xref: /aosp_15_r20/external/mesa3d/docs/relnotes/18.1.6.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 18.1.6 Release Notes / August 13 2018
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation.
12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each
13*61046927SAndroid Build Coastguard Workerdriver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   580e03328ffefe1fd43b19ab7669f20d931601a1c0a4c0f8b9c65d6e81a06df3  mesa-18.1.6.tar.gz
21*61046927SAndroid Build Coastguard Worker   bb7ce759069801804fcfb8152da3457f76cd7b4e0096e4870ff5adcb5c894289  mesa-18.1.6.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker-  `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ -
32*61046927SAndroid Build Coastguard Worker   [G965] Some objects in Neverwinter Nights Linux version not displayed
33*61046927SAndroid Build Coastguard Worker   correctly
34*61046927SAndroid Build Coastguard Worker-  `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ -
35*61046927SAndroid Build Coastguard Worker   "float[a+++4 ? 1:1] f;" crashes glsl_compiler
36*61046927SAndroid Build Coastguard Worker-  `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ -
37*61046927SAndroid Build Coastguard Worker   Metro Redux game(s) needs override for midshader extension
38*61046927SAndroid Build Coastguard Worker   declaration
39*61046927SAndroid Build Coastguard Worker-  `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__
40*61046927SAndroid Build Coastguard Worker   - Shader cache breaks INTEL_DEBUG=shader_time
41*61046927SAndroid Build Coastguard Worker-  `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__
42*61046927SAndroid Build Coastguard Worker   - mesa-18.1: regression with TFP on intel with modesettings and
43*61046927SAndroid Build Coastguard Worker   glamor acceleration
44*61046927SAndroid Build Coastguard Worker-  `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__
45*61046927SAndroid Build Coastguard Worker   - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in
46*61046927SAndroid Build Coastguard Worker   corrupted graphics
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerChanges
49*61046927SAndroid Build Coastguard Worker-------
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerAdam Jackson (1):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  glx: GLX_MESA_multithread_makecurrent is direct-only
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerAndres Gomez (3):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker-  ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir
58*61046927SAndroid Build Coastguard Worker-  gallium/aux/util: use util_snprintf() in test_texture_barrier
59*61046927SAndroid Build Coastguard Worker-  glsl: use util_snprintf()
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (1):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker-  etnaviv: fix typo in query names
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  r600: reduce num compute threads to 1024.
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerDylan Baker (6):
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker-  docs: Add sha-256 sums for 18.1.5
72*61046927SAndroid Build Coastguard Worker-  nir/meson: fix c vs cpp args for nir test
73*61046927SAndroid Build Coastguard Worker-  gallium: fix ddebug on windows
74*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add patches that get-pick-list is finding in error
75*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add some additional patches that are for 18.2
76*61046927SAndroid Build Coastguard Worker-  bump version to 18.1.6
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerEmil Velikov (5):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker-  swr: don't export swr_create_screen_internal
81*61046927SAndroid Build Coastguard Worker-  automake: require shared glapi when using DRI based libGL
82*61046927SAndroid Build Coastguard Worker-  autotools: error out when using the broken --with-{gl,
83*61046927SAndroid Build Coastguard Worker   osmesa}-lib-name
84*61046927SAndroid Build Coastguard Worker-  autotools: error out when building with mangling and glvnd
85*61046927SAndroid Build Coastguard Worker-  autotools: use correct gl.pc LIBS when using glvnd
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerEric Anholt (4):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  vc4: Fix a leak of the no-vertex-elements workaround BO.
90*61046927SAndroid Build Coastguard Worker-  vc4: Respect a sampler view's first_layer field.
91*61046927SAndroid Build Coastguard Worker-  vc4: Ignore samplers for finding uniform offsets.
92*61046927SAndroid Build Coastguard Worker-  egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerGert Wollny (1):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker-  meson, install_megadrivers: Also remove stale symlinks
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerJan Vesely (2):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker-  clover: Reduce wait_count in abort path.
101*61046927SAndroid Build Coastguard Worker-  clover: Don't extend illegal integer types.
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker-  nir: Take if uses into account in ssa_def_components_read
106*61046927SAndroid Build Coastguard Worker-  i965/fs: Flag all slots of a flat input as flat
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerJon Turney (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  meson: use correct keyword to fix a meson warning
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerJordan Justen (2):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  i965, anv: Use INTEL_DEBUG for disk_cache driver flags
115*61046927SAndroid Build Coastguard Worker-  i965: Disable shader cache with INTEL_DEBUG=shader_time
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (2):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker-  wayland/egl: update surface size on window resize
120*61046927SAndroid Build Coastguard Worker-  wayland/egl: initialize window surface size to window size
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard WorkerKarol Herbst (2):
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker-  nir/lower_int64: mark all metadata as dirty
125*61046927SAndroid Build Coastguard Worker-  nvc0/ir: return 0 in imageLoad on incomplete textures
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker-  intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker-  ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerMauro Rossi (2):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker-  radv: generate entrypoints for VK_ANDROID_native_buffer
138*61046927SAndroid Build Coastguard Worker-  radv: move vk_format_table.c to generated sources
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerOlivier Fourdan (1):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker-  dri3: For 1.2, use root window instead of pixmap drawable
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  glsl: handle error case with ast_post_inc, ast_post_dec
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerVlad Golovkin (1):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker-  swr: Remove unnecessary memset call
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Workervadym.shovkoplias (1):
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker-  drirc: Allow extension midshader for Metro Redux
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