1*61046927SAndroid Build Coastguard WorkerMesa 17.1.4 Release Notes / June 30, 2017 2*61046927SAndroid Build Coastguard Worker========================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker f82fbbdf2dcec0e7e5aa3a8fe4bacd50bf4b7293cc6e1a56658ae6504d732362 mesa-17.1.4.tar.gz 20*61046927SAndroid Build Coastguard Worker 06f3b0e6a28f0d20b7f3391cf67fe89ae98ecd0a686cd545da76557b6cec9cad mesa-17.1.4.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 77240 <https://bugs.freedesktop.org/show_bug.cgi?id=77240>`__ - 31*61046927SAndroid Build Coastguard Worker khrplatform.h not installed if EGL is disabled 32*61046927SAndroid Build Coastguard Worker- `Bug 95530 <https://bugs.freedesktop.org/show_bug.cgi?id=95530>`__ - 33*61046927SAndroid Build Coastguard Worker Stellaris - colored overlay of sectors doesn't render on i965 34*61046927SAndroid Build Coastguard Worker- `Bug 96958 <https://bugs.freedesktop.org/show_bug.cgi?id=96958>`__ - 35*61046927SAndroid Build Coastguard Worker [SKL] Improper rendering in Europa Universalis IV 36*61046927SAndroid Build Coastguard Worker- `Bug 99467 <https://bugs.freedesktop.org/show_bug.cgi?id=99467>`__ - 37*61046927SAndroid Build Coastguard Worker [radv] DOOM 2016 + wine. Green screen everywhere (but can be started) 38*61046927SAndroid Build Coastguard Worker- `Bug 101071 <https://bugs.freedesktop.org/show_bug.cgi?id=101071>`__ 39*61046927SAndroid Build Coastguard Worker - compiling glsl fails with undefined reference to \`pthread_create' 40*61046927SAndroid Build Coastguard Worker- `Bug 101252 <https://bugs.freedesktop.org/show_bug.cgi?id=101252>`__ 41*61046927SAndroid Build Coastguard Worker - eglGetDisplay() is not thread safe 42*61046927SAndroid Build Coastguard Worker- `Bug 101294 <https://bugs.freedesktop.org/show_bug.cgi?id=101294>`__ 43*61046927SAndroid Build Coastguard Worker - radeonsi minecraft forge splash freeze since 17.1 44*61046927SAndroid Build Coastguard Worker- `Bug 101451 <https://bugs.freedesktop.org/show_bug.cgi?id=101451>`__ 45*61046927SAndroid Build Coastguard Worker - [G33] ES2-CTS.functional.clipping.polygon regression 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerChanges 48*61046927SAndroid Build Coastguard Worker------- 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerAlex Deucher (1): 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker- radeonsi: add new polaris12 pci id 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerAndres Gomez (3): 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker- cherry-ignore: 17.1.4 rejected commits 57*61046927SAndroid Build Coastguard Worker- cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple 58*61046927SAndroid Build Coastguard Worker "fixes:" tags 59*61046927SAndroid Build Coastguard Worker- Update version to 17.1.4 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- i965: Add and initialize l3_banks field for gen7+ 64*61046927SAndroid Build Coastguard Worker- i965: Fix broxton 2x6 l3 config 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerBen Crocker (1): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- egl_dri2: swrastGetDrawableInfo: set \*x, common.py [v2] 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerBrian Paul (2): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, 73*61046927SAndroid Build Coastguard Worker NULL) 74*61046927SAndroid Build Coastguard Worker- gallium/vbuf: avoid segfault when we get invalid 75*61046927SAndroid Build Coastguard Worker glDrawRangeElements() 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerChad Versace (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- egl/android: Change order of EGLConfig generation (v2) 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerChandu Babu N (1): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- change va max_entrypoints 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- svga: use the winsys interface to invalidate surface 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerEmil Velikov (3): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.1.3 92*61046927SAndroid Build Coastguard Worker- configure.ac: add -pthread to PTHREAD_LIBS 93*61046927SAndroid Build Coastguard Worker- radeonsi: include ac_binary.h for struct ac_shader_binary 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerEric Engestrom (3): 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker- egl: properly count configs 98*61046927SAndroid Build Coastguard Worker- egl/display: only detect the platform once 99*61046927SAndroid Build Coastguard Worker- egl/display: make platform detection thread-safe 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard WorkerEric Le Bihan (1): 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker- Fix khrplatform.h not installed if EGL is disabled. 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1): 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker- i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 108*61046927SAndroid Build Coastguard Worker 4.1+ 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2): 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker- nv50/ir: fetch indirect sources BEFORE the op that uses them 113*61046927SAndroid Build Coastguard Worker- nv50/ir: fix combineLd/St to update existing records as necessary 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (10): 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker- i965: Flush around state base address 118*61046927SAndroid Build Coastguard Worker- i965: Take a uint64_t immediate in emit_pipe_control_write 119*61046927SAndroid Build Coastguard Worker- i965: Unify the two emit_pipe_control functions 120*61046927SAndroid Build Coastguard Worker- i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS 121*61046927SAndroid Build Coastguard Worker- i965/blorp: Do an end-of-pipe sync around CCS ops 122*61046927SAndroid Build Coastguard Worker- i965: Do an end-of-pipe sync after flushes 123*61046927SAndroid Build Coastguard Worker- i965: Disable the interleaved vertex optimization when instancing 124*61046927SAndroid Build Coastguard Worker- i965: Set step_rate = 0 for interleaved vertex buffers 125*61046927SAndroid Build Coastguard Worker- spirv: Work around the Doom shader bug 126*61046927SAndroid Build Coastguard Worker- i965: Clamp clear colors to the representable range 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard WorkerJonas Kulla (1): 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker- anv: Fix L3 cache programming on Bay Trail 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- i965: Ignore anisotropic filtering in nearest mode. 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerLucas Stach (7): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- etnaviv: don't try RS blit if blit region is unaligned 139*61046927SAndroid Build Coastguard Worker- etnaviv: use padded width/height for resource copies 140*61046927SAndroid Build Coastguard Worker- etnaviv: remove bogus assert 141*61046927SAndroid Build Coastguard Worker- etnaviv: replace translate_clear_color with util_pack_color 142*61046927SAndroid Build Coastguard Worker- etnaviv: mask correct channel for RB swapped rendertargets 143*61046927SAndroid Build Coastguard Worker- etnaviv: advertise correct max LOD bias 144*61046927SAndroid Build Coastguard Worker- etnaviv: only flush resource to self if no scanout buffer exists 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard WorkerMarek Olšák (4): 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: fix a deadlock when waiting for submission_in_progress 149*61046927SAndroid Build Coastguard Worker- mesa: flush vertices before changing viewports 150*61046927SAndroid Build Coastguard Worker- mesa: flush vertices before updating ctx->_Shader 151*61046927SAndroid Build Coastguard Worker- st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1): 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker- gallium/util: Break recursion in pipe_resource_reference 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (2): 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker- gallium/radeon/gfx9: fix PBO texture uploads to compressed textures 160*61046927SAndroid Build Coastguard Worker- amd/common: fix off-by-one in sid_tables.py 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard WorkerPierre Moreau (1): 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard Worker- nv50/ir: Properly fold constants in SPLIT operation 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard WorkerRob Herring (1): 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard Worker- Android: major/minor/makedev live in <sys/sysmacros.h> 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard WorkerTopi Pohjolainen (2): 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard Worker- i965: Add an end-of-pipe sync helper 173*61046927SAndroid Build Coastguard Worker- i965/gen4: Set depth offset when there is stencil attachment only 174*61046927SAndroid Build Coastguard Worker 175*61046927SAndroid Build Coastguard WorkerVille Syrjälä (2): 176*61046927SAndroid Build Coastguard Worker 177*61046927SAndroid Build Coastguard Worker- i915: Fix gl_Fragcoord interpolation 178*61046927SAndroid Build Coastguard Worker- i915: Fix wpos_tex vs. -1 comparison 179