xref: /aosp_15_r20/external/mesa3d/docs/relnotes/13.0.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 13.0.0 Release Notes / November 1, 2016
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 13.0.0 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 13.0.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 13.0.0 implements the OpenGL 4.4 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker4.4. OpenGL 4.4 is **only** available if requested at context creation
13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   4a54d7cdc1a94a8dae05a75ccff48356406d51b0d6a64cbdc641c266e3e008eb  mesa-13.0.0.tar.gz
21*61046927SAndroid Build Coastguard Worker   94edb4ebff82066a68be79d9c2627f15995e1fe10f67ab3fc63deb842027d727  mesa-13.0.0.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker-  OpenGL ES 3.1 on i965/hsw
29*61046927SAndroid Build Coastguard Worker-  OpenGL ES 3.2 on i965/gen9+ (Skylake and later)
30*61046927SAndroid Build Coastguard Worker-  GL_ARB_ES3_1_compatibility on i965
31*61046927SAndroid Build Coastguard Worker-  GL_ARB_ES3_2_compatibility on i965/gen8+
32*61046927SAndroid Build Coastguard Worker-  GL_ARB_clear_texture on r600, radeonsi
33*61046927SAndroid Build Coastguard Worker-  GL_ARB_compute_variable_group_size on nvc0, radeonsi
34*61046927SAndroid Build Coastguard Worker-  GL_ARB_cull_distance on radeonsi
35*61046927SAndroid Build Coastguard Worker-  GL_ARB_enhanced_layouts on i965, nv50, nvc0, radeonsi, llvmpipe,
36*61046927SAndroid Build Coastguard Worker   softpipe
37*61046927SAndroid Build Coastguard Worker-  GL_ARB_indirect_parameters on radeonsi
38*61046927SAndroid Build Coastguard Worker-  GL_ARB_query_buffer_object on radeonsi
39*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_draw_parameters on radeonsi
40*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_group_vote on nvc0
41*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_viewport_layer_array on i965/gen6+
42*61046927SAndroid Build Coastguard Worker-  GL_ARB_stencil_texturing on i965/hsw
43*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_stencil8 on i965/hsw
44*61046927SAndroid Build Coastguard Worker-  GL_EXT_window_rectangles on nv50, nvc0
45*61046927SAndroid Build Coastguard Worker-  GL_KHR_blend_equation_advanced on i965
46*61046927SAndroid Build Coastguard Worker-  GL_KHR_robustness on nvc0, radeonsi
47*61046927SAndroid Build Coastguard Worker-  GL_KHR_texture_compression_astc_sliced_3d on i965
48*61046927SAndroid Build Coastguard Worker-  GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe
49*61046927SAndroid Build Coastguard Worker-  GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi
50*61046927SAndroid Build Coastguard Worker-  GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi
51*61046927SAndroid Build Coastguard Worker-  GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi
52*61046927SAndroid Build Coastguard Worker-  GL_OES_tessellation_shader on i965/gen7+, nvc0, radeonsi
53*61046927SAndroid Build Coastguard Worker-  GL_OES_viewport_array on nvc0, radeonsi
54*61046927SAndroid Build Coastguard Worker-  GL_ANDROID_extension_pack_es31a on i965/gen9+
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerBug fixes
57*61046927SAndroid Build Coastguard Worker---------
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker-  `Bug 61907 <https://bugs.freedesktop.org/show_bug.cgi?id=61907>`__ -
60*61046927SAndroid Build Coastguard Worker   Indirect rendering of multi-texture vertex arrays broken
61*61046927SAndroid Build Coastguard Worker-  `Bug 69622 <https://bugs.freedesktop.org/show_bug.cgi?id=69622>`__ -
62*61046927SAndroid Build Coastguard Worker   eglTerminate then eglMakeCurrent crahes
63*61046927SAndroid Build Coastguard Worker-  `Bug 71759 <https://bugs.freedesktop.org/show_bug.cgi?id=71759>`__ -
64*61046927SAndroid Build Coastguard Worker   Intel driver fails with "intel_do_flush_locked failed: No such file
65*61046927SAndroid Build Coastguard Worker   or directory" if buffer imported with EGL_NATIVE_PIXMAP_KHR
66*61046927SAndroid Build Coastguard Worker-  `Bug 83036 <https://bugs.freedesktop.org/show_bug.cgi?id=83036>`__ -
67*61046927SAndroid Build Coastguard Worker   [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails
68*61046927SAndroid Build Coastguard Worker-  `Bug 89599 <https://bugs.freedesktop.org/show_bug.cgi?id=89599>`__ -
69*61046927SAndroid Build Coastguard Worker   symbol 'x86_64_entry_start' is already defined when building with
70*61046927SAndroid Build Coastguard Worker   LLVM/clang
71*61046927SAndroid Build Coastguard Worker-  `Bug 90513 <https://bugs.freedesktop.org/show_bug.cgi?id=90513>`__ -
72*61046927SAndroid Build Coastguard Worker   Odd gray and red flicker in The Talos Principle on GK104
73*61046927SAndroid Build Coastguard Worker-  `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
74*61046927SAndroid Build Coastguard Worker   Very dark textures on some objects in indoors environments in Postal
75*61046927SAndroid Build Coastguard Worker   2
76*61046927SAndroid Build Coastguard Worker-  `Bug 92306 <https://bugs.freedesktop.org/show_bug.cgi?id=92306>`__ -
77*61046927SAndroid Build Coastguard Worker   GL Excess demo renders incorrectly on nv43
78*61046927SAndroid Build Coastguard Worker-  `Bug 94148 <https://bugs.freedesktop.org/show_bug.cgi?id=94148>`__ -
79*61046927SAndroid Build Coastguard Worker   Framebuffer considered invalid when a draw call is done before
80*61046927SAndroid Build Coastguard Worker   glCheckFramebufferStatus
81*61046927SAndroid Build Coastguard Worker-  `Bug 94354 <https://bugs.freedesktop.org/show_bug.cgi?id=94354>`__ -
82*61046927SAndroid Build Coastguard Worker   R9285 Unigine Valley perf regression since radeonsi: use re-Z
83*61046927SAndroid Build Coastguard Worker-  `Bug 94561 <https://bugs.freedesktop.org/show_bug.cgi?id=94561>`__ -
84*61046927SAndroid Build Coastguard Worker   [llvmpipe] PIPE_CAP_VIDEO_MEMORY reports negative value on 32 bits
85*61046927SAndroid Build Coastguard Worker   (with 16GB ram)
86*61046927SAndroid Build Coastguard Worker-  `Bug 94627 <https://bugs.freedesktop.org/show_bug.cgi?id=94627>`__ -
87*61046927SAndroid Build Coastguard Worker   Game Risen on wine black grass
88*61046927SAndroid Build Coastguard Worker-  `Bug 94681 <https://bugs.freedesktop.org/show_bug.cgi?id=94681>`__ -
89*61046927SAndroid Build Coastguard Worker   dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes
90*61046927SAndroid Build Coastguard Worker   25 minutes to compile
91*61046927SAndroid Build Coastguard Worker-  `Bug 95000 <https://bugs.freedesktop.org/show_bug.cgi?id=95000>`__ -
92*61046927SAndroid Build Coastguard Worker   deqp: assert in
93*61046927SAndroid Build Coastguard Worker   dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1
94*61046927SAndroid Build Coastguard Worker-  `Bug 95130 <https://bugs.freedesktop.org/show_bug.cgi?id=95130>`__ -
95*61046927SAndroid Build Coastguard Worker   Derivatives of gl_Color wrong when helper pixels used
96*61046927SAndroid Build Coastguard Worker-  `Bug 95246 <https://bugs.freedesktop.org/show_bug.cgi?id=95246>`__ -
97*61046927SAndroid Build Coastguard Worker   Segfault in glBindFramebuffer()
98*61046927SAndroid Build Coastguard Worker-  `Bug 95419 <https://bugs.freedesktop.org/show_bug.cgi?id=95419>`__ -
99*61046927SAndroid Build Coastguard Worker   [HSW][regression][bisect] RPG Maker game gives "invalid floating
100*61046927SAndroid Build Coastguard Worker   point operation" at startup
101*61046927SAndroid Build Coastguard Worker-  `Bug 95462 <https://bugs.freedesktop.org/show_bug.cgi?id=95462>`__ -
102*61046927SAndroid Build Coastguard Worker   [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang
103*61046927SAndroid Build Coastguard Worker-  `Bug 95529 <https://bugs.freedesktop.org/show_bug.cgi?id=95529>`__ -
104*61046927SAndroid Build Coastguard Worker   [regression, bisected] Image corruption in Chrome
105*61046927SAndroid Build Coastguard Worker-  `Bug 96235 <https://bugs.freedesktop.org/show_bug.cgi?id=96235>`__ -
106*61046927SAndroid Build Coastguard Worker   st_nir.h:34: error: redefinition of typedef ‘nir_shader’
107*61046927SAndroid Build Coastguard Worker-  `Bug 96274 <https://bugs.freedesktop.org/show_bug.cgi?id=96274>`__ -
108*61046927SAndroid Build Coastguard Worker   [NVC0] Failure when compiling compute shader: Assertion
109*61046927SAndroid Build Coastguard Worker   \`bb->getFirst()->serial <= bb->getExit()->serial' failed
110*61046927SAndroid Build Coastguard Worker-  `Bug 96285 <https://bugs.freedesktop.org/show_bug.cgi?id=96285>`__ -
111*61046927SAndroid Build Coastguard Worker   Mesa build broken
112*61046927SAndroid Build Coastguard Worker-  `Bug 96299 <https://bugs.freedesktop.org/show_bug.cgi?id=96299>`__ -
113*61046927SAndroid Build Coastguard Worker   [vulkan] 64 regressions due to mesa d5f2f32
114*61046927SAndroid Build Coastguard Worker-  `Bug 96343 <https://bugs.freedesktop.org/show_bug.cgi?id=96343>`__ -
115*61046927SAndroid Build Coastguard Worker   oom since st/mesa: implement PBO downloads for ReadPixels
116*61046927SAndroid Build Coastguard Worker-  `Bug 96346 <https://bugs.freedesktop.org/show_bug.cgi?id=96346>`__ -
117*61046927SAndroid Build Coastguard Worker   [SNB,CTS] es2-cts.gtf.gl.atan regression
118*61046927SAndroid Build Coastguard Worker-  `Bug 96349 <https://bugs.freedesktop.org/show_bug.cgi?id=96349>`__ -
119*61046927SAndroid Build Coastguard Worker   [CTS,SKL,BSW,BDW,KBL,BXT]
120*61046927SAndroid Build Coastguard Worker   es31-cts.arrays_of_arrays.interactionuniformbuffers3
121*61046927SAndroid Build Coastguard Worker-  `Bug 96351 <https://bugs.freedesktop.org/show_bug.cgi?id=96351>`__ -
122*61046927SAndroid Build Coastguard Worker   [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image
123*61046927SAndroid Build Coastguard Worker-  `Bug 96358 <https://bugs.freedesktop.org/show_bug.cgi?id=96358>`__ -
124*61046927SAndroid Build Coastguard Worker   SSO: wrong interface validation between GS and VS (regresion due to
125*61046927SAndroid Build Coastguard Worker   latest gles 3.1)
126*61046927SAndroid Build Coastguard Worker-  `Bug 96425 <https://bugs.freedesktop.org/show_bug.cgi?id=96425>`__ -
127*61046927SAndroid Build Coastguard Worker   [bisected] occasional dark render in The Talos Principle
128*61046927SAndroid Build Coastguard Worker-  `Bug 96484 <https://bugs.freedesktop.org/show_bug.cgi?id=96484>`__ -
129*61046927SAndroid Build Coastguard Worker   [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression
130*61046927SAndroid Build Coastguard Worker-  `Bug 96504 <https://bugs.freedesktop.org/show_bug.cgi?id=96504>`__ -
131*61046927SAndroid Build Coastguard Worker   [vulkancts] compute tests crash
132*61046927SAndroid Build Coastguard Worker-  `Bug 96516 <https://bugs.freedesktop.org/show_bug.cgi?id=96516>`__ -
133*61046927SAndroid Build Coastguard Worker   [bisected: 482526] "clover: Update OpenCL version string to match
134*61046927SAndroid Build Coastguard Worker   OpenGL": clover's build fails because of missing git_sha1.h
135*61046927SAndroid Build Coastguard Worker-  `Bug 96528 <https://bugs.freedesktop.org/show_bug.cgi?id=96528>`__ -
136*61046927SAndroid Build Coastguard Worker   Location qualifier segfaults during shader compilation
137*61046927SAndroid Build Coastguard Worker-  `Bug 96541 <https://bugs.freedesktop.org/show_bug.cgi?id=96541>`__ -
138*61046927SAndroid Build Coastguard Worker   Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC
139*61046927SAndroid Build Coastguard Worker   textures in a render feedback loop
140*61046927SAndroid Build Coastguard Worker-  `Bug 96565 <https://bugs.freedesktop.org/show_bug.cgi?id=96565>`__ -
141*61046927SAndroid Build Coastguard Worker   Clive Barker's Jericho displays strange,vivid colors when motion blur
142*61046927SAndroid Build Coastguard Worker   enabled
143*61046927SAndroid Build Coastguard Worker-  `Bug 96607 <https://bugs.freedesktop.org/show_bug.cgi?id=96607>`__ -
144*61046927SAndroid Build Coastguard Worker   [bisected] texture misrender / flicker in The Talos Principle on SKL
145*61046927SAndroid Build Coastguard Worker-  `Bug 96617 <https://bugs.freedesktop.org/show_bug.cgi?id=96617>`__ -
146*61046927SAndroid Build Coastguard Worker   gl_SecondaryFragDataEXT doesn't work for extended blend func
147*61046927SAndroid Build Coastguard Worker-  `Bug 96629 <https://bugs.freedesktop.org/show_bug.cgi?id=96629>`__ -
148*61046927SAndroid Build Coastguard Worker   dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0:
149*61046927SAndroid Build Coastguard Worker   Assertion \`width >= 1' failed.
150*61046927SAndroid Build Coastguard Worker-  `Bug 96639 <https://bugs.freedesktop.org/show_bug.cgi?id=96639>`__ -
151*61046927SAndroid Build Coastguard Worker   st/mesa: transfer_map with too-high level with
152*61046927SAndroid Build Coastguard Worker   dEQP-GLES2.functional.texture.completeness.cube.extra_level
153*61046927SAndroid Build Coastguard Worker-  `Bug 96674 <https://bugs.freedesktop.org/show_bug.cgi?id=96674>`__ -
154*61046927SAndroid Build Coastguard Worker   [SNB, ILK]
155*61046927SAndroid Build Coastguard Worker   spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1
156*61046927SAndroid Build Coastguard Worker-  `Bug 96729 <https://bugs.freedesktop.org/show_bug.cgi?id=96729>`__ -
157*61046927SAndroid Build Coastguard Worker   Wrong shader compilation error message
158*61046927SAndroid Build Coastguard Worker-  `Bug 96762 <https://bugs.freedesktop.org/show_bug.cgi?id=96762>`__ -
159*61046927SAndroid Build Coastguard Worker   [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text)
160*61046927SAndroid Build Coastguard Worker   areas
161*61046927SAndroid Build Coastguard Worker-  `Bug 96765 <https://bugs.freedesktop.org/show_bug.cgi?id=96765>`__ -
162*61046927SAndroid Build Coastguard Worker   BindFragDataLocationIndexed on array fragment shader output.
163*61046927SAndroid Build Coastguard Worker-  `Bug 96770 <https://bugs.freedesktop.org/show_bug.cgi?id=96770>`__ -
164*61046927SAndroid Build Coastguard Worker   include/GL/mesa_glinterop.h:62: error: redefinition of typedef
165*61046927SAndroid Build Coastguard Worker   ‘GLXContext’
166*61046927SAndroid Build Coastguard Worker-  `Bug 96782 <https://bugs.freedesktop.org/show_bug.cgi?id=96782>`__ -
167*61046927SAndroid Build Coastguard Worker   [regression bisected] R600 fp64 and glsl-4.00 piglit failures
168*61046927SAndroid Build Coastguard Worker-  `Bug 96791 <https://bugs.freedesktop.org/show_bug.cgi?id=96791>`__ -
169*61046927SAndroid Build Coastguard Worker   Cannot use image from swapchains for sampling
170*61046927SAndroid Build Coastguard Worker-  `Bug 96825 <https://bugs.freedesktop.org/show_bug.cgi?id=96825>`__ -
171*61046927SAndroid Build Coastguard Worker   anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or
172*61046927SAndroid Build Coastguard Worker   directory
173*61046927SAndroid Build Coastguard Worker-  `Bug 96835 <https://bugs.freedesktop.org/show_bug.cgi?id=96835>`__ -
174*61046927SAndroid Build Coastguard Worker   "gallium: Force blend color to 16-byte alignment" crash with
175*61046927SAndroid Build Coastguard Worker   "-march=native -O3" causes some 32bit games to crash
176*61046927SAndroid Build Coastguard Worker-  `Bug 96850 <https://bugs.freedesktop.org/show_bug.cgi?id=96850>`__ -
177*61046927SAndroid Build Coastguard Worker   Crucible tests fail for 32bit mesa
178*61046927SAndroid Build Coastguard Worker-  `Bug 96878 <https://bugs.freedesktop.org/show_bug.cgi?id=96878>`__ -
179*61046927SAndroid Build Coastguard Worker   [Bisected: cc2d0e6][HSW] "GPU HANG" msg after autologin to
180*61046927SAndroid Build Coastguard Worker   gnome-session
181*61046927SAndroid Build Coastguard Worker-  `Bug 96908 <https://bugs.freedesktop.org/show_bug.cgi?id=96908>`__ -
182*61046927SAndroid Build Coastguard Worker   [radeonsi] MSAA causes graphical artifacts
183*61046927SAndroid Build Coastguard Worker-  `Bug 96911 <https://bugs.freedesktop.org/show_bug.cgi?id=96911>`__ -
184*61046927SAndroid Build Coastguard Worker   webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1
185*61046927SAndroid Build Coastguard Worker   Intel driver
186*61046927SAndroid Build Coastguard Worker-  `Bug 96949 <https://bugs.freedesktop.org/show_bug.cgi?id=96949>`__ -
187*61046927SAndroid Build Coastguard Worker   [regression] Piglit numSamples assertion failures with 9a23a177b90
188*61046927SAndroid Build Coastguard Worker-  `Bug 96950 <https://bugs.freedesktop.org/show_bug.cgi?id=96950>`__ -
189*61046927SAndroid Build Coastguard Worker   Another regression from bc4e0c486: vbo: Use a bitmask to track the
190*61046927SAndroid Build Coastguard Worker   active arrays in vbo_exec*.
191*61046927SAndroid Build Coastguard Worker-  `Bug 96971 <https://bugs.freedesktop.org/show_bug.cgi?id=96971>`__ -
192*61046927SAndroid Build Coastguard Worker   invariant qualifier is not valid for shader inputs
193*61046927SAndroid Build Coastguard Worker-  `Bug 97019 <https://bugs.freedesktop.org/show_bug.cgi?id=97019>`__ -
194*61046927SAndroid Build Coastguard Worker   [clover] build failure in llvm/codegen/native.cpp:129:52
195*61046927SAndroid Build Coastguard Worker-  `Bug 97032 <https://bugs.freedesktop.org/show_bug.cgi?id=97032>`__ -
196*61046927SAndroid Build Coastguard Worker   [BDW,SKL]
197*61046927SAndroid Build Coastguard Worker   piglit.spec.arb_gpu_shader5.arb_gpu_shader5-interpolateatcentroid-flat
198*61046927SAndroid Build Coastguard Worker-  `Bug 97033 <https://bugs.freedesktop.org/show_bug.cgi?id=97033>`__ -
199*61046927SAndroid Build Coastguard Worker   [BDW,SKL] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple
200*61046927SAndroid Build Coastguard Worker   regressions
201*61046927SAndroid Build Coastguard Worker-  `Bug 97039 <https://bugs.freedesktop.org/show_bug.cgi?id=97039>`__ -
202*61046927SAndroid Build Coastguard Worker   The Talos Principle and Serious Sam 3 GPU faults
203*61046927SAndroid Build Coastguard Worker-  `Bug 97083 <https://bugs.freedesktop.org/show_bug.cgi?id=97083>`__ -
204*61046927SAndroid Build Coastguard Worker   [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random
205*61046927SAndroid Build Coastguard Worker-  `Bug 97140 <https://bugs.freedesktop.org/show_bug.cgi?id=97140>`__ -
206*61046927SAndroid Build Coastguard Worker   dd_draw.c:949:11: error: implicit declaration of function 'fmemopen'
207*61046927SAndroid Build Coastguard Worker   is invalid in C99 [-Werror,-Wimplicit-function-declaration]
208*61046927SAndroid Build Coastguard Worker-  `Bug 97207 <https://bugs.freedesktop.org/show_bug.cgi?id=97207>`__ -
209*61046927SAndroid Build Coastguard Worker   [IVY BRIDGE] Fragment shader discard writing to depth
210*61046927SAndroid Build Coastguard Worker-  `Bug 97214 <https://bugs.freedesktop.org/show_bug.cgi?id=97214>`__ -
211*61046927SAndroid Build Coastguard Worker   X not running with error "Failed to make EGL context current"
212*61046927SAndroid Build Coastguard Worker-  `Bug 97225 <https://bugs.freedesktop.org/show_bug.cgi?id=97225>`__ -
213*61046927SAndroid Build Coastguard Worker   [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
214*61046927SAndroid Build Coastguard Worker   segmentation fault
215*61046927SAndroid Build Coastguard Worker-  `Bug 97231 <https://bugs.freedesktop.org/show_bug.cgi?id=97231>`__ -
216*61046927SAndroid Build Coastguard Worker   GL_DEPTH_CLAMP doesn't clamp to the far plane
217*61046927SAndroid Build Coastguard Worker-  `Bug 97233 <https://bugs.freedesktop.org/show_bug.cgi?id=97233>`__ -
218*61046927SAndroid Build Coastguard Worker   vkQuake VkSpecializationMapEntry related bug
219*61046927SAndroid Build Coastguard Worker-  `Bug 97260 <https://bugs.freedesktop.org/show_bug.cgi?id=97260>`__ -
220*61046927SAndroid Build Coastguard Worker   R9 290 low performance in Linux 4.7
221*61046927SAndroid Build Coastguard Worker-  `Bug 97267 <https://bugs.freedesktop.org/show_bug.cgi?id=97267>`__ -
222*61046927SAndroid Build Coastguard Worker   [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside
223*61046927SAndroid Build Coastguard Worker   brw_fs.cpp
224*61046927SAndroid Build Coastguard Worker-  `Bug 97278 <https://bugs.freedesktop.org/show_bug.cgi?id=97278>`__ -
225*61046927SAndroid Build Coastguard Worker   [vulkancts,HSW] all vulkancts tests assert on HSW
226*61046927SAndroid Build Coastguard Worker-  `Bug 97285 <https://bugs.freedesktop.org/show_bug.cgi?id=97285>`__ -
227*61046927SAndroid Build Coastguard Worker   Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow
228*61046927SAndroid Build Coastguard Worker   the GL 4.4 sRGB rules"
229*61046927SAndroid Build Coastguard Worker-  `Bug 97286 <https://bugs.freedesktop.org/show_bug.cgi?id=97286>`__ -
230*61046927SAndroid Build Coastguard Worker   \`make check\` fails uniform-initializer-test
231*61046927SAndroid Build Coastguard Worker-  `Bug 97305 <https://bugs.freedesktop.org/show_bug.cgi?id=97305>`__ -
232*61046927SAndroid Build Coastguard Worker   Gallium: TBOs and images set the offset in elements, not bytes
233*61046927SAndroid Build Coastguard Worker-  `Bug 97307 <https://bugs.freedesktop.org/show_bug.cgi?id=97307>`__ -
234*61046927SAndroid Build Coastguard Worker   glsl/glcpp/tests/glcpp-test regression
235*61046927SAndroid Build Coastguard Worker-  `Bug 97309 <https://bugs.freedesktop.org/show_bug.cgi?id=97309>`__ -
236*61046927SAndroid Build Coastguard Worker   piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert
237*61046927SAndroid Build Coastguard Worker   regression
238*61046927SAndroid Build Coastguard Worker-  `Bug 97322 <https://bugs.freedesktop.org/show_bug.cgi?id=97322>`__ -
239*61046927SAndroid Build Coastguard Worker   GenerateMipmap creates wrong mipmap for sRGB texture
240*61046927SAndroid Build Coastguard Worker-  `Bug 97331 <https://bugs.freedesktop.org/show_bug.cgi?id=97331>`__ -
241*61046927SAndroid Build Coastguard Worker   glDrawElementsBaseVertex doesn't work in display list on i915
242*61046927SAndroid Build Coastguard Worker-  `Bug 97351 <https://bugs.freedesktop.org/show_bug.cgi?id=97351>`__ -
243*61046927SAndroid Build Coastguard Worker   DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx
244*61046927SAndroid Build Coastguard Worker   in some cases
245*61046927SAndroid Build Coastguard Worker-  `Bug 97413 <https://bugs.freedesktop.org/show_bug.cgi?id=97413>`__ -
246*61046927SAndroid Build Coastguard Worker   BioShock Infinite crashes on startup with Mesa Git version, R7 370
247*61046927SAndroid Build Coastguard Worker-  `Bug 97426 <https://bugs.freedesktop.org/show_bug.cgi?id=97426>`__ -
248*61046927SAndroid Build Coastguard Worker   glScissor gives vertically inverted result
249*61046927SAndroid Build Coastguard Worker-  `Bug 97448 <https://bugs.freedesktop.org/show_bug.cgi?id=97448>`__ -
250*61046927SAndroid Build Coastguard Worker   [HSW] deqp-vk.api\_.copy_and_blit.image_to_image_stencil regression
251*61046927SAndroid Build Coastguard Worker-  `Bug 97476 <https://bugs.freedesktop.org/show_bug.cgi?id=97476>`__ -
252*61046927SAndroid Build Coastguard Worker   Shader binaries should not be stored in the PipelineCache
253*61046927SAndroid Build Coastguard Worker-  `Bug 97477 <https://bugs.freedesktop.org/show_bug.cgi?id=97477>`__ -
254*61046927SAndroid Build Coastguard Worker   i915g: gl_FragCoord is always (0.0, max_y)
255*61046927SAndroid Build Coastguard Worker-  `Bug 97513 <https://bugs.freedesktop.org/show_bug.cgi?id=97513>`__ -
256*61046927SAndroid Build Coastguard Worker   clover reports wrong device pointer size
257*61046927SAndroid Build Coastguard Worker-  `Bug 97549 <https://bugs.freedesktop.org/show_bug.cgi?id=97549>`__ -
258*61046927SAndroid Build Coastguard Worker   [SNB, BXT] up to 40% perf drop from "loader/dri3: Overhaul
259*61046927SAndroid Build Coastguard Worker   dri3_update_num_back" commit
260*61046927SAndroid Build Coastguard Worker-  `Bug 97587 <https://bugs.freedesktop.org/show_bug.cgi?id=97587>`__ -
261*61046927SAndroid Build Coastguard Worker   make check nir/tests/control_flow_tests regression
262*61046927SAndroid Build Coastguard Worker-  `Bug 97761 <https://bugs.freedesktop.org/show_bug.cgi?id=97761>`__ -
263*61046927SAndroid Build Coastguard Worker   es2-cts.gtf.gl2extensiontests.egl_image_external.testsimpleunassociated
264*61046927SAndroid Build Coastguard Worker   crashes
265*61046927SAndroid Build Coastguard Worker-  `Bug 97773 <https://bugs.freedesktop.org/show_bug.cgi?id=97773>`__ -
266*61046927SAndroid Build Coastguard Worker   New Mesa master now results in warnings in glrender (and subsurfaces
267*61046927SAndroid Build Coastguard Worker   and simple-egl), black screen
268*61046927SAndroid Build Coastguard Worker-  `Bug 97779 <https://bugs.freedesktop.org/show_bug.cgi?id=97779>`__ -
269*61046927SAndroid Build Coastguard Worker   [regression, bisected][BDW, GPU hang] stuck on render ring, always
270*61046927SAndroid Build Coastguard Worker   reproducible
271*61046927SAndroid Build Coastguard Worker-  `Bug 97790 <https://bugs.freedesktop.org/show_bug.cgi?id=97790>`__ -
272*61046927SAndroid Build Coastguard Worker   Vulkan cts regressions due to 24be63066
273*61046927SAndroid Build Coastguard Worker-  `Bug 97804 <https://bugs.freedesktop.org/show_bug.cgi?id=97804>`__ -
274*61046927SAndroid Build Coastguard Worker   Later precision statement isn't overriding earlier one
275*61046927SAndroid Build Coastguard Worker-  `Bug 97808 <https://bugs.freedesktop.org/show_bug.cgi?id=97808>`__ -
276*61046927SAndroid Build Coastguard Worker   "tgsi/scan: don't set interp flags for inputs only used by INTERP
277*61046927SAndroid Build Coastguard Worker   instructions" causes glitches in wine with gallium nine
278*61046927SAndroid Build Coastguard Worker-  `Bug 97887 <https://bugs.freedesktop.org/show_bug.cgi?id=97887>`__ -
279*61046927SAndroid Build Coastguard Worker   llvm segfault in janusvr -render vive
280*61046927SAndroid Build Coastguard Worker-  `Bug 97894 <https://bugs.freedesktop.org/show_bug.cgi?id=97894>`__ -
281*61046927SAndroid Build Coastguard Worker   Crash in u_transfer_unmap_vtbl when unmapping a buffer mapped in
282*61046927SAndroid Build Coastguard Worker   different context
283*61046927SAndroid Build Coastguard Worker-  `Bug 97952 <https://bugs.freedesktop.org/show_bug.cgi?id=97952>`__ -
284*61046927SAndroid Build Coastguard Worker   /usr/include/string.h:518:12: error: exception specification in
285*61046927SAndroid Build Coastguard Worker   declaration does not match previous declaration
286*61046927SAndroid Build Coastguard Worker-  `Bug 97969 <https://bugs.freedesktop.org/show_bug.cgi?id=97969>`__ -
287*61046927SAndroid Build Coastguard Worker   [radeonsi, bisected: fb827c0] Video decoding shows green artifacts
288*61046927SAndroid Build Coastguard Worker-  `Bug 97976 <https://bugs.freedesktop.org/show_bug.cgi?id=97976>`__ -
289*61046927SAndroid Build Coastguard Worker   VCE regression BO to small for addr since winsys/amdgpu: enable
290*61046927SAndroid Build Coastguard Worker   buffer allocation from slabs
291*61046927SAndroid Build Coastguard Worker-  `Bug 98005 <https://bugs.freedesktop.org/show_bug.cgi?id=98005>`__ -
292*61046927SAndroid Build Coastguard Worker   VCE dual instance encoding inconsistent since st/va: enable dual
293*61046927SAndroid Build Coastguard Worker   instances encode by sync surface
294*61046927SAndroid Build Coastguard Worker-  `Bug 98025 <https://bugs.freedesktop.org/show_bug.cgi?id=98025>`__ -
295*61046927SAndroid Build Coastguard Worker   [radeonsi] incorrect primitive restart index used
296*61046927SAndroid Build Coastguard Worker-  `Bug 98128 <https://bugs.freedesktop.org/show_bug.cgi?id=98128>`__ -
297*61046927SAndroid Build Coastguard Worker   nir/tests/control_flow_tests.cpp:79:73: error:
298*61046927SAndroid Build Coastguard Worker   ‘nir_loop_first_cf_node’ was not declared in this scope
299*61046927SAndroid Build Coastguard Worker-  `Bug 98131 <https://bugs.freedesktop.org/show_bug.cgi?id=98131>`__ -
300*61046927SAndroid Build Coastguard Worker   Compiler should reject lowp/mediump qualifiers on atomic_uints
301*61046927SAndroid Build Coastguard Worker-  `Bug 98133 <https://bugs.freedesktop.org/show_bug.cgi?id=98133>`__ -
302*61046927SAndroid Build Coastguard Worker   GetSynciv should raise an error if bufSize < 0
303*61046927SAndroid Build Coastguard Worker-  `Bug 98134 <https://bugs.freedesktop.org/show_bug.cgi?id=98134>`__ -
304*61046927SAndroid Build Coastguard Worker   dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers
305*61046927SAndroid Build Coastguard Worker   wants a different GL error code
306*61046927SAndroid Build Coastguard Worker-  `Bug 98135 <https://bugs.freedesktop.org/show_bug.cgi?id=98135>`__ -
307*61046927SAndroid Build Coastguard Worker   dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings
308*61046927SAndroid Build Coastguard Worker   wants a different GL error code
309*61046927SAndroid Build Coastguard Worker-  `Bug 98167 <https://bugs.freedesktop.org/show_bug.cgi?id=98167>`__ -
310*61046927SAndroid Build Coastguard Worker   [vulkan, radv] missing libgcrypt and openssl devel results in linker
311*61046927SAndroid Build Coastguard Worker   error in libvulkan_common
312*61046927SAndroid Build Coastguard Worker-  `Bug 98172 <https://bugs.freedesktop.org/show_bug.cgi?id=98172>`__ -
313*61046927SAndroid Build Coastguard Worker   Concurrent call to glClientWaitSync results in segfault in one of the
314*61046927SAndroid Build Coastguard Worker   waiters.
315*61046927SAndroid Build Coastguard Worker-  `Bug 98244 <https://bugs.freedesktop.org/show_bug.cgi?id=98244>`__ -
316*61046927SAndroid Build Coastguard Worker   dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.
317*61046927SAndroid Build Coastguard Worker-  `Bug 98264 <https://bugs.freedesktop.org/show_bug.cgi?id=98264>`__ -
318*61046927SAndroid Build Coastguard Worker   Build broken for i965 due to multiple deifnitions of
319*61046927SAndroid Build Coastguard Worker   intelFenceExtension
320*61046927SAndroid Build Coastguard Worker-  `Bug 98307 <https://bugs.freedesktop.org/show_bug.cgi?id=98307>`__ -
321*61046927SAndroid Build Coastguard Worker   "st/glsl_to_tgsi: explicitly track all input and output declaration"
322*61046927SAndroid Build Coastguard Worker   broke flightgear colors on rs780
323*61046927SAndroid Build Coastguard Worker-  `Bug 98326 <https://bugs.freedesktop.org/show_bug.cgi?id=98326>`__ -
324*61046927SAndroid Build Coastguard Worker   [dEQP, EGL] pbuffer depth/stencil tests fail
325*61046927SAndroid Build Coastguard Worker-  `Bug 98415 <https://bugs.freedesktop.org/show_bug.cgi?id=98415>`__ -
326*61046927SAndroid Build Coastguard Worker   Vulkan Driver JSON file contains incorrect field
327*61046927SAndroid Build Coastguard Worker-  `Bug 98431 <https://bugs.freedesktop.org/show_bug.cgi?id=98431>`__ -
328*61046927SAndroid Build Coastguard Worker   UnrealEngine v4 demos startup fails to blorp blit assert
329*61046927SAndroid Build Coastguard Worker
330*61046927SAndroid Build Coastguard WorkerChanges
331*61046927SAndroid Build Coastguard Worker-------
332*61046927SAndroid Build Coastguard Worker
333*61046927SAndroid Build Coastguard WorkerMesa no longer depends on libudev.
334