1*61046927SAndroid Build Coastguard WorkerMesa 17.0.3 Release Notes / April 1, 2017 2*61046927SAndroid Build Coastguard Worker========================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.0.3 is a bug fix release which fixes bugs found since the 17.0.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.0.3 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 8253edf1bdd7b14ab63d5982349143a5c9ac3767f39a63257cc9d7e7d92f60f1 mesa-17.0.3.tar.gz 20*61046927SAndroid Build Coastguard Worker ca646f5075a002d60ef9123c8a4331cede155c01712ef945a65c59a5e69fe7ed mesa-17.0.3.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 96743 <https://bugs.freedesktop.org/show_bug.cgi?id=96743>`__ - 31*61046927SAndroid Build Coastguard Worker [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase 32*61046927SAndroid Build Coastguard Worker- `Bug 99246 <https://bugs.freedesktop.org/show_bug.cgi?id=99246>`__ - 33*61046927SAndroid Build Coastguard Worker [d3dadapter+radeonsi & bisect] EVE-Online : hang on wormhole sight 34*61046927SAndroid Build Coastguard Worker- `Bug 100061 <https://bugs.freedesktop.org/show_bug.cgi?id=100061>`__ 35*61046927SAndroid Build Coastguard Worker - LODQ instruction generated with invalid dst mask 36*61046927SAndroid Build Coastguard Worker- `Bug 100182 <https://bugs.freedesktop.org/show_bug.cgi?id=100182>`__ 37*61046927SAndroid Build Coastguard Worker - Flickering in The Talos Principle on Sky Lake GT4. 38*61046927SAndroid Build Coastguard Worker- `Bug 100201 <https://bugs.freedesktop.org/show_bug.cgi?id=100201>`__ 39*61046927SAndroid Build Coastguard Worker - Windows scons build with MSVC toolchain and LLVM 4.0 fails 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard WorkerChanges 42*61046927SAndroid Build Coastguard Worker------- 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerAlex Deucher (1): 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker- radeonsi: add new polaris12 pci id 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerAndres Gomez (5): 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker- glsl: on UBO/SSBOs link error reset the number of active blocks to 0 51*61046927SAndroid Build Coastguard Worker- cherry-ignore: add the Invalidate L2 for TRANSFER_WRITE barriers fix 52*61046927SAndroid Build Coastguard Worker- cherry-ignore: add the Flush after unmap in gbm/dri fix 53*61046927SAndroid Build Coastguard Worker- cherry-ignore: corrected typo in the Flush after unmap in gbm/dri fix 54*61046927SAndroid Build Coastguard Worker- Update version to 17.0.3 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard WorkerAxel Davy (2): 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker- st/nine: Resolve deadlock in surface/volume dtors when using csmt 59*61046927SAndroid Build Coastguard Worker- st/nine: Use atomics for available_texture_mem 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- radv: flush DB cache before and after HTILE decompress. 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- radv: fix primitive reset index emission 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard WorkerEmil Velikov (1): 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.0.2 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1): 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker- st/mesa: set result writemask based on ir type 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerJan Vesely (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- clover: use pipe_resource references 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (9): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- anv/query: Invalidate the correct range 84*61046927SAndroid Build Coastguard Worker- anv/GetQueryPoolResults: Actually implement the spec 85*61046927SAndroid Build Coastguard Worker- anv/image: Return early when unbinding an image 86*61046927SAndroid Build Coastguard Worker- anv/query: Fix the location of timestamp availability 87*61046927SAndroid Build Coastguard Worker- anv: Make anv_get_layerCount a macro 88*61046927SAndroid Build Coastguard Worker- anv/blorp: Use anv_get_layerCount everywhere 89*61046927SAndroid Build Coastguard Worker- anv/cmd_buffer: Apply flush operations prior to executing secondaries 90*61046927SAndroid Build Coastguard Worker- anv/cmd_buffer: Fix bad indentation 91*61046927SAndroid Build Coastguard Worker- anv: Flush caches prior to PIPELINE_SELECT on all gens 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1): 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker- c11/threads: Include thr/xtimec.h for xtime definition when building 96*61046927SAndroid Build Coastguard Worker with MSVC. 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- tests/cache_test: allow crossing mount points 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- nvc0/ir: treat FMA like MAD for operand propagation 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker- i965: Fall back to GL 4.2/4.3 on Haswell if the kernel isn't new 109*61046927SAndroid Build Coastguard Worker enough. 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- radeonsi: don't hang on shader compile failure 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard WorkerMatt Turner (1): 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker- i965/fs: Don't emit SEL instructions for type-converting MOVs. 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerNanley Chery (1): 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker- intel: Correct the BDW surface state size 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1): 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker- mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard WorkerRob Clark (1): 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard Worker- freedreno: fix memory leak 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard WorkerTim Rowley (1): 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard Worker- swr: [rasterizer jitter] fix llvm >= 5.0 build break 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard WorkerTimothy Arceri (2): 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker- glsl: fix lower jumps for returns when loop is inside an if 138*61046927SAndroid Build Coastguard Worker- mesa: update lower_jumps tests after bug fix 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard WorkerTopi Pohjolainen (1): 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker- i965/gen8+: Do full stall when switching pipeline 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard WorkerXu Randy (2): 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker- anv/blorp: Fix a crash in CmdClearColorImage 147*61046927SAndroid Build Coastguard Worker- anv/genX: Solve the vkCreateGraphicsPipelines crash 148