xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.3.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.3.2 Release Notes / January 8, 2018
2*61046927SAndroid Build Coastguard Worker===========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4  mesa-17.3.2.tar.gz
20*61046927SAndroid Build Coastguard Worker   e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6  mesa-17.3.2.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ -
31*61046927SAndroid Build Coastguard Worker   Unreal Engine corrupted preview viewport
32*61046927SAndroid Build Coastguard Worker-  `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__
33*61046927SAndroid Build Coastguard Worker   - [i965] >Observer\_ issue
34*61046927SAndroid Build Coastguard Worker-  `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__
35*61046927SAndroid Build Coastguard Worker   - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard WorkerChanges
38*61046927SAndroid Build Coastguard Worker-------
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker-  radv: Fix DCC compatible formats.
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerBrendan King (1):
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker-  egl: link libEGL against the dynamic version of libglapi
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerDave Airlie (6):
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker-  radv/gfx9: add support for 3d images to blit 2d paths
51*61046927SAndroid Build Coastguard Worker-  radv: handle depth/stencil image copy with layouts better. (v3.1)
52*61046927SAndroid Build Coastguard Worker-  radv/meta: fix blit paths for depth/stencil (v2.1)
53*61046927SAndroid Build Coastguard Worker-  radv: fix issue with multisample positions and interp_var_at_sample.
54*61046927SAndroid Build Coastguard Worker-  radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
55*61046927SAndroid Build Coastguard Worker-  radv: don't do format replacement on tc compat htile surfaces.
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.3.1
60*61046927SAndroid Build Coastguard Worker-  Update version to 17.3.2
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard WorkerEric Engestrom (1):
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker-  egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard WorkerRob Herring (1):
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker-  egl/android: Fix build break with dri2_initialize_android
69*61046927SAndroid Build Coastguard Worker   \_EGLDisplay parameter
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker-  radv/gfx9: fix primitive topology when adjacency is used
74*61046927SAndroid Build Coastguard Worker-  radv: use a faster version for nir_op_pack_half_2x16
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerTapani Pälli (2):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
79*61046927SAndroid Build Coastguard Worker-  drirc: set allow_glsl_cross_stage_interpolation_mismatch for more
80*61046927SAndroid Build Coastguard Worker   games
81