xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.1.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.1.2 Release Notes / February 10, 2016
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea  mesa-11.1.2.tar.gz
20*61046927SAndroid Build Coastguard Worker   8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b  mesa-11.1.2.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
33*61046927SAndroid Build Coastguard Worker   EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
34*61046927SAndroid Build Coastguard Worker-  `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ -
35*61046927SAndroid Build Coastguard Worker   Exception: attempt to use unavailable module DRM when building MesaGL
36*61046927SAndroid Build Coastguard Worker   11.1.0 on windows
37*61046927SAndroid Build Coastguard Worker-  `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
38*61046927SAndroid Build Coastguard Worker   Random lines being rendered when playing Dolphin (geometry shaders
39*61046927SAndroid Build Coastguard Worker   related, w/ apitrace)
40*61046927SAndroid Build Coastguard Worker-  `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
41*61046927SAndroid Build Coastguard Worker   GL_ARB_separate_shader_objects is buggy (PCSX2)
42*61046927SAndroid Build Coastguard Worker-  `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
43*61046927SAndroid Build Coastguard Worker   Meta mipmap generation can corrupt texture state
44*61046927SAndroid Build Coastguard Worker-  `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
45*61046927SAndroid Build Coastguard Worker   Segfault when compiling shader with a subroutine that takes a
46*61046927SAndroid Build Coastguard Worker   parameter
47*61046927SAndroid Build Coastguard Worker-  `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
48*61046927SAndroid Build Coastguard Worker   glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
49*61046927SAndroid Build Coastguard Worker   a specific location
50*61046927SAndroid Build Coastguard Worker-  `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
51*61046927SAndroid Build Coastguard Worker   A conditional discard in a fragment shader causes no depth writing at
52*61046927SAndroid Build Coastguard Worker   all
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerChanges
55*61046927SAndroid Build Coastguard Worker-------
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerBen Widawsky (1):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker-  i965/bxt: Fix conservative wm thread counts.
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker-  glsl: fix subroutine lowering reusing actual parmaters
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerEmil Velikov (6):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.1.1
68*61046927SAndroid Build Coastguard Worker-  cherry-ignore: drop the i965/kbl .num_slices patch
69*61046927SAndroid Build Coastguard Worker-  i915: correctly parse/set the context flags
70*61046927SAndroid Build Coastguard Worker-  targets/dri: android: use WHOLE static libraries
71*61046927SAndroid Build Coastguard Worker-  egl/dri2: expose srgb configs when KHR_gl_colorspace is available
72*61046927SAndroid Build Coastguard Worker-  Update version to 11.1.2
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerEric Anholt (2):
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker-  vc4: Don't record the seqno of a failed job submit.
77*61046927SAndroid Build Coastguard Worker-  vc4: Throttle outstanding rendering after submission.
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerFrançois Tigeot (1):
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker-  gallium: Add DragonFly support
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  r600g: don't leak driver const buffers
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerIan Romanick (2):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
90*61046927SAndroid Build Coastguard Worker   GL_TEXTURE_RECTANGLE
91*61046927SAndroid Build Coastguard Worker-  meta: Use internal functions to set texture parameters
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard WorkerIlia Mirkin (6):
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker-  st/mesa: use surface format to generate mipmaps when available
96*61046927SAndroid Build Coastguard Worker-  glsl: always compute proper varying type, irrespective of varying
97*61046927SAndroid Build Coastguard Worker   packing
98*61046927SAndroid Build Coastguard Worker-  nvc0: avoid crashing when there are holes in vertex array bindings
99*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: fix buffer clearing to respect engine alignment
100*61046927SAndroid Build Coastguard Worker   requirements
101*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix false global CSE on instructions with multiple defs
102*61046927SAndroid Build Coastguard Worker-  st/mesa: treat a write as a read for range purposes
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (3):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  i965/vec4: Use UW type for multiply into accumulator on GEN8+
107*61046927SAndroid Build Coastguard Worker-  i965/fs/generator: Take an actual shader stage rather than a string
108*61046927SAndroid Build Coastguard Worker-  i965/fs: Always set channel 2 of texture headers in some stages
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerJose Fonseca (2):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker-  scons: Conditionally use DRM module on pipe-loader.
113*61046927SAndroid Build Coastguard Worker-  pipe-loader: Fix PATH_MAX define on MSVC.
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard WorkerKarol Herbst (1):
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix memory corruption when spilling and redoing RA
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker-  glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
122*61046927SAndroid Build Coastguard Worker-  glsl: Allow implicit int -> uint conversions for bitwise operators
123*61046927SAndroid Build Coastguard Worker   (&, ^, \|).
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerLeo Liu (2):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker-  vl: add zig zag scan for list 4x4
128*61046927SAndroid Build Coastguard Worker-  st/omx/dec/h264: fix corruption when scaling matrix present flag set
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker-  radeonsi: don't miss changes to SPI_TMPRING_SIZE
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (11):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker-  mesa/bufferobj: make \_mesa_delete_buffer_object externally
137*61046927SAndroid Build Coastguard Worker   accessible
138*61046927SAndroid Build Coastguard Worker-  st/mesa: use \_mesa_delete_buffer_object
139*61046927SAndroid Build Coastguard Worker-  radeon: use \_mesa_delete_buffer_object
140*61046927SAndroid Build Coastguard Worker-  i915: use \_mesa_delete_buffer_object
141*61046927SAndroid Build Coastguard Worker-  i965: use \_mesa_delete_buffer_object
142*61046927SAndroid Build Coastguard Worker-  util/u_pstipple.c: copy immediates during transformation
143*61046927SAndroid Build Coastguard Worker-  radeonsi: extract the VGT_GS_MODE calculation into its own function
144*61046927SAndroid Build Coastguard Worker-  radeonsi: ensure that VGT_GS_MODE is sent when necessary
145*61046927SAndroid Build Coastguard Worker-  radeonsi: add DCC buffer for sampler views on new CS
146*61046927SAndroid Build Coastguard Worker-  st/mesa: use the correct address generation functions in
147*61046927SAndroid Build Coastguard Worker   st_TexSubImage blit
148*61046927SAndroid Build Coastguard Worker-  radeonsi: fix discard-only fragment shaders (11.1 version)
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerTimothy Arceri (4):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  glsl: fix segfault linking subroutine uniform with explicit location
153*61046927SAndroid Build Coastguard Worker-  mesa: fix segfault in glUniformSubroutinesuiv()
154*61046927SAndroid Build Coastguard Worker-  glsl: fix interface block error message
155*61046927SAndroid Build Coastguard Worker-  glsl: create helper to remove outer vertex index array used by some
156*61046927SAndroid Build Coastguard Worker   stages
157