xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.1.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.1.4 Release Notes / June 30, 2017
2*61046927SAndroid Build Coastguard Worker=========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   f82fbbdf2dcec0e7e5aa3a8fe4bacd50bf4b7293cc6e1a56658ae6504d732362  mesa-17.1.4.tar.gz
20*61046927SAndroid Build Coastguard Worker   06f3b0e6a28f0d20b7f3391cf67fe89ae98ecd0a686cd545da76557b6cec9cad  mesa-17.1.4.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 77240 <https://bugs.freedesktop.org/show_bug.cgi?id=77240>`__ -
31*61046927SAndroid Build Coastguard Worker   khrplatform.h not installed if EGL is disabled
32*61046927SAndroid Build Coastguard Worker-  `Bug 95530 <https://bugs.freedesktop.org/show_bug.cgi?id=95530>`__ -
33*61046927SAndroid Build Coastguard Worker   Stellaris - colored overlay of sectors doesn't render on i965
34*61046927SAndroid Build Coastguard Worker-  `Bug 96958 <https://bugs.freedesktop.org/show_bug.cgi?id=96958>`__ -
35*61046927SAndroid Build Coastguard Worker   [SKL] Improper rendering in Europa Universalis IV
36*61046927SAndroid Build Coastguard Worker-  `Bug 99467 <https://bugs.freedesktop.org/show_bug.cgi?id=99467>`__ -
37*61046927SAndroid Build Coastguard Worker   [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)
38*61046927SAndroid Build Coastguard Worker-  `Bug 101071 <https://bugs.freedesktop.org/show_bug.cgi?id=101071>`__
39*61046927SAndroid Build Coastguard Worker   - compiling glsl fails with undefined reference to \`pthread_create'
40*61046927SAndroid Build Coastguard Worker-  `Bug 101252 <https://bugs.freedesktop.org/show_bug.cgi?id=101252>`__
41*61046927SAndroid Build Coastguard Worker   - eglGetDisplay() is not thread safe
42*61046927SAndroid Build Coastguard Worker-  `Bug 101294 <https://bugs.freedesktop.org/show_bug.cgi?id=101294>`__
43*61046927SAndroid Build Coastguard Worker   - radeonsi minecraft forge splash freeze since 17.1
44*61046927SAndroid Build Coastguard Worker-  `Bug 101451 <https://bugs.freedesktop.org/show_bug.cgi?id=101451>`__
45*61046927SAndroid Build Coastguard Worker   - [G33] ES2-CTS.functional.clipping.polygon regression
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChanges
48*61046927SAndroid Build Coastguard Worker-------
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerAlex Deucher (1):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker-  radeonsi: add new polaris12 pci id
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerAndres Gomez (3):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  cherry-ignore: 17.1.4 rejected commits
57*61046927SAndroid Build Coastguard Worker-  cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple
58*61046927SAndroid Build Coastguard Worker   "fixes:" tags
59*61046927SAndroid Build Coastguard Worker-  Update version to 17.1.4
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker-  i965: Add and initialize l3_banks field for gen7+
64*61046927SAndroid Build Coastguard Worker-  i965: Fix broxton 2x6 l3 config
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard WorkerBen Crocker (1):
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker-  egl_dri2: swrastGetDrawableInfo: set \*x, common.py [v2]
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerBrian Paul (2):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS,
73*61046927SAndroid Build Coastguard Worker   NULL)
74*61046927SAndroid Build Coastguard Worker-  gallium/vbuf: avoid segfault when we get invalid
75*61046927SAndroid Build Coastguard Worker   glDrawRangeElements()
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerChad Versace (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker-  egl/android: Change order of EGLConfig generation (v2)
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerChandu Babu N (1):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker-  change va max_entrypoints
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker-  svga: use the winsys interface to invalidate surface
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard WorkerEmil Velikov (3):
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.1.3
92*61046927SAndroid Build Coastguard Worker-  configure.ac: add -pthread to PTHREAD_LIBS
93*61046927SAndroid Build Coastguard Worker-  radeonsi: include ac_binary.h for struct ac_shader_binary
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerEric Engestrom (3):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  egl: properly count configs
98*61046927SAndroid Build Coastguard Worker-  egl/display: only detect the platform once
99*61046927SAndroid Build Coastguard Worker-  egl/display: make platform detection thread-safe
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerEric Le Bihan (1):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker-  Fix khrplatform.h not installed if EGL is disabled.
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker-  i965: update MaxTextureRectSize to match PRMs and comply with OpenGL
108*61046927SAndroid Build Coastguard Worker   4.1+
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker-  nv50/ir: fetch indirect sources BEFORE the op that uses them
113*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix combineLd/St to update existing records as necessary
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (10):
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker-  i965: Flush around state base address
118*61046927SAndroid Build Coastguard Worker-  i965: Take a uint64_t immediate in emit_pipe_control_write
119*61046927SAndroid Build Coastguard Worker-  i965: Unify the two emit_pipe_control functions
120*61046927SAndroid Build Coastguard Worker-  i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS
121*61046927SAndroid Build Coastguard Worker-  i965/blorp: Do an end-of-pipe sync around CCS ops
122*61046927SAndroid Build Coastguard Worker-  i965: Do an end-of-pipe sync after flushes
123*61046927SAndroid Build Coastguard Worker-  i965: Disable the interleaved vertex optimization when instancing
124*61046927SAndroid Build Coastguard Worker-  i965: Set step_rate = 0 for interleaved vertex buffers
125*61046927SAndroid Build Coastguard Worker-  spirv: Work around the Doom shader bug
126*61046927SAndroid Build Coastguard Worker-  i965: Clamp clear colors to the representable range
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard WorkerJonas Kulla (1):
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker-  anv: Fix L3 cache programming on Bay Trail
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker-  i965: Ignore anisotropic filtering in nearest mode.
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerLucas Stach (7):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker-  etnaviv: don't try RS blit if blit region is unaligned
139*61046927SAndroid Build Coastguard Worker-  etnaviv: use padded width/height for resource copies
140*61046927SAndroid Build Coastguard Worker-  etnaviv: remove bogus assert
141*61046927SAndroid Build Coastguard Worker-  etnaviv: replace translate_clear_color with util_pack_color
142*61046927SAndroid Build Coastguard Worker-  etnaviv: mask correct channel for RB swapped rendertargets
143*61046927SAndroid Build Coastguard Worker-  etnaviv: advertise correct max LOD bias
144*61046927SAndroid Build Coastguard Worker-  etnaviv: only flush resource to self if no scanout buffer exists
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerMarek Olšák (4):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker-  winsys/amdgpu: fix a deadlock when waiting for submission_in_progress
149*61046927SAndroid Build Coastguard Worker-  mesa: flush vertices before changing viewports
150*61046927SAndroid Build Coastguard Worker-  mesa: flush vertices before updating ctx->_Shader
151*61046927SAndroid Build Coastguard Worker-  st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker-  gallium/util: Break recursion in pipe_resource_reference
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (2):
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard Worker-  gallium/radeon/gfx9: fix PBO texture uploads to compressed textures
160*61046927SAndroid Build Coastguard Worker-  amd/common: fix off-by-one in sid_tables.py
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard WorkerPierre Moreau (1):
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker-  nv50/ir: Properly fold constants in SPLIT operation
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerRob Herring (1):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker-  Android: major/minor/makedev live in <sys/sysmacros.h>
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard WorkerTopi Pohjolainen (2):
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker-  i965: Add an end-of-pipe sync helper
173*61046927SAndroid Build Coastguard Worker-  i965/gen4: Set depth offset when there is stencil attachment only
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard WorkerVille Syrjälä (2):
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker-  i915: Fix gl_Fragcoord interpolation
178*61046927SAndroid Build Coastguard Worker-  i915: Fix wpos_tex vs. -1 comparison
179