xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.1.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.1.5 Release Notes / July 14, 2017
2*61046927SAndroid Build Coastguard Worker=========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.1.5 is a bug fix release which fixes bugs found since the 17.1.4
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.1.5 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   7e3eeee8f9c28052796eb18133c2be12c38ba34864cc496382a2fa20c29b0317  mesa-17.1.5.tar.gz
20*61046927SAndroid Build Coastguard Worker   378516b171712687aace4c7ea8b37c85895231d7a6d61e1e27362cf6034fded9  mesa-17.1.5.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 100242 <https://bugs.freedesktop.org/show_bug.cgi?id=100242>`__
31*61046927SAndroid Build Coastguard Worker   - radeon buffer allocation failure during startup of Factorio
32*61046927SAndroid Build Coastguard Worker-  `Bug 101657 <https://bugs.freedesktop.org/show_bug.cgi?id=101657>`__
33*61046927SAndroid Build Coastguard Worker   - strtod.c:32:10: fatal error: xlocale.h: No such file or directory
34*61046927SAndroid Build Coastguard Worker-  `Bug 101666 <https://bugs.freedesktop.org/show_bug.cgi?id=101666>`__
35*61046927SAndroid Build Coastguard Worker   - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0,
36*61046927SAndroid Build Coastguard Worker   but was added in OpenGL ES 3.1
37*61046927SAndroid Build Coastguard Worker-  `Bug 101703 <https://bugs.freedesktop.org/show_bug.cgi?id=101703>`__
38*61046927SAndroid Build Coastguard Worker   - No stencil buffer allocated when requested by GLUT
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard WorkerChanges
41*61046927SAndroid Build Coastguard Worker-------
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerAaron Watry (1):
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker-  radeon/winsys: Limit max allocation size to 70% of VRAM
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerAleksander Morgado (2):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker-  etnaviv: fix refcnt initialization in etna_screen
50*61046927SAndroid Build Coastguard Worker-  etnaviv: don't dereference etna_resource pointer if allocation fails
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard WorkerAlex Smith (2):
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker-  ac/nir: Use correct LLVM intrinsics for atomic ops on imageBuffers
55*61046927SAndroid Build Coastguard Worker-  ac/nir: Fix ordering of parameters for image atomic cmpswap
56*61046927SAndroid Build Coastguard Worker   intrinsics
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerAndres Gomez (3):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.1.4
61*61046927SAndroid Build Coastguard Worker-  cherry-ignore: i965: Fix anisotropic filtering for mag filter
62*61046927SAndroid Build Coastguard Worker-  Update version to 17.1.5
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  intel/isl: Use uint64_t to store total surface size
67*61046927SAndroid Build Coastguard Worker-  intel/isl: Add the maximum surface size limit
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerBrian Paul (3):
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker-  draw: check for line_width != 1.0f in validate_pipeline()
72*61046927SAndroid Build Coastguard Worker-  svga: clamp device line width to at least 1 to fix HWv8 line
73*61046927SAndroid Build Coastguard Worker   stippling
74*61046927SAndroid Build Coastguard Worker-  svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerBruce Cherniak (1):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  swr: Limit memory held by defer deleted resources.
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerChandu Babu N (1):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  st/va: Fix leak in VAAPI subpictures
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1):
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker-  svga: fixed surface size to include array size
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerConnor Abbott (2):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker-  spirv: fix OpBitcast when the src and dst bitsize are different (v3)
91*61046927SAndroid Build Coastguard Worker-  ac/nir: implement 64-bit packing and unpacking
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker-  glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop
96*61046927SAndroid Build Coastguard Worker   GL versions
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker-  glsl: check if any of the named builtins are available first
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard WorkerJames Legg (2):
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker-  ac/nir: Make intrinsic_name buffer long enough
105*61046927SAndroid Build Coastguard Worker-  spirv: Fix reaching unreachable for compare exchange on images
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker-  nir/spirv: Use the type from the deref for atomics
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker-  glsl: do not call link_xfb_stride_layout_qualifiers() for fragment
114*61046927SAndroid Build Coastguard Worker   shaders
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker-  i965: Use true AA line distance on G45/Ironlake.
119*61046927SAndroid Build Coastguard Worker-  i965: Always set AALINEDISTANCE_TRUE on Sandybridge.
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerLucas Stach (1):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker-  etnaviv: fix shader miscompilation with more than 16 labels
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker-  gallium/radeon: fix a possible crash for buffer exports
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerNeha Bhende (1):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  svga: loop over box.depth for ReadBack_image on each slice
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  winsys/radeon: only call pb_slabs_reclaim when slabs are actually
136*61046927SAndroid Build Coastguard Worker   used
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard WorkerOlivier Lauffenburger (1):
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker-  st/wgl: improve selection of pixel format
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerPhilipp Zabel (1):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker-  st/mesa: release EGLImage on EGLImageTarget\* error
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerPlamena Manolova (1):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker-  mesa/main: Move NULL pointer check.
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerTim Rowley (2):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  swr/rast: \_mm*_undefined_\* implementations for gcc<4.9
153*61046927SAndroid Build Coastguard Worker-  swr/rast: Correctly allocate SWR_STATS memory as cacheline aligned
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard WorkerTomasz Figa (1):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker-  intel: common: Fix link failure with standalone Android build
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker-  scons: Check for xlocale.h before defining HAVE_XLOCALE_H.
162