1*61046927SAndroid Build Coastguard WorkerMesa 11.0.3 Release Notes / October 10, 2015 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz 20*61046927SAndroid Build Coastguard Worker ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ - 33*61046927SAndroid Build Coastguard Worker Compile errors with --enable-mangling 34*61046927SAndroid Build Coastguard Worker- `Bug 71789 <https://bugs.freedesktop.org/show_bug.cgi?id=71789>`__ - 35*61046927SAndroid Build Coastguard Worker [r300g] Visuals not found in (default) depth = 24 36*61046927SAndroid Build Coastguard Worker- `Bug 91044 <https://bugs.freedesktop.org/show_bug.cgi?id=91044>`__ - 37*61046927SAndroid Build Coastguard Worker piglit spec/egl_khr_create_context/valid debug flag gles\* fail 38*61046927SAndroid Build Coastguard Worker- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ - 39*61046927SAndroid Build Coastguard Worker Very dark textures on some objects in indoors environments in Postal 40*61046927SAndroid Build Coastguard Worker 2 41*61046927SAndroid Build Coastguard Worker- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - 42*61046927SAndroid Build Coastguard Worker EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI 43*61046927SAndroid Build Coastguard Worker- `Bug 91718 <https://bugs.freedesktop.org/show_bug.cgi?id=91718>`__ - 44*61046927SAndroid Build Coastguard Worker piglit.spec.arb_shader_image_load_store.invalid causes intermittent 45*61046927SAndroid Build Coastguard Worker GPU HANG 46*61046927SAndroid Build Coastguard Worker- `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ - 47*61046927SAndroid Build Coastguard Worker Wine breakage since d082c5324 (st/mesa: don't call st_validate_state 48*61046927SAndroid Build Coastguard Worker in BlitFramebuffer) 49*61046927SAndroid Build Coastguard Worker- `Bug 92265 <https://bugs.freedesktop.org/show_bug.cgi?id=92265>`__ - 50*61046927SAndroid Build Coastguard Worker Black windows in weston after update mesa to 11.0.2-1 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard WorkerChanges 53*61046927SAndroid Build Coastguard Worker------- 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerBrian Paul (1): 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture 58*61046927SAndroid Build Coastguard Worker formats 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerDaniel Scharrer (1): 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker- mesa: Add abs input modifier to base for POW in ffvertex_prog 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerEmil Velikov (3): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 11.0.2 67*61046927SAndroid Build Coastguard Worker- Revert "nouveau: make sure there's always room to emit a fence" 68*61046927SAndroid Build Coastguard Worker- Update version to 11.0.3 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- i965/fs: Fix hang on IVB and VLV with image format mismatch. 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker- meta: Handle array textures in scaled MSAA blits 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard WorkerIlia Mirkin (6): 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker- nouveau: be more careful about freeing temporary transfer buffers 81*61046927SAndroid Build Coastguard Worker- nouveau: delay deleting buffer with unflushed fence 82*61046927SAndroid Build Coastguard Worker- nouveau: wait to unref the transfer's bo until it's no longer used 83*61046927SAndroid Build Coastguard Worker- nv30: pretend to have packed texture/surface formats 84*61046927SAndroid Build Coastguard Worker- nv30: always go through translate module on big-endian 85*61046927SAndroid Build Coastguard Worker- nouveau: make sure there's always room to emit a fence 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard WorkerKyle Brenneman (3): 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker- glx: Fix build errors with --enable-mangling (v2) 94*61046927SAndroid Build Coastguard Worker- mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix. 95*61046927SAndroid Build Coastguard Worker- glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerLeo Liu (1): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- radeon/vce: fix vui time_scale zero error 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard WorkerMarek Olšák (21): 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker- st/mesa: fix front buffer regression after dropping st_validate_state 104*61046927SAndroid Build Coastguard Worker in Blit 105*61046927SAndroid Build Coastguard Worker- radeonsi: handle index buffer alloc failures 106*61046927SAndroid Build Coastguard Worker- radeonsi: handle constant buffer alloc failures 107*61046927SAndroid Build Coastguard Worker- gallium/radeon: handle buffer_map staging buffer failures better 108*61046927SAndroid Build Coastguard Worker- gallium/radeon: handle buffer alloc failures in r600_draw_rectangle 109*61046927SAndroid Build Coastguard Worker- gallium/radeon: add a fail path for depth MSAA texture readback 110*61046927SAndroid Build Coastguard Worker- radeonsi: report alloc failure from si_shader_binary_read 111*61046927SAndroid Build Coastguard Worker- radeonsi: add malloc fail paths to si_create_shader_state 112*61046927SAndroid Build Coastguard Worker- radeonsi: skip drawing if the tess factor ring allocation fails 113*61046927SAndroid Build Coastguard Worker- radeonsi: skip drawing if GS ring allocations fail 114*61046927SAndroid Build Coastguard Worker- radeonsi: handle shader precompile failures 115*61046927SAndroid Build Coastguard Worker- radeonsi: handle fixed-func TCS shader create failure 116*61046927SAndroid Build Coastguard Worker- radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload 117*61046927SAndroid Build Coastguard Worker- radeonsi: skip drawing if PS fails to compile or upload 118*61046927SAndroid Build Coastguard Worker- radeonsi: skip drawing if updating the scratch buffer fails 119*61046927SAndroid Build Coastguard Worker- radeonsi: don't forget to update scratch relocations for LS, HS, ES 120*61046927SAndroid Build Coastguard Worker shaders 121*61046927SAndroid Build Coastguard Worker- radeonsi: handle dummy constant buffer allocation failure 122*61046927SAndroid Build Coastguard Worker- gallium/u_blitter: handle allocation failures 123*61046927SAndroid Build Coastguard Worker- radeonsi: add scratch buffer to the buffer list when it's 124*61046927SAndroid Build Coastguard Worker re-allocated 125*61046927SAndroid Build Coastguard Worker- st/dri: don't use \_ctx in client_wait_sync 126*61046927SAndroid Build Coastguard Worker- egl/dri2: don't require a context for ClientWaitSync (v2) 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard WorkerMatthew Waters (1): 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker- egl: rework handling EGL_CONTEXT_FLAGS 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- st/dri: Use packed RGB formats 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- mesa: fix mipmap generation for immutable, compressed textures 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard WorkerTom Stellard (3): 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker- gallium/radeon: Use call_once() when initailizing LLVM targets 143*61046927SAndroid Build Coastguard Worker- gallivm: Allow drivers and state trackers to initialize gallivm LLVM 144*61046927SAndroid Build Coastguard Worker targets v2 145*61046927SAndroid Build Coastguard Worker- radeon/llvm: Initialize gallivm targets when initializing the AMDGPU 146*61046927SAndroid Build Coastguard Worker target v2 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard WorkerVarad Gautam (1): 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard Worker- egl: restore surface type before linking config to its display 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard WorkerVille Syrjälä (3): 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard Worker- i830: Fix collision between I830_UPLOAD_RASTER_RULES and 155*61046927SAndroid Build Coastguard Worker I830_UPLOAD_TEX(0) 156*61046927SAndroid Build Coastguard Worker- i915: Fix texcoord vs. varying collision in fragment programs 157*61046927SAndroid Build Coastguard Worker- i915: Remember to call intel_prepare_render() before blitting 158