1*61046927SAndroid Build Coastguard WorkerMesa 17.3.3 Release Notes / January 18, 2018 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz 20*61046927SAndroid Build Coastguard Worker 41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__ 31*61046927SAndroid Build Coastguard Worker - Dota crashes when switching from game to desktop 32*61046927SAndroid Build Coastguard Worker- `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__ 33*61046927SAndroid Build Coastguard Worker - Compute Shader: Wrong alignment when assigning struct value to 34*61046927SAndroid Build Coastguard Worker structured SSBO 35*61046927SAndroid Build Coastguard Worker- `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__ 36*61046927SAndroid Build Coastguard Worker - Check if Mako templates for Python are installed 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard WorkerChanges 39*61046927SAndroid Build Coastguard Worker------- 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard WorkerAlex Smith (3): 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker- anv: Add missing unlock in anv_scratch_pool_alloc 44*61046927SAndroid Build Coastguard Worker- anv: Take write mask into account in has_color_buffer_write_enabled 45*61046927SAndroid Build Coastguard Worker- anv: Make sure state on primary is correct after CmdExecuteCommands 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerAndres Gomez (1): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- anv: Import mako templates only during execution of anv_extensions 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (11): 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker- radv: Invert condition for all samples identical during resolve. 54*61046927SAndroid Build Coastguard Worker- radv: Flush caches before subpass resolve. 55*61046927SAndroid Build Coastguard Worker- radv: Fix fragment resolve destination offset. 56*61046927SAndroid Build Coastguard Worker- radv: Use correct framebuffer size for partial FS resolves. 57*61046927SAndroid Build Coastguard Worker- radv: Always use fragment resolve if dest uses DCC. 58*61046927SAndroid Build Coastguard Worker- Revert "radv/gfx9: fix block compression texture views." 59*61046927SAndroid Build Coastguard Worker- radv: Use correct HTILE expanded words. 60*61046927SAndroid Build Coastguard Worker- radv: Allow writing 0 scissors. 61*61046927SAndroid Build Coastguard Worker- ac/nir: Handle loading data from compact arrays. 62*61046927SAndroid Build Coastguard Worker- radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT. 63*61046927SAndroid Build Coastguard Worker- ac/nir: Sanitize location_frac for local variables. 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerDave Airlie (8): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- radv: fix events on compute queues. 68*61046927SAndroid Build Coastguard Worker- radv: fix pipeline statistics end query on compute queue 69*61046927SAndroid Build Coastguard Worker- radv/gfx9: fix 3d image to image transfers on compute queues. 70*61046927SAndroid Build Coastguard Worker- radv/gfx9: fix 3d image clears on compute queues 71*61046927SAndroid Build Coastguard Worker- radv/gfx9: fix buffer to image for 3d images on compute queues 72*61046927SAndroid Build Coastguard Worker- radv/gfx9: fix block compression texture views. 73*61046927SAndroid Build Coastguard Worker- radv/gfx9: use a bigger hammer to flush cb/db caches. 74*61046927SAndroid Build Coastguard Worker- radv/gfx9: use correct swizzle parameter to work out border swizzle. 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerEmil Velikov (1): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.3.2 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard WorkerFlorian Will (1): 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker- glsl: Respect std430 layout in lower_buffer_access 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (6): 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker- cherry-ignore: intel/fs: Use the original destination region for int 87*61046927SAndroid Build Coastguard Worker MUL lowering 88*61046927SAndroid Build Coastguard Worker- cherry-ignore: i965/fs: Use UW types when using V immediates 89*61046927SAndroid Build Coastguard Worker- cherry-ignore: main: Clear shader program data whenever ProgramBinary 90*61046927SAndroid Build Coastguard Worker is called 91*61046927SAndroid Build Coastguard Worker- cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions 92*61046927SAndroid Build Coastguard Worker- cherry-ignore: vulkan/wsi: free cmd pools 93*61046927SAndroid Build Coastguard Worker- Update version to 17.3.3 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerJózef Kucia (1): 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker- radeonsi: fix alpha-to-coverage if color writes are disabled 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- i965: Require space for MI_BATCHBUFFER_END. 102*61046927SAndroid Build Coastguard Worker- i965: Torch public intel_batchbuffer_emit_dword/float helpers. 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerLucas Stach (1): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- etnaviv: disable in-place resolve for non-supertiled surfaces 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerSamuel Iglesias Gonsálvez (1): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerThomas Hellstrom (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- loader/dri3: Avoid freeing renderbuffers in use 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerTim Rowley (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- swr/rast: fix invalid sign masks in avx512 simdlib code 119