xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.0.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.0.3 Release Notes / October 10, 2015
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117  mesa-11.0.3.tar.gz
20*61046927SAndroid Build Coastguard Worker   ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6  mesa-11.0.3.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ -
33*61046927SAndroid Build Coastguard Worker   Compile errors with --enable-mangling
34*61046927SAndroid Build Coastguard Worker-  `Bug 71789 <https://bugs.freedesktop.org/show_bug.cgi?id=71789>`__ -
35*61046927SAndroid Build Coastguard Worker   [r300g] Visuals not found in (default) depth = 24
36*61046927SAndroid Build Coastguard Worker-  `Bug 91044 <https://bugs.freedesktop.org/show_bug.cgi?id=91044>`__ -
37*61046927SAndroid Build Coastguard Worker   piglit spec/egl_khr_create_context/valid debug flag gles\* fail
38*61046927SAndroid Build Coastguard Worker-  `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
39*61046927SAndroid Build Coastguard Worker   Very dark textures on some objects in indoors environments in Postal
40*61046927SAndroid Build Coastguard Worker   2
41*61046927SAndroid Build Coastguard Worker-  `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
42*61046927SAndroid Build Coastguard Worker   EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
43*61046927SAndroid Build Coastguard Worker-  `Bug 91718 <https://bugs.freedesktop.org/show_bug.cgi?id=91718>`__ -
44*61046927SAndroid Build Coastguard Worker   piglit.spec.arb_shader_image_load_store.invalid causes intermittent
45*61046927SAndroid Build Coastguard Worker   GPU HANG
46*61046927SAndroid Build Coastguard Worker-  `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ -
47*61046927SAndroid Build Coastguard Worker   Wine breakage since d082c5324 (st/mesa: don't call st_validate_state
48*61046927SAndroid Build Coastguard Worker   in BlitFramebuffer)
49*61046927SAndroid Build Coastguard Worker-  `Bug 92265 <https://bugs.freedesktop.org/show_bug.cgi?id=92265>`__ -
50*61046927SAndroid Build Coastguard Worker   Black windows in weston after update mesa to 11.0.2-1
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard WorkerChanges
53*61046927SAndroid Build Coastguard Worker-------
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker-  st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture
58*61046927SAndroid Build Coastguard Worker   formats
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerDaniel Scharrer (1):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker-  mesa: Add abs input modifier to base for POW in ffvertex_prog
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerEmil Velikov (3):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.0.2
67*61046927SAndroid Build Coastguard Worker-  Revert "nouveau: make sure there's always room to emit a fence"
68*61046927SAndroid Build Coastguard Worker-  Update version to 11.0.3
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix hang on IVB and VLV with image format mismatch.
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker-  meta: Handle array textures in scaled MSAA blits
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerIlia Mirkin (6):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker-  nouveau: be more careful about freeing temporary transfer buffers
81*61046927SAndroid Build Coastguard Worker-  nouveau: delay deleting buffer with unflushed fence
82*61046927SAndroid Build Coastguard Worker-  nouveau: wait to unref the transfer's bo until it's no longer used
83*61046927SAndroid Build Coastguard Worker-  nv30: pretend to have packed texture/surface formats
84*61046927SAndroid Build Coastguard Worker-  nv30: always go through translate module on big-endian
85*61046927SAndroid Build Coastguard Worker-  nouveau: make sure there's always room to emit a fence
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerKyle Brenneman (3):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  glx: Fix build errors with --enable-mangling (v2)
94*61046927SAndroid Build Coastguard Worker-  mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix.
95*61046927SAndroid Build Coastguard Worker-  glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerLeo Liu (1):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker-  radeon/vce: fix vui time_scale zero error
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerMarek Olšák (21):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker-  st/mesa: fix front buffer regression after dropping st_validate_state
104*61046927SAndroid Build Coastguard Worker   in Blit
105*61046927SAndroid Build Coastguard Worker-  radeonsi: handle index buffer alloc failures
106*61046927SAndroid Build Coastguard Worker-  radeonsi: handle constant buffer alloc failures
107*61046927SAndroid Build Coastguard Worker-  gallium/radeon: handle buffer_map staging buffer failures better
108*61046927SAndroid Build Coastguard Worker-  gallium/radeon: handle buffer alloc failures in r600_draw_rectangle
109*61046927SAndroid Build Coastguard Worker-  gallium/radeon: add a fail path for depth MSAA texture readback
110*61046927SAndroid Build Coastguard Worker-  radeonsi: report alloc failure from si_shader_binary_read
111*61046927SAndroid Build Coastguard Worker-  radeonsi: add malloc fail paths to si_create_shader_state
112*61046927SAndroid Build Coastguard Worker-  radeonsi: skip drawing if the tess factor ring allocation fails
113*61046927SAndroid Build Coastguard Worker-  radeonsi: skip drawing if GS ring allocations fail
114*61046927SAndroid Build Coastguard Worker-  radeonsi: handle shader precompile failures
115*61046927SAndroid Build Coastguard Worker-  radeonsi: handle fixed-func TCS shader create failure
116*61046927SAndroid Build Coastguard Worker-  radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
117*61046927SAndroid Build Coastguard Worker-  radeonsi: skip drawing if PS fails to compile or upload
118*61046927SAndroid Build Coastguard Worker-  radeonsi: skip drawing if updating the scratch buffer fails
119*61046927SAndroid Build Coastguard Worker-  radeonsi: don't forget to update scratch relocations for LS, HS, ES
120*61046927SAndroid Build Coastguard Worker   shaders
121*61046927SAndroid Build Coastguard Worker-  radeonsi: handle dummy constant buffer allocation failure
122*61046927SAndroid Build Coastguard Worker-  gallium/u_blitter: handle allocation failures
123*61046927SAndroid Build Coastguard Worker-  radeonsi: add scratch buffer to the buffer list when it's
124*61046927SAndroid Build Coastguard Worker   re-allocated
125*61046927SAndroid Build Coastguard Worker-  st/dri: don't use \_ctx in client_wait_sync
126*61046927SAndroid Build Coastguard Worker-  egl/dri2: don't require a context for ClientWaitSync (v2)
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard WorkerMatthew Waters (1):
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker-  egl: rework handling EGL_CONTEXT_FLAGS
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker-  st/dri: Use packed RGB formats
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker-  mesa: fix mipmap generation for immutable, compressed textures
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerTom Stellard (3):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker-  gallium/radeon: Use call_once() when initailizing LLVM targets
143*61046927SAndroid Build Coastguard Worker-  gallivm: Allow drivers and state trackers to initialize gallivm LLVM
144*61046927SAndroid Build Coastguard Worker   targets v2
145*61046927SAndroid Build Coastguard Worker-  radeon/llvm: Initialize gallivm targets when initializing the AMDGPU
146*61046927SAndroid Build Coastguard Worker   target v2
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerVarad Gautam (1):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker-  egl: restore surface type before linking config to its display
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard WorkerVille Syrjälä (3):
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker-  i830: Fix collision between I830_UPLOAD_RASTER_RULES and
155*61046927SAndroid Build Coastguard Worker   I830_UPLOAD_TEX(0)
156*61046927SAndroid Build Coastguard Worker-  i915: Fix texcoord vs. varying collision in fragment programs
157*61046927SAndroid Build Coastguard Worker-  i915: Remember to call intel_prepare_render() before blitting
158