1*61046927SAndroid Build Coastguard WorkerMesa 11.1.2 Release Notes / February 10, 2016 2*61046927SAndroid Build Coastguard Worker============================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz 20*61046927SAndroid Build Coastguard Worker 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - 33*61046927SAndroid Build Coastguard Worker EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI 34*61046927SAndroid Build Coastguard Worker- `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ - 35*61046927SAndroid Build Coastguard Worker Exception: attempt to use unavailable module DRM when building MesaGL 36*61046927SAndroid Build Coastguard Worker 11.1.0 on windows 37*61046927SAndroid Build Coastguard Worker- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ - 38*61046927SAndroid Build Coastguard Worker Random lines being rendered when playing Dolphin (geometry shaders 39*61046927SAndroid Build Coastguard Worker related, w/ apitrace) 40*61046927SAndroid Build Coastguard Worker- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ - 41*61046927SAndroid Build Coastguard Worker GL_ARB_separate_shader_objects is buggy (PCSX2) 42*61046927SAndroid Build Coastguard Worker- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ - 43*61046927SAndroid Build Coastguard Worker Meta mipmap generation can corrupt texture state 44*61046927SAndroid Build Coastguard Worker- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ - 45*61046927SAndroid Build Coastguard Worker Segfault when compiling shader with a subroutine that takes a 46*61046927SAndroid Build Coastguard Worker parameter 47*61046927SAndroid Build Coastguard Worker- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ - 48*61046927SAndroid Build Coastguard Worker glUniformSubroutinesuiv segfaults when subroutine uniform is bound to 49*61046927SAndroid Build Coastguard Worker a specific location 50*61046927SAndroid Build Coastguard Worker- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ - 51*61046927SAndroid Build Coastguard Worker A conditional discard in a fragment shader causes no depth writing at 52*61046927SAndroid Build Coastguard Worker all 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerChanges 55*61046927SAndroid Build Coastguard Worker------- 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerBen Widawsky (1): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- i965/bxt: Fix conservative wm thread counts. 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- glsl: fix subroutine lowering reusing actual parmaters 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerEmil Velikov (6): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 11.1.1 68*61046927SAndroid Build Coastguard Worker- cherry-ignore: drop the i965/kbl .num_slices patch 69*61046927SAndroid Build Coastguard Worker- i915: correctly parse/set the context flags 70*61046927SAndroid Build Coastguard Worker- targets/dri: android: use WHOLE static libraries 71*61046927SAndroid Build Coastguard Worker- egl/dri2: expose srgb configs when KHR_gl_colorspace is available 72*61046927SAndroid Build Coastguard Worker- Update version to 11.1.2 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard WorkerEric Anholt (2): 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker- vc4: Don't record the seqno of a failed job submit. 77*61046927SAndroid Build Coastguard Worker- vc4: Throttle outstanding rendering after submission. 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard WorkerFrançois Tigeot (1): 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker- gallium: Add DragonFly support 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- r600g: don't leak driver const buffers 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerIan Romanick (2): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for 90*61046927SAndroid Build Coastguard Worker GL_TEXTURE_RECTANGLE 91*61046927SAndroid Build Coastguard Worker- meta: Use internal functions to set texture parameters 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard WorkerIlia Mirkin (6): 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker- st/mesa: use surface format to generate mipmaps when available 96*61046927SAndroid Build Coastguard Worker- glsl: always compute proper varying type, irrespective of varying 97*61046927SAndroid Build Coastguard Worker packing 98*61046927SAndroid Build Coastguard Worker- nvc0: avoid crashing when there are holes in vertex array bindings 99*61046927SAndroid Build Coastguard Worker- nv50,nvc0: fix buffer clearing to respect engine alignment 100*61046927SAndroid Build Coastguard Worker requirements 101*61046927SAndroid Build Coastguard Worker- nv50/ir: fix false global CSE on instructions with multiple defs 102*61046927SAndroid Build Coastguard Worker- st/mesa: treat a write as a read for range purposes 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (3): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- i965/vec4: Use UW type for multiply into accumulator on GEN8+ 107*61046927SAndroid Build Coastguard Worker- i965/fs/generator: Take an actual shader stage rather than a string 108*61046927SAndroid Build Coastguard Worker- i965/fs: Always set channel 2 of texture headers in some stages 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard WorkerJose Fonseca (2): 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker- scons: Conditionally use DRM module on pipe-loader. 113*61046927SAndroid Build Coastguard Worker- pipe-loader: Fix PATH_MAX define on MSVC. 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker- nv50/ir: fix memory corruption when spilling and redoing RA 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker- glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable. 122*61046927SAndroid Build Coastguard Worker- glsl: Allow implicit int -> uint conversions for bitwise operators 123*61046927SAndroid Build Coastguard Worker (&, ^, \|). 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerLeo Liu (2): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- vl: add zig zag scan for list 4x4 128*61046927SAndroid Build Coastguard Worker- st/omx/dec/h264: fix corruption when scaling matrix present flag set 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- radeonsi: don't miss changes to SPI_TMPRING_SIZE 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (11): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- mesa/bufferobj: make \_mesa_delete_buffer_object externally 137*61046927SAndroid Build Coastguard Worker accessible 138*61046927SAndroid Build Coastguard Worker- st/mesa: use \_mesa_delete_buffer_object 139*61046927SAndroid Build Coastguard Worker- radeon: use \_mesa_delete_buffer_object 140*61046927SAndroid Build Coastguard Worker- i915: use \_mesa_delete_buffer_object 141*61046927SAndroid Build Coastguard Worker- i965: use \_mesa_delete_buffer_object 142*61046927SAndroid Build Coastguard Worker- util/u_pstipple.c: copy immediates during transformation 143*61046927SAndroid Build Coastguard Worker- radeonsi: extract the VGT_GS_MODE calculation into its own function 144*61046927SAndroid Build Coastguard Worker- radeonsi: ensure that VGT_GS_MODE is sent when necessary 145*61046927SAndroid Build Coastguard Worker- radeonsi: add DCC buffer for sampler views on new CS 146*61046927SAndroid Build Coastguard Worker- st/mesa: use the correct address generation functions in 147*61046927SAndroid Build Coastguard Worker st_TexSubImage blit 148*61046927SAndroid Build Coastguard Worker- radeonsi: fix discard-only fragment shaders (11.1 version) 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerTimothy Arceri (4): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- glsl: fix segfault linking subroutine uniform with explicit location 153*61046927SAndroid Build Coastguard Worker- mesa: fix segfault in glUniformSubroutinesuiv() 154*61046927SAndroid Build Coastguard Worker- glsl: fix interface block error message 155*61046927SAndroid Build Coastguard Worker- glsl: create helper to remove outer vertex index array used by some 156*61046927SAndroid Build Coastguard Worker stages 157