xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.2.6.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.2.6 Release Notes / November 25, 2017
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.2.6 is a bug fix release which fixes bugs found since the 17.2.5
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.2.6 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   a9ed76702ffb14ad674ad48899f5c8c7e3a0f987911878a5dfdc4117dce5b415  mesa-17.2.6.tar.gz
20*61046927SAndroid Build Coastguard Worker   6ad85224620330be26ab68c8fc78381b12b38b610ade2db8716b38faaa8f30de  mesa-17.2.6.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 100438 <https://bugs.freedesktop.org/show_bug.cgi?id=100438>`__
31*61046927SAndroid Build Coastguard Worker   - glsl/ir.cpp:1376:
32*61046927SAndroid Build Coastguard Worker   ir_dereference_variable::ir_dereference_variable(ir_variable*):
33*61046927SAndroid Build Coastguard Worker   Assertion \`var != NULL' failed.
34*61046927SAndroid Build Coastguard Worker-  `Bug 102177 <https://bugs.freedesktop.org/show_bug.cgi?id=102177>`__
35*61046927SAndroid Build Coastguard Worker   - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails
36*61046927SAndroid Build Coastguard Worker   sporadically
37*61046927SAndroid Build Coastguard Worker-  `Bug 103115 <https://bugs.freedesktop.org/show_bug.cgi?id=103115>`__
38*61046927SAndroid Build Coastguard Worker   - [BSW BXT GLK]
39*61046927SAndroid Build Coastguard Worker   dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64
40*61046927SAndroid Build Coastguard Worker-  `Bug 103519 <https://bugs.freedesktop.org/show_bug.cgi?id=103519>`__
41*61046927SAndroid Build Coastguard Worker   - wayland egl apps crash on start with mesa 17.2
42*61046927SAndroid Build Coastguard Worker-  `Bug 103529 <https://bugs.freedesktop.org/show_bug.cgi?id=103529>`__
43*61046927SAndroid Build Coastguard Worker   - [GM45] GPU hang with mpv fullscreen (bisected)
44*61046927SAndroid Build Coastguard Worker-  `Bug 103628 <https://bugs.freedesktop.org/show_bug.cgi?id=103628>`__
45*61046927SAndroid Build Coastguard Worker   - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
46*61046927SAndroid Build Coastguard Worker-  `Bug 103787 <https://bugs.freedesktop.org/show_bug.cgi?id=103787>`__
47*61046927SAndroid Build Coastguard Worker   - [BDW,BSW] gpu hang on
48*61046927SAndroid Build Coastguard Worker   spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerChanges
51*61046927SAndroid Build Coastguard Worker-------
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerAdam Jackson (2):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker-  glx/drisw: Fix glXMakeCurrent(dpy, None, ctx)
56*61046927SAndroid Build Coastguard Worker-  glx/dri3: Fix passing renderType into glXCreateContext
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerAlex Smith (2):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  spirv: Use correct type for sampled images
61*61046927SAndroid Build Coastguard Worker-  nir/spirv: tg4 requires a sampler
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerAndres Gomez (14):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.2.5
66*61046927SAndroid Build Coastguard Worker-  cherry-ignore: intel/fs: Use a pure vertical stride for large
67*61046927SAndroid Build Coastguard Worker   register strides
68*61046927SAndroid Build Coastguard Worker-  cherry-ignore: intel/nir: Use the correct indirect lowering masks in
69*61046927SAndroid Build Coastguard Worker   link_shaders
70*61046927SAndroid Build Coastguard Worker-  cherry-ignore: intel/fs: Use the original destination region for int
71*61046927SAndroid Build Coastguard Worker   MUL lowering
72*61046927SAndroid Build Coastguard Worker-  cherry-ignore: intel/fs: refactors
73*61046927SAndroid Build Coastguard Worker-  cherry-ignore: r600/shader: reserve first register of vertex shader.
74*61046927SAndroid Build Coastguard Worker-  cherry-ignore: anv/cmd_buffer: Advance the address when initializing
75*61046927SAndroid Build Coastguard Worker   clear colors
76*61046927SAndroid Build Coastguard Worker-  cherry-ignore: anv/cmd_buffer: Take bo_offset into account in fast
77*61046927SAndroid Build Coastguard Worker   clear state addresses
78*61046927SAndroid Build Coastguard Worker-  cherry-ignore: i965: Mark BOs as external when we export their handle
79*61046927SAndroid Build Coastguard Worker-  cherry-ignore: added 17.3 nominations.
80*61046927SAndroid Build Coastguard Worker-  cherry-ignore: glsl: Fix typo fragement -> fragment
81*61046927SAndroid Build Coastguard Worker-  cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions
82*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Revert "intel/fs: Use a pure vertical stride for large
83*61046927SAndroid Build Coastguard Worker   register strides"
84*61046927SAndroid Build Coastguard Worker-  Update version to 17.2.6
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  i965: Program DWord Length in MI_FLUSH_DW
89*61046927SAndroid Build Coastguard Worker-  i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  radv: Free syncobj with multiple imports.
94*61046927SAndroid Build Coastguard Worker-  radv: Free temporary syncobj after waiting on it.
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  r600: fix isoline tess factor component swapping.
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerDerek Foreman (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  egl/wayland: Add a fallback when fourcc query isn't supported
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerDylan Baker (1):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  autotools: Set C++ visibility flags on Intel
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerEmil Velikov (3):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  targets/opencl: don't hardcode the icd file install to /etc/...
111*61046927SAndroid Build Coastguard Worker-  configure.ac: loosen --enable-glvnd check to honour egl
112*61046927SAndroid Build Coastguard Worker-  configure.ac: require xcb\* for the omx/va/... when using x11
113*61046927SAndroid Build Coastguard Worker   platform
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard WorkerGeorge Barrett (1):
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker-  glsl: Catch subscripted calls to undeclared subroutines
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (9):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker-  intel/fs: Use ANY/ALL32 predicates in SIMD32
122*61046927SAndroid Build Coastguard Worker-  intel/fs: Use an explicit D type for vote any/all/eq intrinsics
123*61046927SAndroid Build Coastguard Worker-  intel/fs: Use a pair of 1-wide MOVs instead of SEL for any/all
124*61046927SAndroid Build Coastguard Worker-  intel/eu/reg: Add a subscript() helper
125*61046927SAndroid Build Coastguard Worker-  intel/fs: Fix MOV_INDIRECT for 64-bit values on little-core
126*61046927SAndroid Build Coastguard Worker-  intel/fs: Fix integer multiplication lowering for src/dst hazards
127*61046927SAndroid Build Coastguard Worker-  intel/fs: Mark 64-bit values as being contiguous
128*61046927SAndroid Build Coastguard Worker-  intel/fs: Rework zero-length URB write handling
129*61046927SAndroid Build Coastguard Worker-  i965: Add stencil buffers to cache set regardless of stencil
130*61046927SAndroid Build Coastguard Worker   texturing
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerKenneth Graunke (5):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker-  i965: properly initialize brw->cs.base.stage to MESA_SHADER_COMPUTE
135*61046927SAndroid Build Coastguard Worker-  i965: Make L3 configuration atom listen for TCS/TES program updates.
136*61046927SAndroid Build Coastguard Worker-  intel/tools: Fix detection of enabled shader stages.
137*61046927SAndroid Build Coastguard Worker-  i965: Implement another VF cache invalidate workaround on Gen8+.
138*61046927SAndroid Build Coastguard Worker-  i965: Upload invariant state once at the start of the batch on
139*61046927SAndroid Build Coastguard Worker   Gen4-5.
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard WorkerMatt Turner (2):
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix extract_i8/u8 to a 64-bit destination
144*61046927SAndroid Build Coastguard Worker-  i965/fs: Split all 32->64-bit MOVs on CHV, BXT, GLK
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerNeil Roberts (1):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker-  glsl: Transform fb buffers are only active if a variable uses them
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  ddebug: fix use-after-free of streamout targets
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard WorkerTim Rowley (2):
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker-  swr/rast: Use gather instruction for i32gather_ps on simd16/avx512
157*61046927SAndroid Build Coastguard Worker-  swr/rast: Faster emulated simd16 permute
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerTimothy Arceri (3):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker-  glsl: drop cache_fallback
162*61046927SAndroid Build Coastguard Worker-  glsl: use the correct parent when allocating program data members
163*61046927SAndroid Build Coastguard Worker-  mesa: rework how we free gl_shader_program_data
164