1*61046927SAndroid Build Coastguard WorkerMesa 10.1.2 Release Notes / (May 5, 2014) 2*61046927SAndroid Build Coastguard Worker========================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.1.2 is a bug fix release which fixes bugs found since the 10.1.1 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.1.2 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 37d79f94b1f41852a89d1fc3900bea76 MesaLib-10.1.2.tar.gz 20*61046927SAndroid Build Coastguard Worker 28b60d15ac9f364da1e0155911eaf44e MesaLib-10.1.2.tar.bz2 21*61046927SAndroid Build Coastguard Worker 05300039085a65fc53c5472c4bb5747a MesaLib-10.1.2.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 27499 <https://bugs.freedesktop.org/show_bug.cgi?id=27499>`__ - 34*61046927SAndroid Build Coastguard Worker [855GM i915] GL_LINE_STIPPLE displays incorrect colors 35*61046927SAndroid Build Coastguard Worker- `Bug 75723 <https://bugs.freedesktop.org/show_bug.cgi?id=75723>`__ - 36*61046927SAndroid Build Coastguard Worker (regression since Linux 3.14?) brw_get_graphics_reset_status: 37*61046927SAndroid Build Coastguard Worker Assertion \`brw->hw_ctx != ((void \*)0)' failed 38*61046927SAndroid Build Coastguard Worker- `Bug 76894 <https://bugs.freedesktop.org/show_bug.cgi?id=76894>`__ - 39*61046927SAndroid Build Coastguard Worker Piglit/spec/EXT_framebuffer_object/fbo-bind-renderbuffer failed 40*61046927SAndroid Build Coastguard Worker- `Bug 77702 <https://bugs.freedesktop.org/show_bug.cgi?id=77702>`__ - 41*61046927SAndroid Build Coastguard Worker [i965 Bisected]Piglit spec/NV_conditional_render_blitframebuffer 42*61046927SAndroid Build Coastguard Worker fails 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerChanges 45*61046927SAndroid Build Coastguard Worker------- 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerAnder Conselvan de Oliveira (2): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- gbm/dri: Fix out-of-memory error path in dri_device_create() 50*61046927SAndroid Build Coastguard Worker- egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard WorkerAnuj Phogat (27): 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker- mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE) 55*61046927SAndroid Build Coastguard Worker- swrast: Add glBlitFramebuffer to commands affected by conditional 56*61046927SAndroid Build Coastguard Worker rendering 57*61046927SAndroid Build Coastguard Worker- mesa: Fix error condition for multisample proxy texture targets 58*61046927SAndroid Build Coastguard Worker- i965: Put an assertion to check valid varying_to_slot[varying] 59*61046927SAndroid Build Coastguard Worker- i965: Fix component mask and varying_to_slot mapping for gl_Layer 60*61046927SAndroid Build Coastguard Worker- i965: Fix component mask and varying_to_slot mapping for 61*61046927SAndroid Build Coastguard Worker gl_ViewportIndex 62*61046927SAndroid Build Coastguard Worker- mesa: Add helper function \_mesa_is_format_integer() 63*61046927SAndroid Build Coastguard Worker- mesa: Add error condition for integer formats in glGetTexImage() 64*61046927SAndroid Build Coastguard Worker- mesa: Add an error condition in 65*61046927SAndroid Build Coastguard Worker glGetFramebufferAttachmentParameteriv() 66*61046927SAndroid Build Coastguard Worker- mesa: Fix error code generation in glReadPixels() 67*61046927SAndroid Build Coastguard Worker- glsl: Allow overlapping locations for vertex input attributes 68*61046927SAndroid Build Coastguard Worker- mesa: Fix querying location of nth element of an array variable 69*61046927SAndroid Build Coastguard Worker- mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0 70*61046927SAndroid Build Coastguard Worker- glsl: Compile error if fs defines conflicting qualifiers for 71*61046927SAndroid Build Coastguard Worker gl_FragCoord 72*61046927SAndroid Build Coastguard Worker- glsl: Compile error if fs uses gl_FragCoord before first 73*61046927SAndroid Build Coastguard Worker redeclaration 74*61046927SAndroid Build Coastguard Worker- mesa: Add entry for extension ARB_texture_stencil8 75*61046927SAndroid Build Coastguard Worker- mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage() 76*61046927SAndroid Build Coastguard Worker- i965: Fix crash in do_blit_readpixels() 77*61046927SAndroid Build Coastguard Worker- mesa: Add missing types in \_mesa_texstore_xx_xx() functions 78*61046927SAndroid Build Coastguard Worker- mesa: Allow srcFormat=GL_DEPTH_STENCIL in \_mesa_texstore_xx_xx() 79*61046927SAndroid Build Coastguard Worker functions 80*61046927SAndroid Build Coastguard Worker- mesa: Add new helper function \_mesa_unpack_depth_stencil_row() 81*61046927SAndroid Build Coastguard Worker- mesa: Add support to unpack depth-stencil texture in to 82*61046927SAndroid Build Coastguard Worker FLOAT_32_UNSIGNED_INT_24_8_REV 83*61046927SAndroid Build Coastguard Worker- mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil() 84*61046927SAndroid Build Coastguard Worker- i965: Add glBlitFramebuffer to commands affected by conditional 85*61046927SAndroid Build Coastguard Worker rendering 86*61046927SAndroid Build Coastguard Worker- glsl: Use switch to allow adding more shader types 87*61046927SAndroid Build Coastguard Worker- glsl: Link error if fs defines conflicting qualifiers for 88*61046927SAndroid Build Coastguard Worker gl_FragCoord 89*61046927SAndroid Build Coastguard Worker- glsl: Apply the link error conditions to 90*61046927SAndroid Build Coastguard Worker GL_ARB_fragment_coord_conventions 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerBenjamin Bellec (1): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- mesa: fix GetStringi error message with correct function name 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerBrian Paul (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- swrast: allocate swrast_texture_image::ImageSlices array if needed 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerCarl Worth (4): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- docs: Add the MD5 sums for the 10.1.1 release tar files. 103*61046927SAndroid Build Coastguard Worker- cherry-ignore: Ignore a patch causing a regression 104*61046927SAndroid Build Coastguard Worker- cherry-ignore: Drop an ignored patch now that piglit has been 105*61046927SAndroid Build Coastguard Worker updated. 106*61046927SAndroid Build Coastguard Worker- Update VERSION to 10.1.2 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerChris Forbes (1): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- glsl: Only allow \`invariant\` on shader in/out between stages. 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- i965: Fix render-to-texture in non-FinishRenderTexture cases. 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- dri3: Enable GLX_MESA_query_renderer on DRI3 too 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- i965: Don't enable reset notification support on Gen4-5. 123*61046927SAndroid Build Coastguard Worker- i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS. 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerMarek Olšák (10): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- r300g: don't crash when getting NULL colorbuffers 128*61046927SAndroid Build Coastguard Worker- st/mesa: remove trailing NULL colorbuffers 129*61046927SAndroid Build Coastguard Worker- r600g: fix edge flags and layered rendering on R600-R700 130*61046927SAndroid Build Coastguard Worker- r600g: disable async DMA on R700 131*61046927SAndroid Build Coastguard Worker- r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled 132*61046927SAndroid Build Coastguard Worker- r600g: fix flushing on RV670, RS780, RS880 again 133*61046927SAndroid Build Coastguard Worker- r600g: fix buffer copying on R600-R700 134*61046927SAndroid Build Coastguard Worker- r600g: fix for broken CULL_FRONT behavior on R6xx 135*61046927SAndroid Build Coastguard Worker- r600g: fix for an MSAA hang on RV770 136*61046927SAndroid Build Coastguard Worker- r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of 137*61046927SAndroid Build Coastguard Worker SX_MISC 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard WorkerMichel Dänzer (2): 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker- r600g: Disable LLVM by default at runtime for graphics 142*61046927SAndroid Build Coastguard Worker- st/mesa: Fix NULL pointer dereference for incomplete framebuffers 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard WorkerNeil Roberts (1): 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker- wayland: Fix the logic in disabling the prime capability 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard WorkerSamuel Iglesias Gonsalvez (1): 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard Worker- mesa: fix check for dummy renderbuffer in 151*61046927SAndroid Build Coastguard Worker \_mesa_FramebufferRenderbufferEXT() 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard WorkerThomas Hellstrom (1): 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker- st/xa: Cache render target surface 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Workernick (1): 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker- swrast: Fix vertex color in \_swsetup_Translate() 160