1*61046927SAndroid Build Coastguard WorkerMesa 21.2.2 Release Notes / 2021-09-21 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 21.2.2 is a bug fix release which fixes bugs found since the 21.2.1 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 21.2.2 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 21.2.2 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker c4aaf1bf974217ed825e1c536de6ab72a4e266d44bcf69fc4ec499039f99e5c4 mesa-21.2.2.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- RADV: consistent crash in Splitgate 35*61046927SAndroid Build Coastguard Worker- [RADV] The game "Aliens: Fireteam Elite" start crashing after commit 2e56e2342094e8ec90afa5265b1c43503f662939 36*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile a shader with an inner scope in a for loop 37*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile the increment of a for a loop 38*61046927SAndroid Build Coastguard Worker- Mesa 21.2.1 implementation error: unexpected state[0] in make_state_flags() 39*61046927SAndroid Build Coastguard Worker- freedreno: regression in org.skia.skqp.SkQPRunner#gles_localmatriximagefilter 40*61046927SAndroid Build Coastguard Worker- [Radeonsi] VA-API Encoding no longer works on AMD PITCAIRN 41*61046927SAndroid Build Coastguard Worker- turnip: Geometry flickering in Genshin Impact after 83e9a7fbcf53b90d0de66985dbbf91986fc7b05d 42*61046927SAndroid Build Coastguard Worker- OSMesa problem resizing 43*61046927SAndroid Build Coastguard Worker- Memory leak: si_get_shader_binary_size is missing a call to ac_rtld_close 44*61046927SAndroid Build Coastguard Worker- dEQP-GLES3.stress.draw.unaligned_data.random.4 segfault 45*61046927SAndroid Build Coastguard Worker- gl_DrawID is incorrect for glMultiDrawElementsBaseVertex/glMultiDrawElementsIndirect 46*61046927SAndroid Build Coastguard Worker- i915: GPU hang when doing FB fetch and gl_FragDepth write in one shader 47*61046927SAndroid Build Coastguard Worker- ../mesa-9999/src/amd/compiler/aco_instruction_selection.cpp:10009:30: error: 'exchange' is not a member of 'std' 48*61046927SAndroid Build Coastguard Worker- radv: disable DCC for displayable images with storage on navi12/14 49*61046927SAndroid Build Coastguard Worker- RADV: Menu static/artifacts in Doom Eternal 50*61046927SAndroid Build Coastguard Worker- Crash happens when testing GL_PIXEL_PACK_BUFFER 51*61046927SAndroid Build Coastguard Worker- panfrost G31 - Cathedral crash- opengl 2.1 game (I guess) 52*61046927SAndroid Build Coastguard Worker- panfrost / armv7 - crash with mesa newer than 21.0.3 53*61046927SAndroid Build Coastguard Worker- freedreno C++14 build error 54*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile a valid shader with an useless switch 55*61046927SAndroid Build Coastguard Worker- GetFragDataLocation(prog, "gl_FragColor") generates INVALID_OPERATION, but specs don't say it should 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerChanges 59*61046927SAndroid Build Coastguard Worker------- 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerAdrian Bunk (1): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- util/format: NEON is not available with the soft-float ABI 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (24): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- panfrost: Handle non-dithered clear colours 68*61046927SAndroid Build Coastguard Worker- panfrost: Disable shader-assisted indirect draws 69*61046927SAndroid Build Coastguard Worker- pan/bi: Don't set td in blend shaders 70*61046927SAndroid Build Coastguard Worker- pan/bi: Correct the sr_count on +ST_TILE 71*61046927SAndroid Build Coastguard Worker- pan/bi: Extract load_sample_id to a helper 72*61046927SAndroid Build Coastguard Worker- pan/bi: Set the sample ID for blend shader LD_TILE 73*61046927SAndroid Build Coastguard Worker- pan/bi: Use CLPER_V6 on Mali G31 74*61046927SAndroid Build Coastguard Worker- panfrost: Remove unneeded quirks from T760 75*61046927SAndroid Build Coastguard Worker- panfrost: Use blendable check for tib read check 76*61046927SAndroid Build Coastguard Worker- pan/mdg: Insert moves before writeout when needed 77*61046927SAndroid Build Coastguard Worker- panfrost: Zero initialize blend_shaders 78*61046927SAndroid Build Coastguard Worker- panfrost: Fix NULL dereference in allowlist code 79*61046927SAndroid Build Coastguard Worker- panfrost: Protect the variants array with a lock 80*61046927SAndroid Build Coastguard Worker- panfrost: Don't use ralloc for resources 81*61046927SAndroid Build Coastguard Worker- panfrost: Move bo->label assignment into the lock 82*61046927SAndroid Build Coastguard Worker- panfrost: Switch resources from an array to a set 83*61046927SAndroid Build Coastguard Worker- panfrost: Cache number of users of a resource 84*61046927SAndroid Build Coastguard Worker- panfrost: Maintain a bitmap of active batches 85*61046927SAndroid Build Coastguard Worker- panfrost: Add foreach_batch iterator 86*61046927SAndroid Build Coastguard Worker- panfrost: Prefer batch->resources to rsrc->users 87*61046927SAndroid Build Coastguard Worker- panfrost: Remove rsrc->track.users 88*61046927SAndroid Build Coastguard Worker- panfrost: Remove writer = NULL assignments 89*61046927SAndroid Build Coastguard Worker- panfrost: Replace writers pointer with hash table 90*61046927SAndroid Build Coastguard Worker- panfrost: Raise maximum texture size 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Don't corrupt keys during entry read. 95*61046927SAndroid Build Coastguard Worker- nir: Avoid visiting instructions multiple times in nir_instr_free_and_dce. 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerBoris Brezillon (2): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- panfrost: Add explicit padding to pan_blend_shader_key 100*61046927SAndroid Build Coastguard Worker- panfrost: v7 does not support RGB32_UNORM textures 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerConnor Abbott (4): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix available bitset for live-through collect srcs 105*61046927SAndroid Build Coastguard Worker- ir3/ra: Handle huge merge sets 106*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Use right flags for src const/immed 107*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Set entry->done in the swap loop 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerCorentin Noël (1): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- glx: Prevent crashes when an extension isn't found 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (1): 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard Worker- aco: fix p_insert lowering with 16bit sources 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1): 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard Worker- turnip: re-emit vertex params after they are invalidated 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerDave Airlie (5): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- vulkan/wsi/sw: wait for image fence before submitting to queue 124*61046927SAndroid Build Coastguard Worker- crocus: copy views before adjusting 125*61046927SAndroid Build Coastguard Worker- crocus: add missing line smooth bits. 126*61046927SAndroid Build Coastguard Worker- crocus: add missing fs dirty on reduced prim change. 127*61046927SAndroid Build Coastguard Worker- crocus/gen7: add missing IVB/GT2 geom shader workaround. 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard WorkerDylan Baker (11): 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker- docs: add SHA256 sum for mesa 21.2.1 132*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 35c3f5f08b7b11f3896412fb5778f127be329615 133*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8e5e70bb3de7f75ab1b039e2cec2975ba59e4af7 134*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 572ed2249465acd4c5f8a229d504a48cbddf95a5 135*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 71e748ad2443c373bb090fa1da2626da367b1d20 136*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9bc61108d73db4e614dda2a27750ff80165eedbb 137*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a6a89aaa2f2943532d99d9bc7b80106a1740f237 138*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f4b61e90617f19ca1b8a3cfe046bac5801081057 139*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 076c8f041a63c74c31d9f541684860628a8b9979 140*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b58d6eaf1174aab296c4230e3895c65cba4bd9e3 141*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7244aa19806cec5265e1e219cac1a99b0d3c62c6 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard WorkerEd Martin (1): 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard Worker- winsys/radeonsi: Set vce_encode = true when VCE found 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard WorkerEmma Anholt (2): 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker- llvmpipe: Free CS shader images on context destroy. 150*61046927SAndroid Build Coastguard Worker- llvmpipe: Fix leak of CS local memory with 0 threads. 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (4): 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard Worker- gallivm: fix texture-mapping with 16-bit result 155*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: fixup indentation 156*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: initialize file_max for inputs 157*61046927SAndroid Build Coastguard Worker- lavapipe: fix reported subpixel precision for lines 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard WorkerFilip Gawin (2): 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard Worker- nir: fix shadowed variable in nir_lower_bit_size.c 162*61046927SAndroid Build Coastguard Worker- nir: fix ifind_msb_rev by using appropriate type 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard WorkerIan Romanick (3): 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard Worker- util: Add and use functions to calculate min and max int for a size 167*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Support add_sat and sub_sat 168*61046927SAndroid Build Coastguard Worker- nir/lower_gs_intrinsics: Return progress if append_set_vertex_and_primitive_count makes progress 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard WorkerIcecream95 (1): 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard Worker- pan/bi: Extend bi_add_nop_for_atest for tilebuffer loads 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard WorkerIlia Mirkin (3): 175*61046927SAndroid Build Coastguard Worker 176*61046927SAndroid Build Coastguard Worker- mesa: don't return errors for gl_* GetFragData* queries 177*61046927SAndroid Build Coastguard Worker- glsl: fix explicit-location ifc matching in presence of array types 178*61046927SAndroid Build Coastguard Worker- freedreno: use OUT_WFI for emit_marker 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 181*61046927SAndroid Build Coastguard Worker 182*61046927SAndroid Build Coastguard Worker- anv: Set CONTEXT_PARAM_RECOVERABLE to false 183*61046927SAndroid Build Coastguard Worker 184*61046927SAndroid Build Coastguard WorkerJordan Justen (1): 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard Worker- intel/isl: Enable MOCS 61 for external surfaces on TGL 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1): 189*61046927SAndroid Build Coastguard Worker 190*61046927SAndroid Build Coastguard Worker- broadcom/compiler: force a last thrsw for spilling 191*61046927SAndroid Build Coastguard Worker 192*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (2): 193*61046927SAndroid Build Coastguard Worker 194*61046927SAndroid Build Coastguard Worker- nir: prevent peephole from generating invalid NIR 195*61046927SAndroid Build Coastguard Worker- intel/fs: fix framebuffer reads 196*61046927SAndroid Build Coastguard Worker 197*61046927SAndroid Build Coastguard WorkerMao, Marc (1): 198*61046927SAndroid Build Coastguard Worker 199*61046927SAndroid Build Coastguard Worker- iris: declare padding for iris_vue_prog_key 200*61046927SAndroid Build Coastguard Worker 201*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2): 202*61046927SAndroid Build Coastguard Worker 203*61046927SAndroid Build Coastguard Worker- glsl: propagate errors from \*=, /=, +=, -= operators 204*61046927SAndroid Build Coastguard Worker- glsl: break out early if compound assignment's operand errored out 205*61046927SAndroid Build Coastguard Worker 206*61046927SAndroid Build Coastguard WorkerMarek Olšák (6): 207*61046927SAndroid Build Coastguard Worker 208*61046927SAndroid Build Coastguard Worker- mesa: remove unused indices parameter from validate functions 209*61046927SAndroid Build Coastguard Worker- mesa: fix gl_DrawID with indirect multi draws using user indirect buffer 210*61046927SAndroid Build Coastguard Worker- mesa: skip draw calls with unaligned indices 211*61046927SAndroid Build Coastguard Worker- radeonsi: fix a memory leak in si_get_shader_binary_size 212*61046927SAndroid Build Coastguard Worker- radeonsi: disable DCC stores on Navi12-14 for displayable DCC to fix corruption 213*61046927SAndroid Build Coastguard Worker- radeonsi: strengthen the VGT_FLUSH condition in begin_new_gfx_cs 214*61046927SAndroid Build Coastguard Worker 215*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (8): 216*61046927SAndroid Build Coastguard Worker 217*61046927SAndroid Build Coastguard Worker- nir/lower_vectorize_tess_levels: set num_components for vectorized loads 218*61046927SAndroid Build Coastguard Worker- zink: fix pipeline caching 219*61046927SAndroid Build Coastguard Worker- radv: use pool stride when copying single query results 220*61046927SAndroid Build Coastguard Worker- zink: free local shader nirs on program free 221*61046927SAndroid Build Coastguard Worker- zink: destroy shader modules on program free to avoid leaking 222*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: force int type for LAYER output 223*61046927SAndroid Build Coastguard Worker- util/primconvert: force restart rewrites if original primtype wasn't supported 224*61046927SAndroid Build Coastguard Worker- zink: fix ZINK_MAX_DESCRIPTORS_PER_TYPE to stop exploding the stack 225*61046927SAndroid Build Coastguard Worker 226*61046927SAndroid Build Coastguard WorkerNanley Chery (1): 227*61046927SAndroid Build Coastguard Worker 228*61046927SAndroid Build Coastguard Worker- intel/blorp: Fix Gfx7 stencil surface state valign 229*61046927SAndroid Build Coastguard Worker 230*61046927SAndroid Build Coastguard WorkerNeha Bhende (1): 231*61046927SAndroid Build Coastguard Worker 232*61046927SAndroid Build Coastguard Worker- svga/drm: use pb_usage_flags instead of pipe_map_flags in vmw_svga_winsys_buffer_map 233*61046927SAndroid Build Coastguard Worker 234*61046927SAndroid Build Coastguard WorkerQuantum (1): 235*61046927SAndroid Build Coastguard Worker 236*61046927SAndroid Build Coastguard Worker- main: allow all external textures for BindImageTexture 237*61046927SAndroid Build Coastguard Worker 238*61046927SAndroid Build Coastguard WorkerRhys Perry (4): 239*61046927SAndroid Build Coastguard Worker 240*61046927SAndroid Build Coastguard Worker- aco: include utility in isel 241*61046927SAndroid Build Coastguard Worker- aco: don't constant propagate to DPP instructions 242*61046927SAndroid Build Coastguard Worker- aco/spill: add temporary operands of exec phis to next_use_distances_end 243*61046927SAndroid Build Coastguard Worker- nir: fix serialization of loop/if control 244*61046927SAndroid Build Coastguard Worker 245*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (5): 246*61046927SAndroid Build Coastguard Worker 247*61046927SAndroid Build Coastguard Worker- radv: fix fast clearing depth images with mips on GFX10+ 248*61046927SAndroid Build Coastguard Worker- radv: fix copying depth+stencil images on compute 249*61046927SAndroid Build Coastguard Worker- radv: disable DCC image stores on Navi12-14 for displayable DCC corruption 250*61046927SAndroid Build Coastguard Worker- radv: fix determining the maximum number of waves that can use scratch 251*61046927SAndroid Build Coastguard Worker- radv/llvm: fix using Wave32 252*61046927SAndroid Build Coastguard Worker 253*61046927SAndroid Build Coastguard WorkerSimon Ser (4): 254*61046927SAndroid Build Coastguard Worker 255*61046927SAndroid Build Coastguard Worker- etnaviv: add stride, offset and modifier to resource_get_param 256*61046927SAndroid Build Coastguard Worker- panfrost: implement resource_get_param 257*61046927SAndroid Build Coastguard Worker- vc4: implement resource_get_param 258*61046927SAndroid Build Coastguard Worker- v3d: implement resource_get_param 259*61046927SAndroid Build Coastguard Worker 260*61046927SAndroid Build Coastguard WorkerTimothy Arceri (6): 261*61046927SAndroid Build Coastguard Worker 262*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for instructions inside case statements 263*61046927SAndroid Build Coastguard Worker- nir: move nir_block_ends_in_break() to nir.h 264*61046927SAndroid Build Coastguard Worker- mesa: fix mesa_problem() call in _mesa_program_state_flags() 265*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for loop-expression 266*61046927SAndroid Build Coastguard Worker- glsl: handle scope correctly when inlining loop expression 267*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for do-while loops 268*61046927SAndroid Build Coastguard Worker 269*61046927SAndroid Build Coastguard WorkerTimur Kristóf (7): 270*61046927SAndroid Build Coastguard Worker 271*61046927SAndroid Build Coastguard Worker- aco: Fix to_uniform_bool_instr when operands are not suitable. 272*61046927SAndroid Build Coastguard Worker- aco: Emit zero for the derivatives of uniforms. 273*61046927SAndroid Build Coastguard Worker- aco: Unset 16 and 24-bit flags from operands in apply_extract. 274*61046927SAndroid Build Coastguard Worker- nir: Fix local_invocation_index upper bound for non-compute-like stages. 275*61046927SAndroid Build Coastguard Worker- aco: Fix invalid usage of std::fill with std::array. 276*61046927SAndroid Build Coastguard Worker- aco: Use Builder reference in emit_copies_block. 277*61046927SAndroid Build Coastguard Worker- aco: Skip code paths to emit copies when there are no copies. 278*61046927SAndroid Build Coastguard Worker 279*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 280*61046927SAndroid Build Coastguard Worker 281*61046927SAndroid Build Coastguard Worker- freedreno: Require C++17. 282*61046927SAndroid Build Coastguard Worker 283*61046927SAndroid Build Coastguard WorkerYevhenii Kharchenko (1): 284*61046927SAndroid Build Coastguard Worker 285*61046927SAndroid Build Coastguard Worker- iris: fix layer calculation for TEXTURE_3D ReadPixels() on mip-level>0 286*61046927SAndroid Build Coastguard Worker 287*61046927SAndroid Build Coastguard Workerliuyujun (1): 288*61046927SAndroid Build Coastguard Worker 289*61046927SAndroid Build Coastguard Worker- gallium: fix surface->destroy use-after-free 290*61046927SAndroid Build Coastguard Worker 291*61046927SAndroid Build Coastguard Workermattvchandler (1): 292*61046927SAndroid Build Coastguard Worker 293*61046927SAndroid Build Coastguard Worker- gallium/osmesa: fix buffer resizing 294