1*61046927SAndroid Build Coastguard WorkerMesa 17.2.6 Release Notes / November 25, 2017 2*61046927SAndroid Build Coastguard Worker============================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.2.6 is a bug fix release which fixes bugs found since the 17.2.5 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.2.6 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker a9ed76702ffb14ad674ad48899f5c8c7e3a0f987911878a5dfdc4117dce5b415 mesa-17.2.6.tar.gz 20*61046927SAndroid Build Coastguard Worker 6ad85224620330be26ab68c8fc78381b12b38b610ade2db8716b38faaa8f30de mesa-17.2.6.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 100438 <https://bugs.freedesktop.org/show_bug.cgi?id=100438>`__ 31*61046927SAndroid Build Coastguard Worker - glsl/ir.cpp:1376: 32*61046927SAndroid Build Coastguard Worker ir_dereference_variable::ir_dereference_variable(ir_variable*): 33*61046927SAndroid Build Coastguard Worker Assertion \`var != NULL' failed. 34*61046927SAndroid Build Coastguard Worker- `Bug 102177 <https://bugs.freedesktop.org/show_bug.cgi?id=102177>`__ 35*61046927SAndroid Build Coastguard Worker - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails 36*61046927SAndroid Build Coastguard Worker sporadically 37*61046927SAndroid Build Coastguard Worker- `Bug 103115 <https://bugs.freedesktop.org/show_bug.cgi?id=103115>`__ 38*61046927SAndroid Build Coastguard Worker - [BSW BXT GLK] 39*61046927SAndroid Build Coastguard Worker dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64 40*61046927SAndroid Build Coastguard Worker- `Bug 103519 <https://bugs.freedesktop.org/show_bug.cgi?id=103519>`__ 41*61046927SAndroid Build Coastguard Worker - wayland egl apps crash on start with mesa 17.2 42*61046927SAndroid Build Coastguard Worker- `Bug 103529 <https://bugs.freedesktop.org/show_bug.cgi?id=103529>`__ 43*61046927SAndroid Build Coastguard Worker - [GM45] GPU hang with mpv fullscreen (bisected) 44*61046927SAndroid Build Coastguard Worker- `Bug 103628 <https://bugs.freedesktop.org/show_bug.cgi?id=103628>`__ 45*61046927SAndroid Build Coastguard Worker - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks 46*61046927SAndroid Build Coastguard Worker- `Bug 103787 <https://bugs.freedesktop.org/show_bug.cgi?id=103787>`__ 47*61046927SAndroid Build Coastguard Worker - [BDW,BSW] gpu hang on 48*61046927SAndroid Build Coastguard Worker spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerChanges 51*61046927SAndroid Build Coastguard Worker------- 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerAdam Jackson (2): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- glx/drisw: Fix glXMakeCurrent(dpy, None, ctx) 56*61046927SAndroid Build Coastguard Worker- glx/dri3: Fix passing renderType into glXCreateContext 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerAlex Smith (2): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- spirv: Use correct type for sampled images 61*61046927SAndroid Build Coastguard Worker- nir/spirv: tg4 requires a sampler 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerAndres Gomez (14): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.2.5 66*61046927SAndroid Build Coastguard Worker- cherry-ignore: intel/fs: Use a pure vertical stride for large 67*61046927SAndroid Build Coastguard Worker register strides 68*61046927SAndroid Build Coastguard Worker- cherry-ignore: intel/nir: Use the correct indirect lowering masks in 69*61046927SAndroid Build Coastguard Worker link_shaders 70*61046927SAndroid Build Coastguard Worker- cherry-ignore: intel/fs: Use the original destination region for int 71*61046927SAndroid Build Coastguard Worker MUL lowering 72*61046927SAndroid Build Coastguard Worker- cherry-ignore: intel/fs: refactors 73*61046927SAndroid Build Coastguard Worker- cherry-ignore: r600/shader: reserve first register of vertex shader. 74*61046927SAndroid Build Coastguard Worker- cherry-ignore: anv/cmd_buffer: Advance the address when initializing 75*61046927SAndroid Build Coastguard Worker clear colors 76*61046927SAndroid Build Coastguard Worker- cherry-ignore: anv/cmd_buffer: Take bo_offset into account in fast 77*61046927SAndroid Build Coastguard Worker clear state addresses 78*61046927SAndroid Build Coastguard Worker- cherry-ignore: i965: Mark BOs as external when we export their handle 79*61046927SAndroid Build Coastguard Worker- cherry-ignore: added 17.3 nominations. 80*61046927SAndroid Build Coastguard Worker- cherry-ignore: glsl: Fix typo fragement -> fragment 81*61046927SAndroid Build Coastguard Worker- cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions 82*61046927SAndroid Build Coastguard Worker- cherry-ignore: Revert "intel/fs: Use a pure vertical stride for large 83*61046927SAndroid Build Coastguard Worker register strides" 84*61046927SAndroid Build Coastguard Worker- Update version to 17.2.6 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2): 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker- i965: Program DWord Length in MI_FLUSH_DW 89*61046927SAndroid Build Coastguard Worker- i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2): 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker- radv: Free syncobj with multiple imports. 94*61046927SAndroid Build Coastguard Worker- radv: Free temporary syncobj after waiting on it. 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- r600: fix isoline tess factor component swapping. 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerDerek Foreman (1): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- egl/wayland: Add a fallback when fourcc query isn't supported 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerDylan Baker (1): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- autotools: Set C++ visibility flags on Intel 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerEmil Velikov (3): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- targets/opencl: don't hardcode the icd file install to /etc/... 111*61046927SAndroid Build Coastguard Worker- configure.ac: loosen --enable-glvnd check to honour egl 112*61046927SAndroid Build Coastguard Worker- configure.ac: require xcb\* for the omx/va/... when using x11 113*61046927SAndroid Build Coastguard Worker platform 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard WorkerGeorge Barrett (1): 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker- glsl: Catch subscripted calls to undeclared subroutines 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (9): 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker- intel/fs: Use ANY/ALL32 predicates in SIMD32 122*61046927SAndroid Build Coastguard Worker- intel/fs: Use an explicit D type for vote any/all/eq intrinsics 123*61046927SAndroid Build Coastguard Worker- intel/fs: Use a pair of 1-wide MOVs instead of SEL for any/all 124*61046927SAndroid Build Coastguard Worker- intel/eu/reg: Add a subscript() helper 125*61046927SAndroid Build Coastguard Worker- intel/fs: Fix MOV_INDIRECT for 64-bit values on little-core 126*61046927SAndroid Build Coastguard Worker- intel/fs: Fix integer multiplication lowering for src/dst hazards 127*61046927SAndroid Build Coastguard Worker- intel/fs: Mark 64-bit values as being contiguous 128*61046927SAndroid Build Coastguard Worker- intel/fs: Rework zero-length URB write handling 129*61046927SAndroid Build Coastguard Worker- i965: Add stencil buffers to cache set regardless of stencil 130*61046927SAndroid Build Coastguard Worker texturing 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerKenneth Graunke (5): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- i965: properly initialize brw->cs.base.stage to MESA_SHADER_COMPUTE 135*61046927SAndroid Build Coastguard Worker- i965: Make L3 configuration atom listen for TCS/TES program updates. 136*61046927SAndroid Build Coastguard Worker- intel/tools: Fix detection of enabled shader stages. 137*61046927SAndroid Build Coastguard Worker- i965: Implement another VF cache invalidate workaround on Gen8+. 138*61046927SAndroid Build Coastguard Worker- i965: Upload invariant state once at the start of the batch on 139*61046927SAndroid Build Coastguard Worker Gen4-5. 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard WorkerMatt Turner (2): 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker- i965/fs: Fix extract_i8/u8 to a 64-bit destination 144*61046927SAndroid Build Coastguard Worker- i965/fs: Split all 32->64-bit MOVs on CHV, BXT, GLK 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard WorkerNeil Roberts (1): 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker- glsl: Transform fb buffers are only active if a variable uses them 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- ddebug: fix use-after-free of streamout targets 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard WorkerTim Rowley (2): 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker- swr/rast: Use gather instruction for i32gather_ps on simd16/avx512 157*61046927SAndroid Build Coastguard Worker- swr/rast: Faster emulated simd16 permute 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard WorkerTimothy Arceri (3): 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard Worker- glsl: drop cache_fallback 162*61046927SAndroid Build Coastguard Worker- glsl: use the correct parent when allocating program data members 163*61046927SAndroid Build Coastguard Worker- mesa: rework how we free gl_shader_program_data 164