1*61046927SAndroid Build Coastguard WorkerMesa 13.0.2 Release Notes / November 28, 2016 2*61046927SAndroid Build Coastguard Worker============================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.4. OpenGL 4.4 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 6014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308 mesa-13.0.2.tar.gz 20*61046927SAndroid Build Coastguard Worker a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5 mesa-13.0.2.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 97321 <https://bugs.freedesktop.org/show_bug.cgi?id=97321>`__ - 31*61046927SAndroid Build Coastguard Worker Query INFO_LOG_LENGTH for empty info log should return 0 32*61046927SAndroid Build Coastguard Worker- `Bug 97420 <https://bugs.freedesktop.org/show_bug.cgi?id=97420>`__ - 33*61046927SAndroid Build Coastguard Worker "#version 0" crashes glsl_compiler 34*61046927SAndroid Build Coastguard Worker- `Bug 98632 <https://bugs.freedesktop.org/show_bug.cgi?id=98632>`__ - 35*61046927SAndroid Build Coastguard Worker Fix build on Hurd without PATH_MAX 36*61046927SAndroid Build Coastguard Worker 37*61046927SAndroid Build Coastguard WorkerChanges 38*61046927SAndroid Build Coastguard Worker------- 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard WorkerBen Widawsky (3): 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker- i965: Add some APL and KBL SKU strings 43*61046927SAndroid Build Coastguard Worker- i965: Reorder PCI ID list to match release order 44*61046927SAndroid Build Coastguard Worker- i965/glk: Add basic Geminilake support 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard WorkerDave Airlie (14): 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker- radv: fix texturesamples to handle single sample case 49*61046927SAndroid Build Coastguard Worker- wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR 50*61046927SAndroid Build Coastguard Worker- radv: don't crash on null swapchain destroy. 51*61046927SAndroid Build Coastguard Worker- ac/nir/llvm: fix channel in texture gather lowering code. 52*61046927SAndroid Build Coastguard Worker- radv: make sure to flush input attachments correctly. 53*61046927SAndroid Build Coastguard Worker- radv: fix image view creation for depth and stencil only 54*61046927SAndroid Build Coastguard Worker- radv: spir-v allows texture size query with and without lod. 55*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1) 56*61046927SAndroid Build Coastguard Worker- vulkan/wsi: store present mode in swapchain base class 57*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: add support for IMMEDIATE present mode 58*61046927SAndroid Build Coastguard Worker- radv: fix texel fetch offset with 2d arrays. 59*61046927SAndroid Build Coastguard Worker- radv/si: fix optimal micro tile selection 60*61046927SAndroid Build Coastguard Worker- radv/ac/llvm: shadow samplers only return one value. 61*61046927SAndroid Build Coastguard Worker- radv: fix 3D clears with baseMiplevel 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerEduardo Lima Mitev (2): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR 66*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Fix behavior of 67*61046927SAndroid Build Coastguard Worker vkGetPhysicalDeviceSurfacePresentModesKHR 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard WorkerEmil Velikov (5): 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 13.0.1 72*61046927SAndroid Build Coastguard Worker- cherry-ignore: add reverted LLVM_LIBDIR patch 73*61046927SAndroid Build Coastguard Worker- anv: fix enumeration of properties 74*61046927SAndroid Build Coastguard Worker- radv: honour the number of properties available 75*61046927SAndroid Build Coastguard Worker- Update version to 13.0.2 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerEric Anholt (3): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- vc4: Don't abort when a shader compile fails. 80*61046927SAndroid Build Coastguard Worker- vc4: Clamp the shadow comparison value. 81*61046927SAndroid Build Coastguard Worker- vc4: Fix register class handling of DDX/DDY arguments. 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerGwan-gyeong Mun (2): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- util/disk_cache: close a previously opened handle in disk_cache_put 86*61046927SAndroid Build Coastguard Worker (v2) 87*61046927SAndroid Build Coastguard Worker- anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- anv/format: handle unsupported formats properly 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard WorkerIan Romanick (2): 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker- glcpp: Handle '#version 0' and other invalid values 96*61046927SAndroid Build Coastguard Worker- glsl: Parse 0 as a preprocessor INTCONSTANT 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (15): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- anv/gen8: Stall when needed in Cmd(Set|Reset)Event 101*61046927SAndroid Build Coastguard Worker- anv/wsi: Set the fence to signaled in AcquireNextImageKHR 102*61046927SAndroid Build Coastguard Worker- anv: Rework fences 103*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Include pthread.h 104*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Clean up some error handling paths 105*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Report the correct min/maxImageCount 106*61046927SAndroid Build Coastguard Worker- i965/gs: Allow primitive id to be a system value 107*61046927SAndroid Build Coastguard Worker- anv: Handle null in all destructors 108*61046927SAndroid Build Coastguard Worker- anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT 109*61046927SAndroid Build Coastguard Worker- nir/spirv: Fix handling of gl_PrimitiveId 110*61046927SAndroid Build Coastguard Worker- anv/blorp: Ignore clears for attachments first used as resolve 111*61046927SAndroid Build Coastguard Worker destinations 112*61046927SAndroid Build Coastguard Worker- anv: Implement a depth stall restriction on gen7 113*61046927SAndroid Build Coastguard Worker- anv/cmd_buffer: Handle running out of binding tables in compute 114*61046927SAndroid Build Coastguard Worker shaders 115*61046927SAndroid Build Coastguard Worker- anv/cmd_buffer: Emit a CS stall before setting a CS pipeline 116*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Implement FIFO mode. 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard WorkerJordan Justen (2): 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard Worker- isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa 121*61046927SAndroid Build Coastguard Worker- i965/hsw: Set integer mode in sampling state for stencil texturing 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard WorkerKenneth Graunke (4): 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker- intel: Set min_ds_entries on Broxton. 126*61046927SAndroid Build Coastguard Worker- i965: Fix compute shader crash. 127*61046927SAndroid Build Coastguard Worker- mesa: Drop PATH_MAX usage. 128*61046927SAndroid Build Coastguard Worker- i965: Fix GS push inputs with enhanced layouts. 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerKevin Strasser (1): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Add a thread-safe queue implementation 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- anv: fix multi level clears with VK_REMAINING_MIP_LEVELS 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard WorkerLucas Stach (1): 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard Worker- gbm: request correct version of the DRI2_FENCE extension 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (2): 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard Worker- radeonsi: store group_size_variable in struct si_compute 145*61046927SAndroid Build Coastguard Worker- glsl/lower_output_reads: fix geometry shader output handling with 146*61046927SAndroid Build Coastguard Worker conditional emit 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard WorkerSteinar H. Gunderson (1): 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard Worker- Fix races during \_mesa_HashWalk(). 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard Worker- mesa: fix empty program log length 155