1*61046927SAndroid Build Coastguard WorkerMesa 21.3.8 Release Notes / 2022-03-18 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 21.3.8 is a bug fix release which fixes bugs found since the 21.3.7 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 21.3.8 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 21.3.8 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker e70d273bdc53a4e931871bb5550ba3900e6a3deab2fff64184107c33e92d9da7 mesa-21.3.8.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- freedreno: deqp cts fails 35*61046927SAndroid Build Coastguard Worker- radeonsi dEQP-GLES3.functional.buffer.map.write.explicit_flush.* flake crashes 36*61046927SAndroid Build Coastguard Worker- Square Artifacts Dragons Dogma 37*61046927SAndroid Build Coastguard Worker- radv: When using VS+PS only, primitive ID is mixed up after NGG culling 38*61046927SAndroid Build Coastguard Worker- Redraw freeze after upgrade to Xwayland 21.1.3 39*61046927SAndroid Build Coastguard Worker- anv doesn't always resolve aux buffers with private bindings on transition to external queue 40*61046927SAndroid Build Coastguard Worker- [ANV] Rendering corruption in DOOM Eternal 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard WorkerChanges 44*61046927SAndroid Build Coastguard Worker------- 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard WorkerAdam Jackson (1): 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker- meson: Add "amber" option for automatic LTS build configuration 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (6): 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker- panfrost: Fix FD resource_get_handle 53*61046927SAndroid Build Coastguard Worker- panfrost: Handle NULL sampler views 54*61046927SAndroid Build Coastguard Worker- panfrost: Handle NULL samplers 55*61046927SAndroid Build Coastguard Worker- panfrost: Flush resources when shadowing 56*61046927SAndroid Build Coastguard Worker- panfrost: Push twice as many uniforms 57*61046927SAndroid Build Coastguard Worker- panfrost: Fix set_sampler_views for big GL 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard WorkerConnor Abbott (4): 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker- ir3: Don't always set bindless_tex with readonly images 62*61046927SAndroid Build Coastguard Worker- ir3/nir: Fix 1d array readonly images 63*61046927SAndroid Build Coastguard Worker- ir3/ra: Sanitize parallel copy flags better 64*61046927SAndroid Build Coastguard Worker- util/bitset: Fix off-by-one in __bitset_set_range 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- turnip: Use LATE_Z when there might be depth/stencil feedback loop 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerDave Airlie (5): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- draw/so: don't use pre clip pos if we have a tes either. 73*61046927SAndroid Build Coastguard Worker- crocus: change the line width workaround for gfx4/5 74*61046927SAndroid Build Coastguard Worker- gallivm/nir: extract a valid texture index according to exec_mask. 75*61046927SAndroid Build Coastguard Worker- zink: workaround depth texture mode alpha. 76*61046927SAndroid Build Coastguard Worker- lavapipe: remove broken workaround for zink depth texturing. 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard WorkerEric Engestrom (14): 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2106c3bab6bdea736c468fb1866fd0f372cc0baa 81*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 7ec0e2b89351e6e56cb112e00e6c68c6bbc6faea as denominated 82*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 0136545d169adb75e4f9f6b4de38eef0817c1241 as denominated 83*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 62b8daa889daefb2f191a63f370541bf2b807e88 as denominated 84*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 698ae34844b7199b8acc3b4d74a9cad3b903bdef as denominated 85*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 03a80490a47b0b616566c6f56581560694976b1a as denominated 86*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark e1964e1dde7bf44ceeaf3fa8b3869e791af4a369 as denominated 87*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 3ef093f697ad9027ba514c7a4a6a10b7bd95bd47 as denominated 88*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 2d1b506acfe55165511a2bb83acb013353e531ab as denominated 89*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 204ea77b0674fb611155bd3ba2e6169cc8646b3f as denominated 90*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a5c7d34fdf8403b0115d5eead7ca67027e93efc7 as denominated 91*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 432700fc61a33e0c040d47d9b7bd8cfe970d35cc as denominated 92*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 4ed7329236a576b6b6f615787bb722b960f32c6b as denominated 93*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 3f7da0c58447979976eb2928625b1f93154f6c57 as denominated 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2): 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker- docs: remove incorrect drivers from extension 98*61046927SAndroid Build Coastguard Worker- docs: fixup zink gl 4.3 requirements 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerIcecream95 (6): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- panfrost: Set PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 103*61046927SAndroid Build Coastguard Worker- pan/bi: Check dependencies of both destinations of instructions 104*61046927SAndroid Build Coastguard Worker- panfrost: Set dirty state in set_shader_buffers 105*61046927SAndroid Build Coastguard Worker- panfrost: Re-emit descriptors after resource shadowing 106*61046927SAndroid Build Coastguard Worker- pan/bi: Make disassembler build reproducibly 107*61046927SAndroid Build Coastguard Worker- panfrost: Fix ubo_mask calculation 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- anv: Don't assume depth/stencil attachments have depth 112*61046927SAndroid Build Coastguard Worker- lavapipe: Reset the free_cmd_buffers list in TrimCommandPool 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerJonathan Gray (6): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- util: unbreak non-linux mips64 build 117*61046927SAndroid Build Coastguard Worker- util: fix util_cpu_detect_once() build on OpenBSD 118*61046927SAndroid Build Coastguard Worker- util/u_atomic: fix build on clang archs without 64-bit atomics 119*61046927SAndroid Build Coastguard Worker- util: fix build with clang 10 on mips64 120*61046927SAndroid Build Coastguard Worker- util: use correct type in sysctl argument 121*61046927SAndroid Build Coastguard Worker- radv: use MAJOR_IN_SYSMACROS for sysmacros.h include 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3): 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker- anv: fix conditional render for vkCmdDrawIndirectByteCountEXT 126*61046927SAndroid Build Coastguard Worker- anv: fix fast clear type value with external images 127*61046927SAndroid Build Coastguard Worker- intel/fs: fix total_scratch computation 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard WorkerMarek Olšák (2): 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker- amd: add a workaround for an SQ perf counter bug 132*61046927SAndroid Build Coastguard Worker- radeonsi: fix an assertion failure with register shadowing 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (16): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- gallivm: avoid division by zero when computing cube face 137*61046927SAndroid Build Coastguard Worker- zink: always update shader variants when rebinding a gfx program 138*61046927SAndroid Build Coastguard Worker- zink: use a fence for pipeline cache update jobs 139*61046927SAndroid Build Coastguard Worker- zink: wait on program cache fences before destroying programs 140*61046927SAndroid Build Coastguard Worker- zink: fix descriptor cache pointer array allocation 141*61046927SAndroid Build Coastguard Worker- zink: mark fbfetch push sets as non-cached 142*61046927SAndroid Build Coastguard Worker- zink: stop leaking descriptor sets 143*61046927SAndroid Build Coastguard Worker- zink: invalidate non-punted recycled descriptor sets that are not valid 144*61046927SAndroid Build Coastguard Worker- zink: fix 64bit float shader ops 145*61046927SAndroid Build Coastguard Worker- llvmpipe: fix debug print iterating in set_framebuffer_state 146*61046927SAndroid Build Coastguard Worker- llvmpipe: clamp surface clear geometry 147*61046927SAndroid Build Coastguard Worker- lavapipe: update multisample state after blend state 148*61046927SAndroid Build Coastguard Worker- aux/trace: rzalloc the context struct 149*61046927SAndroid Build Coastguard Worker- zink: lower dmod on AMD hardware 150*61046927SAndroid Build Coastguard Worker- lavapipe: skip format checks for EXTENDED_USAGE 151*61046927SAndroid Build Coastguard Worker- lavapipe: run nir_opt_copy_prop_vars during optimization loop 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (1): 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker- iris: fix register spilling on compute shaders on XeHP 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (3): 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker- radeonsi: change rounding mode to round to even 160*61046927SAndroid Build Coastguard Worker- util/slab: add slab_zalloc 161*61046927SAndroid Build Coastguard Worker- gallium/tc: zero alloc transfers 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard WorkerRhys Perry (2): 164*61046927SAndroid Build Coastguard Worker 165*61046927SAndroid Build Coastguard Worker- anv: Enable nir_opt_access 166*61046927SAndroid Build Coastguard Worker- radv: include adjust_frag_coord_z in key 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard WorkerRob Clark (1): 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker- mesa: Fix discard_framebuffer for fbo vs winsys 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2): 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard Worker- radv,drirc: move RADV workarounds to 00-radv-defaults.conf 175*61046927SAndroid Build Coastguard Worker- radv: disable DCC for Fable Anniversary, Dragons Dogma, GTA IV and more 176*61046927SAndroid Build Coastguard Worker 177*61046927SAndroid Build Coastguard WorkerTimur Kristóf (1): 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Fix mixed up primitive ID after culling. 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard WorkerXiaohui Gu (1): 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard Worker- iris: Mark a dirty update when vs_needs_sgvs_element value changed 184