xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.3.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.3.4 Release Notes / January 15, 2018
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.3.4 is a bug fix release which fixes bugs found since the 17.3.3
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.3.4 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   2d3a4c3cbc995b3e192361dce710d8c749e046e7575aa1b7d8fc9e6b4df28f84  mesa-17.3.4.tar.gz
20*61046927SAndroid Build Coastguard Worker   71f995e233bc5df1a0dd46c980d1720106e7f82f02d61c1ca50854b5e02590d0  mesa-17.3.4.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 90311 <https://bugs.freedesktop.org/show_bug.cgi?id=90311>`__ -
31*61046927SAndroid Build Coastguard Worker   Fail to build libglx with clang at linking stage
32*61046927SAndroid Build Coastguard Worker-  `Bug 101442 <https://bugs.freedesktop.org/show_bug.cgi?id=101442>`__
33*61046927SAndroid Build Coastguard Worker   - Piglit shaders@ssa@fs-if-def-else-break fails with sb but passes
34*61046927SAndroid Build Coastguard Worker   with R600_DEBUG=nosb
35*61046927SAndroid Build Coastguard Worker-  `Bug 102435 <https://bugs.freedesktop.org/show_bug.cgi?id=102435>`__
36*61046927SAndroid Build Coastguard Worker   - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64
37*61046927SAndroid Build Coastguard Worker   [4947], reason: Hang on rcs, action: reset
38*61046927SAndroid Build Coastguard Worker-  `Bug 103006 <https://bugs.freedesktop.org/show_bug.cgi?id=103006>`__
39*61046927SAndroid Build Coastguard Worker   - [OpenGL CTS] [HSW]
40*61046927SAndroid Build Coastguard Worker   KHR-GL45.vertex_attrib_binding.basic-inputL-case1
41*61046927SAndroid Build Coastguard Worker-  `Bug 103626 <https://bugs.freedesktop.org/show_bug.cgi?id=103626>`__
42*61046927SAndroid Build Coastguard Worker   - [SNB] ES3-CTS.functional.shaders.precision
43*61046927SAndroid Build Coastguard Worker-  `Bug 104163 <https://bugs.freedesktop.org/show_bug.cgi?id=104163>`__
44*61046927SAndroid Build Coastguard Worker   - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from "i965:
45*61046927SAndroid Build Coastguard Worker   Disable regular fast-clears (CCS_D) on gen9+"
46*61046927SAndroid Build Coastguard Worker-  `Bug 104383 <https://bugs.freedesktop.org/show_bug.cgi?id=104383>`__
47*61046927SAndroid Build Coastguard Worker   - [KBL] Intel GPU hang with firefox
48*61046927SAndroid Build Coastguard Worker-  `Bug 104411 <https://bugs.freedesktop.org/show_bug.cgi?id=104411>`__
49*61046927SAndroid Build Coastguard Worker   - [CCS] lemonbar-xft GPU hang
50*61046927SAndroid Build Coastguard Worker-  `Bug 104487 <https://bugs.freedesktop.org/show_bug.cgi?id=104487>`__
51*61046927SAndroid Build Coastguard Worker   - [KBL] portal2_linux GPU hang
52*61046927SAndroid Build Coastguard Worker-  `Bug 104711 <https://bugs.freedesktop.org/show_bug.cgi?id=104711>`__
53*61046927SAndroid Build Coastguard Worker   - [skl CCS] Oxenfree (unity engine game) hangs GPU
54*61046927SAndroid Build Coastguard Worker-  `Bug 104741 <https://bugs.freedesktop.org/show_bug.cgi?id=104741>`__
55*61046927SAndroid Build Coastguard Worker   - Graphic corruption for Android apps Telegram and KineMaster
56*61046927SAndroid Build Coastguard Worker-  `Bug 104745 <https://bugs.freedesktop.org/show_bug.cgi?id=104745>`__
57*61046927SAndroid Build Coastguard Worker   - HEVC VDPAU decoding broken on RX 460 with UVD Firmware v1.130
58*61046927SAndroid Build Coastguard Worker-  `Bug 104818 <https://bugs.freedesktop.org/show_bug.cgi?id=104818>`__
59*61046927SAndroid Build Coastguard Worker   - mesa fails to build on ia64
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerChanges
62*61046927SAndroid Build Coastguard Worker-------
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerAndres Gomez (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  i965: perform 2 uploads with dual slot \*64*PASSTHRU formats on gen<8
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (10):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  radv: Fix ordering issue in meta memory allocation failure path.
71*61046927SAndroid Build Coastguard Worker-  radv: Fix memory allocation failure path in compute resolve init.
72*61046927SAndroid Build Coastguard Worker-  radv: Fix freeing meta state if the device pipeline cache fails to
73*61046927SAndroid Build Coastguard Worker   allocate.
74*61046927SAndroid Build Coastguard Worker-  radv: Fix fragment resolve init memory allocation failure paths.
75*61046927SAndroid Build Coastguard Worker-  radv: Fix bufimage failure deallocation.
76*61046927SAndroid Build Coastguard Worker-  radv: Init variant entry with memset.
77*61046927SAndroid Build Coastguard Worker-  radv: Don't allow 3d or 1d depth/stencil textures.
78*61046927SAndroid Build Coastguard Worker-  ac/nir: Use instance_rate_inputs per attribute, not per variable.
79*61046927SAndroid Build Coastguard Worker-  ac/nir: Use correct 32-bit component writemask for 64-bit SSBO
80*61046927SAndroid Build Coastguard Worker   stores.
81*61046927SAndroid Build Coastguard Worker-  ac/nir: Fix vector extraction if source vector has >4 elements.
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (2):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  radeon/vcn: add and manage render picture list
86*61046927SAndroid Build Coastguard Worker-  radeon/uvd: add and manage render picture list
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerChuck Atkins (1):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker-  configure.ac: add missing llvm dependencies to .pc files
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerDave Airlie (10):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  r600/sb: fix a bug emitting ar load from a constant.
95*61046927SAndroid Build Coastguard Worker-  ac/nir: account for view index in the user sgpr allocation.
96*61046927SAndroid Build Coastguard Worker-  radv: add fs_key meta format support to resolve passes.
97*61046927SAndroid Build Coastguard Worker-  radv: don't use hw resolve for integer image formats
98*61046927SAndroid Build Coastguard Worker-  radv: don't use hw resolves for r16g16 norm formats.
99*61046927SAndroid Build Coastguard Worker-  radv: move spi_baryc_cntl to pipeline
100*61046927SAndroid Build Coastguard Worker-  r600/sb: insert the else clause when we might depart from a loop
101*61046927SAndroid Build Coastguard Worker-  radv: don't enable tc compat for d32s8 + 4/8 samples (v1.1)
102*61046927SAndroid Build Coastguard Worker-  radv/gfx9: fix block compression texture views. (v2)
103*61046927SAndroid Build Coastguard Worker-  virgl: also remove dimension on indirect.
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerEleni Maria Stea (1):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker-  mesa: Fix function pointers initialization in status tracker
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerEmil Velikov (18):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  cherry-ignore: i965: Accept CONTEXT_ATTRIB_PRIORITY for
112*61046927SAndroid Build Coastguard Worker   brwCreateContext
113*61046927SAndroid Build Coastguard Worker-  cherry-ignore: swr: refactor swr_create_screen to allow for proper
114*61046927SAndroid Build Coastguard Worker   cleanup on error
115*61046927SAndroid Build Coastguard Worker-  cherry-ignore: anv: add explicit 18.0 only nominations
116*61046927SAndroid Build Coastguard Worker-  cherry-ignore: radv: fix sample_mask_in loading. (v3.1)
117*61046927SAndroid Build Coastguard Worker-  cherry-ignore: meson: multiple fixes
118*61046927SAndroid Build Coastguard Worker-  cherry-ignore: swr/rast: support llvm 3.9 type declarations
119*61046927SAndroid Build Coastguard Worker-  Revert "cherry-ignore: intel/fs: Use the original destination region
120*61046927SAndroid Build Coastguard Worker   for int MUL lowering"
121*61046927SAndroid Build Coastguard Worker-  cherry-ignore: ac/nir: set amdgpu.uniform and invariant.load for UBOs
122*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add gen10 fixes
123*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add r600/amdgpu 18.0 nominations
124*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add i965 shader cache fixes
125*61046927SAndroid Build Coastguard Worker-  cherry-ignore: nir: mark unused space in packed_tex_data
126*61046927SAndroid Build Coastguard Worker-  radv: Stop advertising VK_KHX_multiview
127*61046927SAndroid Build Coastguard Worker-  cherry-ignore: radv: Don't expose VK_KHX_multiview on android.
128*61046927SAndroid Build Coastguard Worker-  configure.ac: correct driglx-direct help text
129*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add meson fix
130*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add a few more meson fixes
131*61046927SAndroid Build Coastguard Worker-  Update version to 17.3.4
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerEric Engestrom (1):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  radeon: remove left over dead code
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerGert Wollny (1):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker-  r600/shader: Initialize max_driver_temp_used correctly for the first
140*61046927SAndroid Build Coastguard Worker   time
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (2):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker-  st/va: release held locks in error paths
145*61046927SAndroid Build Coastguard Worker-  st/vdpau: release held lock in error path
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard WorkerIgor Gnatenko (1):
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker-  link mesautil with pthreads
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard WorkerIndrajit Das (4):
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker-  st/omx_bellagio: Update default intra matrix per MPEG2 spec
154*61046927SAndroid Build Coastguard Worker-  radeon/uvd: update quantiser matrices only when requested
155*61046927SAndroid Build Coastguard Worker-  radeon/vcn: update quantiser matrices only when requested
156*61046927SAndroid Build Coastguard Worker-  st/va: clear pointers for mpeg2 quantiser matrices
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (19):
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker-  i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer
161*61046927SAndroid Build Coastguard Worker-  i965: Add more precise cache tracking helpers
162*61046927SAndroid Build Coastguard Worker-  i965/blorp: Add more destination flushing
163*61046927SAndroid Build Coastguard Worker-  i965: Track the depth and render caches separately
164*61046927SAndroid Build Coastguard Worker-  i965: Track format and aux usage in the render cache
165*61046927SAndroid Build Coastguard Worker-  Re-enable regular fast-clears (CCS_D) on gen9+
166*61046927SAndroid Build Coastguard Worker-  i965/miptree: Refactor CCS_E and CCS_D cases in render_aux_usage
167*61046927SAndroid Build Coastguard Worker-  i965/miptree: Add an explicit tiling parameter to create_for_bo
168*61046927SAndroid Build Coastguard Worker-  i965/miptree: Use the tiling from the modifier instead of the BO
169*61046927SAndroid Build Coastguard Worker-  i965/bufmgr: Add a create_from_prime_tiled function
170*61046927SAndroid Build Coastguard Worker-  i965: Set tiling on BOs imported with modifiers
171*61046927SAndroid Build Coastguard Worker-  i965/miptree: Take an aux_usage in prepare/finish_render
172*61046927SAndroid Build Coastguard Worker-  i965/miptree: Add an aux_disabled parameter to render_aux_usage
173*61046927SAndroid Build Coastguard Worker-  i965/surface_state: Drop brw_aux_surface_disabled
174*61046927SAndroid Build Coastguard Worker-  intel/fs: Use the original destination region for int MUL lowering
175*61046927SAndroid Build Coastguard Worker-  anv/pipeline: Don't look at blend state unless we have an attachment
176*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Re-emit the pipeline at every subpass
177*61046927SAndroid Build Coastguard Worker-  anv: Stop advertising VK_KHX_multiview
178*61046927SAndroid Build Coastguard Worker-  i965: Call prepare_external after implicit window-system MSAA
179*61046927SAndroid Build Coastguard Worker   resolves
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard WorkerJon Turney (3):
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker-  configure: Default to gbm=no on osx
184*61046927SAndroid Build Coastguard Worker-  glx/apple: include util/debug.h for env_var_as_boolean prototype
185*61046927SAndroid Build Coastguard Worker-  glx/apple: locate dispatch table functions to wrap by name
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1):
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker-  svga: Prevent use after free.
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1):
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.3.3
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker-  i965: Bind null render targets for shadow sampling + color.
198*61046927SAndroid Build Coastguard Worker-  i965: Bump official kernel requirement to Linux v3.9.
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard WorkerLucas Stach (2):
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard Worker-  etnaviv: dirty TS state when framebuffer has changed
203*61046927SAndroid Build Coastguard Worker-  renderonly: fix dumb BO allocation for non 32bpp formats
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker-  radeonsi: don't ignore pitch for imported textures
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard WorkerMatthew Nicholls (2):
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard Worker-  radv: restore previous stencil reference after depth-stencil clear
212*61046927SAndroid Build Coastguard Worker-  radv: remove predication on cache flushes
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard WorkerMaxin B. John (1):
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard Worker-  anv_icd.py: improve reproducible builds
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
219*61046927SAndroid Build Coastguard Worker
220*61046927SAndroid Build Coastguard Worker-  winsys/radeon: Compute is_displayable in surf_drm_to_winsys
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
223*61046927SAndroid Build Coastguard Worker
224*61046927SAndroid Build Coastguard Worker-  r600: don't do stack workarounds for hemlock
225*61046927SAndroid Build Coastguard Worker
226*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
227*61046927SAndroid Build Coastguard Worker
228*61046927SAndroid Build Coastguard Worker-  radv: create pipeline layout objects for all meta operations
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard WorkerSamuel Thibault (1):
231*61046927SAndroid Build Coastguard Worker
232*61046927SAndroid Build Coastguard Worker-  glx: fix non-dri build
233*61046927SAndroid Build Coastguard Worker
234*61046927SAndroid Build Coastguard WorkerTimothy Arceri (2):
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard Worker-  ac: fix buffer overflow bug in 64bit SSBO loads
237*61046927SAndroid Build Coastguard Worker-  ac: fix visit_ssa_undef() for doubles
238