1*61046927SAndroid Build Coastguard WorkerMesa 11.2.2 Release Notes / May 9, 2016 2*61046927SAndroid Build Coastguard Worker======================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.2.2 is a bug fix release which fixes bugs found since the 11.2.1 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 11.2.2 implements the OpenGL 4.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker e2453014cd2cc5337a5180cdeffe8cf24fffbb83e20a96888e2b01df868eaae6 mesa-11.2.2.tar.gz 20*61046927SAndroid Build Coastguard Worker 40e148812388ec7c6d7b6657d5a16e2e8dabba8b97ddfceea5197947647bdfb4 mesa-11.2.2.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 92850 <https://bugs.freedesktop.org/show_bug.cgi?id=92850>`__ - 33*61046927SAndroid Build Coastguard Worker Segfault loading War Thunder 34*61046927SAndroid Build Coastguard Worker- `Bug 93767 <https://bugs.freedesktop.org/show_bug.cgi?id=93767>`__ - 35*61046927SAndroid Build Coastguard Worker Glitches with soft shadows and MSAA in Knights of the Old Republic 2 36*61046927SAndroid Build Coastguard Worker- `Bug 94955 <https://bugs.freedesktop.org/show_bug.cgi?id=94955>`__ - 37*61046927SAndroid Build Coastguard Worker Uninitialized variables leads to random segfaults (valgrind log, 38*61046927SAndroid Build Coastguard Worker apitrace attached) 39*61046927SAndroid Build Coastguard Worker- `Bug 94994 <https://bugs.freedesktop.org/show_bug.cgi?id=94994>`__ - 40*61046927SAndroid Build Coastguard Worker OSMesaGetProcAdress always fails on mangled OSMesa 41*61046927SAndroid Build Coastguard Worker- `Bug 95026 <https://bugs.freedesktop.org/show_bug.cgi?id=95026>`__ - 42*61046927SAndroid Build Coastguard Worker Alien Isolation segfault after initial loading screen/video 43*61046927SAndroid Build Coastguard Worker- `Bug 95133 <https://bugs.freedesktop.org/show_bug.cgi?id=95133>`__ - 44*61046927SAndroid Build Coastguard Worker X-COM Enemy Within crashes when entering tactical mission with 45*61046927SAndroid Build Coastguard Worker Bonaire 46*61046927SAndroid Build Coastguard Worker- `Bug 95164 <https://bugs.freedesktop.org/show_bug.cgi?id=95164>`__ - 47*61046927SAndroid Build Coastguard Worker GLSL compiler (linker I think) emits assertion upon call to 48*61046927SAndroid Build Coastguard Worker glAttachShader 49*61046927SAndroid Build Coastguard Worker- `Bug 95251 <https://bugs.freedesktop.org/show_bug.cgi?id=95251>`__ - 50*61046927SAndroid Build Coastguard Worker vdpau decoder capabilities: not supported 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard WorkerChanges 53*61046927SAndroid Build Coastguard Worker------- 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (1): 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- radeon/uvd: alignment fix for decode message buffer 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard WorkerBrian Paul (2): 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker- st/mesa: fix sampler view leak in st_DrawAtlasBitmaps() 62*61046927SAndroid Build Coastguard Worker- gallium/util: initialize pipe_framebuffer_state to zeros 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerChad Versace (1): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- dri: Fix robust context creation via EGL attribute 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerEgbert Eich (1): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- dri2: Check for dummyContext to see if the glx_context is valid 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard WorkerEmil Velikov (5): 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 11.2.1 75*61046927SAndroid Build Coastguard Worker- docs: update the sha256 checksums for 11.2.1 76*61046927SAndroid Build Coastguard Worker- cherry-ignore: remove duplicate commit 77*61046927SAndroid Build Coastguard Worker- cherry-ignore: ignore the GetSamplerParameterIuiv{EXT,OES} fixups 78*61046927SAndroid Build Coastguard Worker- Update version to 11.2.2 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard WorkerEric Anholt (4): 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker- vc4: Fix subimage accesses to LT textures. 83*61046927SAndroid Build Coastguard Worker- vc4: Add support for rendering to cube map surfaces. 84*61046927SAndroid Build Coastguard Worker- vc4: Fix tests for format supported with nr_samples == 1. 85*61046927SAndroid Build Coastguard Worker- vc4: Make sure we recompile when sample_mask changes. 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerFrederic Devernay (1): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- glapi: fix \_glapi_get_proc_address() for mangled function names 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2): 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker- nvc0: fix retrieving query results into buffer for timestamps 94*61046927SAndroid Build Coastguard Worker- nouveau/video: properly detect the decoder class for availability 95*61046927SAndroid Build Coastguard Worker checks 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- i965/fs: Properly report regs_written from SAMPLEINFO 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard WorkerJonathan Gray (1): 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker- egl/x11: authenticate before doing chipset id ioctls 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard WorkerJose Fonseca (1): 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker- winsys/sw/xlib: use correct free function for xlib_dt->data 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerKenneth Graunke (3): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- i965: Fix clear code for ignoring colormask for XRGB formats on 112*61046927SAndroid Build Coastguard Worker Gen9+. 113*61046927SAndroid Build Coastguard Worker- glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor. 114*61046927SAndroid Build Coastguard Worker- glsl: Lower vector_extracts to swizzles after lower_vector_derefs. 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerLeo Liu (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- radeon/uvd: fix tonga feedback buffer size 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- st/mesa: fix blit-based GetTexImage for non-finalized textures 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (5): 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard Worker- gallium/radeon: handle failure when mapping staging buffer 127*61046927SAndroid Build Coastguard Worker- st/glsl_to_tgsi: reduce stack explosion in recursive expression 128*61046927SAndroid Build Coastguard Worker visitor 129*61046927SAndroid Build Coastguard Worker- gallium/radeon: fix crash in r600_set_streamout_targets 130*61046927SAndroid Build Coastguard Worker- radeonsi: correct NULL-pointer check in si_upload_const_buffer 131*61046927SAndroid Build Coastguard Worker- radeonsi: work around an MSAA fast stencil clear problem 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard WorkerOded Gabbay (4): 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard Worker- r600g/radeonsi: send endian info to format translation functions 136*61046927SAndroid Build Coastguard Worker- r600g: set endianess of 16/32-bit buffers according to do_endian_swap 137*61046927SAndroid Build Coastguard Worker- r600g: use do_endian_swap in color swapping functions 138*61046927SAndroid Build Coastguard Worker- r600g: use do_endian_swap in texture swapping function 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard WorkerPatrick Rudolph (1): 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker- r600g: fix and optimize tgsi_cmp when using ABS and NEG modifier 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (3): 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker- llvmpipe: (trivial) initialize src1_alpha var to NULL 147*61046927SAndroid Build Coastguard Worker- gallivm: fix bogus argument order to lp_build_sample_mipmap function 148*61046927SAndroid Build Coastguard Worker- gallivm: make sampling more robust against bogus coordinates 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (6): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- gk110/ir: do not overwrite def value with zero for EXCH ops 153*61046927SAndroid Build Coastguard Worker- gk110/ir: make use of IMUL32I for all immediates 154*61046927SAndroid Build Coastguard Worker- nvc0/ir: fix wrong emission of (a OP b) OP c 155*61046927SAndroid Build Coastguard Worker- gk110/ir: add emission for (a OP b) OP c 156*61046927SAndroid Build Coastguard Worker- nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+ 157*61046927SAndroid Build Coastguard Worker- st/glsl_to_tgsi: fix potential crash when allocating temporaries 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard WorkerStefan Dirsch (1): 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard Worker- dri3: Check for dummyContext to see if the glx_context is valid 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard WorkerTopi Pohjolainen (2): 164*61046927SAndroid Build Coastguard Worker 165*61046927SAndroid Build Coastguard Worker- i965/blorp/gen7: Prepare re-using for gen8 166*61046927SAndroid Build Coastguard Worker- i965/blorp: Use 8k chunk size for urb allocation 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard WorkerWuZhen (3): 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker- tgsi: initialize stack allocated struct 171*61046927SAndroid Build Coastguard Worker- winsys/sw/dri: use correct free function for dri_sw_dt->data 172*61046927SAndroid Build Coastguard Worker- android: enable dlopen() on all architectures 173