xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.2.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.2.2 Release Notes / May 9, 2016
2*61046927SAndroid Build Coastguard Worker=======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.2.2 is a bug fix release which fixes bugs found since the 11.2.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.2.2 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   e2453014cd2cc5337a5180cdeffe8cf24fffbb83e20a96888e2b01df868eaae6  mesa-11.2.2.tar.gz
20*61046927SAndroid Build Coastguard Worker   40e148812388ec7c6d7b6657d5a16e2e8dabba8b97ddfceea5197947647bdfb4  mesa-11.2.2.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 92850 <https://bugs.freedesktop.org/show_bug.cgi?id=92850>`__ -
33*61046927SAndroid Build Coastguard Worker   Segfault loading War Thunder
34*61046927SAndroid Build Coastguard Worker-  `Bug 93767 <https://bugs.freedesktop.org/show_bug.cgi?id=93767>`__ -
35*61046927SAndroid Build Coastguard Worker   Glitches with soft shadows and MSAA in Knights of the Old Republic 2
36*61046927SAndroid Build Coastguard Worker-  `Bug 94955 <https://bugs.freedesktop.org/show_bug.cgi?id=94955>`__ -
37*61046927SAndroid Build Coastguard Worker   Uninitialized variables leads to random segfaults (valgrind log,
38*61046927SAndroid Build Coastguard Worker   apitrace attached)
39*61046927SAndroid Build Coastguard Worker-  `Bug 94994 <https://bugs.freedesktop.org/show_bug.cgi?id=94994>`__ -
40*61046927SAndroid Build Coastguard Worker   OSMesaGetProcAdress always fails on mangled OSMesa
41*61046927SAndroid Build Coastguard Worker-  `Bug 95026 <https://bugs.freedesktop.org/show_bug.cgi?id=95026>`__ -
42*61046927SAndroid Build Coastguard Worker   Alien Isolation segfault after initial loading screen/video
43*61046927SAndroid Build Coastguard Worker-  `Bug 95133 <https://bugs.freedesktop.org/show_bug.cgi?id=95133>`__ -
44*61046927SAndroid Build Coastguard Worker   X-COM Enemy Within crashes when entering tactical mission with
45*61046927SAndroid Build Coastguard Worker   Bonaire
46*61046927SAndroid Build Coastguard Worker-  `Bug 95164 <https://bugs.freedesktop.org/show_bug.cgi?id=95164>`__ -
47*61046927SAndroid Build Coastguard Worker   GLSL compiler (linker I think) emits assertion upon call to
48*61046927SAndroid Build Coastguard Worker   glAttachShader
49*61046927SAndroid Build Coastguard Worker-  `Bug 95251 <https://bugs.freedesktop.org/show_bug.cgi?id=95251>`__ -
50*61046927SAndroid Build Coastguard Worker   vdpau decoder capabilities: not supported
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard WorkerChanges
53*61046927SAndroid Build Coastguard Worker-------
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (1):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker-  radeon/uvd: alignment fix for decode message buffer
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerBrian Paul (2):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker-  st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()
62*61046927SAndroid Build Coastguard Worker-  gallium/util: initialize pipe_framebuffer_state to zeros
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerChad Versace (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  dri: Fix robust context creation via EGL attribute
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerEgbert Eich (1):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  dri2: Check for dummyContext to see if the glx_context is valid
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerEmil Velikov (5):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.2.1
75*61046927SAndroid Build Coastguard Worker-  docs: update the sha256 checksums for 11.2.1
76*61046927SAndroid Build Coastguard Worker-  cherry-ignore: remove duplicate commit
77*61046927SAndroid Build Coastguard Worker-  cherry-ignore: ignore the GetSamplerParameterIuiv{EXT,OES} fixups
78*61046927SAndroid Build Coastguard Worker-  Update version to 11.2.2
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerEric Anholt (4):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  vc4: Fix subimage accesses to LT textures.
83*61046927SAndroid Build Coastguard Worker-  vc4: Add support for rendering to cube map surfaces.
84*61046927SAndroid Build Coastguard Worker-  vc4: Fix tests for format supported with nr_samples == 1.
85*61046927SAndroid Build Coastguard Worker-  vc4: Make sure we recompile when sample_mask changes.
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerFrederic Devernay (1):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  glapi: fix \_glapi_get_proc_address() for mangled function names
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  nvc0: fix retrieving query results into buffer for timestamps
94*61046927SAndroid Build Coastguard Worker-  nouveau/video: properly detect the decoder class for availability
95*61046927SAndroid Build Coastguard Worker   checks
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker-  i965/fs: Properly report regs_written from SAMPLEINFO
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerJonathan Gray (1):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker-  egl/x11: authenticate before doing chipset id ioctls
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerJose Fonseca (1):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker-  winsys/sw/xlib: use correct free function for xlib_dt->data
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerKenneth Graunke (3):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  i965: Fix clear code for ignoring colormask for XRGB formats on
112*61046927SAndroid Build Coastguard Worker   Gen9+.
113*61046927SAndroid Build Coastguard Worker-  glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor.
114*61046927SAndroid Build Coastguard Worker-  glsl: Lower vector_extracts to swizzles after lower_vector_derefs.
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerLeo Liu (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker-  radeon/uvd: fix tonga feedback buffer size
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker-  st/mesa: fix blit-based GetTexImage for non-finalized textures
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (5):
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker-  gallium/radeon: handle failure when mapping staging buffer
127*61046927SAndroid Build Coastguard Worker-  st/glsl_to_tgsi: reduce stack explosion in recursive expression
128*61046927SAndroid Build Coastguard Worker   visitor
129*61046927SAndroid Build Coastguard Worker-  gallium/radeon: fix crash in r600_set_streamout_targets
130*61046927SAndroid Build Coastguard Worker-  radeonsi: correct NULL-pointer check in si_upload_const_buffer
131*61046927SAndroid Build Coastguard Worker-  radeonsi: work around an MSAA fast stencil clear problem
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerOded Gabbay (4):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  r600g/radeonsi: send endian info to format translation functions
136*61046927SAndroid Build Coastguard Worker-  r600g: set endianess of 16/32-bit buffers according to do_endian_swap
137*61046927SAndroid Build Coastguard Worker-  r600g: use do_endian_swap in color swapping functions
138*61046927SAndroid Build Coastguard Worker-  r600g: use do_endian_swap in texture swapping function
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerPatrick Rudolph (1):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker-  r600g: fix and optimize tgsi_cmp when using ABS and NEG modifier
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (3):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  llvmpipe: (trivial) initialize src1_alpha var to NULL
147*61046927SAndroid Build Coastguard Worker-  gallivm: fix bogus argument order to lp_build_sample_mipmap function
148*61046927SAndroid Build Coastguard Worker-  gallivm: make sampling more robust against bogus coordinates
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (6):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  gk110/ir: do not overwrite def value with zero for EXCH ops
153*61046927SAndroid Build Coastguard Worker-  gk110/ir: make use of IMUL32I for all immediates
154*61046927SAndroid Build Coastguard Worker-  nvc0/ir: fix wrong emission of (a OP b) OP c
155*61046927SAndroid Build Coastguard Worker-  gk110/ir: add emission for (a OP b) OP c
156*61046927SAndroid Build Coastguard Worker-  nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+
157*61046927SAndroid Build Coastguard Worker-  st/glsl_to_tgsi: fix potential crash when allocating temporaries
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerStefan Dirsch (1):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker-  dri3: Check for dummyContext to see if the glx_context is valid
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard WorkerTopi Pohjolainen (2):
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker-  i965/blorp/gen7: Prepare re-using for gen8
166*61046927SAndroid Build Coastguard Worker-  i965/blorp: Use 8k chunk size for urb allocation
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard WorkerWuZhen (3):
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker-  tgsi: initialize stack allocated struct
171*61046927SAndroid Build Coastguard Worker-  winsys/sw/dri: use correct free function for dri_sw_dt->data
172*61046927SAndroid Build Coastguard Worker-  android: enable dlopen() on all architectures
173