1*61046927SAndroid Build Coastguard WorkerMesa 18.3.0 Release Notes / December 7, 2018 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 18.3.0 is a new development release. People who are concerned with 5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait 6*61046927SAndroid Build Coastguard Workerfor Mesa 18.3.1. 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard WorkerMesa 18.3.0 implements the OpenGL 4.5 API, but the version reported by 9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 12*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation. 13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each 14*61046927SAndroid Build Coastguard Workerdriver. 15*61046927SAndroid Build Coastguard Worker 16*61046927SAndroid Build Coastguard Workerlibwayland-egl is now distributed by Wayland (since 1.15, `see 17*61046927SAndroid Build Coastguard Workerannouncement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__), 18*61046927SAndroid Build Coastguard Workerand has been removed from Mesa in this release. Make sure you're using 19*61046927SAndroid Build Coastguard Workeran up-to-date version of Wayland to keep the functionality. 20*61046927SAndroid Build Coastguard Worker 21*61046927SAndroid Build Coastguard WorkerSHA256 checksums 22*61046927SAndroid Build Coastguard Worker---------------- 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker:: 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker 17a124d4dbc712505d22a7815c9b0cee22214c96c8abb91539a2b1351e38a000 mesa-18.3.0.tar.gz 27*61046927SAndroid Build Coastguard Worker b63f947e735d6ef3dfaa30c789a9adfbae18aea671191eaacde95a18c17fc38a mesa-18.3.0.tar.xz 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard WorkerNew features 30*61046927SAndroid Build Coastguard Worker------------ 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers. 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- GL_AMD_depth_clamp_separate on r600, radeonsi. 35*61046927SAndroid Build Coastguard Worker- GL_AMD_framebuffer_multisample_advanced on radeonsi. 36*61046927SAndroid Build Coastguard Worker- GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi. 37*61046927SAndroid Build Coastguard Worker- GL_AMD_multi_draw_indirect on all GL 4.x drivers. 38*61046927SAndroid Build Coastguard Worker- GL_AMD_query_buffer_object on i965, nvc0, r600, radeonsi. 39*61046927SAndroid Build Coastguard Worker- GL_EXT_disjoint_timer_query on radeonsi and most other Gallium 40*61046927SAndroid Build Coastguard Worker drivers (ES extension) 41*61046927SAndroid Build Coastguard Worker- GL_EXT_texture_compression_s3tc on all drivers (ES extension) 42*61046927SAndroid Build Coastguard Worker- GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi. 43*61046927SAndroid Build Coastguard Worker- GL_EXT_window_rectangles on radeonsi. 44*61046927SAndroid Build Coastguard Worker- GL_KHR_texture_compression_astc_sliced_3d on radeonsi. 45*61046927SAndroid Build Coastguard Worker- GL_NV_fragment_shader_interlock on i965. 46*61046927SAndroid Build Coastguard Worker- EGL_EXT_device_base for all drivers. 47*61046927SAndroid Build Coastguard Worker- EGL_EXT_device_drm for all drivers. 48*61046927SAndroid Build Coastguard Worker- EGL_MESA_device_software for all drivers. 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerBug fixes 51*61046927SAndroid Build Coastguard Worker--------- 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ - 54*61046927SAndroid Build Coastguard Worker [G965] Some objects in Neverwinter Nights Linux version not displayed 55*61046927SAndroid Build Coastguard Worker correctly 56*61046927SAndroid Build Coastguard Worker- `Bug 91433 <https://bugs.freedesktop.org/show_bug.cgi?id=91433>`__ - 57*61046927SAndroid Build Coastguard Worker piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels 58*61046927SAndroid Build Coastguard Worker fails 59*61046927SAndroid Build Coastguard Worker- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ - 60*61046927SAndroid Build Coastguard Worker [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails 61*61046927SAndroid Build Coastguard Worker- `Bug 94957 <https://bugs.freedesktop.org/show_bug.cgi?id=94957>`__ - 62*61046927SAndroid Build Coastguard Worker dEQP failures on llvmpipe 63*61046927SAndroid Build Coastguard Worker- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ - 64*61046927SAndroid Build Coastguard Worker "float[a+++4 ? 1:1] f;" crashes glsl_compiler 65*61046927SAndroid Build Coastguard Worker- `Bug 99507 <https://bugs.freedesktop.org/show_bug.cgi?id=99507>`__ - 66*61046927SAndroid Build Coastguard Worker Corrupted frame contents with Vulkan version of DOTA2, Talos 67*61046927SAndroid Build Coastguard Worker Principle and Sascha Willems' demos when they're run Vsynched in 68*61046927SAndroid Build Coastguard Worker fullscreen 69*61046927SAndroid Build Coastguard Worker- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ - 70*61046927SAndroid Build Coastguard Worker Metro Redux game(s) needs override for midshader extension 71*61046927SAndroid Build Coastguard Worker declaration 72*61046927SAndroid Build Coastguard Worker- `Bug 100200 <https://bugs.freedesktop.org/show_bug.cgi?id=100200>`__ 73*61046927SAndroid Build Coastguard Worker - Default Unreal Engine 4 frag shader fails to compile 74*61046927SAndroid Build Coastguard Worker- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__ 75*61046927SAndroid Build Coastguard Worker - Mesa fails to link GLSL programs with unused output blocks 76*61046927SAndroid Build Coastguard Worker- `Bug 102597 <https://bugs.freedesktop.org/show_bug.cgi?id=102597>`__ 77*61046927SAndroid Build Coastguard Worker - [Regression] mpv, high rendering times (two to three times higher) 78*61046927SAndroid Build Coastguard Worker- `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__ 79*61046927SAndroid Build Coastguard Worker - Anv crashes when using 64-bit vertex inputs 80*61046927SAndroid Build Coastguard Worker- `Bug 104602 <https://bugs.freedesktop.org/show_bug.cgi?id=104602>`__ 81*61046927SAndroid Build Coastguard Worker - [apitrace] Graphical artifacts in Civilization VI on RX Vega 82*61046927SAndroid Build Coastguard Worker- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__ 83*61046927SAndroid Build Coastguard Worker - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not 84*61046927SAndroid Build Coastguard Worker having depthBoundsTest 85*61046927SAndroid Build Coastguard Worker- `Bug 104926 <https://bugs.freedesktop.org/show_bug.cgi?id=104926>`__ 86*61046927SAndroid Build Coastguard Worker - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not 87*61046927SAndroid Build Coastguard Worker supported 88*61046927SAndroid Build Coastguard Worker- `Bug 105333 <https://bugs.freedesktop.org/show_bug.cgi?id=105333>`__ 89*61046927SAndroid Build Coastguard Worker - [gallium-nine] missing geometry after commit ac: replace 90*61046927SAndroid Build Coastguard Worker ac_build_kill with ac_build_kill_if_false 91*61046927SAndroid Build Coastguard Worker- `Bug 105371 <https://bugs.freedesktop.org/show_bug.cgi?id=105371>`__ 92*61046927SAndroid Build Coastguard Worker - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 93*61046927SAndroid Build Coastguard Worker registers 94*61046927SAndroid Build Coastguard Worker- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__ 95*61046927SAndroid Build Coastguard Worker - linker error "fragment shader input ... has no matching output in 96*61046927SAndroid Build Coastguard Worker the previous stage" when previous stage's output declaration in a 97*61046927SAndroid Build Coastguard Worker separate shader object 98*61046927SAndroid Build Coastguard Worker- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__ 99*61046927SAndroid Build Coastguard Worker - Needed to delete mesa shader cache after driver upgrade for 32 bit 100*61046927SAndroid Build Coastguard Worker wine vulkan programs to work. 101*61046927SAndroid Build Coastguard Worker- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__ 102*61046927SAndroid Build Coastguard Worker - i965 always reports 0 viewport subpixel bits 103*61046927SAndroid Build Coastguard Worker- `Bug 106231 <https://bugs.freedesktop.org/show_bug.cgi?id=106231>`__ 104*61046927SAndroid Build Coastguard Worker - llvmpipe blends produce bad code after llvm patch 105*61046927SAndroid Build Coastguard Worker https://reviews.llvm.org/D44785 106*61046927SAndroid Build Coastguard Worker- `Bug 106283 <https://bugs.freedesktop.org/show_bug.cgi?id=106283>`__ 107*61046927SAndroid Build Coastguard Worker - Shader replacements works only for limited use cases 108*61046927SAndroid Build Coastguard Worker- `Bug 106577 <https://bugs.freedesktop.org/show_bug.cgi?id=106577>`__ 109*61046927SAndroid Build Coastguard Worker - broken rendering with nine and nouveau (GM107) 110*61046927SAndroid Build Coastguard Worker- `Bug 106833 <https://bugs.freedesktop.org/show_bug.cgi?id=106833>`__ 111*61046927SAndroid Build Coastguard Worker - glLinkProgram is expected to fail when vertex attribute aliasing 112*61046927SAndroid Build Coastguard Worker happens on ES3.0 context or later 113*61046927SAndroid Build Coastguard Worker- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__ 114*61046927SAndroid Build Coastguard Worker - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil 115*61046927SAndroid Build Coastguard Worker tests fail 116*61046927SAndroid Build Coastguard Worker- `Bug 106980 <https://bugs.freedesktop.org/show_bug.cgi?id=106980>`__ 117*61046927SAndroid Build Coastguard Worker - Basemark GPU vulkan benchmark hangs on GFX9 118*61046927SAndroid Build Coastguard Worker- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__ 119*61046927SAndroid Build Coastguard Worker - [Regression]. Dying light game is crashing on latest mesa 120*61046927SAndroid Build Coastguard Worker- `Bug 107088 <https://bugs.freedesktop.org/show_bug.cgi?id=107088>`__ 121*61046927SAndroid Build Coastguard Worker - [GEN8+] Hang when discarding a fragment if dual source blending is 122*61046927SAndroid Build Coastguard Worker enabled but shader doesn't support it 123*61046927SAndroid Build Coastguard Worker- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__ 124*61046927SAndroid Build Coastguard Worker - Segfault after munmap(kms_sw_dt->ro_mapped) 125*61046927SAndroid Build Coastguard Worker- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__ 126*61046927SAndroid Build Coastguard Worker - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in 127*61046927SAndroid Build Coastguard Worker corrupted graphics 128*61046927SAndroid Build Coastguard Worker- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__ 129*61046927SAndroid Build Coastguard Worker - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets 130*61046927SAndroid Build Coastguard Worker disabled?) 131*61046927SAndroid Build Coastguard Worker- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__ 132*61046927SAndroid Build Coastguard Worker - radv: OpBitfieldUExtract returns incorrect result when count is 133*61046927SAndroid Build Coastguard Worker zero 134*61046927SAndroid Build Coastguard Worker- `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__ 135*61046927SAndroid Build Coastguard Worker - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL 136*61046927SAndroid Build Coastguard Worker GT4 137*61046927SAndroid Build Coastguard Worker- `Bug 107313 <https://bugs.freedesktop.org/show_bug.cgi?id=107313>`__ 138*61046927SAndroid Build Coastguard Worker - Meson instructions on web site are non-optimal 139*61046927SAndroid Build Coastguard Worker- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__ 140*61046927SAndroid Build Coastguard Worker - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] 141*61046927SAndroid Build Coastguard Worker KHR-GL46.texture_barrier*-texels, 142*61046927SAndroid Build Coastguard Worker GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and 143*61046927SAndroid Build Coastguard Worker GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners 144*61046927SAndroid Build Coastguard Worker fail with some configuration 145*61046927SAndroid Build Coastguard Worker- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__ 146*61046927SAndroid Build Coastguard Worker - radv: OpControlBarrier does not always work correctly (bisected) 147*61046927SAndroid Build Coastguard Worker- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__ 148*61046927SAndroid Build Coastguard Worker - [DXVK] Setting high shader quality in GTA V results in LLVM error 149*61046927SAndroid Build Coastguard Worker- `Bug 107483 <https://bugs.freedesktop.org/show_bug.cgi?id=107483>`__ 150*61046927SAndroid Build Coastguard Worker - DispatchSanity_test.GL31_CORE regression 151*61046927SAndroid Build Coastguard Worker- `Bug 107487 <https://bugs.freedesktop.org/show_bug.cgi?id=107487>`__ 152*61046927SAndroid Build Coastguard Worker - [intel] [tools] intel gpu tools don't honor -D tools=[] 153*61046927SAndroid Build Coastguard Worker- `Bug 107488 <https://bugs.freedesktop.org/show_bug.cgi?id=107488>`__ 154*61046927SAndroid Build Coastguard Worker - gl.h:2090: error: redefinition of typedef ‘GLeglImageOES’ 155*61046927SAndroid Build Coastguard Worker- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__ 156*61046927SAndroid Build Coastguard Worker - [GEN8+] up to 10% perf drop on several 3D benchmarks 157*61046927SAndroid Build Coastguard Worker- `Bug 107511 <https://bugs.freedesktop.org/show_bug.cgi?id=107511>`__ 158*61046927SAndroid Build Coastguard Worker - KHR/khrplatform.h not always installed when needed 159*61046927SAndroid Build Coastguard Worker- `Bug 107524 <https://bugs.freedesktop.org/show_bug.cgi?id=107524>`__ 160*61046927SAndroid Build Coastguard Worker - Broken packDouble2x32 at llvmpipe 161*61046927SAndroid Build Coastguard Worker- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__ 162*61046927SAndroid Build Coastguard Worker - intel/decoder: out of bounds group_iter 163*61046927SAndroid Build Coastguard Worker- `Bug 107547 <https://bugs.freedesktop.org/show_bug.cgi?id=107547>`__ 164*61046927SAndroid Build Coastguard Worker - shader crashing glsl_compiler (uniform block assigned to vec2, then 165*61046927SAndroid Build Coastguard Worker component substraced by 1) 166*61046927SAndroid Build Coastguard Worker- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__ 167*61046927SAndroid Build Coastguard Worker - "0[2]" as function parameter hits assert 168*61046927SAndroid Build Coastguard Worker- `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__ 169*61046927SAndroid Build Coastguard Worker - [RADV] Broken rendering in Unity demos 170*61046927SAndroid Build Coastguard Worker- `Bug 107565 <https://bugs.freedesktop.org/show_bug.cgi?id=107565>`__ 171*61046927SAndroid Build Coastguard Worker - TypeError: \__init__() got an unexpected keyword argument 172*61046927SAndroid Build Coastguard Worker 'future_imports' 173*61046927SAndroid Build Coastguard Worker- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__ 174*61046927SAndroid Build Coastguard Worker - [SNB] The graphic corruption when we reuse the GS compiled and used 175*61046927SAndroid Build Coastguard Worker for TFB when statebuffer contain magic trash in the unused space 176*61046927SAndroid Build Coastguard Worker- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__ 177*61046927SAndroid Build Coastguard Worker - Rise of the Tomb Raider Segmentation Fault when the game starts 178*61046927SAndroid Build Coastguard Worker- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__ 179*61046927SAndroid Build Coastguard Worker - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine 180*61046927SAndroid Build Coastguard Worker- `Bug 107626 <https://bugs.freedesktop.org/show_bug.cgi?id=107626>`__ 181*61046927SAndroid Build Coastguard Worker - [SNB] The graphical corruption and GPU hang occur sometimes on the 182*61046927SAndroid Build Coastguard Worker piglit test "arb_texture_multisample-large-float-texture" with 183*61046927SAndroid Build Coastguard Worker parameter --fp16 184*61046927SAndroid Build Coastguard Worker- `Bug 107658 <https://bugs.freedesktop.org/show_bug.cgi?id=107658>`__ 185*61046927SAndroid Build Coastguard Worker - [Regression] [bisected] [OpenGLES CTS] 186*61046927SAndroid Build Coastguard Worker KHR-GLES3.packed_pixels.*rectangle.r*8_snorm 187*61046927SAndroid Build Coastguard Worker- `Bug 107734 <https://bugs.freedesktop.org/show_bug.cgi?id=107734>`__ 188*61046927SAndroid Build Coastguard Worker - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and 189*61046927SAndroid Build Coastguard Worker glsl-pcoord-invariant should fail 190*61046927SAndroid Build Coastguard Worker- `Bug 107745 <https://bugs.freedesktop.org/show_bug.cgi?id=107745>`__ 191*61046927SAndroid Build Coastguard Worker - [bisected] [bdw bsw] 192*61046927SAndroid Build Coastguard Worker piglit.spec.arb_fragment_shader_interlock.arb_fragment_shader_interlock-image-load-store 193*61046927SAndroid Build Coastguard Worker failure 194*61046927SAndroid Build Coastguard Worker- `Bug 107760 <https://bugs.freedesktop.org/show_bug.cgi?id=107760>`__ 195*61046927SAndroid Build Coastguard Worker - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with 196*61046927SAndroid Build Coastguard Worker DXVK 197*61046927SAndroid Build Coastguard Worker- `Bug 107765 <https://bugs.freedesktop.org/show_bug.cgi?id=107765>`__ 198*61046927SAndroid Build Coastguard Worker - [regression] Batman Arkham City crashes with DXVK under wine 199*61046927SAndroid Build Coastguard Worker- `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__ 200*61046927SAndroid Build Coastguard Worker - Mesa preprocessor matches if(def)s & endifs incorrectly 201*61046927SAndroid Build Coastguard Worker- `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__ 202*61046927SAndroid Build Coastguard Worker - Access violation with some games 203*61046927SAndroid Build Coastguard Worker- `Bug 107786 <https://bugs.freedesktop.org/show_bug.cgi?id=107786>`__ 204*61046927SAndroid Build Coastguard Worker - [DXVK] MSAA reflections are broken in GTA V 205*61046927SAndroid Build Coastguard Worker- `Bug 107806 <https://bugs.freedesktop.org/show_bug.cgi?id=107806>`__ 206*61046927SAndroid Build Coastguard Worker - glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan 207*61046927SAndroid Build Coastguard Worker AztecRuins 208*61046927SAndroid Build Coastguard Worker- `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__ 209*61046927SAndroid Build Coastguard Worker - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' 210*61046927SAndroid Build Coastguard Worker function under windows 211*61046927SAndroid Build Coastguard Worker- `Bug 107832 <https://bugs.freedesktop.org/show_bug.cgi?id=107832>`__ 212*61046927SAndroid Build Coastguard Worker - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts 213*61046927SAndroid Build Coastguard Worker with mesa 214*61046927SAndroid Build Coastguard Worker- `Bug 107843 <https://bugs.freedesktop.org/show_bug.cgi?id=107843>`__ 215*61046927SAndroid Build Coastguard Worker - 32bit Mesa build failes with meson. 216*61046927SAndroid Build Coastguard Worker- `Bug 107856 <https://bugs.freedesktop.org/show_bug.cgi?id=107856>`__ 217*61046927SAndroid Build Coastguard Worker - i965 incorrectly calculates the number of layers for texture views 218*61046927SAndroid Build Coastguard Worker (assert) 219*61046927SAndroid Build Coastguard Worker- `Bug 107857 <https://bugs.freedesktop.org/show_bug.cgi?id=107857>`__ 220*61046927SAndroid Build Coastguard Worker - GPU hang - GS_EMIT without shader outputs 221*61046927SAndroid Build Coastguard Worker- `Bug 107865 <https://bugs.freedesktop.org/show_bug.cgi?id=107865>`__ 222*61046927SAndroid Build Coastguard Worker - swr fail to build with llvm-libs 6.0.1 223*61046927SAndroid Build Coastguard Worker- `Bug 107869 <https://bugs.freedesktop.org/show_bug.cgi?id=107869>`__ 224*61046927SAndroid Build Coastguard Worker - u_thread.h:87:4: error: use of undeclared identifier 'cpu_set_t' 225*61046927SAndroid Build Coastguard Worker- `Bug 107870 <https://bugs.freedesktop.org/show_bug.cgi?id=107870>`__ 226*61046927SAndroid Build Coastguard Worker - Undefined symbols for architecture x86_64: "_util_cpu_caps" 227*61046927SAndroid Build Coastguard Worker- `Bug 107879 <https://bugs.freedesktop.org/show_bug.cgi?id=107879>`__ 228*61046927SAndroid Build Coastguard Worker - crash happens when link program 229*61046927SAndroid Build Coastguard Worker- `Bug 107891 <https://bugs.freedesktop.org/show_bug.cgi?id=107891>`__ 230*61046927SAndroid Build Coastguard Worker - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs 231*61046927SAndroid Build Coastguard Worker in menu 232*61046927SAndroid Build Coastguard Worker- `Bug 107923 <https://bugs.freedesktop.org/show_bug.cgi?id=107923>`__ 233*61046927SAndroid Build Coastguard Worker - build_id.c:126: multiple definition of \`build_id_length' 234*61046927SAndroid Build Coastguard Worker- `Bug 107926 <https://bugs.freedesktop.org/show_bug.cgi?id=107926>`__ 235*61046927SAndroid Build Coastguard Worker - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu 236*61046927SAndroid Build Coastguard Worker hang. 237*61046927SAndroid Build Coastguard Worker- `Bug 107941 <https://bugs.freedesktop.org/show_bug.cgi?id=107941>`__ 238*61046927SAndroid Build Coastguard Worker - GPU hang and system crash with Dota 2 using Vulkan 239*61046927SAndroid Build Coastguard Worker- `Bug 107971 <https://bugs.freedesktop.org/show_bug.cgi?id=107971>`__ 240*61046927SAndroid Build Coastguard Worker - SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string 241*61046927SAndroid Build Coastguard Worker- `Bug 108012 <https://bugs.freedesktop.org/show_bug.cgi?id=108012>`__ 242*61046927SAndroid Build Coastguard Worker - Compiler crashes on access of non-existent member incremental 243*61046927SAndroid Build Coastguard Worker operations 244*61046927SAndroid Build Coastguard Worker- `Bug 108024 <https://bugs.freedesktop.org/show_bug.cgi?id=108024>`__ 245*61046927SAndroid Build Coastguard Worker - [Debian Stretch]Fail to build because "xcb_randr_lease_t" 246*61046927SAndroid Build Coastguard Worker- `Bug 108082 <https://bugs.freedesktop.org/show_bug.cgi?id=108082>`__ 247*61046927SAndroid Build Coastguard Worker - warning: unknown warning option '-Wno-format-truncation' 248*61046927SAndroid Build Coastguard Worker [-Wunknown-warning-option] 249*61046927SAndroid Build Coastguard Worker- `Bug 108109 <https://bugs.freedesktop.org/show_bug.cgi?id=108109>`__ 250*61046927SAndroid Build Coastguard Worker - [GLSL] no-overloads.vert fails 251*61046927SAndroid Build Coastguard Worker- `Bug 108112 <https://bugs.freedesktop.org/show_bug.cgi?id=108112>`__ 252*61046927SAndroid Build Coastguard Worker - [vulkancts] some of the coherent memory tests fail. 253*61046927SAndroid Build Coastguard Worker- `Bug 108113 <https://bugs.freedesktop.org/show_bug.cgi?id=108113>`__ 254*61046927SAndroid Build Coastguard Worker - [vulkancts] r32g32b32 transfer operations not implemented 255*61046927SAndroid Build Coastguard Worker- `Bug 108115 <https://bugs.freedesktop.org/show_bug.cgi?id=108115>`__ 256*61046927SAndroid Build Coastguard Worker - [vulkancts] dEQP-VK.subgroups.vote.graphics.subgroupallequal.\* 257*61046927SAndroid Build Coastguard Worker fails 258*61046927SAndroid Build Coastguard Worker- `Bug 108164 <https://bugs.freedesktop.org/show_bug.cgi?id=108164>`__ 259*61046927SAndroid Build Coastguard Worker - [radv] VM faults since 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f 260*61046927SAndroid Build Coastguard Worker- `Bug 108245 <https://bugs.freedesktop.org/show_bug.cgi?id=108245>`__ 261*61046927SAndroid Build Coastguard Worker - RADV/Vega: Low mip levels of large BCn textures get corrupted by 262*61046927SAndroid Build Coastguard Worker vkCmdCopyBufferToImage 263*61046927SAndroid Build Coastguard Worker- `Bug 108272 <https://bugs.freedesktop.org/show_bug.cgi?id=108272>`__ 264*61046927SAndroid Build Coastguard Worker - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX 265*61046927SAndroid Build Coastguard Worker Radeon RX 580 266*61046927SAndroid Build Coastguard Worker- `Bug 108311 <https://bugs.freedesktop.org/show_bug.cgi?id=108311>`__ 267*61046927SAndroid Build Coastguard Worker - Query buffer object support is broken on r600. 268*61046927SAndroid Build Coastguard Worker- `Bug 108319 <https://bugs.freedesktop.org/show_bug.cgi?id=108319>`__ 269*61046927SAndroid Build Coastguard Worker - [GLK BXT BSW] Assertion in 270*61046927SAndroid Build Coastguard Worker piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs 271*61046927SAndroid Build Coastguard Worker- `Bug 108491 <https://bugs.freedesktop.org/show_bug.cgi?id=108491>`__ 272*61046927SAndroid Build Coastguard Worker - Commit baa38c14 causes output issues on my VEGA with RADV 273*61046927SAndroid Build Coastguard Worker- `Bug 108524 <https://bugs.freedesktop.org/show_bug.cgi?id=108524>`__ 274*61046927SAndroid Build Coastguard Worker - [RADV] GPU lockup on event synchronization 275*61046927SAndroid Build Coastguard Worker- `Bug 108530 <https://bugs.freedesktop.org/show_bug.cgi?id=108530>`__ 276*61046927SAndroid Build Coastguard Worker - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker 277*61046927SAndroid Build Coastguard Worker- `Bug 108532 <https://bugs.freedesktop.org/show_bug.cgi?id=108532>`__ 278*61046927SAndroid Build Coastguard Worker - make check 279*61046927SAndroid Build Coastguard Worker nir_copy_prop_vars_test.store_store_load_different_components 280*61046927SAndroid Build Coastguard Worker regression 281*61046927SAndroid Build Coastguard Worker- `Bug 108560 <https://bugs.freedesktop.org/show_bug.cgi?id=108560>`__ 282*61046927SAndroid Build Coastguard Worker - Mesa 32 is built without sse 283*61046927SAndroid Build Coastguard Worker- `Bug 108595 <https://bugs.freedesktop.org/show_bug.cgi?id=108595>`__ 284*61046927SAndroid Build Coastguard Worker - ir3_compiler valgrind build error 285*61046927SAndroid Build Coastguard Worker- `Bug 108617 <https://bugs.freedesktop.org/show_bug.cgi?id=108617>`__ 286*61046927SAndroid Build Coastguard Worker - [deqp] Mesa fails conformance for egl_ext_device 287*61046927SAndroid Build Coastguard Worker- `Bug 108630 <https://bugs.freedesktop.org/show_bug.cgi?id=108630>`__ 288*61046927SAndroid Build Coastguard Worker - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever 289*61046927SAndroid Build Coastguard Worker- `Bug 108635 <https://bugs.freedesktop.org/show_bug.cgi?id=108635>`__ 290*61046927SAndroid Build Coastguard Worker - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes 291*61046927SAndroid Build Coastguard Worker XWayland to segfault 292*61046927SAndroid Build Coastguard Worker- `Bug 108713 <https://bugs.freedesktop.org/show_bug.cgi?id=108713>`__ 293*61046927SAndroid Build Coastguard Worker - Gallium: use after free with transform feedback 294*61046927SAndroid Build Coastguard Worker- `Bug 108829 <https://bugs.freedesktop.org/show_bug.cgi?id=108829>`__ 295*61046927SAndroid Build Coastguard Worker - [meson] libglapi exports internal API 296*61046927SAndroid Build Coastguard Worker- `Bug 108894 <https://bugs.freedesktop.org/show_bug.cgi?id=108894>`__ 297*61046927SAndroid Build Coastguard Worker - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() 298*61046927SAndroid Build Coastguard Worker write-after-write hazard 299*61046927SAndroid Build Coastguard Worker- `Bug 108909 <https://bugs.freedesktop.org/show_bug.cgi?id=108909>`__ 300*61046927SAndroid Build Coastguard Worker - Vkd3d test failure test_resolve_non_issued_query_data() 301*61046927SAndroid Build Coastguard Worker- `Bug 108914 <https://bugs.freedesktop.org/show_bug.cgi?id=108914>`__ 302*61046927SAndroid Build Coastguard Worker - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz 303*61046927SAndroid Build Coastguard Worker fixes this 304*61046927SAndroid Build Coastguard Worker 305*61046927SAndroid Build Coastguard WorkerChanges 306*61046927SAndroid Build Coastguard Worker------- 307*61046927SAndroid Build Coastguard Worker 308*61046927SAndroid Build Coastguard Worker- TBD 309