xref: /aosp_15_r20/external/mesa3d/docs/relnotes/21.2.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 21.2.2 Release Notes / 2021-09-21
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 21.2.2 is a bug fix release which fixes bugs found since the 21.2.1 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 21.2.2 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 21.2.2 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker   c4aaf1bf974217ed825e1c536de6ab72a4e266d44bcf69fc4ec499039f99e5c4  mesa-21.2.2.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- RADV: consistent crash in Splitgate
35*61046927SAndroid Build Coastguard Worker- [RADV] The game "Aliens: Fireteam Elite" start crashing after commit 2e56e2342094e8ec90afa5265b1c43503f662939
36*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile a shader with an inner scope in a for loop
37*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile the increment of a for a loop
38*61046927SAndroid Build Coastguard Worker- Mesa 21.2.1 implementation error: unexpected state[0] in make_state_flags()
39*61046927SAndroid Build Coastguard Worker- freedreno: regression in org.skia.skqp.SkQPRunner#gles_localmatriximagefilter
40*61046927SAndroid Build Coastguard Worker- [Radeonsi] VA-API Encoding no longer works on AMD PITCAIRN
41*61046927SAndroid Build Coastguard Worker- turnip: Geometry flickering in Genshin Impact after 83e9a7fbcf53b90d0de66985dbbf91986fc7b05d
42*61046927SAndroid Build Coastguard Worker- OSMesa problem resizing
43*61046927SAndroid Build Coastguard Worker- Memory leak: si_get_shader_binary_size is missing a call to ac_rtld_close
44*61046927SAndroid Build Coastguard Worker- dEQP-GLES3.stress.draw.unaligned_data.random.4 segfault
45*61046927SAndroid Build Coastguard Worker- gl_DrawID is incorrect for glMultiDrawElementsBaseVertex/glMultiDrawElementsIndirect
46*61046927SAndroid Build Coastguard Worker- i915: GPU hang when doing FB fetch and gl_FragDepth write in one shader
47*61046927SAndroid Build Coastguard Worker- ../mesa-9999/src/amd/compiler/aco_instruction_selection.cpp:10009:30: error: 'exchange' is not a member of 'std'
48*61046927SAndroid Build Coastguard Worker- radv: disable DCC for displayable images with storage on navi12/14
49*61046927SAndroid Build Coastguard Worker- RADV: Menu static/artifacts in Doom Eternal
50*61046927SAndroid Build Coastguard Worker- Crash happens when testing GL_PIXEL_PACK_BUFFER
51*61046927SAndroid Build Coastguard Worker- panfrost G31 - Cathedral crash- opengl 2.1 game (I guess)
52*61046927SAndroid Build Coastguard Worker- panfrost / armv7 - crash with mesa newer than 21.0.3
53*61046927SAndroid Build Coastguard Worker- freedreno C++14 build error
54*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile a valid shader with an useless switch
55*61046927SAndroid Build Coastguard Worker- GetFragDataLocation(prog, "gl_FragColor") generates INVALID_OPERATION, but specs don't say it should
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerChanges
59*61046927SAndroid Build Coastguard Worker-------
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerAdrian Bunk (1):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker- util/format: NEON is not available with the soft-float ABI
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (24):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker- panfrost: Handle non-dithered clear colours
68*61046927SAndroid Build Coastguard Worker- panfrost: Disable shader-assisted indirect draws
69*61046927SAndroid Build Coastguard Worker- pan/bi: Don't set td in blend shaders
70*61046927SAndroid Build Coastguard Worker- pan/bi: Correct the sr_count on +ST_TILE
71*61046927SAndroid Build Coastguard Worker- pan/bi: Extract load_sample_id to a helper
72*61046927SAndroid Build Coastguard Worker- pan/bi: Set the sample ID for blend shader LD_TILE
73*61046927SAndroid Build Coastguard Worker- pan/bi: Use CLPER_V6 on Mali G31
74*61046927SAndroid Build Coastguard Worker- panfrost: Remove unneeded quirks from T760
75*61046927SAndroid Build Coastguard Worker- panfrost: Use blendable check for tib read check
76*61046927SAndroid Build Coastguard Worker- pan/mdg: Insert moves before writeout when needed
77*61046927SAndroid Build Coastguard Worker- panfrost: Zero initialize blend_shaders
78*61046927SAndroid Build Coastguard Worker- panfrost: Fix NULL dereference in allowlist code
79*61046927SAndroid Build Coastguard Worker- panfrost: Protect the variants array with a lock
80*61046927SAndroid Build Coastguard Worker- panfrost: Don't use ralloc for resources
81*61046927SAndroid Build Coastguard Worker- panfrost: Move bo->label assignment into the lock
82*61046927SAndroid Build Coastguard Worker- panfrost: Switch resources from an array to a set
83*61046927SAndroid Build Coastguard Worker- panfrost: Cache number of users of a resource
84*61046927SAndroid Build Coastguard Worker- panfrost: Maintain a bitmap of active batches
85*61046927SAndroid Build Coastguard Worker- panfrost: Add foreach_batch iterator
86*61046927SAndroid Build Coastguard Worker- panfrost: Prefer batch->resources to rsrc->users
87*61046927SAndroid Build Coastguard Worker- panfrost: Remove rsrc->track.users
88*61046927SAndroid Build Coastguard Worker- panfrost: Remove writer = NULL assignments
89*61046927SAndroid Build Coastguard Worker- panfrost: Replace writers pointer with hash table
90*61046927SAndroid Build Coastguard Worker- panfrost: Raise maximum texture size
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Don't corrupt keys during entry read.
95*61046927SAndroid Build Coastguard Worker- nir: Avoid visiting instructions multiple times in nir_instr_free_and_dce.
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerBoris Brezillon (2):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker- panfrost: Add explicit padding to pan_blend_shader_key
100*61046927SAndroid Build Coastguard Worker- panfrost: v7 does not support RGB32_UNORM textures
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard WorkerConnor Abbott (4):
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix available bitset for live-through collect srcs
105*61046927SAndroid Build Coastguard Worker- ir3/ra: Handle huge merge sets
106*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Use right flags for src const/immed
107*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Set entry->done in the swap loop
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerCorentin Noël (1):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker- glx: Prevent crashes when an extension isn't found
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (1):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker- aco: fix p_insert lowering with 16bit sources
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker- turnip: re-emit vertex params after they are invalidated
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerDave Airlie (5):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker- vulkan/wsi/sw: wait for image fence before submitting to queue
124*61046927SAndroid Build Coastguard Worker- crocus: copy views before adjusting
125*61046927SAndroid Build Coastguard Worker- crocus: add missing line smooth bits.
126*61046927SAndroid Build Coastguard Worker- crocus: add missing fs dirty on reduced prim change.
127*61046927SAndroid Build Coastguard Worker- crocus/gen7: add missing IVB/GT2 geom shader workaround.
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerDylan Baker (11):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker- docs: add SHA256 sum for mesa 21.2.1
132*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 35c3f5f08b7b11f3896412fb5778f127be329615
133*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8e5e70bb3de7f75ab1b039e2cec2975ba59e4af7
134*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 572ed2249465acd4c5f8a229d504a48cbddf95a5
135*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 71e748ad2443c373bb090fa1da2626da367b1d20
136*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9bc61108d73db4e614dda2a27750ff80165eedbb
137*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a6a89aaa2f2943532d99d9bc7b80106a1740f237
138*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f4b61e90617f19ca1b8a3cfe046bac5801081057
139*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 076c8f041a63c74c31d9f541684860628a8b9979
140*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b58d6eaf1174aab296c4230e3895c65cba4bd9e3
141*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7244aa19806cec5265e1e219cac1a99b0d3c62c6
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard WorkerEd Martin (1):
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker- winsys/radeonsi: Set vce_encode = true when VCE found
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard WorkerEmma Anholt (2):
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker- llvmpipe: Free CS shader images on context destroy.
150*61046927SAndroid Build Coastguard Worker- llvmpipe: Fix leak of CS local memory with 0 threads.
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (4):
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker- gallivm: fix texture-mapping with 16-bit result
155*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: fixup indentation
156*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: initialize file_max for inputs
157*61046927SAndroid Build Coastguard Worker- lavapipe: fix reported subpixel precision for lines
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerFilip Gawin (2):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker- nir: fix shadowed variable in nir_lower_bit_size.c
162*61046927SAndroid Build Coastguard Worker- nir: fix ifind_msb_rev by using appropriate type
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerIan Romanick (3):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker- util: Add and use functions to calculate min and max int for a size
167*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Support add_sat and sub_sat
168*61046927SAndroid Build Coastguard Worker- nir/lower_gs_intrinsics: Return progress if append_set_vertex_and_primitive_count makes progress
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard WorkerIcecream95 (1):
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker- pan/bi: Extend bi_add_nop_for_atest for tilebuffer loads
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard WorkerIlia Mirkin (3):
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard Worker- mesa: don't return errors for gl_* GetFragData* queries
177*61046927SAndroid Build Coastguard Worker- glsl: fix explicit-location ifc matching in presence of array types
178*61046927SAndroid Build Coastguard Worker- freedreno: use OUT_WFI for emit_marker
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker- anv: Set CONTEXT_PARAM_RECOVERABLE to false
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerJordan Justen (1):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker- intel/isl: Enable MOCS 61 for external surfaces on TGL
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1):
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker- broadcom/compiler: force a last thrsw for spilling
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (2):
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard Worker- nir: prevent peephole from generating invalid NIR
195*61046927SAndroid Build Coastguard Worker- intel/fs: fix framebuffer reads
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard WorkerMao, Marc (1):
198*61046927SAndroid Build Coastguard Worker
199*61046927SAndroid Build Coastguard Worker- iris: declare padding for iris_vue_prog_key
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2):
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard Worker- glsl: propagate errors from \*=, /=, +=, -= operators
204*61046927SAndroid Build Coastguard Worker- glsl: break out early if compound assignment's operand errored out
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard WorkerMarek Olšák (6):
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard Worker- mesa: remove unused indices parameter from validate functions
209*61046927SAndroid Build Coastguard Worker- mesa: fix gl_DrawID with indirect multi draws using user indirect buffer
210*61046927SAndroid Build Coastguard Worker- mesa: skip draw calls with unaligned indices
211*61046927SAndroid Build Coastguard Worker- radeonsi: fix a memory leak in si_get_shader_binary_size
212*61046927SAndroid Build Coastguard Worker- radeonsi: disable DCC stores on Navi12-14 for displayable DCC to fix corruption
213*61046927SAndroid Build Coastguard Worker- radeonsi: strengthen the VGT_FLUSH condition in begin_new_gfx_cs
214*61046927SAndroid Build Coastguard Worker
215*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (8):
216*61046927SAndroid Build Coastguard Worker
217*61046927SAndroid Build Coastguard Worker- nir/lower_vectorize_tess_levels: set num_components for vectorized loads
218*61046927SAndroid Build Coastguard Worker- zink: fix pipeline caching
219*61046927SAndroid Build Coastguard Worker- radv: use pool stride when copying single query results
220*61046927SAndroid Build Coastguard Worker- zink: free local shader nirs on program free
221*61046927SAndroid Build Coastguard Worker- zink: destroy shader modules on program free to avoid leaking
222*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: force int type for LAYER output
223*61046927SAndroid Build Coastguard Worker- util/primconvert: force restart rewrites if original primtype wasn't supported
224*61046927SAndroid Build Coastguard Worker- zink: fix ZINK_MAX_DESCRIPTORS_PER_TYPE to stop exploding the stack
225*61046927SAndroid Build Coastguard Worker
226*61046927SAndroid Build Coastguard WorkerNanley Chery (1):
227*61046927SAndroid Build Coastguard Worker
228*61046927SAndroid Build Coastguard Worker- intel/blorp: Fix Gfx7 stencil surface state valign
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard WorkerNeha Bhende (1):
231*61046927SAndroid Build Coastguard Worker
232*61046927SAndroid Build Coastguard Worker- svga/drm: use pb_usage_flags instead of pipe_map_flags in vmw_svga_winsys_buffer_map
233*61046927SAndroid Build Coastguard Worker
234*61046927SAndroid Build Coastguard WorkerQuantum (1):
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard Worker- main: allow all external textures for BindImageTexture
237*61046927SAndroid Build Coastguard Worker
238*61046927SAndroid Build Coastguard WorkerRhys Perry (4):
239*61046927SAndroid Build Coastguard Worker
240*61046927SAndroid Build Coastguard Worker- aco: include utility in isel
241*61046927SAndroid Build Coastguard Worker- aco: don't constant propagate to DPP instructions
242*61046927SAndroid Build Coastguard Worker- aco/spill: add temporary operands of exec phis to next_use_distances_end
243*61046927SAndroid Build Coastguard Worker- nir: fix serialization of loop/if control
244*61046927SAndroid Build Coastguard Worker
245*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (5):
246*61046927SAndroid Build Coastguard Worker
247*61046927SAndroid Build Coastguard Worker- radv: fix fast clearing depth images with mips on GFX10+
248*61046927SAndroid Build Coastguard Worker- radv: fix copying depth+stencil images on compute
249*61046927SAndroid Build Coastguard Worker- radv: disable DCC image stores on Navi12-14 for displayable DCC corruption
250*61046927SAndroid Build Coastguard Worker- radv: fix determining the maximum number of waves that can use scratch
251*61046927SAndroid Build Coastguard Worker- radv/llvm: fix using Wave32
252*61046927SAndroid Build Coastguard Worker
253*61046927SAndroid Build Coastguard WorkerSimon Ser (4):
254*61046927SAndroid Build Coastguard Worker
255*61046927SAndroid Build Coastguard Worker- etnaviv: add stride, offset and modifier to resource_get_param
256*61046927SAndroid Build Coastguard Worker- panfrost: implement resource_get_param
257*61046927SAndroid Build Coastguard Worker- vc4: implement resource_get_param
258*61046927SAndroid Build Coastguard Worker- v3d: implement resource_get_param
259*61046927SAndroid Build Coastguard Worker
260*61046927SAndroid Build Coastguard WorkerTimothy Arceri (6):
261*61046927SAndroid Build Coastguard Worker
262*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for instructions inside case statements
263*61046927SAndroid Build Coastguard Worker- nir: move nir_block_ends_in_break() to nir.h
264*61046927SAndroid Build Coastguard Worker- mesa: fix mesa_problem() call in _mesa_program_state_flags()
265*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for loop-expression
266*61046927SAndroid Build Coastguard Worker- glsl: handle scope correctly when inlining loop expression
267*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for do-while loops
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard WorkerTimur Kristóf (7):
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard Worker- aco: Fix to_uniform_bool_instr when operands are not suitable.
272*61046927SAndroid Build Coastguard Worker- aco: Emit zero for the derivatives of uniforms.
273*61046927SAndroid Build Coastguard Worker- aco: Unset 16 and 24-bit flags from operands in apply_extract.
274*61046927SAndroid Build Coastguard Worker- nir: Fix local_invocation_index upper bound for non-compute-like stages.
275*61046927SAndroid Build Coastguard Worker- aco: Fix invalid usage of std::fill with std::array.
276*61046927SAndroid Build Coastguard Worker- aco: Use Builder reference in emit_copies_block.
277*61046927SAndroid Build Coastguard Worker- aco: Skip code paths to emit copies when there are no copies.
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard Worker- freedreno: Require C++17.
282*61046927SAndroid Build Coastguard Worker
283*61046927SAndroid Build Coastguard WorkerYevhenii Kharchenko (1):
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard Worker- iris: fix layer calculation for TEXTURE_3D ReadPixels() on mip-level>0
286*61046927SAndroid Build Coastguard Worker
287*61046927SAndroid Build Coastguard Workerliuyujun (1):
288*61046927SAndroid Build Coastguard Worker
289*61046927SAndroid Build Coastguard Worker- gallium: fix surface->destroy use-after-free
290*61046927SAndroid Build Coastguard Worker
291*61046927SAndroid Build Coastguard Workermattvchandler (1):
292*61046927SAndroid Build Coastguard Worker
293*61046927SAndroid Build Coastguard Worker- gallium/osmesa: fix buffer resizing
294