xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.3.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.3.3 Release Notes / January 18, 2018
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772  mesa-17.3.3.tar.gz
20*61046927SAndroid Build Coastguard Worker   41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b  mesa-17.3.3.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__
31*61046927SAndroid Build Coastguard Worker   - Dota crashes when switching from game to desktop
32*61046927SAndroid Build Coastguard Worker-  `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__
33*61046927SAndroid Build Coastguard Worker   - Compute Shader: Wrong alignment when assigning struct value to
34*61046927SAndroid Build Coastguard Worker   structured SSBO
35*61046927SAndroid Build Coastguard Worker-  `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__
36*61046927SAndroid Build Coastguard Worker   - Check if Mako templates for Python are installed
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard WorkerChanges
39*61046927SAndroid Build Coastguard Worker-------
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard WorkerAlex Smith (3):
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker-  anv: Add missing unlock in anv_scratch_pool_alloc
44*61046927SAndroid Build Coastguard Worker-  anv: Take write mask into account in has_color_buffer_write_enabled
45*61046927SAndroid Build Coastguard Worker-  anv: Make sure state on primary is correct after CmdExecuteCommands
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerAndres Gomez (1):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker-  anv: Import mako templates only during execution of anv_extensions
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (11):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  radv: Invert condition for all samples identical during resolve.
54*61046927SAndroid Build Coastguard Worker-  radv: Flush caches before subpass resolve.
55*61046927SAndroid Build Coastguard Worker-  radv: Fix fragment resolve destination offset.
56*61046927SAndroid Build Coastguard Worker-  radv: Use correct framebuffer size for partial FS resolves.
57*61046927SAndroid Build Coastguard Worker-  radv: Always use fragment resolve if dest uses DCC.
58*61046927SAndroid Build Coastguard Worker-  Revert "radv/gfx9: fix block compression texture views."
59*61046927SAndroid Build Coastguard Worker-  radv: Use correct HTILE expanded words.
60*61046927SAndroid Build Coastguard Worker-  radv: Allow writing 0 scissors.
61*61046927SAndroid Build Coastguard Worker-  ac/nir: Handle loading data from compact arrays.
62*61046927SAndroid Build Coastguard Worker-  radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.
63*61046927SAndroid Build Coastguard Worker-  ac/nir: Sanitize location_frac for local variables.
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerDave Airlie (8):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  radv: fix events on compute queues.
68*61046927SAndroid Build Coastguard Worker-  radv: fix pipeline statistics end query on compute queue
69*61046927SAndroid Build Coastguard Worker-  radv/gfx9: fix 3d image to image transfers on compute queues.
70*61046927SAndroid Build Coastguard Worker-  radv/gfx9: fix 3d image clears on compute queues
71*61046927SAndroid Build Coastguard Worker-  radv/gfx9: fix buffer to image for 3d images on compute queues
72*61046927SAndroid Build Coastguard Worker-  radv/gfx9: fix block compression texture views.
73*61046927SAndroid Build Coastguard Worker-  radv/gfx9: use a bigger hammer to flush cb/db caches.
74*61046927SAndroid Build Coastguard Worker-  radv/gfx9: use correct swizzle parameter to work out border swizzle.
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerEmil Velikov (1):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.3.2
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerFlorian Will (1):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  glsl: Respect std430 layout in lower_buffer_access
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (6):
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker-  cherry-ignore: intel/fs: Use the original destination region for int
87*61046927SAndroid Build Coastguard Worker   MUL lowering
88*61046927SAndroid Build Coastguard Worker-  cherry-ignore: i965/fs: Use UW types when using V immediates
89*61046927SAndroid Build Coastguard Worker-  cherry-ignore: main: Clear shader program data whenever ProgramBinary
90*61046927SAndroid Build Coastguard Worker   is called
91*61046927SAndroid Build Coastguard Worker-  cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions
92*61046927SAndroid Build Coastguard Worker-  cherry-ignore: vulkan/wsi: free cmd pools
93*61046927SAndroid Build Coastguard Worker-  Update version to 17.3.3
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerJózef Kucia (1):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  radeonsi: fix alpha-to-coverage if color writes are disabled
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  i965: Require space for MI_BATCHBUFFER_END.
102*61046927SAndroid Build Coastguard Worker-  i965: Torch public intel_batchbuffer_emit_dword/float helpers.
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerLucas Stach (1):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  etnaviv: disable in-place resolve for non-supertiled surfaces
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerSamuel Iglesias Gonsálvez (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerThomas Hellstrom (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  loader/dri3: Avoid freeing renderbuffers in use
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerTim Rowley (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker-  swr/rast: fix invalid sign masks in avx512 simdlib code
119