927SAndroid Build Coastguard Worker- radv: Fix gs_vgpr_comp_cnt for NGG VS without passthrough mode.
293*61046927SAndroid Build Coastguard Worker- radv: Use correct buffer offset for conditional rendering.
294