xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.5.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.5.3 Release Notes / April 12, 2015
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.5.3 is a bug fix release which fixes bugs found since the 10.5.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.5.3 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   2371b8e210ccd19f61dd94b6664d612e5a479ba7d431a074512d87633bd6aeb4  mesa-10.5.3.tar.gz
20*61046927SAndroid Build Coastguard Worker   8701ee1be4f5c03238f5e63c1a9bd4cc03a2f6c0155ed42a1ae7d58f18912ba2  mesa-10.5.3.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 83962 <https://bugs.freedesktop.org/show_bug.cgi?id=83962>`__ -
33*61046927SAndroid Build Coastguard Worker   [HSW/BYT]Piglit
34*61046927SAndroid Build Coastguard Worker   spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails
35*61046927SAndroid Build Coastguard Worker-  `Bug 89679 <https://bugs.freedesktop.org/show_bug.cgi?id=89679>`__ -
36*61046927SAndroid Build Coastguard Worker   [NV50] Portal/Half-Life 2 will not start (native Steam)
37*61046927SAndroid Build Coastguard Worker-  `Bug 89746 <https://bugs.freedesktop.org/show_bug.cgi?id=89746>`__ -
38*61046927SAndroid Build Coastguard Worker   Mesa and LLVM 3.6+ break opengl for genymotion
39*61046927SAndroid Build Coastguard Worker-  `Bug 89754 <https://bugs.freedesktop.org/show_bug.cgi?id=89754>`__ -
40*61046927SAndroid Build Coastguard Worker   vertexAttrib fails WebGL Conformance test with mesa drivers
41*61046927SAndroid Build Coastguard Worker-  `Bug 89758 <https://bugs.freedesktop.org/show_bug.cgi?id=89758>`__ -
42*61046927SAndroid Build Coastguard Worker   pow WebGL Conformance test with mesa drivers
43*61046927SAndroid Build Coastguard Worker-  `Bug 89759 <https://bugs.freedesktop.org/show_bug.cgi?id=89759>`__ -
44*61046927SAndroid Build Coastguard Worker   WebGL OGL ES GLSL conformance test with mesa drivers fails
45*61046927SAndroid Build Coastguard Worker-  `Bug 89905 <https://bugs.freedesktop.org/show_bug.cgi?id=89905>`__ -
46*61046927SAndroid Build Coastguard Worker   scons build broken on 10.5.2 due to activated vega st
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerChanges
49*61046927SAndroid Build Coastguard Worker-------
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  st_glsl_to_tgsi: only do mov copy propagation on temps (v2)
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerEmil Velikov (5):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker-  docs: Add sha256 sums for the 10.5.2 release
58*61046927SAndroid Build Coastguard Worker-  xmlpool: don't forget to ship the MOS
59*61046927SAndroid Build Coastguard Worker-  configure.ac: error out if python/mako is not found when required
60*61046927SAndroid Build Coastguard Worker-  dist: add the VG depedencies into the tarball
61*61046927SAndroid Build Coastguard Worker-  Update version to 10.5.3
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  i965: Do not render primitives in non-zero streams then TF is
66*61046927SAndroid Build Coastguard Worker   disabled
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerIlia Mirkin (7):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  st/mesa: update arrays when the current attrib has been updated
71*61046927SAndroid Build Coastguard Worker-  nv50/ir: take postFactor into account when doing peephole
72*61046927SAndroid Build Coastguard Worker   optimizations
73*61046927SAndroid Build Coastguard Worker-  nv50/ir/gk110: fix offset flag position for TXD opcode
74*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: fix 3d texture layout
75*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: point size should not be divided by 2
76*61046927SAndroid Build Coastguard Worker-  nv50: allocate more offset space for occlusion queries
77*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: limit the y-tiling of 3d textures to the first level's
78*61046927SAndroid Build Coastguard Worker   tiling
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  i965: Fix instanced geometry shaders on Gen8+.
83*61046927SAndroid Build Coastguard Worker-  i965: Add forgotten multi-stream code to Gen8 SOL state.
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (1):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker-  nouveau: synchronize "scratch runout" destruction with the command
88*61046927SAndroid Build Coastguard Worker   stream
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  radeonsi: Cache LLVMTargetMachineRef in context instead of in screen
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerTom Stellard (1):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker-  clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when
97*61046927SAndroid Build Coastguard Worker   compilation fails v2
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerVille Syrjälä (1):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  i965: Fix URB size for CHV
102