xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.5.9.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.5.9 Release Notes / July 04, 2015
2*61046927SAndroid Build Coastguard Worker=========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.5.9 is a bug fix release which fixes bugs found since the 10.5.8
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.5.9 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   0c081b59572ee9732e7438d34adc3817fe8cc8d4b58abc0e71fd4b4c904945cb  mesa-10.5.9.tar.gz
20*61046927SAndroid Build Coastguard Worker   71c69f31d3dbc35cfa79950e58a01d27030378d8c7ef1259a0b31d4d0487f4ec  mesa-10.5.9.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 84225 <https://bugs.freedesktop.org/show_bug.cgi?id=84225>`__ -
33*61046927SAndroid Build Coastguard Worker   Allow constant-index-expression sampler array indexing with GLSL-ES <
34*61046927SAndroid Build Coastguard Worker   300
35*61046927SAndroid Build Coastguard Worker-  `Bug 88999 <https://bugs.freedesktop.org/show_bug.cgi?id=88999>`__ -
36*61046927SAndroid Build Coastguard Worker   [SKL] Compiz crashes after opening unity dash
37*61046927SAndroid Build Coastguard Worker-  `Bug 89118 <https://bugs.freedesktop.org/show_bug.cgi?id=89118>`__ -
38*61046927SAndroid Build Coastguard Worker   [SKL Bisected]many Ogles3conform cases core dumped
39*61046927SAndroid Build Coastguard Worker-  `Bug 90537 <https://bugs.freedesktop.org/show_bug.cgi?id=90537>`__ -
40*61046927SAndroid Build Coastguard Worker   radeonsi bo/va conflict on RADEON_GEM_VA
41*61046927SAndroid Build Coastguard Worker   (rscreen->ws->buffer_from_handle returns NULL)
42*61046927SAndroid Build Coastguard Worker-  `Bug 90839 <https://bugs.freedesktop.org/show_bug.cgi?id=90839>`__ -
43*61046927SAndroid Build Coastguard Worker   [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using
44*61046927SAndroid Build Coastguard Worker   blit fastpath
45*61046927SAndroid Build Coastguard Worker-  `Bug 90873 <https://bugs.freedesktop.org/show_bug.cgi?id=90873>`__ -
46*61046927SAndroid Build Coastguard Worker   Kernel hang, TearFree On, Mate desktop environment
47*61046927SAndroid Build Coastguard Worker-  `Bug 91056 <https://bugs.freedesktop.org/show_bug.cgi?id=91056>`__ -
48*61046927SAndroid Build Coastguard Worker   The Bard's Tale (2005, native) has rendering issues
49*61046927SAndroid Build Coastguard Worker-  `Bug 91117 <https://bugs.freedesktop.org/show_bug.cgi?id=91117>`__ -
50*61046927SAndroid Build Coastguard Worker   Nimbus (running in wine) has rendering issues, objects are
51*61046927SAndroid Build Coastguard Worker   semi-transparent
52*61046927SAndroid Build Coastguard Worker-  `Bug 91124 <https://bugs.freedesktop.org/show_bug.cgi?id=91124>`__ -
53*61046927SAndroid Build Coastguard Worker   Civilization V (in Wine) has rendering issues: text missing, menu bar
54*61046927SAndroid Build Coastguard Worker   corrupted
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerChanges
57*61046927SAndroid Build Coastguard Worker-------
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerBen Widawsky (2):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker-  i965/gen9: Implement Push Constant Buffer workaround
62*61046927SAndroid Build Coastguard Worker-  i965/skl: Use 1 register for uniform pull constant payload
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerBoyan Ding (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerChris Wilson (3):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  i965: Fix HW blitter pitch limits
71*61046927SAndroid Build Coastguard Worker-  i915: Blit RGBX<->RGBA drawpixels
72*61046927SAndroid Build Coastguard Worker-  i965: Export format comparison for blitting between miptrees
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerEmil Velikov (6):
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker-  docs: Add sha256sums for the 10.5.8 release
77*61046927SAndroid Build Coastguard Worker-  configure: warn about shared_glapi & xlib-glx only when both are set
78*61046927SAndroid Build Coastguard Worker-  configure: error out when building backend-less libEGL
79*61046927SAndroid Build Coastguard Worker-  configure: error out when building libEGL without shared-glapi
80*61046927SAndroid Build Coastguard Worker-  gbm: do not (over)link against libglapi.so
81*61046927SAndroid Build Coastguard Worker-  Update version to 10.5.9
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerFrank Henigman (1):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  gbm: dlopen libglapi so gbm_create_device works
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerIlia Mirkin (8):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  glsl: add version checks to conditionals for builtin variable
90*61046927SAndroid Build Coastguard Worker   enablement
91*61046927SAndroid Build Coastguard Worker-  mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls
92*61046927SAndroid Build Coastguard Worker-  glsl: binding point is a texture unit, which is a combined space
93*61046927SAndroid Build Coastguard Worker-  nvc0: always put all tfb bufs into bufctx
94*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: make sure to pushbuf_refn before putting bo into
95*61046927SAndroid Build Coastguard Worker   pushbuf_data
96*61046927SAndroid Build Coastguard Worker-  nv50/ir: propagate modifier to right arg when const-folding mad
97*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix emission of address reg in 3rd source
98*61046927SAndroid Build Coastguard Worker-  nv50/ir: copy joinAt when splitting both before and after
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerMario Kleiner (2):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  nouveau: Use dup fd as key in drm-winsys hash table to fix
103*61046927SAndroid Build Coastguard Worker   ZaphodHeads.
104*61046927SAndroid Build Coastguard Worker-  winsys/radeon: Use dup fd as key in drm-winsys hash table to fix
105*61046927SAndroid Build Coastguard Worker   ZaphodHeads.
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker-  winsys/radeon: Unmap GPU VM address range when destroying BO
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerTapani Pälli (6):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker-  glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
114*61046927SAndroid Build Coastguard Worker-  mesa/glsl: new compiler option EmitNoIndirectSampler
115*61046927SAndroid Build Coastguard Worker-  i915: use EmitNoIndirectSampler
116*61046927SAndroid Build Coastguard Worker-  mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5
117*61046927SAndroid Build Coastguard Worker-  i965: use EmitNoIndirectSampler for gen < 7
118*61046927SAndroid Build Coastguard Worker-  glsl: validate sampler array indexing for 'constant-index-expression'
119