1*61046927SAndroid Build Coastguard WorkerMesa 18.3.3 Release Notes / January 31, 2019 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation. 12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each 13*61046927SAndroid Build Coastguard Workerdriver. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerSHA256 checksums 16*61046927SAndroid Build Coastguard Worker---------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker 6b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4 mesa-18.3.3.tar.gz 21*61046927SAndroid Build Coastguard Worker 2ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299 mesa-18.3.3.tar.xz 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker- `Bug 108877 <https://bugs.freedesktop.org/show_bug.cgi?id=108877>`__ 32*61046927SAndroid Build Coastguard Worker - OpenGL CTS gl43 test cases were interrupted due to segment fault 33*61046927SAndroid Build Coastguard Worker- `Bug 109023 <https://bugs.freedesktop.org/show_bug.cgi?id=109023>`__ 34*61046927SAndroid Build Coastguard Worker - error: inlining failed in call to always_inline ‘__m512 35*61046927SAndroid Build Coastguard Worker \_mm512_and_ps(__m512, \__m512)’: target specific option mismatch 36*61046927SAndroid Build Coastguard Worker- `Bug 109129 <https://bugs.freedesktop.org/show_bug.cgi?id=109129>`__ 37*61046927SAndroid Build Coastguard Worker - format_types.h:1220: undefined reference to \`_mm256_cvtps_ph' 38*61046927SAndroid Build Coastguard Worker- `Bug 109229 <https://bugs.freedesktop.org/show_bug.cgi?id=109229>`__ 39*61046927SAndroid Build Coastguard Worker - glLinkProgram locks up for ~30 seconds 40*61046927SAndroid Build Coastguard Worker- `Bug 109242 <https://bugs.freedesktop.org/show_bug.cgi?id=109242>`__ 41*61046927SAndroid Build Coastguard Worker - [RADV] The Witcher 3 system freeze 42*61046927SAndroid Build Coastguard Worker- `Bug 109488 <https://bugs.freedesktop.org/show_bug.cgi?id=109488>`__ 43*61046927SAndroid Build Coastguard Worker - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) 44*61046927SAndroid Build Coastguard Worker / already fixed on the master branch. 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard WorkerChanges 47*61046927SAndroid Build Coastguard Worker------- 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard WorkerAndres Gomez (2): 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker- bin/get-pick-list.sh: fix the oneline printing 52*61046927SAndroid Build Coastguard Worker- bin/get-pick-list.sh: fix redirection in sh 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerAxel Davy (1): 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker- st/nine: Immediately upload user provided textures 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (3): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- radv: Only use 32 KiB per threadgroup on Stoney. 61*61046927SAndroid Build Coastguard Worker- radv: Set partial_vs_wave for pipelines with just GS, not tess. 62*61046927SAndroid Build Coastguard Worker- nir: Account for atomics in copy propagation. 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerBruce Cherniak (1): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- gallium/swr: Fix multi-context sync fence deadlock. 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerCarsten Haitzler (Rasterman) (2): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- vc4: Use named parameters for the NEON inline asm. 71*61046927SAndroid Build Coastguard Worker- vc4: Declare the cpu pointers as being modified in NEON asm. 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1): 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker- glsl: Fix copying function's out to temp if dereferenced by array 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerDave Airlie (3): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- dri_interface: add put shm image2 (v2) 80*61046927SAndroid Build Coastguard Worker- glx: add support for putimageshm2 path (v2) 81*61046927SAndroid Build Coastguard Worker- gallium: use put image shm2 path (v2) 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerDylan Baker (4): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- meson: allow building dri driver without window system if osmesa is 86*61046927SAndroid Build Coastguard Worker classic 87*61046927SAndroid Build Coastguard Worker- meson: fix swr KNL build 88*61046927SAndroid Build Coastguard Worker- meson: Fix compiler checks for SWR with ICC 89*61046927SAndroid Build Coastguard Worker- meson: Add warnings and errors when using ICC 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard WorkerEmil Velikov (4): 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 18.3.2 94*61046927SAndroid Build Coastguard Worker- cherry-ignore: radv: Fix multiview depth clears 95*61046927SAndroid Build Coastguard Worker- cherry-ignore: spirv: Handle arbitrary bit sizes for deref array 96*61046927SAndroid Build Coastguard Worker indices 97*61046927SAndroid Build Coastguard Worker- cherry-ignore: WARNING: Commit XXX lists invalid sha 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerEric Anholt (2): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- vc4: Don't leak the GPU fd for renderonly usage. 102*61046927SAndroid Build Coastguard Worker- vc4: Enable NEON asm on meson cross-builds. 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerEric Engestrom (2): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- configure: EGL requirements only apply if EGL is built 107*61046927SAndroid Build Coastguard Worker- meson/vdpau: add missing soversion 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- anv/device: fix maximum number of images supported 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (3): 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard Worker- anv/nir: Rework arguments to apply_pipeline_layout 116*61046927SAndroid Build Coastguard Worker- anv: Only parse pImmutableSamplers if the descriptor has samplers 117*61046927SAndroid Build Coastguard Worker- nir/xfb: Fix offset accounting for dvec3/4 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerKarol Herbst (2): 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker- nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for 122*61046927SAndroid Build Coastguard Worker precise instructions 123*61046927SAndroid Build Coastguard Worker- glsl/lower_output_reads: set invariant and precise flags on 124*61046927SAndroid Build Coastguard Worker temporaries 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1): 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker- anv: fix invalid binding table index computation 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerMarek Olšák (4): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- radeonsi: also apply the GS hang workaround to draws without 133*61046927SAndroid Build Coastguard Worker tessellation 134*61046927SAndroid Build Coastguard Worker- radeonsi: fix a u_blitter crash after a shader with FBFETCH 135*61046927SAndroid Build Coastguard Worker- radeonsi: fix rendering to tiny viewports where the viewport center 136*61046927SAndroid Build Coastguard Worker is > 8K 137*61046927SAndroid Build Coastguard Worker- st/mesa: purge framebuffers when unbinding a context 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard WorkerNiklas Haas (1): 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker- radv: correctly use vulkan 1.0 by default 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard WorkerPierre Moreau (1): 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard Worker- meson: Fix with_gallium_icd to with_opencl_icd 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard WorkerRob Clark (1): 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker- loader: fix the no-modifiers case 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker- radv: clean up setting partial_es_wave for distributed tess on VI 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard WorkerTimothy Arceri (5): 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Worker- ac/nir_to_llvm: fix interpolateAt\* for arrays 158*61046927SAndroid Build Coastguard Worker- ac/nir_to_llvm: fix clamp shadow reference for more hardware 159*61046927SAndroid Build Coastguard Worker- radv/ac: fix some fp16 handling 160*61046927SAndroid Build Coastguard Worker- glsl: use remap location when serialising uniform program resource 161*61046927SAndroid Build Coastguard Worker data 162*61046927SAndroid Build Coastguard Worker- glsl: Copy function out to temp if we don't directly ref a variable 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (1): 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard Worker- etnaviv: Consolidate buffer references from framebuffers 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker- meson: Fix typo. 171