xref: /aosp_15_r20/external/mesa3d/docs/relnotes/13.0.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 13.0.4 Release Notes / February 1, 2017
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 13.0.4 is a bug fix release which fixes bugs found since the 13.0.3
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 13.0.4 implements the OpenGL 4.4 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.4. OpenGL 4.4 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   a78518030b0b7d77a6c426ac3ff40f4b27fb0e2cdb0dfbe685024a46cae59bad  mesa-13.0.4.tar.gz
20*61046927SAndroid Build Coastguard Worker   a95d7ce8f7bd5f88585e4be3144a341236d8c0fc91f6feaec59bb8ba3120e726  mesa-13.0.4.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 92634 <https://bugs.freedesktop.org/show_bug.cgi?id=92634>`__ -
31*61046927SAndroid Build Coastguard Worker   gallium's vl_mpeg12_decoder does not work with st/va
32*61046927SAndroid Build Coastguard Worker-  `Bug 94512 <https://bugs.freedesktop.org/show_bug.cgi?id=94512>`__ -
33*61046927SAndroid Build Coastguard Worker   X segfaults with glx-tls enabled in a x32 environment
34*61046927SAndroid Build Coastguard Worker-  `Bug 94900 <https://bugs.freedesktop.org/show_bug.cgi?id=94900>`__ -
35*61046927SAndroid Build Coastguard Worker   HD6950 GPU lockup loop with various steam games (octodad[always],
36*61046927SAndroid Build Coastguard Worker   saints row 4[always], dead island[always], grid autosport[sometimes])
37*61046927SAndroid Build Coastguard Worker-  `Bug 98263 <https://bugs.freedesktop.org/show_bug.cgi?id=98263>`__ -
38*61046927SAndroid Build Coastguard Worker   [radv] The Talos Principle fails to launch with "Fatal error: Cannot
39*61046927SAndroid Build Coastguard Worker   set display mode."
40*61046927SAndroid Build Coastguard Worker-  `Bug 98914 <https://bugs.freedesktop.org/show_bug.cgi?id=98914>`__ -
41*61046927SAndroid Build Coastguard Worker   mesa-vdpau-drivers: breaks vdpau for mpeg2video
42*61046927SAndroid Build Coastguard Worker-  `Bug 98975 <https://bugs.freedesktop.org/show_bug.cgi?id=98975>`__ -
43*61046927SAndroid Build Coastguard Worker   Wasteland 2 Directors Cut: Hangs. GPU fault
44*61046927SAndroid Build Coastguard Worker-  `Bug 99030 <https://bugs.freedesktop.org/show_bug.cgi?id=99030>`__ -
45*61046927SAndroid Build Coastguard Worker   [HSW, regression] transform feedback fails on Linux 4.8
46*61046927SAndroid Build Coastguard Worker-  `Bug 99085 <https://bugs.freedesktop.org/show_bug.cgi?id=99085>`__ -
47*61046927SAndroid Build Coastguard Worker   [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent
48*61046927SAndroid Build Coastguard Worker-  `Bug 99097 <https://bugs.freedesktop.org/show_bug.cgi?id=99097>`__ -
49*61046927SAndroid Build Coastguard Worker   [vulkancts] dEQP-VK.image.store regression
50*61046927SAndroid Build Coastguard Worker-  `Bug 99100 <https://bugs.freedesktop.org/show_bug.cgi?id=99100>`__ -
51*61046927SAndroid Build Coastguard Worker   [SKL,BDW,BSW,KBL]
52*61046927SAndroid Build Coastguard Worker   dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression
53*61046927SAndroid Build Coastguard Worker-  `Bug 99144 <https://bugs.freedesktop.org/show_bug.cgi?id=99144>`__ -
54*61046927SAndroid Build Coastguard Worker   Incorrect rendering using glDrawArraysInstancedBaseInstance and first
55*61046927SAndroid Build Coastguard Worker   != 0 on Skylake
56*61046927SAndroid Build Coastguard Worker-  `Bug 99154 <https://bugs.freedesktop.org/show_bug.cgi?id=99154>`__ -
57*61046927SAndroid Build Coastguard Worker   Link time error when using multiple builtin functions
58*61046927SAndroid Build Coastguard Worker-  `Bug 99158 <https://bugs.freedesktop.org/show_bug.cgi?id=99158>`__ -
59*61046927SAndroid Build Coastguard Worker   vdpau segfaults and gpu locks with kodi on R9285
60*61046927SAndroid Build Coastguard Worker-  `Bug 99185 <https://bugs.freedesktop.org/show_bug.cgi?id=99185>`__ -
61*61046927SAndroid Build Coastguard Worker   dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
62*61046927SAndroid Build Coastguard Worker-  `Bug 99188 <https://bugs.freedesktop.org/show_bug.cgi?id=99188>`__ -
63*61046927SAndroid Build Coastguard Worker   dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil
64*61046927SAndroid Build Coastguard Worker-  `Bug 99210 <https://bugs.freedesktop.org/show_bug.cgi?id=99210>`__ -
65*61046927SAndroid Build Coastguard Worker   ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551\_\*
66*61046927SAndroid Build Coastguard Worker-  `Bug 99354 <https://bugs.freedesktop.org/show_bug.cgi?id=99354>`__ -
67*61046927SAndroid Build Coastguard Worker   [G71] "Assertion \`bkref' failed" reproducible with glmark2
68*61046927SAndroid Build Coastguard Worker-  `Bug 99450 <https://bugs.freedesktop.org/show_bug.cgi?id=99450>`__ -
69*61046927SAndroid Build Coastguard Worker   [amdgpu] Payday 2 visual glitches on some models
70*61046927SAndroid Build Coastguard Worker-  `Bug 99451 <https://bugs.freedesktop.org/show_bug.cgi?id=99451>`__ -
71*61046927SAndroid Build Coastguard Worker   polygon offset use after free
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerChanges
74*61046927SAndroid Build Coastguard Worker-------
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerAndres Rodriguez (2):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  vulkan/wsi: clarify the severity of lack of DRI3 v2
79*61046927SAndroid Build Coastguard Worker-  radv: fix include order for installed headers v2
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerArda Coskunses (2):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker-  vulkan/wsi/x11: don't crash on null visual
84*61046927SAndroid Build Coastguard Worker-  vulkan/wsi/x11: don't crash on null wsi x11 connection
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  radv: Support loader interface version 3.
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerChad Versace (10):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  egl: Check config's surface types in eglCreate*Surface()
93*61046927SAndroid Build Coastguard Worker-  dri: Add \__DRI_IMAGE_FORMAT_ARGB1555
94*61046927SAndroid Build Coastguard Worker-  mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1
95*61046927SAndroid Build Coastguard Worker-  egl: Emit correct error when robust context creation fails
96*61046927SAndroid Build Coastguard Worker-  anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
97*61046927SAndroid Build Coastguard Worker-  mesa/shaderobj: Fix races on refcounts
98*61046927SAndroid Build Coastguard Worker-  meta: Disable dithering during glGenerateMipmap
99*61046927SAndroid Build Coastguard Worker-  vulkan: Add new cast macros for VkIcd types
100*61046927SAndroid Build Coastguard Worker-  vulkan: Update vk_icd.h to interface version 3
101*61046927SAndroid Build Coastguard Worker-  anv: Support loader interface version 3 (patch v2)
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerChristian König (1):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker-  vl/zscan: fix "Fix trivial sign compare warnings"
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerChuck Atkins (1):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker-  glx: Add missing glproto dependency for gallium-xlib glx
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerDamien Grassart (1):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker-  anv: return count of queue families written
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker-  radv: flush smem for uniform buffer bit.
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerEmil Velikov (10):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 13.0.3
122*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add couple of intel_miptree_copy related patches
123*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add radv: Call nir_lower_constant_initializers."
124*61046927SAndroid Build Coastguard Worker-  get-typod-pick-list.sh: add new script
125*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "_mesa_ClampColor extension/version fix"
126*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add wayland race condition fix
127*61046927SAndroid Build Coastguard Worker-  egl/wayland: use the destroy_window_callback for swrast
128*61046927SAndroid Build Coastguard Worker-  automake: use shared llvm libs for make distcheck
129*61046927SAndroid Build Coastguard Worker-  get-pick-list.sh: Require explicit "13.0" for nominating stable
130*61046927SAndroid Build Coastguard Worker   patches
131*61046927SAndroid Build Coastguard Worker-  Update version to 13.0.4
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  anv: Fix uniform and storage buffer offset alignment limits.
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerFredrik Höglund (2):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker-  radv: fix dual source blending
140*61046927SAndroid Build Coastguard Worker-  dri3: Fix MakeCurrent without a default framebuffer
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker-  mapi: update the asm code to support x32
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerHeiko Przybyl (1):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker-  r600/sb: Fix loop optimization related hangs on eg
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  nouveau: take extra push space into account for pushbuf_space calls
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (4):
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker-  i965/generator/tex: Handle an immediate sampler with an indirect
157*61046927SAndroid Build Coastguard Worker   texture
158*61046927SAndroid Build Coastguard Worker-  anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8
159*61046927SAndroid Build Coastguard Worker-  nir/search: Only allow matching SSA values
160*61046927SAndroid Build Coastguard Worker-  isl: Mark A4B4G4R4_UNORM as supported on gen8
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard WorkerJonas Ådahl (1):
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker-  egl/wayland: Cleanup private display connection when init fails
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerKenneth Graunke (7):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker-  i965: Don't bail on vertex element processing if we need draw params.
169*61046927SAndroid Build Coastguard Worker-  i965: Fix last slot calculations
170*61046927SAndroid Build Coastguard Worker-  i965: Fix texturing in the vec4 TCS and GS backends.
171*61046927SAndroid Build Coastguard Worker-  spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.
172*61046927SAndroid Build Coastguard Worker-  i965: Make BLORP disable the NP Z PMA stall fix.
173*61046927SAndroid Build Coastguard Worker-  glsl: Use ir_var_temporary when generating inline functions.
174*61046927SAndroid Build Coastguard Worker-  i965: Properly flush in hsw_pause_transform_feedback().
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard WorkerMarek Olšák (4):
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker-  vdpau: call texture_get_handle while the mutex is being held
179*61046927SAndroid Build Coastguard Worker-  va: call texture_get_handle while the mutex is being held
180*61046927SAndroid Build Coastguard Worker-  radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM
181*61046927SAndroid Build Coastguard Worker   3.9+
182*61046927SAndroid Build Coastguard Worker-  radeonsi: don't forget to add HTILE to the buffer list for texturing
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker-  cso: Don't restore nr_samplers in cso_restore_fragment_samplers
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard WorkerNanley Chery (3):
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Fix arrayed depth/stencil attachments
191*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Fix programmed HiZ qpitch
192*61046927SAndroid Build Coastguard Worker-  anv/image: Disable HiZ for depth buffer arrays
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard WorkerNayan Deshmukh (1):
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker-  st/va: delay calling begin_frame until we have all parameters
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard WorkerRob Clark (1):
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker-  freedreno: some fence cleanup
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker-  gallium/hud: add missing break in hud_cpufreq_graph_install()
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard WorkerTimothy Arceri (3):
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard Worker-  nir: Turn imov/fmov of undef into undef
209*61046927SAndroid Build Coastguard Worker-  glsl: fix opt_minmax redundancy checks against baserange
210*61046927SAndroid Build Coastguard Worker-  util: fix list_is_singular()
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard WorkerZachary Michaels (1):
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker-  radeonsi: Always leave poly_offset in a valid state
215