xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.5.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.5.1 Release Notes / March 13, 2015
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.5.1 is a bug fix release which fixes bugs found since the 10.5.0
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.5.1 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   b5b6256a6d46023e16a675257fd11a0f94d7b3e60a76cf112952da3d0fef8e9b  mesa-10.5.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   ffc51943d15c6812ee7611d053d8980a683fbd6a4986cff567b12cc66637d679  mesa-10.5.1.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 79202 <https://bugs.freedesktop.org/show_bug.cgi?id=79202>`__ -
33*61046927SAndroid Build Coastguard Worker   valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test;
34*61046927SAndroid Build Coastguard Worker   random code generation
35*61046927SAndroid Build Coastguard Worker-  `Bug 84613 <https://bugs.freedesktop.org/show_bug.cgi?id=84613>`__ -
36*61046927SAndroid Build Coastguard Worker   [G965, bisected] piglit regressions : glslparsertest.glsl2
37*61046927SAndroid Build Coastguard Worker-  `Bug 86747 <https://bugs.freedesktop.org/show_bug.cgi?id=86747>`__ -
38*61046927SAndroid Build Coastguard Worker   Noise in Football Manager 2014 textures
39*61046927SAndroid Build Coastguard Worker-  `Bug 86974 <https://bugs.freedesktop.org/show_bug.cgi?id=86974>`__ -
40*61046927SAndroid Build Coastguard Worker   INTEL_DEBUG=shader_time always asserts in
41*61046927SAndroid Build Coastguard Worker   fs_generator::generate_code() when Mesa is built with --enable-debug
42*61046927SAndroid Build Coastguard Worker   (= with asserts)
43*61046927SAndroid Build Coastguard Worker-  `Bug 88246 <https://bugs.freedesktop.org/show_bug.cgi?id=88246>`__ -
44*61046927SAndroid Build Coastguard Worker   Commit 2881b12 causes 43 DrawElements test regressions
45*61046927SAndroid Build Coastguard Worker-  `Bug 88793 <https://bugs.freedesktop.org/show_bug.cgi?id=88793>`__ -
46*61046927SAndroid Build Coastguard Worker   [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails
47*61046927SAndroid Build Coastguard Worker-  `Bug 88883 <https://bugs.freedesktop.org/show_bug.cgi?id=88883>`__ -
48*61046927SAndroid Build Coastguard Worker   ir-a2xx.c: variable changed in assert statement
49*61046927SAndroid Build Coastguard Worker-  `Bug 88885 <https://bugs.freedesktop.org/show_bug.cgi?id=88885>`__ -
50*61046927SAndroid Build Coastguard Worker   Transform feedback uses incorrect interleaving if a previous draw did
51*61046927SAndroid Build Coastguard Worker   not write gl_Position
52*61046927SAndroid Build Coastguard Worker-  `Bug 89095 <https://bugs.freedesktop.org/show_bug.cgi?id=89095>`__ -
53*61046927SAndroid Build Coastguard Worker   [SNB/IVB/BYT Bisected]Webglc
54*61046927SAndroid Build Coastguard Worker   conformance/glsl/functions/glsl-function-mix-float.html fails
55*61046927SAndroid Build Coastguard Worker-  `Bug 89156 <https://bugs.freedesktop.org/show_bug.cgi?id=89156>`__ -
56*61046927SAndroid Build Coastguard Worker   r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken
57*61046927SAndroid Build Coastguard Worker-  `Bug 89224 <https://bugs.freedesktop.org/show_bug.cgi?id=89224>`__ -
58*61046927SAndroid Build Coastguard Worker   Incorrect rendering of Unigine Valley running in VM on VMware
59*61046927SAndroid Build Coastguard Worker   Workstation
60*61046927SAndroid Build Coastguard Worker-  `Bug 89292 <https://bugs.freedesktop.org/show_bug.cgi?id=89292>`__ -
61*61046927SAndroid Build Coastguard Worker   [regression,bisected] incomplete screenshots in some cases
62*61046927SAndroid Build Coastguard Worker-  `Bug 89311 <https://bugs.freedesktop.org/show_bug.cgi?id=89311>`__ -
63*61046927SAndroid Build Coastguard Worker   [regression, bisected] dEQP: Added entry points for
64*61046927SAndroid Build Coastguard Worker   glCompressedTextureSubImage*D.
65*61046927SAndroid Build Coastguard Worker-  `Bug 89312 <https://bugs.freedesktop.org/show_bug.cgi?id=89312>`__ -
66*61046927SAndroid Build Coastguard Worker   [regression, bisected] main: Added entry points for
67*61046927SAndroid Build Coastguard Worker   CopyTextureSubImage*D. (d6b7c40cecfe01)
68*61046927SAndroid Build Coastguard Worker-  `Bug 89315 <https://bugs.freedesktop.org/show_bug.cgi?id=89315>`__ -
69*61046927SAndroid Build Coastguard Worker   [HSW, regression, bisected] i965/fs: Emit MAD instructions when
70*61046927SAndroid Build Coastguard Worker   possible.
71*61046927SAndroid Build Coastguard Worker-  `Bug 89317 <https://bugs.freedesktop.org/show_bug.cgi?id=89317>`__ -
72*61046927SAndroid Build Coastguard Worker   [HSW, regression, bisected] i965: Add LINTERP/CINTERP to
73*61046927SAndroid Build Coastguard Worker   can_do_cmod() (d91390634)
74*61046927SAndroid Build Coastguard Worker-  `Bug 89416 <https://bugs.freedesktop.org/show_bug.cgi?id=89416>`__ -
75*61046927SAndroid Build Coastguard Worker   UE4Editor crash after load project
76*61046927SAndroid Build Coastguard Worker-  `Bug 89430 <https://bugs.freedesktop.org/show_bug.cgi?id=89430>`__ -
77*61046927SAndroid Build Coastguard Worker   [g965][bisected] arb_copy_image-targets gl_texture\* tests fail
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerChanges
80*61046927SAndroid Build Coastguard Worker-------
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerAndrey Sudnik (1):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  i965/vec4: Don't lose the saturate modifier in copy propagation.
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerChris Forbes (1):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  i965/gs: Check newly-generated GS-out VUE map against correct stage
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerDaniel Stone (1):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  egl: Take alpha bits into account when selecting GBM formats
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerEmil Velikov (5):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker-  docs: Add sha256 sums for the 10.5.0 release
97*61046927SAndroid Build Coastguard Worker-  egl/main: no longer export internal function
98*61046927SAndroid Build Coastguard Worker-  cherry-ignore: ignore a few more commits picked without -x
99*61046927SAndroid Build Coastguard Worker-  mapi: fix commit 90411b56f6bc817e229d8801ac0adad6d4e3fb7a
100*61046927SAndroid Build Coastguard Worker-  Update version to 10.5.1
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard WorkerFrank Henigman (1):
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker-  intel: fix EGLImage renderbuffer \_BaseFormat
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker-  i965: Fix out-of-bounds accesses into pull_constant_loc array
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker-  i965/fs/nir: Use emit_math for nir_op_fpow
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerIlia Mirkin (3):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  freedreno: move fb state copy after checking for size change
117*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix array count returned by TXQ
118*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: get the # of miplevels from getinfo
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker-  meta/TexSubImage: Stash everything other than PIXEL_TRANSFER/store in
123*61046927SAndroid Build Coastguard Worker   meta_begin
124*61046927SAndroid Build Coastguard Worker-  main/base_tex_format: Properly handle STENCIL_INDEX1/4/16
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard WorkerKenneth Graunke (8):
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker-  i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.
129*61046927SAndroid Build Coastguard Worker-  glsl: Mark array access when copying to a temporary for the ?:
130*61046927SAndroid Build Coastguard Worker   operator.
131*61046927SAndroid Build Coastguard Worker-  i965/fs: Set force_writemask_all on shader_time instructions.
132*61046927SAndroid Build Coastguard Worker-  i965/fs: Set smear on shader_time diff register.
133*61046927SAndroid Build Coastguard Worker-  i965/fs: Make emit_shader_time_write return rather than emit.
134*61046927SAndroid Build Coastguard Worker-  i965/fs: Make get_timestamp() pass back the MOV rather than emitting
135*61046927SAndroid Build Coastguard Worker   it.
136*61046927SAndroid Build Coastguard Worker-  i965/fs: Make emit_shader_time_end() insert before EOT.
137*61046927SAndroid Build Coastguard Worker-  i965/fs: Don't issue FB writes for bound but unwritten color targets.
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerLaura Ekstrand (2):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker-  main: Fix target checking for CompressedTexSubImage*D.
142*61046927SAndroid Build Coastguard Worker-  main: Fix target checking for CopyTexSubImage*D.
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerMarc-Andre Lureau (1):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  gallium/auxiliary/indices: fix start param
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker-  r300g: fix RGTC1 and LATC1 SNORM formats
151*61046927SAndroid Build Coastguard Worker-  r300g: fix a crash when resolving into an sRGB texture
152*61046927SAndroid Build Coastguard Worker-  r300g: fix sRGB->sRGB blits
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard WorkerMatt Turner (12):
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker-  i965/vec4: Fix implementation of i2b.
157*61046927SAndroid Build Coastguard Worker-  mesa: Indent break statements and add a missing one.
158*61046927SAndroid Build Coastguard Worker-  mesa: Free memory allocated for luminance in readpixels.
159*61046927SAndroid Build Coastguard Worker-  mesa: Correct backwards NULL check.
160*61046927SAndroid Build Coastguard Worker-  i965: Consider scratch writes to have side effects.
161*61046927SAndroid Build Coastguard Worker-  i965/fs: Don't use backend_visitor::instructions after creating the
162*61046927SAndroid Build Coastguard Worker   CFG.
163*61046927SAndroid Build Coastguard Worker-  r300g: Use PATH_MAX instead of limiting ourselves to 100 chars.
164*61046927SAndroid Build Coastguard Worker-  r300g: Check return value of snprintf().
165*61046927SAndroid Build Coastguard Worker-  i965/fs: Don't propagate cmod to inst with different type.
166*61046927SAndroid Build Coastguard Worker-  i965: Tell intel_get_memcpy() which direction the memcpy() is going.
167*61046927SAndroid Build Coastguard Worker-  Revert SHA1 additions.
168*61046927SAndroid Build Coastguard Worker-  i965: Avoid applying negate to wrong MAD source.
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard WorkerNeil Roberts (4):
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker-  meta: In pbo_{Get,}TexSubImage don't repeatedly rebind the source tex
173*61046927SAndroid Build Coastguard Worker-  Revert "common: Fix PBOs for 1D_ARRAY."
174*61046927SAndroid Build Coastguard Worker-  meta: Allow GL_UN/PACK_IMAGE_HEIGHT in
175*61046927SAndroid Build Coastguard Worker   \_mesa_meta_pbo_Get/TexSubImage
176*61046927SAndroid Build Coastguard Worker-  meta: Fix the y offset for 1D_ARRAY in \_mesa_meta_pbo_TexSubImage
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard WorkerRob Clark (11):
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix silly typo for binning pass shaders
181*61046927SAndroid Build Coastguard Worker-  freedreno/a2xx: fix increment in assert
182*61046927SAndroid Build Coastguard Worker-  freedreno/a4xx: bit of cleanup
183*61046927SAndroid Build Coastguard Worker-  freedreno: update generated headers
184*61046927SAndroid Build Coastguard Worker-  freedreno/a4xx: set PC_PRIM_VTX_CNTL.VAROUT properly
185*61046927SAndroid Build Coastguard Worker-  freedreno: update generated headers
186*61046927SAndroid Build Coastguard Worker-  freedreno/a4xx: aniso filtering
187*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix up cat6 instruction encodings
188*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add support for memory (cat6) instructions
189*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: handle flat bypass for a4xx
190*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix failed assert in grouping
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard WorkerStefan Dösinger (1):
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard Worker-  r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)
195