1*61046927SAndroid Build Coastguard WorkerMesa 13.0.0 Release Notes / November 1, 2016 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 13.0.0 is a new development release. People who are concerned with 5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait 6*61046927SAndroid Build Coastguard Workerfor Mesa 13.0.1. 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard WorkerMesa 13.0.0 implements the OpenGL 4.4 API, but the version reported by 9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 12*61046927SAndroid Build Coastguard Worker4.4. OpenGL 4.4 is **only** available if requested at context creation 13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerSHA256 checksums 16*61046927SAndroid Build Coastguard Worker---------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker 4a54d7cdc1a94a8dae05a75ccff48356406d51b0d6a64cbdc641c266e3e008eb mesa-13.0.0.tar.gz 21*61046927SAndroid Build Coastguard Worker 94edb4ebff82066a68be79d9c2627f15995e1fe10f67ab3fc63deb842027d727 mesa-13.0.0.tar.xz 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- OpenGL ES 3.1 on i965/hsw 29*61046927SAndroid Build Coastguard Worker- OpenGL ES 3.2 on i965/gen9+ (Skylake and later) 30*61046927SAndroid Build Coastguard Worker- GL_ARB_ES3_1_compatibility on i965 31*61046927SAndroid Build Coastguard Worker- GL_ARB_ES3_2_compatibility on i965/gen8+ 32*61046927SAndroid Build Coastguard Worker- GL_ARB_clear_texture on r600, radeonsi 33*61046927SAndroid Build Coastguard Worker- GL_ARB_compute_variable_group_size on nvc0, radeonsi 34*61046927SAndroid Build Coastguard Worker- GL_ARB_cull_distance on radeonsi 35*61046927SAndroid Build Coastguard Worker- GL_ARB_enhanced_layouts on i965, nv50, nvc0, radeonsi, llvmpipe, 36*61046927SAndroid Build Coastguard Worker softpipe 37*61046927SAndroid Build Coastguard Worker- GL_ARB_indirect_parameters on radeonsi 38*61046927SAndroid Build Coastguard Worker- GL_ARB_query_buffer_object on radeonsi 39*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_draw_parameters on radeonsi 40*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_group_vote on nvc0 41*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_viewport_layer_array on i965/gen6+ 42*61046927SAndroid Build Coastguard Worker- GL_ARB_stencil_texturing on i965/hsw 43*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_stencil8 on i965/hsw 44*61046927SAndroid Build Coastguard Worker- GL_EXT_window_rectangles on nv50, nvc0 45*61046927SAndroid Build Coastguard Worker- GL_KHR_blend_equation_advanced on i965 46*61046927SAndroid Build Coastguard Worker- GL_KHR_robustness on nvc0, radeonsi 47*61046927SAndroid Build Coastguard Worker- GL_KHR_texture_compression_astc_sliced_3d on i965 48*61046927SAndroid Build Coastguard Worker- GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe 49*61046927SAndroid Build Coastguard Worker- GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi 50*61046927SAndroid Build Coastguard Worker- GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi 51*61046927SAndroid Build Coastguard Worker- GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi 52*61046927SAndroid Build Coastguard Worker- GL_OES_tessellation_shader on i965/gen7+, nvc0, radeonsi 53*61046927SAndroid Build Coastguard Worker- GL_OES_viewport_array on nvc0, radeonsi 54*61046927SAndroid Build Coastguard Worker- GL_ANDROID_extension_pack_es31a on i965/gen9+ 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard WorkerBug fixes 57*61046927SAndroid Build Coastguard Worker--------- 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- `Bug 61907 <https://bugs.freedesktop.org/show_bug.cgi?id=61907>`__ - 60*61046927SAndroid Build Coastguard Worker Indirect rendering of multi-texture vertex arrays broken 61*61046927SAndroid Build Coastguard Worker- `Bug 69622 <https://bugs.freedesktop.org/show_bug.cgi?id=69622>`__ - 62*61046927SAndroid Build Coastguard Worker eglTerminate then eglMakeCurrent crahes 63*61046927SAndroid Build Coastguard Worker- `Bug 71759 <https://bugs.freedesktop.org/show_bug.cgi?id=71759>`__ - 64*61046927SAndroid Build Coastguard Worker Intel driver fails with "intel_do_flush_locked failed: No such file 65*61046927SAndroid Build Coastguard Worker or directory" if buffer imported with EGL_NATIVE_PIXMAP_KHR 66*61046927SAndroid Build Coastguard Worker- `Bug 83036 <https://bugs.freedesktop.org/show_bug.cgi?id=83036>`__ - 67*61046927SAndroid Build Coastguard Worker [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails 68*61046927SAndroid Build Coastguard Worker- `Bug 89599 <https://bugs.freedesktop.org/show_bug.cgi?id=89599>`__ - 69*61046927SAndroid Build Coastguard Worker symbol 'x86_64_entry_start' is already defined when building with 70*61046927SAndroid Build Coastguard Worker LLVM/clang 71*61046927SAndroid Build Coastguard Worker- `Bug 90513 <https://bugs.freedesktop.org/show_bug.cgi?id=90513>`__ - 72*61046927SAndroid Build Coastguard Worker Odd gray and red flicker in The Talos Principle on GK104 73*61046927SAndroid Build Coastguard Worker- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ - 74*61046927SAndroid Build Coastguard Worker Very dark textures on some objects in indoors environments in Postal 75*61046927SAndroid Build Coastguard Worker 2 76*61046927SAndroid Build Coastguard Worker- `Bug 92306 <https://bugs.freedesktop.org/show_bug.cgi?id=92306>`__ - 77*61046927SAndroid Build Coastguard Worker GL Excess demo renders incorrectly on nv43 78*61046927SAndroid Build Coastguard Worker- `Bug 94148 <https://bugs.freedesktop.org/show_bug.cgi?id=94148>`__ - 79*61046927SAndroid Build Coastguard Worker Framebuffer considered invalid when a draw call is done before 80*61046927SAndroid Build Coastguard Worker glCheckFramebufferStatus 81*61046927SAndroid Build Coastguard Worker- `Bug 94354 <https://bugs.freedesktop.org/show_bug.cgi?id=94354>`__ - 82*61046927SAndroid Build Coastguard Worker R9285 Unigine Valley perf regression since radeonsi: use re-Z 83*61046927SAndroid Build Coastguard Worker- `Bug 94561 <https://bugs.freedesktop.org/show_bug.cgi?id=94561>`__ - 84*61046927SAndroid Build Coastguard Worker [llvmpipe] PIPE_CAP_VIDEO_MEMORY reports negative value on 32 bits 85*61046927SAndroid Build Coastguard Worker (with 16GB ram) 86*61046927SAndroid Build Coastguard Worker- `Bug 94627 <https://bugs.freedesktop.org/show_bug.cgi?id=94627>`__ - 87*61046927SAndroid Build Coastguard Worker Game Risen on wine black grass 88*61046927SAndroid Build Coastguard Worker- `Bug 94681 <https://bugs.freedesktop.org/show_bug.cgi?id=94681>`__ - 89*61046927SAndroid Build Coastguard Worker dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 90*61046927SAndroid Build Coastguard Worker 25 minutes to compile 91*61046927SAndroid Build Coastguard Worker- `Bug 95000 <https://bugs.freedesktop.org/show_bug.cgi?id=95000>`__ - 92*61046927SAndroid Build Coastguard Worker deqp: assert in 93*61046927SAndroid Build Coastguard Worker dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1 94*61046927SAndroid Build Coastguard Worker- `Bug 95130 <https://bugs.freedesktop.org/show_bug.cgi?id=95130>`__ - 95*61046927SAndroid Build Coastguard Worker Derivatives of gl_Color wrong when helper pixels used 96*61046927SAndroid Build Coastguard Worker- `Bug 95246 <https://bugs.freedesktop.org/show_bug.cgi?id=95246>`__ - 97*61046927SAndroid Build Coastguard Worker Segfault in glBindFramebuffer() 98*61046927SAndroid Build Coastguard Worker- `Bug 95419 <https://bugs.freedesktop.org/show_bug.cgi?id=95419>`__ - 99*61046927SAndroid Build Coastguard Worker [HSW][regression][bisect] RPG Maker game gives "invalid floating 100*61046927SAndroid Build Coastguard Worker point operation" at startup 101*61046927SAndroid Build Coastguard Worker- `Bug 95462 <https://bugs.freedesktop.org/show_bug.cgi?id=95462>`__ - 102*61046927SAndroid Build Coastguard Worker [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang 103*61046927SAndroid Build Coastguard Worker- `Bug 95529 <https://bugs.freedesktop.org/show_bug.cgi?id=95529>`__ - 104*61046927SAndroid Build Coastguard Worker [regression, bisected] Image corruption in Chrome 105*61046927SAndroid Build Coastguard Worker- `Bug 96235 <https://bugs.freedesktop.org/show_bug.cgi?id=96235>`__ - 106*61046927SAndroid Build Coastguard Worker st_nir.h:34: error: redefinition of typedef ‘nir_shader’ 107*61046927SAndroid Build Coastguard Worker- `Bug 96274 <https://bugs.freedesktop.org/show_bug.cgi?id=96274>`__ - 108*61046927SAndroid Build Coastguard Worker [NVC0] Failure when compiling compute shader: Assertion 109*61046927SAndroid Build Coastguard Worker \`bb->getFirst()->serial <= bb->getExit()->serial' failed 110*61046927SAndroid Build Coastguard Worker- `Bug 96285 <https://bugs.freedesktop.org/show_bug.cgi?id=96285>`__ - 111*61046927SAndroid Build Coastguard Worker Mesa build broken 112*61046927SAndroid Build Coastguard Worker- `Bug 96299 <https://bugs.freedesktop.org/show_bug.cgi?id=96299>`__ - 113*61046927SAndroid Build Coastguard Worker [vulkan] 64 regressions due to mesa d5f2f32 114*61046927SAndroid Build Coastguard Worker- `Bug 96343 <https://bugs.freedesktop.org/show_bug.cgi?id=96343>`__ - 115*61046927SAndroid Build Coastguard Worker oom since st/mesa: implement PBO downloads for ReadPixels 116*61046927SAndroid Build Coastguard Worker- `Bug 96346 <https://bugs.freedesktop.org/show_bug.cgi?id=96346>`__ - 117*61046927SAndroid Build Coastguard Worker [SNB,CTS] es2-cts.gtf.gl.atan regression 118*61046927SAndroid Build Coastguard Worker- `Bug 96349 <https://bugs.freedesktop.org/show_bug.cgi?id=96349>`__ - 119*61046927SAndroid Build Coastguard Worker [CTS,SKL,BSW,BDW,KBL,BXT] 120*61046927SAndroid Build Coastguard Worker es31-cts.arrays_of_arrays.interactionuniformbuffers3 121*61046927SAndroid Build Coastguard Worker- `Bug 96351 <https://bugs.freedesktop.org/show_bug.cgi?id=96351>`__ - 122*61046927SAndroid Build Coastguard Worker [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image 123*61046927SAndroid Build Coastguard Worker- `Bug 96358 <https://bugs.freedesktop.org/show_bug.cgi?id=96358>`__ - 124*61046927SAndroid Build Coastguard Worker SSO: wrong interface validation between GS and VS (regresion due to 125*61046927SAndroid Build Coastguard Worker latest gles 3.1) 126*61046927SAndroid Build Coastguard Worker- `Bug 96425 <https://bugs.freedesktop.org/show_bug.cgi?id=96425>`__ - 127*61046927SAndroid Build Coastguard Worker [bisected] occasional dark render in The Talos Principle 128*61046927SAndroid Build Coastguard Worker- `Bug 96484 <https://bugs.freedesktop.org/show_bug.cgi?id=96484>`__ - 129*61046927SAndroid Build Coastguard Worker [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression 130*61046927SAndroid Build Coastguard Worker- `Bug 96504 <https://bugs.freedesktop.org/show_bug.cgi?id=96504>`__ - 131*61046927SAndroid Build Coastguard Worker [vulkancts] compute tests crash 132*61046927SAndroid Build Coastguard Worker- `Bug 96516 <https://bugs.freedesktop.org/show_bug.cgi?id=96516>`__ - 133*61046927SAndroid Build Coastguard Worker [bisected: 482526] "clover: Update OpenCL version string to match 134*61046927SAndroid Build Coastguard Worker OpenGL": clover's build fails because of missing git_sha1.h 135*61046927SAndroid Build Coastguard Worker- `Bug 96528 <https://bugs.freedesktop.org/show_bug.cgi?id=96528>`__ - 136*61046927SAndroid Build Coastguard Worker Location qualifier segfaults during shader compilation 137*61046927SAndroid Build Coastguard Worker- `Bug 96541 <https://bugs.freedesktop.org/show_bug.cgi?id=96541>`__ - 138*61046927SAndroid Build Coastguard Worker Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC 139*61046927SAndroid Build Coastguard Worker textures in a render feedback loop 140*61046927SAndroid Build Coastguard Worker- `Bug 96565 <https://bugs.freedesktop.org/show_bug.cgi?id=96565>`__ - 141*61046927SAndroid Build Coastguard Worker Clive Barker's Jericho displays strange,vivid colors when motion blur 142*61046927SAndroid Build Coastguard Worker enabled 143*61046927SAndroid Build Coastguard Worker- `Bug 96607 <https://bugs.freedesktop.org/show_bug.cgi?id=96607>`__ - 144*61046927SAndroid Build Coastguard Worker [bisected] texture misrender / flicker in The Talos Principle on SKL 145*61046927SAndroid Build Coastguard Worker- `Bug 96617 <https://bugs.freedesktop.org/show_bug.cgi?id=96617>`__ - 146*61046927SAndroid Build Coastguard Worker gl_SecondaryFragDataEXT doesn't work for extended blend func 147*61046927SAndroid Build Coastguard Worker- `Bug 96629 <https://bugs.freedesktop.org/show_bug.cgi?id=96629>`__ - 148*61046927SAndroid Build Coastguard Worker dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: 149*61046927SAndroid Build Coastguard Worker Assertion \`width >= 1' failed. 150*61046927SAndroid Build Coastguard Worker- `Bug 96639 <https://bugs.freedesktop.org/show_bug.cgi?id=96639>`__ - 151*61046927SAndroid Build Coastguard Worker st/mesa: transfer_map with too-high level with 152*61046927SAndroid Build Coastguard Worker dEQP-GLES2.functional.texture.completeness.cube.extra_level 153*61046927SAndroid Build Coastguard Worker- `Bug 96674 <https://bugs.freedesktop.org/show_bug.cgi?id=96674>`__ - 154*61046927SAndroid Build Coastguard Worker [SNB, ILK] 155*61046927SAndroid Build Coastguard Worker spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1 156*61046927SAndroid Build Coastguard Worker- `Bug 96729 <https://bugs.freedesktop.org/show_bug.cgi?id=96729>`__ - 157*61046927SAndroid Build Coastguard Worker Wrong shader compilation error message 158*61046927SAndroid Build Coastguard Worker- `Bug 96762 <https://bugs.freedesktop.org/show_bug.cgi?id=96762>`__ - 159*61046927SAndroid Build Coastguard Worker [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) 160*61046927SAndroid Build Coastguard Worker areas 161*61046927SAndroid Build Coastguard Worker- `Bug 96765 <https://bugs.freedesktop.org/show_bug.cgi?id=96765>`__ - 162*61046927SAndroid Build Coastguard Worker BindFragDataLocationIndexed on array fragment shader output. 163*61046927SAndroid Build Coastguard Worker- `Bug 96770 <https://bugs.freedesktop.org/show_bug.cgi?id=96770>`__ - 164*61046927SAndroid Build Coastguard Worker include/GL/mesa_glinterop.h:62: error: redefinition of typedef 165*61046927SAndroid Build Coastguard Worker ‘GLXContext’ 166*61046927SAndroid Build Coastguard Worker- `Bug 96782 <https://bugs.freedesktop.org/show_bug.cgi?id=96782>`__ - 167*61046927SAndroid Build Coastguard Worker [regression bisected] R600 fp64 and glsl-4.00 piglit failures 168*61046927SAndroid Build Coastguard Worker- `Bug 96791 <https://bugs.freedesktop.org/show_bug.cgi?id=96791>`__ - 169*61046927SAndroid Build Coastguard Worker Cannot use image from swapchains for sampling 170*61046927SAndroid Build Coastguard Worker- `Bug 96825 <https://bugs.freedesktop.org/show_bug.cgi?id=96825>`__ - 171*61046927SAndroid Build Coastguard Worker anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or 172*61046927SAndroid Build Coastguard Worker directory 173*61046927SAndroid Build Coastguard Worker- `Bug 96835 <https://bugs.freedesktop.org/show_bug.cgi?id=96835>`__ - 174*61046927SAndroid Build Coastguard Worker "gallium: Force blend color to 16-byte alignment" crash with 175*61046927SAndroid Build Coastguard Worker "-march=native -O3" causes some 32bit games to crash 176*61046927SAndroid Build Coastguard Worker- `Bug 96850 <https://bugs.freedesktop.org/show_bug.cgi?id=96850>`__ - 177*61046927SAndroid Build Coastguard Worker Crucible tests fail for 32bit mesa 178*61046927SAndroid Build Coastguard Worker- `Bug 96878 <https://bugs.freedesktop.org/show_bug.cgi?id=96878>`__ - 179*61046927SAndroid Build Coastguard Worker [Bisected: cc2d0e6][HSW] "GPU HANG" msg after autologin to 180*61046927SAndroid Build Coastguard Worker gnome-session 181*61046927SAndroid Build Coastguard Worker- `Bug 96908 <https://bugs.freedesktop.org/show_bug.cgi?id=96908>`__ - 182*61046927SAndroid Build Coastguard Worker [radeonsi] MSAA causes graphical artifacts 183*61046927SAndroid Build Coastguard Worker- `Bug 96911 <https://bugs.freedesktop.org/show_bug.cgi?id=96911>`__ - 184*61046927SAndroid Build Coastguard Worker webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 185*61046927SAndroid Build Coastguard Worker Intel driver 186*61046927SAndroid Build Coastguard Worker- `Bug 96949 <https://bugs.freedesktop.org/show_bug.cgi?id=96949>`__ - 187*61046927SAndroid Build Coastguard Worker [regression] Piglit numSamples assertion failures with 9a23a177b90 188*61046927SAndroid Build Coastguard Worker- `Bug 96950 <https://bugs.freedesktop.org/show_bug.cgi?id=96950>`__ - 189*61046927SAndroid Build Coastguard Worker Another regression from bc4e0c486: vbo: Use a bitmask to track the 190*61046927SAndroid Build Coastguard Worker active arrays in vbo_exec*. 191*61046927SAndroid Build Coastguard Worker- `Bug 96971 <https://bugs.freedesktop.org/show_bug.cgi?id=96971>`__ - 192*61046927SAndroid Build Coastguard Worker invariant qualifier is not valid for shader inputs 193*61046927SAndroid Build Coastguard Worker- `Bug 97019 <https://bugs.freedesktop.org/show_bug.cgi?id=97019>`__ - 194*61046927SAndroid Build Coastguard Worker [clover] build failure in llvm/codegen/native.cpp:129:52 195*61046927SAndroid Build Coastguard Worker- `Bug 97032 <https://bugs.freedesktop.org/show_bug.cgi?id=97032>`__ - 196*61046927SAndroid Build Coastguard Worker [BDW,SKL] 197*61046927SAndroid Build Coastguard Worker piglit.spec.arb_gpu_shader5.arb_gpu_shader5-interpolateatcentroid-flat 198*61046927SAndroid Build Coastguard Worker- `Bug 97033 <https://bugs.freedesktop.org/show_bug.cgi?id=97033>`__ - 199*61046927SAndroid Build Coastguard Worker [BDW,SKL] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple 200*61046927SAndroid Build Coastguard Worker regressions 201*61046927SAndroid Build Coastguard Worker- `Bug 97039 <https://bugs.freedesktop.org/show_bug.cgi?id=97039>`__ - 202*61046927SAndroid Build Coastguard Worker The Talos Principle and Serious Sam 3 GPU faults 203*61046927SAndroid Build Coastguard Worker- `Bug 97083 <https://bugs.freedesktop.org/show_bug.cgi?id=97083>`__ - 204*61046927SAndroid Build Coastguard Worker [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random 205*61046927SAndroid Build Coastguard Worker- `Bug 97140 <https://bugs.freedesktop.org/show_bug.cgi?id=97140>`__ - 206*61046927SAndroid Build Coastguard Worker dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' 207*61046927SAndroid Build Coastguard Worker is invalid in C99 [-Werror,-Wimplicit-function-declaration] 208*61046927SAndroid Build Coastguard Worker- `Bug 97207 <https://bugs.freedesktop.org/show_bug.cgi?id=97207>`__ - 209*61046927SAndroid Build Coastguard Worker [IVY BRIDGE] Fragment shader discard writing to depth 210*61046927SAndroid Build Coastguard Worker- `Bug 97214 <https://bugs.freedesktop.org/show_bug.cgi?id=97214>`__ - 211*61046927SAndroid Build Coastguard Worker X not running with error "Failed to make EGL context current" 212*61046927SAndroid Build Coastguard Worker- `Bug 97225 <https://bugs.freedesktop.org/show_bug.cgi?id=97225>`__ - 213*61046927SAndroid Build Coastguard Worker [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause 214*61046927SAndroid Build Coastguard Worker segmentation fault 215*61046927SAndroid Build Coastguard Worker- `Bug 97231 <https://bugs.freedesktop.org/show_bug.cgi?id=97231>`__ - 216*61046927SAndroid Build Coastguard Worker GL_DEPTH_CLAMP doesn't clamp to the far plane 217*61046927SAndroid Build Coastguard Worker- `Bug 97233 <https://bugs.freedesktop.org/show_bug.cgi?id=97233>`__ - 218*61046927SAndroid Build Coastguard Worker vkQuake VkSpecializationMapEntry related bug 219*61046927SAndroid Build Coastguard Worker- `Bug 97260 <https://bugs.freedesktop.org/show_bug.cgi?id=97260>`__ - 220*61046927SAndroid Build Coastguard Worker R9 290 low performance in Linux 4.7 221*61046927SAndroid Build Coastguard Worker- `Bug 97267 <https://bugs.freedesktop.org/show_bug.cgi?id=97267>`__ - 222*61046927SAndroid Build Coastguard Worker [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside 223*61046927SAndroid Build Coastguard Worker brw_fs.cpp 224*61046927SAndroid Build Coastguard Worker- `Bug 97278 <https://bugs.freedesktop.org/show_bug.cgi?id=97278>`__ - 225*61046927SAndroid Build Coastguard Worker [vulkancts,HSW] all vulkancts tests assert on HSW 226*61046927SAndroid Build Coastguard Worker- `Bug 97285 <https://bugs.freedesktop.org/show_bug.cgi?id=97285>`__ - 227*61046927SAndroid Build Coastguard Worker Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow 228*61046927SAndroid Build Coastguard Worker the GL 4.4 sRGB rules" 229*61046927SAndroid Build Coastguard Worker- `Bug 97286 <https://bugs.freedesktop.org/show_bug.cgi?id=97286>`__ - 230*61046927SAndroid Build Coastguard Worker \`make check\` fails uniform-initializer-test 231*61046927SAndroid Build Coastguard Worker- `Bug 97305 <https://bugs.freedesktop.org/show_bug.cgi?id=97305>`__ - 232*61046927SAndroid Build Coastguard Worker Gallium: TBOs and images set the offset in elements, not bytes 233*61046927SAndroid Build Coastguard Worker- `Bug 97307 <https://bugs.freedesktop.org/show_bug.cgi?id=97307>`__ - 234*61046927SAndroid Build Coastguard Worker glsl/glcpp/tests/glcpp-test regression 235*61046927SAndroid Build Coastguard Worker- `Bug 97309 <https://bugs.freedesktop.org/show_bug.cgi?id=97309>`__ - 236*61046927SAndroid Build Coastguard Worker piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert 237*61046927SAndroid Build Coastguard Worker regression 238*61046927SAndroid Build Coastguard Worker- `Bug 97322 <https://bugs.freedesktop.org/show_bug.cgi?id=97322>`__ - 239*61046927SAndroid Build Coastguard Worker GenerateMipmap creates wrong mipmap for sRGB texture 240*61046927SAndroid Build Coastguard Worker- `Bug 97331 <https://bugs.freedesktop.org/show_bug.cgi?id=97331>`__ - 241*61046927SAndroid Build Coastguard Worker glDrawElementsBaseVertex doesn't work in display list on i915 242*61046927SAndroid Build Coastguard Worker- `Bug 97351 <https://bugs.freedesktop.org/show_bug.cgi?id=97351>`__ - 243*61046927SAndroid Build Coastguard Worker DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx 244*61046927SAndroid Build Coastguard Worker in some cases 245*61046927SAndroid Build Coastguard Worker- `Bug 97413 <https://bugs.freedesktop.org/show_bug.cgi?id=97413>`__ - 246*61046927SAndroid Build Coastguard Worker BioShock Infinite crashes on startup with Mesa Git version, R7 370 247*61046927SAndroid Build Coastguard Worker- `Bug 97426 <https://bugs.freedesktop.org/show_bug.cgi?id=97426>`__ - 248*61046927SAndroid Build Coastguard Worker glScissor gives vertically inverted result 249*61046927SAndroid Build Coastguard Worker- `Bug 97448 <https://bugs.freedesktop.org/show_bug.cgi?id=97448>`__ - 250*61046927SAndroid Build Coastguard Worker [HSW] deqp-vk.api\_.copy_and_blit.image_to_image_stencil regression 251*61046927SAndroid Build Coastguard Worker- `Bug 97476 <https://bugs.freedesktop.org/show_bug.cgi?id=97476>`__ - 252*61046927SAndroid Build Coastguard Worker Shader binaries should not be stored in the PipelineCache 253*61046927SAndroid Build Coastguard Worker- `Bug 97477 <https://bugs.freedesktop.org/show_bug.cgi?id=97477>`__ - 254*61046927SAndroid Build Coastguard Worker i915g: gl_FragCoord is always (0.0, max_y) 255*61046927SAndroid Build Coastguard Worker- `Bug 97513 <https://bugs.freedesktop.org/show_bug.cgi?id=97513>`__ - 256*61046927SAndroid Build Coastguard Worker clover reports wrong device pointer size 257*61046927SAndroid Build Coastguard Worker- `Bug 97549 <https://bugs.freedesktop.org/show_bug.cgi?id=97549>`__ - 258*61046927SAndroid Build Coastguard Worker [SNB, BXT] up to 40% perf drop from "loader/dri3: Overhaul 259*61046927SAndroid Build Coastguard Worker dri3_update_num_back" commit 260*61046927SAndroid Build Coastguard Worker- `Bug 97587 <https://bugs.freedesktop.org/show_bug.cgi?id=97587>`__ - 261*61046927SAndroid Build Coastguard Worker make check nir/tests/control_flow_tests regression 262*61046927SAndroid Build Coastguard Worker- `Bug 97761 <https://bugs.freedesktop.org/show_bug.cgi?id=97761>`__ - 263*61046927SAndroid Build Coastguard Worker es2-cts.gtf.gl2extensiontests.egl_image_external.testsimpleunassociated 264*61046927SAndroid Build Coastguard Worker crashes 265*61046927SAndroid Build Coastguard Worker- `Bug 97773 <https://bugs.freedesktop.org/show_bug.cgi?id=97773>`__ - 266*61046927SAndroid Build Coastguard Worker New Mesa master now results in warnings in glrender (and subsurfaces 267*61046927SAndroid Build Coastguard Worker and simple-egl), black screen 268*61046927SAndroid Build Coastguard Worker- `Bug 97779 <https://bugs.freedesktop.org/show_bug.cgi?id=97779>`__ - 269*61046927SAndroid Build Coastguard Worker [regression, bisected][BDW, GPU hang] stuck on render ring, always 270*61046927SAndroid Build Coastguard Worker reproducible 271*61046927SAndroid Build Coastguard Worker- `Bug 97790 <https://bugs.freedesktop.org/show_bug.cgi?id=97790>`__ - 272*61046927SAndroid Build Coastguard Worker Vulkan cts regressions due to 24be63066 273*61046927SAndroid Build Coastguard Worker- `Bug 97804 <https://bugs.freedesktop.org/show_bug.cgi?id=97804>`__ - 274*61046927SAndroid Build Coastguard Worker Later precision statement isn't overriding earlier one 275*61046927SAndroid Build Coastguard Worker- `Bug 97808 <https://bugs.freedesktop.org/show_bug.cgi?id=97808>`__ - 276*61046927SAndroid Build Coastguard Worker "tgsi/scan: don't set interp flags for inputs only used by INTERP 277*61046927SAndroid Build Coastguard Worker instructions" causes glitches in wine with gallium nine 278*61046927SAndroid Build Coastguard Worker- `Bug 97887 <https://bugs.freedesktop.org/show_bug.cgi?id=97887>`__ - 279*61046927SAndroid Build Coastguard Worker llvm segfault in janusvr -render vive 280*61046927SAndroid Build Coastguard Worker- `Bug 97894 <https://bugs.freedesktop.org/show_bug.cgi?id=97894>`__ - 281*61046927SAndroid Build Coastguard Worker Crash in u_transfer_unmap_vtbl when unmapping a buffer mapped in 282*61046927SAndroid Build Coastguard Worker different context 283*61046927SAndroid Build Coastguard Worker- `Bug 97952 <https://bugs.freedesktop.org/show_bug.cgi?id=97952>`__ - 284*61046927SAndroid Build Coastguard Worker /usr/include/string.h:518:12: error: exception specification in 285*61046927SAndroid Build Coastguard Worker declaration does not match previous declaration 286*61046927SAndroid Build Coastguard Worker- `Bug 97969 <https://bugs.freedesktop.org/show_bug.cgi?id=97969>`__ - 287*61046927SAndroid Build Coastguard Worker [radeonsi, bisected: fb827c0] Video decoding shows green artifacts 288*61046927SAndroid Build Coastguard Worker- `Bug 97976 <https://bugs.freedesktop.org/show_bug.cgi?id=97976>`__ - 289*61046927SAndroid Build Coastguard Worker VCE regression BO to small for addr since winsys/amdgpu: enable 290*61046927SAndroid Build Coastguard Worker buffer allocation from slabs 291*61046927SAndroid Build Coastguard Worker- `Bug 98005 <https://bugs.freedesktop.org/show_bug.cgi?id=98005>`__ - 292*61046927SAndroid Build Coastguard Worker VCE dual instance encoding inconsistent since st/va: enable dual 293*61046927SAndroid Build Coastguard Worker instances encode by sync surface 294*61046927SAndroid Build Coastguard Worker- `Bug 98025 <https://bugs.freedesktop.org/show_bug.cgi?id=98025>`__ - 295*61046927SAndroid Build Coastguard Worker [radeonsi] incorrect primitive restart index used 296*61046927SAndroid Build Coastguard Worker- `Bug 98128 <https://bugs.freedesktop.org/show_bug.cgi?id=98128>`__ - 297*61046927SAndroid Build Coastguard Worker nir/tests/control_flow_tests.cpp:79:73: error: 298*61046927SAndroid Build Coastguard Worker ‘nir_loop_first_cf_node’ was not declared in this scope 299*61046927SAndroid Build Coastguard Worker- `Bug 98131 <https://bugs.freedesktop.org/show_bug.cgi?id=98131>`__ - 300*61046927SAndroid Build Coastguard Worker Compiler should reject lowp/mediump qualifiers on atomic_uints 301*61046927SAndroid Build Coastguard Worker- `Bug 98133 <https://bugs.freedesktop.org/show_bug.cgi?id=98133>`__ - 302*61046927SAndroid Build Coastguard Worker GetSynciv should raise an error if bufSize < 0 303*61046927SAndroid Build Coastguard Worker- `Bug 98134 <https://bugs.freedesktop.org/show_bug.cgi?id=98134>`__ - 304*61046927SAndroid Build Coastguard Worker dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers 305*61046927SAndroid Build Coastguard Worker wants a different GL error code 306*61046927SAndroid Build Coastguard Worker- `Bug 98135 <https://bugs.freedesktop.org/show_bug.cgi?id=98135>`__ - 307*61046927SAndroid Build Coastguard Worker dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings 308*61046927SAndroid Build Coastguard Worker wants a different GL error code 309*61046927SAndroid Build Coastguard Worker- `Bug 98167 <https://bugs.freedesktop.org/show_bug.cgi?id=98167>`__ - 310*61046927SAndroid Build Coastguard Worker [vulkan, radv] missing libgcrypt and openssl devel results in linker 311*61046927SAndroid Build Coastguard Worker error in libvulkan_common 312*61046927SAndroid Build Coastguard Worker- `Bug 98172 <https://bugs.freedesktop.org/show_bug.cgi?id=98172>`__ - 313*61046927SAndroid Build Coastguard Worker Concurrent call to glClientWaitSync results in segfault in one of the 314*61046927SAndroid Build Coastguard Worker waiters. 315*61046927SAndroid Build Coastguard Worker- `Bug 98244 <https://bugs.freedesktop.org/show_bug.cgi?id=98244>`__ - 316*61046927SAndroid Build Coastguard Worker dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist. 317*61046927SAndroid Build Coastguard Worker- `Bug 98264 <https://bugs.freedesktop.org/show_bug.cgi?id=98264>`__ - 318*61046927SAndroid Build Coastguard Worker Build broken for i965 due to multiple deifnitions of 319*61046927SAndroid Build Coastguard Worker intelFenceExtension 320*61046927SAndroid Build Coastguard Worker- `Bug 98307 <https://bugs.freedesktop.org/show_bug.cgi?id=98307>`__ - 321*61046927SAndroid Build Coastguard Worker "st/glsl_to_tgsi: explicitly track all input and output declaration" 322*61046927SAndroid Build Coastguard Worker broke flightgear colors on rs780 323*61046927SAndroid Build Coastguard Worker- `Bug 98326 <https://bugs.freedesktop.org/show_bug.cgi?id=98326>`__ - 324*61046927SAndroid Build Coastguard Worker [dEQP, EGL] pbuffer depth/stencil tests fail 325*61046927SAndroid Build Coastguard Worker- `Bug 98415 <https://bugs.freedesktop.org/show_bug.cgi?id=98415>`__ - 326*61046927SAndroid Build Coastguard Worker Vulkan Driver JSON file contains incorrect field 327*61046927SAndroid Build Coastguard Worker- `Bug 98431 <https://bugs.freedesktop.org/show_bug.cgi?id=98431>`__ - 328*61046927SAndroid Build Coastguard Worker UnrealEngine v4 demos startup fails to blorp blit assert 329*61046927SAndroid Build Coastguard Worker 330*61046927SAndroid Build Coastguard WorkerChanges 331*61046927SAndroid Build Coastguard Worker------- 332*61046927SAndroid Build Coastguard Worker 333*61046927SAndroid Build Coastguard WorkerMesa no longer depends on libudev. 334