xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.1.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.1.1 Release Notes / April 18, 2014
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   96e63674ccfa98e7ec6eb4fee3f770c3  MesaLib-10.1.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   1fde7ed079df7aeb9b6a744ca033de8d  MesaLib-10.1.1.tar.bz2
21*61046927SAndroid Build Coastguard Worker   e64d0a562638664b13d2edf22321df59  MesaLib-10.1.1.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker-  `Bug 71547 <https://bugs.freedesktop.org/show_bug.cgi?id=71547>`__ -
32*61046927SAndroid Build Coastguard Worker   compilation failure :#error "SSE4.1 instruction set not enabled"
33*61046927SAndroid Build Coastguard Worker-  `Bug 74868 <https://bugs.freedesktop.org/show_bug.cgi?id=74868>`__ -
34*61046927SAndroid Build Coastguard Worker   r600g: Diablo III Crashes After a few minutes
35*61046927SAndroid Build Coastguard Worker-  `Bug 74988 <https://bugs.freedesktop.org/show_bug.cgi?id=74988>`__ -
36*61046927SAndroid Build Coastguard Worker   Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark
37*61046927SAndroid Build Coastguard Worker   3.0 Manhattan
38*61046927SAndroid Build Coastguard Worker-  `Bug 75279 <https://bugs.freedesktop.org/show_bug.cgi?id=75279>`__ -
39*61046927SAndroid Build Coastguard Worker   XCloseDisplay() takes one minute around nouveau_dri.so, freezing
40*61046927SAndroid Build Coastguard Worker   Firefox startup
41*61046927SAndroid Build Coastguard Worker-  `Bug 75543 <https://bugs.freedesktop.org/show_bug.cgi?id=75543>`__ -
42*61046927SAndroid Build Coastguard Worker   OSMesa Gallium OSMesaMakeCurrent
43*61046927SAndroid Build Coastguard Worker-  `Bug 75660 <https://bugs.freedesktop.org/show_bug.cgi?id=75660>`__ -
44*61046927SAndroid Build Coastguard Worker   u_inlines.h:277:pipe_buffer_map_range: Assertion \`length' failed.
45*61046927SAndroid Build Coastguard Worker-  `Bug 76323 <https://bugs.freedesktop.org/show_bug.cgi?id=76323>`__ -
46*61046927SAndroid Build Coastguard Worker   GLSL compiler ignores layout(binding=N) on uniform blocks
47*61046927SAndroid Build Coastguard Worker-  `Bug 76377 <https://bugs.freedesktop.org/show_bug.cgi?id=76377>`__ -
48*61046927SAndroid Build Coastguard Worker   DRI3 should only be enabled on Linux due to a udev dependency
49*61046927SAndroid Build Coastguard Worker-  `Bug 76749 <https://bugs.freedesktop.org/show_bug.cgi?id=76749>`__ -
50*61046927SAndroid Build Coastguard Worker   [HSW] DOTA world lighting has no effect
51*61046927SAndroid Build Coastguard Worker-  `Bug 77102 <https://bugs.freedesktop.org/show_bug.cgi?id=77102>`__ -
52*61046927SAndroid Build Coastguard Worker   gallium nouveau has no profile in vdpau and libva
53*61046927SAndroid Build Coastguard Worker-  `Bug 77207 <https://bugs.freedesktop.org/show_bug.cgi?id=77207>`__ -
54*61046927SAndroid Build Coastguard Worker   [ivb/hsw] batch overwritten with garbage
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerChanges
57*61046927SAndroid Build Coastguard Worker-------
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerAaron Watry (1):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker-  gallium/util: Fix memory leak
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerAlexander von Gluck IV (1):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  haiku: Fix build through scons corrections and viewport fixes
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2):
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker-  mesa: Set initial internal format of a texture to GL_RGBA
70*61046927SAndroid Build Coastguard Worker-  mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in
71*61046927SAndroid Build Coastguard Worker   glTexImage{123}D()
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerBrian Paul (12):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker-  softpipe: use 64-bit arithmetic in softpipe_resource_layout()
76*61046927SAndroid Build Coastguard Worker-  mesa: don't call ctx->Driver.ClearBufferSubData() if size==0
77*61046927SAndroid Build Coastguard Worker-  st/osmesa: check buffer size when searching for buffers
78*61046927SAndroid Build Coastguard Worker-  mesa: fix copy & paste bugs in pack_ubyte_SARGB8()
79*61046927SAndroid Build Coastguard Worker-  mesa: fix copy & paste bugs in pack_ubyte_SRGB8()
80*61046927SAndroid Build Coastguard Worker-  c11/threads: don't include assert.h if the assert macro is already
81*61046927SAndroid Build Coastguard Worker   defined
82*61046927SAndroid Build Coastguard Worker-  mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up
83*61046927SAndroid Build Coastguard Worker-  st/mesa: add null pointer checking in query object functions
84*61046927SAndroid Build Coastguard Worker-  mesa: fix glMultiDrawArrays inside a display list
85*61046927SAndroid Build Coastguard Worker-  cso: fix sampler view count in cso_set_sampler_views()
86*61046927SAndroid Build Coastguard Worker-  svga: replace sampler assertion with conditional
87*61046927SAndroid Build Coastguard Worker-  svga: move LIST_INITHEAD(dirty_buffers) earlier in
88*61046927SAndroid Build Coastguard Worker   svga_context_create()
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerCarl Worth (3):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Ignore a few patches
93*61046927SAndroid Build Coastguard Worker-  glsl: Allow explicit binding on atomics again
94*61046927SAndroid Build Coastguard Worker-  Update VERSION to 10.1.1
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerChia-I Wu (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  i965/vec4: fix record clearing in copy propagation
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerChristian König (2):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  st/mesa: recreate sampler view on context change v3
103*61046927SAndroid Build Coastguard Worker-  st/mesa: fix sampler view handling with shared textures v4
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerCourtney Goeltzenleuchter (1):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker-  mesa: add bounds checking to eliminate buffer overrun
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerEmil Velikov (5):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  nv50: add missing brackets when handling the samplers array
112*61046927SAndroid Build Coastguard Worker-  mesa: return v.value_int64 when the requested type is TYPE_INT64
113*61046927SAndroid Build Coastguard Worker-  configure: enable dri3 only for linux
114*61046927SAndroid Build Coastguard Worker-  glx: drop obsolete \_XUnlock_Mutex in \__glXInitialize error path
115*61046927SAndroid Build Coastguard Worker-  configure: cleanup libudev handling
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerEric Anholt (1):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker-  i965: Fix buffer overruns in MSAA MCS buffer clearing.
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerHans (2):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker-  util: don't define isfinite(), isnan() for MSVC >= 1800
124*61046927SAndroid Build Coastguard Worker-  mesa: don't define c99 math functions for MSVC >= 1800
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard WorkerIan Romanick (7):
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker-  linker: Split set_uniform_binding into separate functions for blocks
129*61046927SAndroid Build Coastguard Worker   and samplers
130*61046927SAndroid Build Coastguard Worker-  linker: Various trivial clean-ups in set_sampler_binding
131*61046927SAndroid Build Coastguard Worker-  linker: Fold set_uniform_binding into call site
132*61046927SAndroid Build Coastguard Worker-  linker: Clean up "unused parameter" warnings
133*61046927SAndroid Build Coastguard Worker-  linker: Set block bindings based on UniformBlocks rather than
134*61046927SAndroid Build Coastguard Worker   UniformStorage
135*61046927SAndroid Build Coastguard Worker-  linker: Set binding for all elements of UBO array
136*61046927SAndroid Build Coastguard Worker-  glsl: Propagate explicit binding information from the AST all the way
137*61046927SAndroid Build Coastguard Worker   to the linker
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerIlia Mirkin (8):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker-  nouveau: fix fence waiting logic in screen destroy
142*61046927SAndroid Build Coastguard Worker-  nv50: adjust blit_3d handling of ms output textures
143*61046927SAndroid Build Coastguard Worker-  loader: add special logic to distinguish nouveau from nouveau_vieux
144*61046927SAndroid Build Coastguard Worker-  mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture
145*61046927SAndroid Build Coastguard Worker-  nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
146*61046927SAndroid Build Coastguard Worker-  nouveau: there may not have been a texture if the fbo was incomplete
147*61046927SAndroid Build Coastguard Worker-  nvc0/ir: move sample id to second source arg to fix sampler2DMS
148*61046927SAndroid Build Coastguard Worker-  nouveau: fix firmware check on nvd7/nvd9
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerJohannes Nixdorf (1):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  configure.ac: fix the detection of expat with pkg-config
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard WorkerJonathan Gray (7):
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker-  gallium: add endian detection for OpenBSD
157*61046927SAndroid Build Coastguard Worker-  loader: use 0 instead of FALSE which isn't defined
158*61046927SAndroid Build Coastguard Worker-  loader: don't limit the non-udev path to only android
159*61046927SAndroid Build Coastguard Worker-  megadriver_stub.c: don't use \_GNU_SOURCE to gate the compat code
160*61046927SAndroid Build Coastguard Worker-  egl/dri2: don't require libudev to build drm/wayland platforms
161*61046927SAndroid Build Coastguard Worker-  egl/dri2: use drm macros to construct device name
162*61046927SAndroid Build Coastguard Worker-  configure: don't require libudev for gbm or egl drm/wayland
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerJosé Fonseca (4):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker-  c11/threads: Fix nano to milisecond conversion.
167*61046927SAndroid Build Coastguard Worker-  mapi/u_thread: Use GetCurrentThreadId
168*61046927SAndroid Build Coastguard Worker-  c11/threads: Don't implement thrd_current on Windows.
169*61046927SAndroid Build Coastguard Worker-  draw: Duplicate TGSI tokens in draw_pipe_pstipple module.
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard WorkerKenneth Graunke (4):
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix register comparisons in saturate propagation.
174*61046927SAndroid Build Coastguard Worker-  glsl: Fix lack of i2u in lower_ubo_reference.
175*61046927SAndroid Build Coastguard Worker-  i965: Stop advertising GL_MESA_ycbcr_texture.
176*61046927SAndroid Build Coastguard Worker-  glsl: Try vectorizing when seeing a repeated assignment to a channel.
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard WorkerMarek Olšák (13):
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker-  r600g: fix texelFetchOffset GLSL functions
181*61046927SAndroid Build Coastguard Worker-  r600g: fix blitting the last 2 mipmap levels for Evergreen
182*61046927SAndroid Build Coastguard Worker-  mesa: fix the format of glEdgeFlagPointer
183*61046927SAndroid Build Coastguard Worker-  r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and
184*61046927SAndroid Build Coastguard Worker   MAX_TEXTURE_ARRAY_LAYERS limits
185*61046927SAndroid Build Coastguard Worker-  st/mesa: fix per-vertex edge flags and GLSL support (v2)
186*61046927SAndroid Build Coastguard Worker-  mesa: mark GL_RGB9_E5 as not color-renderable
187*61046927SAndroid Build Coastguard Worker-  mesa: fix texture border handling for cube arrays
188*61046927SAndroid Build Coastguard Worker-  mesa: allow generating mipmaps for cube arrays
189*61046927SAndroid Build Coastguard Worker-  mesa: fix software fallback for generating mipmaps for cube arrays
190*61046927SAndroid Build Coastguard Worker-  mesa: fix software fallback for generating mipmaps for 3D textures
191*61046927SAndroid Build Coastguard Worker-  st/mesa: fix generating mipmaps for cube arrays
192*61046927SAndroid Build Coastguard Worker-  st/mesa: drop the lowering of quad strips to triangle strips
193*61046927SAndroid Build Coastguard Worker-  r600g: implement edge flags
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard WorkerMatt Turner (4):
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker-  mesa: Wrap SSE4.1 code in #ifdef \__SSE4_1__.
198*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix off-by-one in saturate propagation.
199*61046927SAndroid Build Coastguard Worker-  i965/fs: Don't propagate saturate modifiers into partial writes.
200*61046927SAndroid Build Coastguard Worker-  i965/fs: Don't propagate saturation modifiers if there are source
201*61046927SAndroid Build Coastguard Worker   modifiers.
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard Worker-  r600g: Don't leak bytecode on shader compile failure
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard WorkerMike Stroyan (1):
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard Worker-  i965: Avoid dependency hints on math opcodes
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard WorkerThomas Hellstrom (5):
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker-  winsys/svga: Replace the query mm buffer pool with a slab pool v3
214*61046927SAndroid Build Coastguard Worker-  winsys/svga: Update the vmwgfx_drm.h header to latest version from
215*61046927SAndroid Build Coastguard Worker   kernel
216*61046927SAndroid Build Coastguard Worker-  winsys/svga: Fix prime surface references also for guest-backed
217*61046927SAndroid Build Coastguard Worker   surfaces
218*61046927SAndroid Build Coastguard Worker-  st/xa: Bind destination before setting new state
219*61046927SAndroid Build Coastguard Worker-  st/xa: Make sure unused samplers are set to NULL
220*61046927SAndroid Build Coastguard Worker
221*61046927SAndroid Build Coastguard WorkerTom Stellard (1):
222*61046927SAndroid Build Coastguard Worker
223*61046927SAndroid Build Coastguard Worker-  configure: Use LLVM shared libraries by default
224