xref: /aosp_15_r20/external/mesa3d/docs/relnotes/18.3.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 18.3.0 Release Notes / December 7, 2018
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 18.3.0 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 18.3.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 18.3.0 implements the OpenGL 4.5 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each
14*61046927SAndroid Build Coastguard Workerdriver.
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Workerlibwayland-egl is now distributed by Wayland (since 1.15, `see
17*61046927SAndroid Build Coastguard Workerannouncement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__),
18*61046927SAndroid Build Coastguard Workerand has been removed from Mesa in this release. Make sure you're using
19*61046927SAndroid Build Coastguard Workeran up-to-date version of Wayland to keep the functionality.
20*61046927SAndroid Build Coastguard Worker
21*61046927SAndroid Build Coastguard WorkerSHA256 checksums
22*61046927SAndroid Build Coastguard Worker----------------
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker::
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker   17a124d4dbc712505d22a7815c9b0cee22214c96c8abb91539a2b1351e38a000  mesa-18.3.0.tar.gz
27*61046927SAndroid Build Coastguard Worker   b63f947e735d6ef3dfaa30c789a9adfbae18aea671191eaacde95a18c17fc38a  mesa-18.3.0.tar.xz
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard WorkerNew features
30*61046927SAndroid Build Coastguard Worker------------
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker-  GL_AMD_depth_clamp_separate on r600, radeonsi.
35*61046927SAndroid Build Coastguard Worker-  GL_AMD_framebuffer_multisample_advanced on radeonsi.
36*61046927SAndroid Build Coastguard Worker-  GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi.
37*61046927SAndroid Build Coastguard Worker-  GL_AMD_multi_draw_indirect on all GL 4.x drivers.
38*61046927SAndroid Build Coastguard Worker-  GL_AMD_query_buffer_object on i965, nvc0, r600, radeonsi.
39*61046927SAndroid Build Coastguard Worker-  GL_EXT_disjoint_timer_query on radeonsi and most other Gallium
40*61046927SAndroid Build Coastguard Worker   drivers (ES extension)
41*61046927SAndroid Build Coastguard Worker-  GL_EXT_texture_compression_s3tc on all drivers (ES extension)
42*61046927SAndroid Build Coastguard Worker-  GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi.
43*61046927SAndroid Build Coastguard Worker-  GL_EXT_window_rectangles on radeonsi.
44*61046927SAndroid Build Coastguard Worker-  GL_KHR_texture_compression_astc_sliced_3d on radeonsi.
45*61046927SAndroid Build Coastguard Worker-  GL_NV_fragment_shader_interlock on i965.
46*61046927SAndroid Build Coastguard Worker-  EGL_EXT_device_base for all drivers.
47*61046927SAndroid Build Coastguard Worker-  EGL_EXT_device_drm for all drivers.
48*61046927SAndroid Build Coastguard Worker-  EGL_MESA_device_software for all drivers.
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerBug fixes
51*61046927SAndroid Build Coastguard Worker---------
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ -
54*61046927SAndroid Build Coastguard Worker   [G965] Some objects in Neverwinter Nights Linux version not displayed
55*61046927SAndroid Build Coastguard Worker   correctly
56*61046927SAndroid Build Coastguard Worker-  `Bug 91433 <https://bugs.freedesktop.org/show_bug.cgi?id=91433>`__ -
57*61046927SAndroid Build Coastguard Worker   piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels
58*61046927SAndroid Build Coastguard Worker   fails
59*61046927SAndroid Build Coastguard Worker-  `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
60*61046927SAndroid Build Coastguard Worker   [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
61*61046927SAndroid Build Coastguard Worker-  `Bug 94957 <https://bugs.freedesktop.org/show_bug.cgi?id=94957>`__ -
62*61046927SAndroid Build Coastguard Worker   dEQP failures on llvmpipe
63*61046927SAndroid Build Coastguard Worker-  `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ -
64*61046927SAndroid Build Coastguard Worker   "float[a+++4 ? 1:1] f;" crashes glsl_compiler
65*61046927SAndroid Build Coastguard Worker-  `Bug 99507 <https://bugs.freedesktop.org/show_bug.cgi?id=99507>`__ -
66*61046927SAndroid Build Coastguard Worker   Corrupted frame contents with Vulkan version of DOTA2, Talos
67*61046927SAndroid Build Coastguard Worker   Principle and Sascha Willems' demos when they're run Vsynched in
68*61046927SAndroid Build Coastguard Worker   fullscreen
69*61046927SAndroid Build Coastguard Worker-  `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ -
70*61046927SAndroid Build Coastguard Worker   Metro Redux game(s) needs override for midshader extension
71*61046927SAndroid Build Coastguard Worker   declaration
72*61046927SAndroid Build Coastguard Worker-  `Bug 100200 <https://bugs.freedesktop.org/show_bug.cgi?id=100200>`__
73*61046927SAndroid Build Coastguard Worker   - Default Unreal Engine 4 frag shader fails to compile
74*61046927SAndroid Build Coastguard Worker-  `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
75*61046927SAndroid Build Coastguard Worker   - Mesa fails to link GLSL programs with unused output blocks
76*61046927SAndroid Build Coastguard Worker-  `Bug 102597 <https://bugs.freedesktop.org/show_bug.cgi?id=102597>`__
77*61046927SAndroid Build Coastguard Worker   - [Regression] mpv, high rendering times (two to three times higher)
78*61046927SAndroid Build Coastguard Worker-  `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__
79*61046927SAndroid Build Coastguard Worker   - Anv crashes when using 64-bit vertex inputs
80*61046927SAndroid Build Coastguard Worker-  `Bug 104602 <https://bugs.freedesktop.org/show_bug.cgi?id=104602>`__
81*61046927SAndroid Build Coastguard Worker   - [apitrace] Graphical artifacts in Civilization VI on RX Vega
82*61046927SAndroid Build Coastguard Worker-  `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
83*61046927SAndroid Build Coastguard Worker   - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
84*61046927SAndroid Build Coastguard Worker   having depthBoundsTest
85*61046927SAndroid Build Coastguard Worker-  `Bug 104926 <https://bugs.freedesktop.org/show_bug.cgi?id=104926>`__
86*61046927SAndroid Build Coastguard Worker   - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not
87*61046927SAndroid Build Coastguard Worker   supported
88*61046927SAndroid Build Coastguard Worker-  `Bug 105333 <https://bugs.freedesktop.org/show_bug.cgi?id=105333>`__
89*61046927SAndroid Build Coastguard Worker   - [gallium-nine] missing geometry after commit ac: replace
90*61046927SAndroid Build Coastguard Worker   ac_build_kill with ac_build_kill_if_false
91*61046927SAndroid Build Coastguard Worker-  `Bug 105371 <https://bugs.freedesktop.org/show_bug.cgi?id=105371>`__
92*61046927SAndroid Build Coastguard Worker   - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360
93*61046927SAndroid Build Coastguard Worker   registers
94*61046927SAndroid Build Coastguard Worker-  `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__
95*61046927SAndroid Build Coastguard Worker   - linker error "fragment shader input ... has no matching output in
96*61046927SAndroid Build Coastguard Worker   the previous stage" when previous stage's output declaration in a
97*61046927SAndroid Build Coastguard Worker   separate shader object
98*61046927SAndroid Build Coastguard Worker-  `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
99*61046927SAndroid Build Coastguard Worker   - Needed to delete mesa shader cache after driver upgrade for 32 bit
100*61046927SAndroid Build Coastguard Worker   wine vulkan programs to work.
101*61046927SAndroid Build Coastguard Worker-  `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__
102*61046927SAndroid Build Coastguard Worker   - i965 always reports 0 viewport subpixel bits
103*61046927SAndroid Build Coastguard Worker-  `Bug 106231 <https://bugs.freedesktop.org/show_bug.cgi?id=106231>`__
104*61046927SAndroid Build Coastguard Worker   - llvmpipe blends produce bad code after llvm patch
105*61046927SAndroid Build Coastguard Worker   https://reviews.llvm.org/D44785
106*61046927SAndroid Build Coastguard Worker-  `Bug 106283 <https://bugs.freedesktop.org/show_bug.cgi?id=106283>`__
107*61046927SAndroid Build Coastguard Worker   - Shader replacements works only for limited use cases
108*61046927SAndroid Build Coastguard Worker-  `Bug 106577 <https://bugs.freedesktop.org/show_bug.cgi?id=106577>`__
109*61046927SAndroid Build Coastguard Worker   - broken rendering with nine and nouveau (GM107)
110*61046927SAndroid Build Coastguard Worker-  `Bug 106833 <https://bugs.freedesktop.org/show_bug.cgi?id=106833>`__
111*61046927SAndroid Build Coastguard Worker   - glLinkProgram is expected to fail when vertex attribute aliasing
112*61046927SAndroid Build Coastguard Worker   happens on ES3.0 context or later
113*61046927SAndroid Build Coastguard Worker-  `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
114*61046927SAndroid Build Coastguard Worker   - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
115*61046927SAndroid Build Coastguard Worker   tests fail
116*61046927SAndroid Build Coastguard Worker-  `Bug 106980 <https://bugs.freedesktop.org/show_bug.cgi?id=106980>`__
117*61046927SAndroid Build Coastguard Worker   - Basemark GPU vulkan benchmark hangs on GFX9
118*61046927SAndroid Build Coastguard Worker-  `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__
119*61046927SAndroid Build Coastguard Worker   - [Regression]. Dying light game is crashing on latest mesa
120*61046927SAndroid Build Coastguard Worker-  `Bug 107088 <https://bugs.freedesktop.org/show_bug.cgi?id=107088>`__
121*61046927SAndroid Build Coastguard Worker   - [GEN8+] Hang when discarding a fragment if dual source blending is
122*61046927SAndroid Build Coastguard Worker   enabled but shader doesn't support it
123*61046927SAndroid Build Coastguard Worker-  `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__
124*61046927SAndroid Build Coastguard Worker   - Segfault after munmap(kms_sw_dt->ro_mapped)
125*61046927SAndroid Build Coastguard Worker-  `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__
126*61046927SAndroid Build Coastguard Worker   - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in
127*61046927SAndroid Build Coastguard Worker   corrupted graphics
128*61046927SAndroid Build Coastguard Worker-  `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__
129*61046927SAndroid Build Coastguard Worker   - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets
130*61046927SAndroid Build Coastguard Worker   disabled?)
131*61046927SAndroid Build Coastguard Worker-  `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__
132*61046927SAndroid Build Coastguard Worker   - radv: OpBitfieldUExtract returns incorrect result when count is
133*61046927SAndroid Build Coastguard Worker   zero
134*61046927SAndroid Build Coastguard Worker-  `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__
135*61046927SAndroid Build Coastguard Worker   - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
136*61046927SAndroid Build Coastguard Worker   GT4
137*61046927SAndroid Build Coastguard Worker-  `Bug 107313 <https://bugs.freedesktop.org/show_bug.cgi?id=107313>`__
138*61046927SAndroid Build Coastguard Worker   - Meson instructions on web site are non-optimal
139*61046927SAndroid Build Coastguard Worker-  `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
140*61046927SAndroid Build Coastguard Worker   - [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
141*61046927SAndroid Build Coastguard Worker   KHR-GL46.texture_barrier*-texels,
142*61046927SAndroid Build Coastguard Worker   GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
143*61046927SAndroid Build Coastguard Worker   GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
144*61046927SAndroid Build Coastguard Worker   fail with some configuration
145*61046927SAndroid Build Coastguard Worker-  `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__
146*61046927SAndroid Build Coastguard Worker   - radv: OpControlBarrier does not always work correctly (bisected)
147*61046927SAndroid Build Coastguard Worker-  `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
148*61046927SAndroid Build Coastguard Worker   - [DXVK] Setting high shader quality in GTA V results in LLVM error
149*61046927SAndroid Build Coastguard Worker-  `Bug 107483 <https://bugs.freedesktop.org/show_bug.cgi?id=107483>`__
150*61046927SAndroid Build Coastguard Worker   - DispatchSanity_test.GL31_CORE regression
151*61046927SAndroid Build Coastguard Worker-  `Bug 107487 <https://bugs.freedesktop.org/show_bug.cgi?id=107487>`__
152*61046927SAndroid Build Coastguard Worker   - [intel] [tools] intel gpu tools don't honor -D tools=[]
153*61046927SAndroid Build Coastguard Worker-  `Bug 107488 <https://bugs.freedesktop.org/show_bug.cgi?id=107488>`__
154*61046927SAndroid Build Coastguard Worker   - gl.h:2090: error: redefinition of typedef ‘GLeglImageOES’
155*61046927SAndroid Build Coastguard Worker-  `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__
156*61046927SAndroid Build Coastguard Worker   - [GEN8+] up to 10% perf drop on several 3D benchmarks
157*61046927SAndroid Build Coastguard Worker-  `Bug 107511 <https://bugs.freedesktop.org/show_bug.cgi?id=107511>`__
158*61046927SAndroid Build Coastguard Worker   - KHR/khrplatform.h not always installed when needed
159*61046927SAndroid Build Coastguard Worker-  `Bug 107524 <https://bugs.freedesktop.org/show_bug.cgi?id=107524>`__
160*61046927SAndroid Build Coastguard Worker   - Broken packDouble2x32 at llvmpipe
161*61046927SAndroid Build Coastguard Worker-  `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__
162*61046927SAndroid Build Coastguard Worker   - intel/decoder: out of bounds group_iter
163*61046927SAndroid Build Coastguard Worker-  `Bug 107547 <https://bugs.freedesktop.org/show_bug.cgi?id=107547>`__
164*61046927SAndroid Build Coastguard Worker   - shader crashing glsl_compiler (uniform block assigned to vec2, then
165*61046927SAndroid Build Coastguard Worker   component substraced by 1)
166*61046927SAndroid Build Coastguard Worker-  `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__
167*61046927SAndroid Build Coastguard Worker   - "0[2]" as function parameter hits assert
168*61046927SAndroid Build Coastguard Worker-  `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__
169*61046927SAndroid Build Coastguard Worker   - [RADV] Broken rendering in Unity demos
170*61046927SAndroid Build Coastguard Worker-  `Bug 107565 <https://bugs.freedesktop.org/show_bug.cgi?id=107565>`__
171*61046927SAndroid Build Coastguard Worker   - TypeError: \__init__() got an unexpected keyword argument
172*61046927SAndroid Build Coastguard Worker   'future_imports'
173*61046927SAndroid Build Coastguard Worker-  `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
174*61046927SAndroid Build Coastguard Worker   - [SNB] The graphic corruption when we reuse the GS compiled and used
175*61046927SAndroid Build Coastguard Worker   for TFB when statebuffer contain magic trash in the unused space
176*61046927SAndroid Build Coastguard Worker-  `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
177*61046927SAndroid Build Coastguard Worker   - Rise of the Tomb Raider Segmentation Fault when the game starts
178*61046927SAndroid Build Coastguard Worker-  `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__
179*61046927SAndroid Build Coastguard Worker   - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
180*61046927SAndroid Build Coastguard Worker-  `Bug 107626 <https://bugs.freedesktop.org/show_bug.cgi?id=107626>`__
181*61046927SAndroid Build Coastguard Worker   - [SNB] The graphical corruption and GPU hang occur sometimes on the
182*61046927SAndroid Build Coastguard Worker   piglit test "arb_texture_multisample-large-float-texture" with
183*61046927SAndroid Build Coastguard Worker   parameter --fp16
184*61046927SAndroid Build Coastguard Worker-  `Bug 107658 <https://bugs.freedesktop.org/show_bug.cgi?id=107658>`__
185*61046927SAndroid Build Coastguard Worker   - [Regression] [bisected] [OpenGLES CTS]
186*61046927SAndroid Build Coastguard Worker   KHR-GLES3.packed_pixels.*rectangle.r*8_snorm
187*61046927SAndroid Build Coastguard Worker-  `Bug 107734 <https://bugs.freedesktop.org/show_bug.cgi?id=107734>`__
188*61046927SAndroid Build Coastguard Worker   - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and
189*61046927SAndroid Build Coastguard Worker   glsl-pcoord-invariant should fail
190*61046927SAndroid Build Coastguard Worker-  `Bug 107745 <https://bugs.freedesktop.org/show_bug.cgi?id=107745>`__
191*61046927SAndroid Build Coastguard Worker   - [bisected] [bdw bsw]
192*61046927SAndroid Build Coastguard Worker   piglit.­spec.­arb_fragment_shader_interlock.­arb_fragment_shader_interlock-image-load-store
193*61046927SAndroid Build Coastguard Worker   failure
194*61046927SAndroid Build Coastguard Worker-  `Bug 107760 <https://bugs.freedesktop.org/show_bug.cgi?id=107760>`__
195*61046927SAndroid Build Coastguard Worker   - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with
196*61046927SAndroid Build Coastguard Worker   DXVK
197*61046927SAndroid Build Coastguard Worker-  `Bug 107765 <https://bugs.freedesktop.org/show_bug.cgi?id=107765>`__
198*61046927SAndroid Build Coastguard Worker   - [regression] Batman Arkham City crashes with DXVK under wine
199*61046927SAndroid Build Coastguard Worker-  `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__
200*61046927SAndroid Build Coastguard Worker   - Mesa preprocessor matches if(def)s & endifs incorrectly
201*61046927SAndroid Build Coastguard Worker-  `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__
202*61046927SAndroid Build Coastguard Worker   - Access violation with some games
203*61046927SAndroid Build Coastguard Worker-  `Bug 107786 <https://bugs.freedesktop.org/show_bug.cgi?id=107786>`__
204*61046927SAndroid Build Coastguard Worker   - [DXVK] MSAA reflections are broken in GTA V
205*61046927SAndroid Build Coastguard Worker-  `Bug 107806 <https://bugs.freedesktop.org/show_bug.cgi?id=107806>`__
206*61046927SAndroid Build Coastguard Worker   - glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan
207*61046927SAndroid Build Coastguard Worker   AztecRuins
208*61046927SAndroid Build Coastguard Worker-  `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__
209*61046927SAndroid Build Coastguard Worker   - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf'
210*61046927SAndroid Build Coastguard Worker   function under windows
211*61046927SAndroid Build Coastguard Worker-  `Bug 107832 <https://bugs.freedesktop.org/show_bug.cgi?id=107832>`__
212*61046927SAndroid Build Coastguard Worker   - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts
213*61046927SAndroid Build Coastguard Worker   with mesa
214*61046927SAndroid Build Coastguard Worker-  `Bug 107843 <https://bugs.freedesktop.org/show_bug.cgi?id=107843>`__
215*61046927SAndroid Build Coastguard Worker   - 32bit Mesa build failes with meson.
216*61046927SAndroid Build Coastguard Worker-  `Bug 107856 <https://bugs.freedesktop.org/show_bug.cgi?id=107856>`__
217*61046927SAndroid Build Coastguard Worker   - i965 incorrectly calculates the number of layers for texture views
218*61046927SAndroid Build Coastguard Worker   (assert)
219*61046927SAndroid Build Coastguard Worker-  `Bug 107857 <https://bugs.freedesktop.org/show_bug.cgi?id=107857>`__
220*61046927SAndroid Build Coastguard Worker   - GPU hang - GS_EMIT without shader outputs
221*61046927SAndroid Build Coastguard Worker-  `Bug 107865 <https://bugs.freedesktop.org/show_bug.cgi?id=107865>`__
222*61046927SAndroid Build Coastguard Worker   - swr fail to build with llvm-libs 6.0.1
223*61046927SAndroid Build Coastguard Worker-  `Bug 107869 <https://bugs.freedesktop.org/show_bug.cgi?id=107869>`__
224*61046927SAndroid Build Coastguard Worker   - u_thread.h:87:4: error: use of undeclared identifier 'cpu_set_t'
225*61046927SAndroid Build Coastguard Worker-  `Bug 107870 <https://bugs.freedesktop.org/show_bug.cgi?id=107870>`__
226*61046927SAndroid Build Coastguard Worker   - Undefined symbols for architecture x86_64: "_util_cpu_caps"
227*61046927SAndroid Build Coastguard Worker-  `Bug 107879 <https://bugs.freedesktop.org/show_bug.cgi?id=107879>`__
228*61046927SAndroid Build Coastguard Worker   - crash happens when link program
229*61046927SAndroid Build Coastguard Worker-  `Bug 107891 <https://bugs.freedesktop.org/show_bug.cgi?id=107891>`__
230*61046927SAndroid Build Coastguard Worker   - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs
231*61046927SAndroid Build Coastguard Worker   in menu
232*61046927SAndroid Build Coastguard Worker-  `Bug 107923 <https://bugs.freedesktop.org/show_bug.cgi?id=107923>`__
233*61046927SAndroid Build Coastguard Worker   - build_id.c:126: multiple definition of \`build_id_length'
234*61046927SAndroid Build Coastguard Worker-  `Bug 107926 <https://bugs.freedesktop.org/show_bug.cgi?id=107926>`__
235*61046927SAndroid Build Coastguard Worker   - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu
236*61046927SAndroid Build Coastguard Worker   hang.
237*61046927SAndroid Build Coastguard Worker-  `Bug 107941 <https://bugs.freedesktop.org/show_bug.cgi?id=107941>`__
238*61046927SAndroid Build Coastguard Worker   - GPU hang and system crash with Dota 2 using Vulkan
239*61046927SAndroid Build Coastguard Worker-  `Bug 107971 <https://bugs.freedesktop.org/show_bug.cgi?id=107971>`__
240*61046927SAndroid Build Coastguard Worker   - SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string
241*61046927SAndroid Build Coastguard Worker-  `Bug 108012 <https://bugs.freedesktop.org/show_bug.cgi?id=108012>`__
242*61046927SAndroid Build Coastguard Worker   - Compiler crashes on access of non-existent member incremental
243*61046927SAndroid Build Coastguard Worker   operations
244*61046927SAndroid Build Coastguard Worker-  `Bug 108024 <https://bugs.freedesktop.org/show_bug.cgi?id=108024>`__
245*61046927SAndroid Build Coastguard Worker   - [Debian Stretch]Fail to build because "xcb_randr_lease_t"
246*61046927SAndroid Build Coastguard Worker-  `Bug 108082 <https://bugs.freedesktop.org/show_bug.cgi?id=108082>`__
247*61046927SAndroid Build Coastguard Worker   - warning: unknown warning option '-Wno-format-truncation'
248*61046927SAndroid Build Coastguard Worker   [-Wunknown-warning-option]
249*61046927SAndroid Build Coastguard Worker-  `Bug 108109 <https://bugs.freedesktop.org/show_bug.cgi?id=108109>`__
250*61046927SAndroid Build Coastguard Worker   - [GLSL] no-overloads.vert fails
251*61046927SAndroid Build Coastguard Worker-  `Bug 108112 <https://bugs.freedesktop.org/show_bug.cgi?id=108112>`__
252*61046927SAndroid Build Coastguard Worker   - [vulkancts] some of the coherent memory tests fail.
253*61046927SAndroid Build Coastguard Worker-  `Bug 108113 <https://bugs.freedesktop.org/show_bug.cgi?id=108113>`__
254*61046927SAndroid Build Coastguard Worker   - [vulkancts] r32g32b32 transfer operations not implemented
255*61046927SAndroid Build Coastguard Worker-  `Bug 108115 <https://bugs.freedesktop.org/show_bug.cgi?id=108115>`__
256*61046927SAndroid Build Coastguard Worker   - [vulkancts] dEQP-VK.subgroups.vote.graphics.subgroupallequal.\*
257*61046927SAndroid Build Coastguard Worker   fails
258*61046927SAndroid Build Coastguard Worker-  `Bug 108164 <https://bugs.freedesktop.org/show_bug.cgi?id=108164>`__
259*61046927SAndroid Build Coastguard Worker   - [radv] VM faults since 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f
260*61046927SAndroid Build Coastguard Worker-  `Bug 108245 <https://bugs.freedesktop.org/show_bug.cgi?id=108245>`__
261*61046927SAndroid Build Coastguard Worker   - RADV/Vega: Low mip levels of large BCn textures get corrupted by
262*61046927SAndroid Build Coastguard Worker   vkCmdCopyBufferToImage
263*61046927SAndroid Build Coastguard Worker-  `Bug 108272 <https://bugs.freedesktop.org/show_bug.cgi?id=108272>`__
264*61046927SAndroid Build Coastguard Worker   - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX
265*61046927SAndroid Build Coastguard Worker   Radeon RX 580
266*61046927SAndroid Build Coastguard Worker-  `Bug 108311 <https://bugs.freedesktop.org/show_bug.cgi?id=108311>`__
267*61046927SAndroid Build Coastguard Worker   - Query buffer object support is broken on r600.
268*61046927SAndroid Build Coastguard Worker-  `Bug 108319 <https://bugs.freedesktop.org/show_bug.cgi?id=108319>`__
269*61046927SAndroid Build Coastguard Worker   - [GLK BXT BSW] Assertion in
270*61046927SAndroid Build Coastguard Worker   piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs
271*61046927SAndroid Build Coastguard Worker-  `Bug 108491 <https://bugs.freedesktop.org/show_bug.cgi?id=108491>`__
272*61046927SAndroid Build Coastguard Worker   - Commit baa38c14 causes output issues on my VEGA with RADV
273*61046927SAndroid Build Coastguard Worker-  `Bug 108524 <https://bugs.freedesktop.org/show_bug.cgi?id=108524>`__
274*61046927SAndroid Build Coastguard Worker   - [RADV] GPU lockup on event synchronization
275*61046927SAndroid Build Coastguard Worker-  `Bug 108530 <https://bugs.freedesktop.org/show_bug.cgi?id=108530>`__
276*61046927SAndroid Build Coastguard Worker   - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker
277*61046927SAndroid Build Coastguard Worker-  `Bug 108532 <https://bugs.freedesktop.org/show_bug.cgi?id=108532>`__
278*61046927SAndroid Build Coastguard Worker   - make check
279*61046927SAndroid Build Coastguard Worker   nir_copy_prop_vars_test.store_store_load_different_components
280*61046927SAndroid Build Coastguard Worker   regression
281*61046927SAndroid Build Coastguard Worker-  `Bug 108560 <https://bugs.freedesktop.org/show_bug.cgi?id=108560>`__
282*61046927SAndroid Build Coastguard Worker   - Mesa 32 is built without sse
283*61046927SAndroid Build Coastguard Worker-  `Bug 108595 <https://bugs.freedesktop.org/show_bug.cgi?id=108595>`__
284*61046927SAndroid Build Coastguard Worker   - ir3_compiler valgrind build error
285*61046927SAndroid Build Coastguard Worker-  `Bug 108617 <https://bugs.freedesktop.org/show_bug.cgi?id=108617>`__
286*61046927SAndroid Build Coastguard Worker   - [deqp] Mesa fails conformance for egl_ext_device
287*61046927SAndroid Build Coastguard Worker-  `Bug 108630 <https://bugs.freedesktop.org/show_bug.cgi?id=108630>`__
288*61046927SAndroid Build Coastguard Worker   - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever
289*61046927SAndroid Build Coastguard Worker-  `Bug 108635 <https://bugs.freedesktop.org/show_bug.cgi?id=108635>`__
290*61046927SAndroid Build Coastguard Worker   - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes
291*61046927SAndroid Build Coastguard Worker   XWayland to segfault
292*61046927SAndroid Build Coastguard Worker-  `Bug 108713 <https://bugs.freedesktop.org/show_bug.cgi?id=108713>`__
293*61046927SAndroid Build Coastguard Worker   - Gallium: use after free with transform feedback
294*61046927SAndroid Build Coastguard Worker-  `Bug 108829 <https://bugs.freedesktop.org/show_bug.cgi?id=108829>`__
295*61046927SAndroid Build Coastguard Worker   - [meson] libglapi exports internal API
296*61046927SAndroid Build Coastguard Worker-  `Bug 108894 <https://bugs.freedesktop.org/show_bug.cgi?id=108894>`__
297*61046927SAndroid Build Coastguard Worker   - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults()
298*61046927SAndroid Build Coastguard Worker   write-after-write hazard
299*61046927SAndroid Build Coastguard Worker-  `Bug 108909 <https://bugs.freedesktop.org/show_bug.cgi?id=108909>`__
300*61046927SAndroid Build Coastguard Worker   - Vkd3d test failure test_resolve_non_issued_query_data()
301*61046927SAndroid Build Coastguard Worker-  `Bug 108914 <https://bugs.freedesktop.org/show_bug.cgi?id=108914>`__
302*61046927SAndroid Build Coastguard Worker   - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz
303*61046927SAndroid Build Coastguard Worker   fixes this
304*61046927SAndroid Build Coastguard Worker
305*61046927SAndroid Build Coastguard WorkerChanges
306*61046927SAndroid Build Coastguard Worker-------
307*61046927SAndroid Build Coastguard Worker
308*61046927SAndroid Build Coastguard Worker-  TBD
309