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1*27162e4eSAndroid Build Coastguard Worker<html>
2*27162e4eSAndroid Build Coastguard Worker<head>
3*27162e4eSAndroid Build Coastguard Worker<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
4*27162e4eSAndroid Build Coastguard Worker<title>1.10.0 Manual</title>
5*27162e4eSAndroid Build Coastguard Worker</head>
6*27162e4eSAndroid Build Coastguard Worker<body>
7*27162e4eSAndroid Build Coastguard Worker<h1>1.10.0 Manual</h1>
8*27162e4eSAndroid Build Coastguard Worker<hr>
9*27162e4eSAndroid Build Coastguard Worker<a name="Contents"></a><h2>Contents</h2>
10*27162e4eSAndroid Build Coastguard Worker<ol>
11*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter1">Introduction</a></li>
12*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter2">Version</a></li>
13*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter3">Tuning memory usage</a></li>
14*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter4">Simple Functions</a></li>
15*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter5">Advanced Functions</a></li>
16*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter6">Streaming Compression Functions</a></li>
17*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter7">Streaming Decompression Functions</a></li>
18*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter8">Experimental section</a></li>
19*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter9">Private Definitions</a></li>
20*27162e4eSAndroid Build Coastguard Worker<li><a href="#Chapter10">Obsolete Functions</a></li>
21*27162e4eSAndroid Build Coastguard Worker</ol>
22*27162e4eSAndroid Build Coastguard Worker<hr>
23*27162e4eSAndroid Build Coastguard Worker<a name="Chapter1"></a><h2>Introduction</h2><pre>
24*27162e4eSAndroid Build Coastguard Worker  LZ4 is lossless compression algorithm, providing compression speed >500 MB/s per core,
25*27162e4eSAndroid Build Coastguard Worker  scalable with multi-cores CPU. It features an extremely fast decoder, with speed in
26*27162e4eSAndroid Build Coastguard Worker  multiple GB/s per core, typically reaching RAM speed limits on multi-core systems.
27*27162e4eSAndroid Build Coastguard Worker
28*27162e4eSAndroid Build Coastguard Worker  The LZ4 compression library provides in-memory compression and decompression functions.
29*27162e4eSAndroid Build Coastguard Worker  It gives full buffer control to user.
30*27162e4eSAndroid Build Coastguard Worker  Compression can be done in:
31*27162e4eSAndroid Build Coastguard Worker    - a single step (described as Simple Functions)
32*27162e4eSAndroid Build Coastguard Worker    - a single step, reusing a context (described in Advanced Functions)
33*27162e4eSAndroid Build Coastguard Worker    - unbounded multiple steps (described as Streaming compression)
34*27162e4eSAndroid Build Coastguard Worker
35*27162e4eSAndroid Build Coastguard Worker  lz4.h generates and decodes LZ4-compressed blocks (doc/lz4_Block_format.md).
36*27162e4eSAndroid Build Coastguard Worker  Decompressing such a compressed block requires additional metadata.
37*27162e4eSAndroid Build Coastguard Worker  Exact metadata depends on exact decompression function.
38*27162e4eSAndroid Build Coastguard Worker  For the typical case of LZ4_decompress_safe(),
39*27162e4eSAndroid Build Coastguard Worker  metadata includes block's compressed size, and maximum bound of decompressed size.
40*27162e4eSAndroid Build Coastguard Worker  Each application is free to encode and pass such metadata in whichever way it wants.
41*27162e4eSAndroid Build Coastguard Worker
42*27162e4eSAndroid Build Coastguard Worker  lz4.h only handle blocks, it can not generate Frames.
43*27162e4eSAndroid Build Coastguard Worker
44*27162e4eSAndroid Build Coastguard Worker  Blocks are different from Frames (doc/lz4_Frame_format.md).
45*27162e4eSAndroid Build Coastguard Worker  Frames bundle both blocks and metadata in a specified manner.
46*27162e4eSAndroid Build Coastguard Worker  Embedding metadata is required for compressed data to be self-contained and portable.
47*27162e4eSAndroid Build Coastguard Worker  Frame format is delivered through a companion API, declared in lz4frame.h.
48*27162e4eSAndroid Build Coastguard Worker  The `lz4` CLI can only manage frames.
49*27162e4eSAndroid Build Coastguard Worker<BR></pre>
50*27162e4eSAndroid Build Coastguard Worker
51*27162e4eSAndroid Build Coastguard Worker<pre><b>#if defined(LZ4_FREESTANDING) && (LZ4_FREESTANDING == 1)
52*27162e4eSAndroid Build Coastguard Worker#  define LZ4_HEAPMODE 0
53*27162e4eSAndroid Build Coastguard Worker#  define LZ4HC_HEAPMODE 0
54*27162e4eSAndroid Build Coastguard Worker#  define LZ4_STATIC_LINKING_ONLY_DISABLE_MEMORY_ALLOCATION 1
55*27162e4eSAndroid Build Coastguard Worker#  if !defined(LZ4_memcpy)
56*27162e4eSAndroid Build Coastguard Worker#    error "LZ4_FREESTANDING requires macro 'LZ4_memcpy'."
57*27162e4eSAndroid Build Coastguard Worker#  endif
58*27162e4eSAndroid Build Coastguard Worker#  if !defined(LZ4_memset)
59*27162e4eSAndroid Build Coastguard Worker#    error "LZ4_FREESTANDING requires macro 'LZ4_memset'."
60*27162e4eSAndroid Build Coastguard Worker#  endif
61*27162e4eSAndroid Build Coastguard Worker#  if !defined(LZ4_memmove)
62*27162e4eSAndroid Build Coastguard Worker#    error "LZ4_FREESTANDING requires macro 'LZ4_memmove'."
63*27162e4eSAndroid Build Coastguard Worker#  endif
64*27162e4eSAndroid Build Coastguard Worker#elif ! defined(LZ4_FREESTANDING)
65*27162e4eSAndroid Build Coastguard Worker#  define LZ4_FREESTANDING 0
66*27162e4eSAndroid Build Coastguard Worker#endif
67*27162e4eSAndroid Build Coastguard Worker</b><p>  When this macro is set to 1, it enables "freestanding mode" that is
68*27162e4eSAndroid Build Coastguard Worker  suitable for typical freestanding environment which doesn't support
69*27162e4eSAndroid Build Coastguard Worker  standard C library.
70*27162e4eSAndroid Build Coastguard Worker
71*27162e4eSAndroid Build Coastguard Worker  - LZ4_FREESTANDING is a compile-time switch.
72*27162e4eSAndroid Build Coastguard Worker  - It requires the following macros to be defined:
73*27162e4eSAndroid Build Coastguard Worker    LZ4_memcpy, LZ4_memmove, LZ4_memset.
74*27162e4eSAndroid Build Coastguard Worker  - It only enables LZ4/HC functions which don't use heap.
75*27162e4eSAndroid Build Coastguard Worker    All LZ4F_* functions are not supported.
76*27162e4eSAndroid Build Coastguard Worker  - See tests/freestanding.c to check its basic setup.
77*27162e4eSAndroid Build Coastguard Worker
78*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
79*27162e4eSAndroid Build Coastguard Worker
80*27162e4eSAndroid Build Coastguard Worker<a name="Chapter2"></a><h2>Version</h2><pre></pre>
81*27162e4eSAndroid Build Coastguard Worker
82*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_versionNumber (void);  </b>/**< library version number; useful to check dll version; requires v1.3.0+ */<b>
83*27162e4eSAndroid Build Coastguard Worker</b></pre><BR>
84*27162e4eSAndroid Build Coastguard Worker<pre><b>const char* LZ4_versionString (void);   </b>/**< library version string; useful to check dll version; requires v1.7.5+ */<b>
85*27162e4eSAndroid Build Coastguard Worker</b></pre><BR>
86*27162e4eSAndroid Build Coastguard Worker<a name="Chapter3"></a><h2>Tuning memory usage</h2><pre></pre>
87*27162e4eSAndroid Build Coastguard Worker
88*27162e4eSAndroid Build Coastguard Worker<pre><b>#ifndef LZ4_MEMORY_USAGE
89*27162e4eSAndroid Build Coastguard Worker# define LZ4_MEMORY_USAGE LZ4_MEMORY_USAGE_DEFAULT
90*27162e4eSAndroid Build Coastguard Worker#endif
91*27162e4eSAndroid Build Coastguard Worker</b><p> Can be selected at compile time, by setting LZ4_MEMORY_USAGE.
92*27162e4eSAndroid Build Coastguard Worker Memory usage formula : N->2^N Bytes (examples : 10 -> 1KB; 12 -> 4KB ; 16 -> 64KB; 20 -> 1MB)
93*27162e4eSAndroid Build Coastguard Worker Increasing memory usage improves compression ratio, generally at the cost of speed.
94*27162e4eSAndroid Build Coastguard Worker Reduced memory usage may improve speed at the cost of ratio, thanks to better cache locality.
95*27162e4eSAndroid Build Coastguard Worker Default value is 14, for 16KB, which nicely fits into most L1 caches.
96*27162e4eSAndroid Build Coastguard Worker
97*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
98*27162e4eSAndroid Build Coastguard Worker
99*27162e4eSAndroid Build Coastguard Worker<a name="Chapter4"></a><h2>Simple Functions</h2><pre></pre>
100*27162e4eSAndroid Build Coastguard Worker
101*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_compress_default(const char* src, char* dst, int srcSize, int dstCapacity);
102*27162e4eSAndroid Build Coastguard Worker</b><p>  Compresses 'srcSize' bytes from buffer 'src'
103*27162e4eSAndroid Build Coastguard Worker  into already allocated 'dst' buffer of size 'dstCapacity'.
104*27162e4eSAndroid Build Coastguard Worker  Compression is guaranteed to succeed if 'dstCapacity' >= LZ4_compressBound(srcSize).
105*27162e4eSAndroid Build Coastguard Worker  It also runs faster, so it's a recommended setting.
106*27162e4eSAndroid Build Coastguard Worker  If the function cannot compress 'src' into a more limited 'dst' budget,
107*27162e4eSAndroid Build Coastguard Worker  compression stops *immediately*, and the function result is zero.
108*27162e4eSAndroid Build Coastguard Worker  In which case, 'dst' content is undefined (invalid).
109*27162e4eSAndroid Build Coastguard Worker      srcSize : max supported value is LZ4_MAX_INPUT_SIZE.
110*27162e4eSAndroid Build Coastguard Worker      dstCapacity : size of buffer 'dst' (which must be already allocated)
111*27162e4eSAndroid Build Coastguard Worker     @return  : the number of bytes written into buffer 'dst' (necessarily <= dstCapacity)
112*27162e4eSAndroid Build Coastguard Worker                or 0 if compression fails
113*27162e4eSAndroid Build Coastguard Worker Note : This function is protected against buffer overflow scenarios (never writes outside 'dst' buffer, nor read outside 'source' buffer).
114*27162e4eSAndroid Build Coastguard Worker
115*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
116*27162e4eSAndroid Build Coastguard Worker
117*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_decompress_safe (const char* src, char* dst, int compressedSize, int dstCapacity);
118*27162e4eSAndroid Build Coastguard Worker</b><p> @compressedSize : is the exact complete size of the compressed block.
119*27162e4eSAndroid Build Coastguard Worker @dstCapacity : is the size of destination buffer (which must be already allocated),
120*27162e4eSAndroid Build Coastguard Worker                presumed an upper bound of decompressed size.
121*27162e4eSAndroid Build Coastguard Worker @return : the number of bytes decompressed into destination buffer (necessarily <= dstCapacity)
122*27162e4eSAndroid Build Coastguard Worker           If destination buffer is not large enough, decoding will stop and output an error code (negative value).
123*27162e4eSAndroid Build Coastguard Worker           If the source stream is detected malformed, the function will stop decoding and return a negative result.
124*27162e4eSAndroid Build Coastguard Worker Note 1 : This function is protected against malicious data packets :
125*27162e4eSAndroid Build Coastguard Worker          it will never writes outside 'dst' buffer, nor read outside 'source' buffer,
126*27162e4eSAndroid Build Coastguard Worker          even if the compressed block is maliciously modified to order the decoder to do these actions.
127*27162e4eSAndroid Build Coastguard Worker          In such case, the decoder stops immediately, and considers the compressed block malformed.
128*27162e4eSAndroid Build Coastguard Worker Note 2 : compressedSize and dstCapacity must be provided to the function, the compressed block does not contain them.
129*27162e4eSAndroid Build Coastguard Worker          The implementation is free to send / store / derive this information in whichever way is most beneficial.
130*27162e4eSAndroid Build Coastguard Worker          If there is a need for a different format which bundles together both compressed data and its metadata, consider looking at lz4frame.h instead.
131*27162e4eSAndroid Build Coastguard Worker
132*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
133*27162e4eSAndroid Build Coastguard Worker
134*27162e4eSAndroid Build Coastguard Worker<a name="Chapter5"></a><h2>Advanced Functions</h2><pre></pre>
135*27162e4eSAndroid Build Coastguard Worker
136*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_compressBound(int inputSize);
137*27162e4eSAndroid Build Coastguard Worker</b><p>    Provides the maximum size that LZ4 compression may output in a "worst case" scenario (input data not compressible)
138*27162e4eSAndroid Build Coastguard Worker    This function is primarily useful for memory allocation purposes (destination buffer size).
139*27162e4eSAndroid Build Coastguard Worker    Macro LZ4_COMPRESSBOUND() is also provided for compilation-time evaluation (stack memory allocation for example).
140*27162e4eSAndroid Build Coastguard Worker    Note that LZ4_compress_default() compresses faster when dstCapacity is >= LZ4_compressBound(srcSize)
141*27162e4eSAndroid Build Coastguard Worker        inputSize  : max supported value is LZ4_MAX_INPUT_SIZE
142*27162e4eSAndroid Build Coastguard Worker        return : maximum output size in a "worst case" scenario
143*27162e4eSAndroid Build Coastguard Worker              or 0, if input size is incorrect (too large or negative)
144*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
145*27162e4eSAndroid Build Coastguard Worker
146*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_compress_fast (const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
147*27162e4eSAndroid Build Coastguard Worker</b><p>    Same as LZ4_compress_default(), but allows selection of "acceleration" factor.
148*27162e4eSAndroid Build Coastguard Worker    The larger the acceleration value, the faster the algorithm, but also the lesser the compression.
149*27162e4eSAndroid Build Coastguard Worker    It's a trade-off. It can be fine tuned, with each successive value providing roughly +~3% to speed.
150*27162e4eSAndroid Build Coastguard Worker    An acceleration value of "1" is the same as regular LZ4_compress_default()
151*27162e4eSAndroid Build Coastguard Worker    Values <= 0 will be replaced by LZ4_ACCELERATION_DEFAULT (currently == 1, see lz4.c).
152*27162e4eSAndroid Build Coastguard Worker    Values > LZ4_ACCELERATION_MAX will be replaced by LZ4_ACCELERATION_MAX (currently == 65537, see lz4.c).
153*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
154*27162e4eSAndroid Build Coastguard Worker
155*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_sizeofState(void);
156*27162e4eSAndroid Build Coastguard Workerint LZ4_compress_fast_extState (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
157*27162e4eSAndroid Build Coastguard Worker</b><p>  Same as LZ4_compress_fast(), using an externally allocated memory space for its state.
158*27162e4eSAndroid Build Coastguard Worker  Use LZ4_sizeofState() to know how much memory must be allocated,
159*27162e4eSAndroid Build Coastguard Worker  and allocate it on 8-bytes boundaries (using `malloc()` typically).
160*27162e4eSAndroid Build Coastguard Worker  Then, provide this buffer as `void* state` to compression function.
161*27162e4eSAndroid Build Coastguard Worker
162*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
163*27162e4eSAndroid Build Coastguard Worker
164*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_compress_destSize(const char* src, char* dst, int* srcSizePtr, int targetDstSize);
165*27162e4eSAndroid Build Coastguard Worker</b><p>  Reverse the logic : compresses as much data as possible from 'src' buffer
166*27162e4eSAndroid Build Coastguard Worker  into already allocated buffer 'dst', of size >= 'dstCapacity'.
167*27162e4eSAndroid Build Coastguard Worker  This function either compresses the entire 'src' content into 'dst' if it's large enough,
168*27162e4eSAndroid Build Coastguard Worker  or fill 'dst' buffer completely with as much data as possible from 'src'.
169*27162e4eSAndroid Build Coastguard Worker  note: acceleration parameter is fixed to "default".
170*27162e4eSAndroid Build Coastguard Worker
171*27162e4eSAndroid Build Coastguard Worker *srcSizePtr : in+out parameter. Initially contains size of input.
172*27162e4eSAndroid Build Coastguard Worker               Will be modified to indicate how many bytes where read from 'src' to fill 'dst'.
173*27162e4eSAndroid Build Coastguard Worker               New value is necessarily <= input value.
174*27162e4eSAndroid Build Coastguard Worker @return : Nb bytes written into 'dst' (necessarily <= dstCapacity)
175*27162e4eSAndroid Build Coastguard Worker           or 0 if compression fails.
176*27162e4eSAndroid Build Coastguard Worker
177*27162e4eSAndroid Build Coastguard Worker Note : from v1.8.2 to v1.9.1, this function had a bug (fixed in v1.9.2+):
178*27162e4eSAndroid Build Coastguard Worker        the produced compressed content could, in specific circumstances,
179*27162e4eSAndroid Build Coastguard Worker        require to be decompressed into a destination buffer larger
180*27162e4eSAndroid Build Coastguard Worker        by at least 1 byte than the content to decompress.
181*27162e4eSAndroid Build Coastguard Worker        If an application uses `LZ4_compress_destSize()`,
182*27162e4eSAndroid Build Coastguard Worker        it's highly recommended to update liblz4 to v1.9.2 or better.
183*27162e4eSAndroid Build Coastguard Worker        If this can't be done or ensured,
184*27162e4eSAndroid Build Coastguard Worker        the receiving decompression function should provide
185*27162e4eSAndroid Build Coastguard Worker        a dstCapacity which is > decompressedSize, by at least 1 byte.
186*27162e4eSAndroid Build Coastguard Worker        See https://github.com/lz4/lz4/issues/859 for details
187*27162e4eSAndroid Build Coastguard Worker
188*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
189*27162e4eSAndroid Build Coastguard Worker
190*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_decompress_safe_partial (const char* src, char* dst, int srcSize, int targetOutputSize, int dstCapacity);
191*27162e4eSAndroid Build Coastguard Worker</b><p>  Decompress an LZ4 compressed block, of size 'srcSize' at position 'src',
192*27162e4eSAndroid Build Coastguard Worker  into destination buffer 'dst' of size 'dstCapacity'.
193*27162e4eSAndroid Build Coastguard Worker  Up to 'targetOutputSize' bytes will be decoded.
194*27162e4eSAndroid Build Coastguard Worker  The function stops decoding on reaching this objective.
195*27162e4eSAndroid Build Coastguard Worker  This can be useful to boost performance
196*27162e4eSAndroid Build Coastguard Worker  whenever only the beginning of a block is required.
197*27162e4eSAndroid Build Coastguard Worker
198*27162e4eSAndroid Build Coastguard Worker @return : the number of bytes decoded in `dst` (necessarily <= targetOutputSize)
199*27162e4eSAndroid Build Coastguard Worker           If source stream is detected malformed, function returns a negative result.
200*27162e4eSAndroid Build Coastguard Worker
201*27162e4eSAndroid Build Coastguard Worker  Note 1 : @return can be < targetOutputSize, if compressed block contains less data.
202*27162e4eSAndroid Build Coastguard Worker
203*27162e4eSAndroid Build Coastguard Worker  Note 2 : targetOutputSize must be <= dstCapacity
204*27162e4eSAndroid Build Coastguard Worker
205*27162e4eSAndroid Build Coastguard Worker  Note 3 : this function effectively stops decoding on reaching targetOutputSize,
206*27162e4eSAndroid Build Coastguard Worker           so dstCapacity is kind of redundant.
207*27162e4eSAndroid Build Coastguard Worker           This is because in older versions of this function,
208*27162e4eSAndroid Build Coastguard Worker           decoding operation would still write complete sequences.
209*27162e4eSAndroid Build Coastguard Worker           Therefore, there was no guarantee that it would stop writing at exactly targetOutputSize,
210*27162e4eSAndroid Build Coastguard Worker           it could write more bytes, though only up to dstCapacity.
211*27162e4eSAndroid Build Coastguard Worker           Some "margin" used to be required for this operation to work properly.
212*27162e4eSAndroid Build Coastguard Worker           Thankfully, this is no longer necessary.
213*27162e4eSAndroid Build Coastguard Worker           The function nonetheless keeps the same signature, in an effort to preserve API compatibility.
214*27162e4eSAndroid Build Coastguard Worker
215*27162e4eSAndroid Build Coastguard Worker  Note 4 : If srcSize is the exact size of the block,
216*27162e4eSAndroid Build Coastguard Worker           then targetOutputSize can be any value,
217*27162e4eSAndroid Build Coastguard Worker           including larger than the block's decompressed size.
218*27162e4eSAndroid Build Coastguard Worker           The function will, at most, generate block's decompressed size.
219*27162e4eSAndroid Build Coastguard Worker
220*27162e4eSAndroid Build Coastguard Worker  Note 5 : If srcSize is _larger_ than block's compressed size,
221*27162e4eSAndroid Build Coastguard Worker           then targetOutputSize **MUST** be <= block's decompressed size.
222*27162e4eSAndroid Build Coastguard Worker           Otherwise, *silent corruption will occur*.
223*27162e4eSAndroid Build Coastguard Worker
224*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
225*27162e4eSAndroid Build Coastguard Worker
226*27162e4eSAndroid Build Coastguard Worker<a name="Chapter6"></a><h2>Streaming Compression Functions</h2><pre></pre>
227*27162e4eSAndroid Build Coastguard Worker
228*27162e4eSAndroid Build Coastguard Worker<pre><b>#if !defined(RC_INVOKED) </b>/* https://docs.microsoft.com/en-us/windows/win32/menurc/predefined-macros */<b>
229*27162e4eSAndroid Build Coastguard Worker#if !defined(LZ4_STATIC_LINKING_ONLY_DISABLE_MEMORY_ALLOCATION)
230*27162e4eSAndroid Build Coastguard WorkerLZ4_stream_t* LZ4_createStream(void);
231*27162e4eSAndroid Build Coastguard Workerint           LZ4_freeStream (LZ4_stream_t* streamPtr);
232*27162e4eSAndroid Build Coastguard Worker#endif </b>/* !defined(LZ4_STATIC_LINKING_ONLY_DISABLE_MEMORY_ALLOCATION) */<b>
233*27162e4eSAndroid Build Coastguard Worker#endif
234*27162e4eSAndroid Build Coastguard Worker</b><p>
235*27162e4eSAndroid Build Coastguard Worker - RC_INVOKED is predefined symbol of rc.exe (the resource compiler which is part of MSVC/Visual Studio).
236*27162e4eSAndroid Build Coastguard Worker   https://docs.microsoft.com/en-us/windows/win32/menurc/predefined-macros
237*27162e4eSAndroid Build Coastguard Worker
238*27162e4eSAndroid Build Coastguard Worker - Since rc.exe is a legacy compiler, it truncates long symbol (> 30 chars)
239*27162e4eSAndroid Build Coastguard Worker   and reports warning "RC4011: identifier truncated".
240*27162e4eSAndroid Build Coastguard Worker
241*27162e4eSAndroid Build Coastguard Worker - To eliminate the warning, we surround long preprocessor symbol with
242*27162e4eSAndroid Build Coastguard Worker   "#if !defined(RC_INVOKED) ... #endif" block that means
243*27162e4eSAndroid Build Coastguard Worker   "skip this block when rc.exe is trying to read it".
244*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
245*27162e4eSAndroid Build Coastguard Worker
246*27162e4eSAndroid Build Coastguard Worker<pre><b>void LZ4_resetStream_fast (LZ4_stream_t* streamPtr);
247*27162e4eSAndroid Build Coastguard Worker</b><p>  Use this to prepare an LZ4_stream_t for a new chain of dependent blocks
248*27162e4eSAndroid Build Coastguard Worker  (e.g., LZ4_compress_fast_continue()).
249*27162e4eSAndroid Build Coastguard Worker
250*27162e4eSAndroid Build Coastguard Worker  An LZ4_stream_t must be initialized once before usage.
251*27162e4eSAndroid Build Coastguard Worker  This is automatically done when created by LZ4_createStream().
252*27162e4eSAndroid Build Coastguard Worker  However, should the LZ4_stream_t be simply declared on stack (for example),
253*27162e4eSAndroid Build Coastguard Worker  it's necessary to initialize it first, using LZ4_initStream().
254*27162e4eSAndroid Build Coastguard Worker
255*27162e4eSAndroid Build Coastguard Worker  After init, start any new stream with LZ4_resetStream_fast().
256*27162e4eSAndroid Build Coastguard Worker  A same LZ4_stream_t can be re-used multiple times consecutively
257*27162e4eSAndroid Build Coastguard Worker  and compress multiple streams,
258*27162e4eSAndroid Build Coastguard Worker  provided that it starts each new stream with LZ4_resetStream_fast().
259*27162e4eSAndroid Build Coastguard Worker
260*27162e4eSAndroid Build Coastguard Worker  LZ4_resetStream_fast() is much faster than LZ4_initStream(),
261*27162e4eSAndroid Build Coastguard Worker  but is not compatible with memory regions containing garbage data.
262*27162e4eSAndroid Build Coastguard Worker
263*27162e4eSAndroid Build Coastguard Worker  Note: it's only useful to call LZ4_resetStream_fast()
264*27162e4eSAndroid Build Coastguard Worker        in the context of streaming compression.
265*27162e4eSAndroid Build Coastguard Worker        The *extState* functions perform their own resets.
266*27162e4eSAndroid Build Coastguard Worker        Invoking LZ4_resetStream_fast() before is redundant, and even counterproductive.
267*27162e4eSAndroid Build Coastguard Worker
268*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
269*27162e4eSAndroid Build Coastguard Worker
270*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_loadDict (LZ4_stream_t* streamPtr, const char* dictionary, int dictSize);
271*27162e4eSAndroid Build Coastguard Worker</b><p>  Use this function to reference a static dictionary into LZ4_stream_t.
272*27162e4eSAndroid Build Coastguard Worker  The dictionary must remain available during compression.
273*27162e4eSAndroid Build Coastguard Worker  LZ4_loadDict() triggers a reset, so any previous data will be forgotten.
274*27162e4eSAndroid Build Coastguard Worker  The same dictionary will have to be loaded on decompression side for successful decoding.
275*27162e4eSAndroid Build Coastguard Worker  Dictionary are useful for better compression of small data (KB range).
276*27162e4eSAndroid Build Coastguard Worker  While LZ4 itself accepts any input as dictionary, dictionary efficiency is also a topic.
277*27162e4eSAndroid Build Coastguard Worker  When in doubt, employ the Zstandard's Dictionary Builder.
278*27162e4eSAndroid Build Coastguard Worker  Loading a size of 0 is allowed, and is the same as reset.
279*27162e4eSAndroid Build Coastguard Worker @return : loaded dictionary size, in bytes (note: only the last 64 KB are loaded)
280*27162e4eSAndroid Build Coastguard Worker
281*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
282*27162e4eSAndroid Build Coastguard Worker
283*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_loadDictSlow(LZ4_stream_t* streamPtr, const char* dictionary, int dictSize);
284*27162e4eSAndroid Build Coastguard Worker</b><p>  Same as LZ4_loadDict(),
285*27162e4eSAndroid Build Coastguard Worker  but uses a bit more cpu to reference the dictionary content more thoroughly.
286*27162e4eSAndroid Build Coastguard Worker  This is expected to slightly improve compression ratio.
287*27162e4eSAndroid Build Coastguard Worker  The extra-cpu cost is likely worth it if the dictionary is re-used across multiple sessions.
288*27162e4eSAndroid Build Coastguard Worker @return : loaded dictionary size, in bytes (note: only the last 64 KB are loaded)
289*27162e4eSAndroid Build Coastguard Worker
290*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
291*27162e4eSAndroid Build Coastguard Worker
292*27162e4eSAndroid Build Coastguard Worker<pre><b>void
293*27162e4eSAndroid Build Coastguard WorkerLZ4_attach_dictionary(LZ4_stream_t* workingStream,
294*27162e4eSAndroid Build Coastguard Worker                const LZ4_stream_t* dictionaryStream);
295*27162e4eSAndroid Build Coastguard Worker</b><p>
296*27162e4eSAndroid Build Coastguard Worker  This allows efficient re-use of a static dictionary multiple times.
297*27162e4eSAndroid Build Coastguard Worker
298*27162e4eSAndroid Build Coastguard Worker  Rather than re-loading the dictionary buffer into a working context before
299*27162e4eSAndroid Build Coastguard Worker  each compression, or copying a pre-loaded dictionary's LZ4_stream_t into a
300*27162e4eSAndroid Build Coastguard Worker  working LZ4_stream_t, this function introduces a no-copy setup mechanism,
301*27162e4eSAndroid Build Coastguard Worker  in which the working stream references @dictionaryStream in-place.
302*27162e4eSAndroid Build Coastguard Worker
303*27162e4eSAndroid Build Coastguard Worker  Several assumptions are made about the state of @dictionaryStream.
304*27162e4eSAndroid Build Coastguard Worker  Currently, only states which have been prepared by LZ4_loadDict() or
305*27162e4eSAndroid Build Coastguard Worker  LZ4_loadDictSlow() should be expected to work.
306*27162e4eSAndroid Build Coastguard Worker
307*27162e4eSAndroid Build Coastguard Worker  Alternatively, the provided @dictionaryStream may be NULL,
308*27162e4eSAndroid Build Coastguard Worker  in which case any existing dictionary stream is unset.
309*27162e4eSAndroid Build Coastguard Worker
310*27162e4eSAndroid Build Coastguard Worker  If a dictionary is provided, it replaces any pre-existing stream history.
311*27162e4eSAndroid Build Coastguard Worker  The dictionary contents are the only history that can be referenced and
312*27162e4eSAndroid Build Coastguard Worker  logically immediately precede the data compressed in the first subsequent
313*27162e4eSAndroid Build Coastguard Worker  compression call.
314*27162e4eSAndroid Build Coastguard Worker
315*27162e4eSAndroid Build Coastguard Worker  The dictionary will only remain attached to the working stream through the
316*27162e4eSAndroid Build Coastguard Worker  first compression call, at the end of which it is cleared.
317*27162e4eSAndroid Build Coastguard Worker @dictionaryStream stream (and source buffer) must remain in-place / accessible / unchanged
318*27162e4eSAndroid Build Coastguard Worker  through the completion of the compression session.
319*27162e4eSAndroid Build Coastguard Worker
320*27162e4eSAndroid Build Coastguard Worker  Note: there is no equivalent LZ4_attach_*() method on the decompression side
321*27162e4eSAndroid Build Coastguard Worker  because there is no initialization cost, hence no need to share the cost across multiple sessions.
322*27162e4eSAndroid Build Coastguard Worker  To decompress LZ4 blocks using dictionary, attached or not,
323*27162e4eSAndroid Build Coastguard Worker  just employ the regular LZ4_setStreamDecode() for streaming,
324*27162e4eSAndroid Build Coastguard Worker  or the stateless LZ4_decompress_safe_usingDict() for one-shot decompression.
325*27162e4eSAndroid Build Coastguard Worker
326*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
327*27162e4eSAndroid Build Coastguard Worker
328*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_compress_fast_continue (LZ4_stream_t* streamPtr, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
329*27162e4eSAndroid Build Coastguard Worker</b><p>  Compress 'src' content using data from previously compressed blocks, for better compression ratio.
330*27162e4eSAndroid Build Coastguard Worker 'dst' buffer must be already allocated.
331*27162e4eSAndroid Build Coastguard Worker  If dstCapacity >= LZ4_compressBound(srcSize), compression is guaranteed to succeed, and runs faster.
332*27162e4eSAndroid Build Coastguard Worker
333*27162e4eSAndroid Build Coastguard Worker @return : size of compressed block
334*27162e4eSAndroid Build Coastguard Worker           or 0 if there is an error (typically, cannot fit into 'dst').
335*27162e4eSAndroid Build Coastguard Worker
336*27162e4eSAndroid Build Coastguard Worker  Note 1 : Each invocation to LZ4_compress_fast_continue() generates a new block.
337*27162e4eSAndroid Build Coastguard Worker           Each block has precise boundaries.
338*27162e4eSAndroid Build Coastguard Worker           Each block must be decompressed separately, calling LZ4_decompress_*() with relevant metadata.
339*27162e4eSAndroid Build Coastguard Worker           It's not possible to append blocks together and expect a single invocation of LZ4_decompress_*() to decompress them together.
340*27162e4eSAndroid Build Coastguard Worker
341*27162e4eSAndroid Build Coastguard Worker  Note 2 : The previous 64KB of source data is __assumed__ to remain present, unmodified, at same address in memory !
342*27162e4eSAndroid Build Coastguard Worker
343*27162e4eSAndroid Build Coastguard Worker  Note 3 : When input is structured as a double-buffer, each buffer can have any size, including < 64 KB.
344*27162e4eSAndroid Build Coastguard Worker           Make sure that buffers are separated, by at least one byte.
345*27162e4eSAndroid Build Coastguard Worker           This construction ensures that each block only depends on previous block.
346*27162e4eSAndroid Build Coastguard Worker
347*27162e4eSAndroid Build Coastguard Worker  Note 4 : If input buffer is a ring-buffer, it can have any size, including < 64 KB.
348*27162e4eSAndroid Build Coastguard Worker
349*27162e4eSAndroid Build Coastguard Worker  Note 5 : After an error, the stream status is undefined (invalid), it can only be reset or freed.
350*27162e4eSAndroid Build Coastguard Worker
351*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
352*27162e4eSAndroid Build Coastguard Worker
353*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_saveDict (LZ4_stream_t* streamPtr, char* safeBuffer, int maxDictSize);
354*27162e4eSAndroid Build Coastguard Worker</b><p>  If last 64KB data cannot be guaranteed to remain available at its current memory location,
355*27162e4eSAndroid Build Coastguard Worker  save it into a safer place (char* safeBuffer).
356*27162e4eSAndroid Build Coastguard Worker  This is schematically equivalent to a memcpy() followed by LZ4_loadDict(),
357*27162e4eSAndroid Build Coastguard Worker  but is much faster, because LZ4_saveDict() doesn't need to rebuild tables.
358*27162e4eSAndroid Build Coastguard Worker @return : saved dictionary size in bytes (necessarily <= maxDictSize), or 0 if error.
359*27162e4eSAndroid Build Coastguard Worker
360*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
361*27162e4eSAndroid Build Coastguard Worker
362*27162e4eSAndroid Build Coastguard Worker<a name="Chapter7"></a><h2>Streaming Decompression Functions</h2><pre>  Bufferless synchronous API
363*27162e4eSAndroid Build Coastguard Worker<BR></pre>
364*27162e4eSAndroid Build Coastguard Worker
365*27162e4eSAndroid Build Coastguard Worker<pre><b>#if !defined(RC_INVOKED) </b>/* https://docs.microsoft.com/en-us/windows/win32/menurc/predefined-macros */<b>
366*27162e4eSAndroid Build Coastguard Worker#if !defined(LZ4_STATIC_LINKING_ONLY_DISABLE_MEMORY_ALLOCATION)
367*27162e4eSAndroid Build Coastguard WorkerLZ4_streamDecode_t* LZ4_createStreamDecode(void);
368*27162e4eSAndroid Build Coastguard Workerint                 LZ4_freeStreamDecode (LZ4_streamDecode_t* LZ4_stream);
369*27162e4eSAndroid Build Coastguard Worker#endif </b>/* !defined(LZ4_STATIC_LINKING_ONLY_DISABLE_MEMORY_ALLOCATION) */<b>
370*27162e4eSAndroid Build Coastguard Worker#endif
371*27162e4eSAndroid Build Coastguard Worker</b><p>  creation / destruction of streaming decompression tracking context.
372*27162e4eSAndroid Build Coastguard Worker  A tracking context can be re-used multiple times.
373*27162e4eSAndroid Build Coastguard Worker
374*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
375*27162e4eSAndroid Build Coastguard Worker
376*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_setStreamDecode (LZ4_streamDecode_t* LZ4_streamDecode, const char* dictionary, int dictSize);
377*27162e4eSAndroid Build Coastguard Worker</b><p>  An LZ4_streamDecode_t context can be allocated once and re-used multiple times.
378*27162e4eSAndroid Build Coastguard Worker  Use this function to start decompression of a new stream of blocks.
379*27162e4eSAndroid Build Coastguard Worker  A dictionary can optionally be set. Use NULL or size 0 for a reset order.
380*27162e4eSAndroid Build Coastguard Worker  Dictionary is presumed stable : it must remain accessible and unmodified during next decompression.
381*27162e4eSAndroid Build Coastguard Worker @return : 1 if OK, 0 if error
382*27162e4eSAndroid Build Coastguard Worker
383*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
384*27162e4eSAndroid Build Coastguard Worker
385*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_decoderRingBufferSize(int maxBlockSize);
386*27162e4eSAndroid Build Coastguard Worker#define LZ4_DECODER_RING_BUFFER_SIZE(maxBlockSize) (65536 + 14 + (maxBlockSize))  </b>/* for static allocation; maxBlockSize presumed valid */<b>
387*27162e4eSAndroid Build Coastguard Worker</b><p>  Note : in a ring buffer scenario (optional),
388*27162e4eSAndroid Build Coastguard Worker  blocks are presumed decompressed next to each other
389*27162e4eSAndroid Build Coastguard Worker  up to the moment there is not enough remaining space for next block (remainingSize < maxBlockSize),
390*27162e4eSAndroid Build Coastguard Worker  at which stage it resumes from beginning of ring buffer.
391*27162e4eSAndroid Build Coastguard Worker  When setting such a ring buffer for streaming decompression,
392*27162e4eSAndroid Build Coastguard Worker  provides the minimum size of this ring buffer
393*27162e4eSAndroid Build Coastguard Worker  to be compatible with any source respecting maxBlockSize condition.
394*27162e4eSAndroid Build Coastguard Worker @return : minimum ring buffer size,
395*27162e4eSAndroid Build Coastguard Worker           or 0 if there is an error (invalid maxBlockSize).
396*27162e4eSAndroid Build Coastguard Worker
397*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
398*27162e4eSAndroid Build Coastguard Worker
399*27162e4eSAndroid Build Coastguard Worker<pre><b>int
400*27162e4eSAndroid Build Coastguard WorkerLZ4_decompress_safe_continue (LZ4_streamDecode_t* LZ4_streamDecode,
401*27162e4eSAndroid Build Coastguard Worker                        const char* src, char* dst,
402*27162e4eSAndroid Build Coastguard Worker                        int srcSize, int dstCapacity);
403*27162e4eSAndroid Build Coastguard Worker</b><p>  This decoding function allows decompression of consecutive blocks in "streaming" mode.
404*27162e4eSAndroid Build Coastguard Worker  The difference with the usual independent blocks is that
405*27162e4eSAndroid Build Coastguard Worker  new blocks are allowed to find references into former blocks.
406*27162e4eSAndroid Build Coastguard Worker  A block is an unsplittable entity, and must be presented entirely to the decompression function.
407*27162e4eSAndroid Build Coastguard Worker  LZ4_decompress_safe_continue() only accepts one block at a time.
408*27162e4eSAndroid Build Coastguard Worker  It's modeled after `LZ4_decompress_safe()` and behaves similarly.
409*27162e4eSAndroid Build Coastguard Worker
410*27162e4eSAndroid Build Coastguard Worker @LZ4_streamDecode : decompression state, tracking the position in memory of past data
411*27162e4eSAndroid Build Coastguard Worker @compressedSize : exact complete size of one compressed block.
412*27162e4eSAndroid Build Coastguard Worker @dstCapacity : size of destination buffer (which must be already allocated),
413*27162e4eSAndroid Build Coastguard Worker                must be an upper bound of decompressed size.
414*27162e4eSAndroid Build Coastguard Worker @return : number of bytes decompressed into destination buffer (necessarily <= dstCapacity)
415*27162e4eSAndroid Build Coastguard Worker           If destination buffer is not large enough, decoding will stop and output an error code (negative value).
416*27162e4eSAndroid Build Coastguard Worker           If the source stream is detected malformed, the function will stop decoding and return a negative result.
417*27162e4eSAndroid Build Coastguard Worker
418*27162e4eSAndroid Build Coastguard Worker  The last 64KB of previously decoded data *must* remain available and unmodified
419*27162e4eSAndroid Build Coastguard Worker  at the memory position where they were previously decoded.
420*27162e4eSAndroid Build Coastguard Worker  If less than 64KB of data has been decoded, all the data must be present.
421*27162e4eSAndroid Build Coastguard Worker
422*27162e4eSAndroid Build Coastguard Worker  Special : if decompression side sets a ring buffer, it must respect one of the following conditions :
423*27162e4eSAndroid Build Coastguard Worker  - Decompression buffer size is _at least_ LZ4_decoderRingBufferSize(maxBlockSize).
424*27162e4eSAndroid Build Coastguard Worker    maxBlockSize is the maximum size of any single block. It can have any value > 16 bytes.
425*27162e4eSAndroid Build Coastguard Worker    In which case, encoding and decoding buffers do not need to be synchronized.
426*27162e4eSAndroid Build Coastguard Worker    Actually, data can be produced by any source compliant with LZ4 format specification, and respecting maxBlockSize.
427*27162e4eSAndroid Build Coastguard Worker  - Synchronized mode :
428*27162e4eSAndroid Build Coastguard Worker    Decompression buffer size is _exactly_ the same as compression buffer size,
429*27162e4eSAndroid Build Coastguard Worker    and follows exactly same update rule (block boundaries at same positions),
430*27162e4eSAndroid Build Coastguard Worker    and decoding function is provided with exact decompressed size of each block (exception for last block of the stream),
431*27162e4eSAndroid Build Coastguard Worker    _then_ decoding & encoding ring buffer can have any size, including small ones ( < 64 KB).
432*27162e4eSAndroid Build Coastguard Worker  - Decompression buffer is larger than encoding buffer, by a minimum of maxBlockSize more bytes.
433*27162e4eSAndroid Build Coastguard Worker    In which case, encoding and decoding buffers do not need to be synchronized,
434*27162e4eSAndroid Build Coastguard Worker    and encoding ring buffer can have any size, including small ones ( < 64 KB).
435*27162e4eSAndroid Build Coastguard Worker
436*27162e4eSAndroid Build Coastguard Worker  Whenever these conditions are not possible,
437*27162e4eSAndroid Build Coastguard Worker  save the last 64KB of decoded data into a safe buffer where it can't be modified during decompression,
438*27162e4eSAndroid Build Coastguard Worker  then indicate where this data is saved using LZ4_setStreamDecode(), before decompressing next block.
439*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
440*27162e4eSAndroid Build Coastguard Worker
441*27162e4eSAndroid Build Coastguard Worker<pre><b>int
442*27162e4eSAndroid Build Coastguard WorkerLZ4_decompress_safe_usingDict(const char* src, char* dst,
443*27162e4eSAndroid Build Coastguard Worker                              int srcSize, int dstCapacity,
444*27162e4eSAndroid Build Coastguard Worker                              const char* dictStart, int dictSize);
445*27162e4eSAndroid Build Coastguard Worker</b><p>  Works the same as
446*27162e4eSAndroid Build Coastguard Worker  a combination of LZ4_setStreamDecode() followed by LZ4_decompress_safe_continue()
447*27162e4eSAndroid Build Coastguard Worker  However, it's stateless: it doesn't need any LZ4_streamDecode_t state.
448*27162e4eSAndroid Build Coastguard Worker  Dictionary is presumed stable : it must remain accessible and unmodified during decompression.
449*27162e4eSAndroid Build Coastguard Worker  Performance tip : Decompression speed can be substantially increased
450*27162e4eSAndroid Build Coastguard Worker                    when dst == dictStart + dictSize.
451*27162e4eSAndroid Build Coastguard Worker
452*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
453*27162e4eSAndroid Build Coastguard Worker
454*27162e4eSAndroid Build Coastguard Worker<pre><b>int
455*27162e4eSAndroid Build Coastguard WorkerLZ4_decompress_safe_partial_usingDict(const char* src, char* dst,
456*27162e4eSAndroid Build Coastguard Worker                                      int compressedSize,
457*27162e4eSAndroid Build Coastguard Worker                                      int targetOutputSize, int maxOutputSize,
458*27162e4eSAndroid Build Coastguard Worker                                      const char* dictStart, int dictSize);
459*27162e4eSAndroid Build Coastguard Worker</b><p>  Behaves the same as LZ4_decompress_safe_partial()
460*27162e4eSAndroid Build Coastguard Worker  with the added ability to specify a memory segment for past data.
461*27162e4eSAndroid Build Coastguard Worker  Performance tip : Decompression speed can be substantially increased
462*27162e4eSAndroid Build Coastguard Worker                    when dst == dictStart + dictSize.
463*27162e4eSAndroid Build Coastguard Worker
464*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
465*27162e4eSAndroid Build Coastguard Worker
466*27162e4eSAndroid Build Coastguard Worker<a name="Chapter8"></a><h2>Experimental section</h2><pre>
467*27162e4eSAndroid Build Coastguard Worker Symbols declared in this section must be considered unstable. Their
468*27162e4eSAndroid Build Coastguard Worker signatures or semantics may change, or they may be removed altogether in the
469*27162e4eSAndroid Build Coastguard Worker future. They are therefore only safe to depend on when the caller is
470*27162e4eSAndroid Build Coastguard Worker statically linked against the library.
471*27162e4eSAndroid Build Coastguard Worker
472*27162e4eSAndroid Build Coastguard Worker To protect against unsafe usage, not only are the declarations guarded,
473*27162e4eSAndroid Build Coastguard Worker the definitions are hidden by default
474*27162e4eSAndroid Build Coastguard Worker when building LZ4 as a shared/dynamic library.
475*27162e4eSAndroid Build Coastguard Worker
476*27162e4eSAndroid Build Coastguard Worker In order to access these declarations,
477*27162e4eSAndroid Build Coastguard Worker define LZ4_STATIC_LINKING_ONLY in your application
478*27162e4eSAndroid Build Coastguard Worker before including LZ4's headers.
479*27162e4eSAndroid Build Coastguard Worker
480*27162e4eSAndroid Build Coastguard Worker In order to make their implementations accessible dynamically, you must
481*27162e4eSAndroid Build Coastguard Worker define LZ4_PUBLISH_STATIC_FUNCTIONS when building the LZ4 library.
482*27162e4eSAndroid Build Coastguard Worker<BR></pre>
483*27162e4eSAndroid Build Coastguard Worker
484*27162e4eSAndroid Build Coastguard Worker<pre><b>LZ4LIB_STATIC_API int LZ4_compress_fast_extState_fastReset (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
485*27162e4eSAndroid Build Coastguard Worker</b><p>  A variant of LZ4_compress_fast_extState().
486*27162e4eSAndroid Build Coastguard Worker
487*27162e4eSAndroid Build Coastguard Worker  Using this variant avoids an expensive initialization step.
488*27162e4eSAndroid Build Coastguard Worker  It is only safe to call if the state buffer is known to be correctly initialized already
489*27162e4eSAndroid Build Coastguard Worker  (see above comment on LZ4_resetStream_fast() for a definition of "correctly initialized").
490*27162e4eSAndroid Build Coastguard Worker  From a high level, the difference is that
491*27162e4eSAndroid Build Coastguard Worker  this function initializes the provided state with a call to something like LZ4_resetStream_fast()
492*27162e4eSAndroid Build Coastguard Worker  while LZ4_compress_fast_extState() starts with a call to LZ4_resetStream().
493*27162e4eSAndroid Build Coastguard Worker
494*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
495*27162e4eSAndroid Build Coastguard Worker
496*27162e4eSAndroid Build Coastguard Worker<pre><b>int LZ4_compress_destSize_extState(void* state, const char* src, char* dst, int* srcSizePtr, int targetDstSize, int acceleration);
497*27162e4eSAndroid Build Coastguard Worker</b><p>  Same as LZ4_compress_destSize(), but using an externally allocated state.
498*27162e4eSAndroid Build Coastguard Worker  Also: exposes @acceleration
499*27162e4eSAndroid Build Coastguard Worker
500*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
501*27162e4eSAndroid Build Coastguard Worker
502*27162e4eSAndroid Build Coastguard Worker<pre><b></b><p>
503*27162e4eSAndroid Build Coastguard Worker It's possible to have input and output sharing the same buffer,
504*27162e4eSAndroid Build Coastguard Worker for highly constrained memory environments.
505*27162e4eSAndroid Build Coastguard Worker In both cases, it requires input to lay at the end of the buffer,
506*27162e4eSAndroid Build Coastguard Worker and decompression to start at beginning of the buffer.
507*27162e4eSAndroid Build Coastguard Worker Buffer size must feature some margin, hence be larger than final size.
508*27162e4eSAndroid Build Coastguard Worker
509*27162e4eSAndroid Build Coastguard Worker |<------------------------buffer--------------------------------->|
510*27162e4eSAndroid Build Coastguard Worker                             |<-----------compressed data--------->|
511*27162e4eSAndroid Build Coastguard Worker |<-----------decompressed size------------------>|
512*27162e4eSAndroid Build Coastguard Worker                                                  |<----margin---->|
513*27162e4eSAndroid Build Coastguard Worker
514*27162e4eSAndroid Build Coastguard Worker This technique is more useful for decompression,
515*27162e4eSAndroid Build Coastguard Worker since decompressed size is typically larger,
516*27162e4eSAndroid Build Coastguard Worker and margin is short.
517*27162e4eSAndroid Build Coastguard Worker
518*27162e4eSAndroid Build Coastguard Worker In-place decompression will work inside any buffer
519*27162e4eSAndroid Build Coastguard Worker which size is >= LZ4_DECOMPRESS_INPLACE_BUFFER_SIZE(decompressedSize).
520*27162e4eSAndroid Build Coastguard Worker This presumes that decompressedSize > compressedSize.
521*27162e4eSAndroid Build Coastguard Worker Otherwise, it means compression actually expanded data,
522*27162e4eSAndroid Build Coastguard Worker and it would be more efficient to store such data with a flag indicating it's not compressed.
523*27162e4eSAndroid Build Coastguard Worker This can happen when data is not compressible (already compressed, or encrypted).
524*27162e4eSAndroid Build Coastguard Worker
525*27162e4eSAndroid Build Coastguard Worker For in-place compression, margin is larger, as it must be able to cope with both
526*27162e4eSAndroid Build Coastguard Worker history preservation, requiring input data to remain unmodified up to LZ4_DISTANCE_MAX,
527*27162e4eSAndroid Build Coastguard Worker and data expansion, which can happen when input is not compressible.
528*27162e4eSAndroid Build Coastguard Worker As a consequence, buffer size requirements are much higher,
529*27162e4eSAndroid Build Coastguard Worker and memory savings offered by in-place compression are more limited.
530*27162e4eSAndroid Build Coastguard Worker
531*27162e4eSAndroid Build Coastguard Worker There are ways to limit this cost for compression :
532*27162e4eSAndroid Build Coastguard Worker - Reduce history size, by modifying LZ4_DISTANCE_MAX.
533*27162e4eSAndroid Build Coastguard Worker   Note that it is a compile-time constant, so all compressions will apply this limit.
534*27162e4eSAndroid Build Coastguard Worker   Lower values will reduce compression ratio, except when input_size < LZ4_DISTANCE_MAX,
535*27162e4eSAndroid Build Coastguard Worker   so it's a reasonable trick when inputs are known to be small.
536*27162e4eSAndroid Build Coastguard Worker - Require the compressor to deliver a "maximum compressed size".
537*27162e4eSAndroid Build Coastguard Worker   This is the `dstCapacity` parameter in `LZ4_compress*()`.
538*27162e4eSAndroid Build Coastguard Worker   When this size is < LZ4_COMPRESSBOUND(inputSize), then compression can fail,
539*27162e4eSAndroid Build Coastguard Worker   in which case, the return code will be 0 (zero).
540*27162e4eSAndroid Build Coastguard Worker   The caller must be ready for these cases to happen,
541*27162e4eSAndroid Build Coastguard Worker   and typically design a backup scheme to send data uncompressed.
542*27162e4eSAndroid Build Coastguard Worker The combination of both techniques can significantly reduce
543*27162e4eSAndroid Build Coastguard Worker the amount of margin required for in-place compression.
544*27162e4eSAndroid Build Coastguard Worker
545*27162e4eSAndroid Build Coastguard Worker In-place compression can work in any buffer
546*27162e4eSAndroid Build Coastguard Worker which size is >= (maxCompressedSize)
547*27162e4eSAndroid Build Coastguard Worker with maxCompressedSize == LZ4_COMPRESSBOUND(srcSize) for guaranteed compression success.
548*27162e4eSAndroid Build Coastguard Worker LZ4_COMPRESS_INPLACE_BUFFER_SIZE() depends on both maxCompressedSize and LZ4_DISTANCE_MAX,
549*27162e4eSAndroid Build Coastguard Worker so it's possible to reduce memory requirements by playing with them.
550*27162e4eSAndroid Build Coastguard Worker
551*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
552*27162e4eSAndroid Build Coastguard Worker
553*27162e4eSAndroid Build Coastguard Worker<pre><b>#define LZ4_DECOMPRESS_INPLACE_BUFFER_SIZE(decompressedSize)   ((decompressedSize) + LZ4_DECOMPRESS_INPLACE_MARGIN(decompressedSize))  </b>/**< note: presumes that compressedSize < decompressedSize. note2: margin is overestimated a bit, since it could use compressedSize instead */<b>
554*27162e4eSAndroid Build Coastguard Worker</b></pre><BR>
555*27162e4eSAndroid Build Coastguard Worker<pre><b>#define LZ4_COMPRESS_INPLACE_BUFFER_SIZE(maxCompressedSize)   ((maxCompressedSize) + LZ4_COMPRESS_INPLACE_MARGIN)  </b>/**< maxCompressedSize is generally LZ4_COMPRESSBOUND(inputSize), but can be set to any lower value, with the risk that compression can fail (return code 0(zero)) */<b>
556*27162e4eSAndroid Build Coastguard Worker</b></pre><BR>
557*27162e4eSAndroid Build Coastguard Worker<a name="Chapter9"></a><h2>Private Definitions</h2><pre>
558*27162e4eSAndroid Build Coastguard Worker Do not use these definitions directly.
559*27162e4eSAndroid Build Coastguard Worker They are only exposed to allow static allocation of `LZ4_stream_t` and `LZ4_streamDecode_t`.
560*27162e4eSAndroid Build Coastguard Worker Accessing members will expose user code to API and/or ABI break in future versions of the library.
561*27162e4eSAndroid Build Coastguard Worker<BR></pre>
562*27162e4eSAndroid Build Coastguard Worker
563*27162e4eSAndroid Build Coastguard Worker<pre><b></b><p>  Never ever use below internal definitions directly !
564*27162e4eSAndroid Build Coastguard Worker  These definitions are not API/ABI safe, and may change in future versions.
565*27162e4eSAndroid Build Coastguard Worker  If you need static allocation, declare or allocate an LZ4_stream_t object.
566*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
567*27162e4eSAndroid Build Coastguard Worker
568*27162e4eSAndroid Build Coastguard Worker<pre><b>LZ4_stream_t* LZ4_initStream (void* stateBuffer, size_t size);
569*27162e4eSAndroid Build Coastguard Worker</b><p>  An LZ4_stream_t structure must be initialized at least once.
570*27162e4eSAndroid Build Coastguard Worker  This is automatically done when invoking LZ4_createStream(),
571*27162e4eSAndroid Build Coastguard Worker  but it's not when the structure is simply declared on stack (for example).
572*27162e4eSAndroid Build Coastguard Worker
573*27162e4eSAndroid Build Coastguard Worker  Use LZ4_initStream() to properly initialize a newly declared LZ4_stream_t.
574*27162e4eSAndroid Build Coastguard Worker  It can also initialize any arbitrary buffer of sufficient size,
575*27162e4eSAndroid Build Coastguard Worker  and will @return a pointer of proper type upon initialization.
576*27162e4eSAndroid Build Coastguard Worker
577*27162e4eSAndroid Build Coastguard Worker  Note : initialization fails if size and alignment conditions are not respected.
578*27162e4eSAndroid Build Coastguard Worker         In which case, the function will @return NULL.
579*27162e4eSAndroid Build Coastguard Worker  Note2: An LZ4_stream_t structure guarantees correct alignment and size.
580*27162e4eSAndroid Build Coastguard Worker  Note3: Before v1.9.0, use LZ4_resetStream() instead
581*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
582*27162e4eSAndroid Build Coastguard Worker
583*27162e4eSAndroid Build Coastguard Worker<pre><b>typedef struct {
584*27162e4eSAndroid Build Coastguard Worker    const LZ4_byte* externalDict;
585*27162e4eSAndroid Build Coastguard Worker    const LZ4_byte* prefixEnd;
586*27162e4eSAndroid Build Coastguard Worker    size_t extDictSize;
587*27162e4eSAndroid Build Coastguard Worker    size_t prefixSize;
588*27162e4eSAndroid Build Coastguard Worker} LZ4_streamDecode_t_internal;
589*27162e4eSAndroid Build Coastguard Worker</b><p>  Never ever use below internal definitions directly !
590*27162e4eSAndroid Build Coastguard Worker  These definitions are not API/ABI safe, and may change in future versions.
591*27162e4eSAndroid Build Coastguard Worker  If you need static allocation, declare or allocate an LZ4_streamDecode_t object.
592*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
593*27162e4eSAndroid Build Coastguard Worker
594*27162e4eSAndroid Build Coastguard Worker<a name="Chapter10"></a><h2>Obsolete Functions</h2><pre></pre>
595*27162e4eSAndroid Build Coastguard Worker
596*27162e4eSAndroid Build Coastguard Worker<pre><b>#ifdef LZ4_DISABLE_DEPRECATE_WARNINGS
597*27162e4eSAndroid Build Coastguard Worker#  define LZ4_DEPRECATED(message)   </b>/* disable deprecation warnings */<b>
598*27162e4eSAndroid Build Coastguard Worker#else
599*27162e4eSAndroid Build Coastguard Worker#  if defined (__cplusplus) && (__cplusplus >= 201402) </b>/* C++14 or greater */<b>
600*27162e4eSAndroid Build Coastguard Worker#    define LZ4_DEPRECATED(message) [[deprecated(message)]]
601*27162e4eSAndroid Build Coastguard Worker#  elif defined(_MSC_VER)
602*27162e4eSAndroid Build Coastguard Worker#    define LZ4_DEPRECATED(message) __declspec(deprecated(message))
603*27162e4eSAndroid Build Coastguard Worker#  elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ * 10 + __GNUC_MINOR__ >= 45))
604*27162e4eSAndroid Build Coastguard Worker#    define LZ4_DEPRECATED(message) __attribute__((deprecated(message)))
605*27162e4eSAndroid Build Coastguard Worker#  elif defined(__GNUC__) && (__GNUC__ * 10 + __GNUC_MINOR__ >= 31)
606*27162e4eSAndroid Build Coastguard Worker#    define LZ4_DEPRECATED(message) __attribute__((deprecated))
607*27162e4eSAndroid Build Coastguard Worker#  else
608*27162e4eSAndroid Build Coastguard Worker#    pragma message("WARNING: LZ4_DEPRECATED needs custom implementation for this compiler")
609*27162e4eSAndroid Build Coastguard Worker#    define LZ4_DEPRECATED(message)   </b>/* disabled */<b>
610*27162e4eSAndroid Build Coastguard Worker#  endif
611*27162e4eSAndroid Build Coastguard Worker#endif </b>/* LZ4_DISABLE_DEPRECATE_WARNINGS */<b>
612*27162e4eSAndroid Build Coastguard Worker</b><p>
613*27162e4eSAndroid Build Coastguard Worker  Deprecated functions make the compiler generate a warning when invoked.
614*27162e4eSAndroid Build Coastguard Worker  This is meant to invite users to update their source code.
615*27162e4eSAndroid Build Coastguard Worker  Should deprecation warnings be a problem, it is generally possible to disable them,
616*27162e4eSAndroid Build Coastguard Worker  typically with -Wno-deprecated-declarations for gcc
617*27162e4eSAndroid Build Coastguard Worker  or _CRT_SECURE_NO_WARNINGS in Visual.
618*27162e4eSAndroid Build Coastguard Worker
619*27162e4eSAndroid Build Coastguard Worker  Another method is to define LZ4_DISABLE_DEPRECATE_WARNINGS
620*27162e4eSAndroid Build Coastguard Worker  before including the header file.
621*27162e4eSAndroid Build Coastguard Worker
622*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
623*27162e4eSAndroid Build Coastguard Worker
624*27162e4eSAndroid Build Coastguard Worker<pre><b>LZ4_DEPRECATED("use LZ4_compress_default() instead")       LZ4LIB_API int LZ4_compress               (const char* src, char* dest, int srcSize);
625*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("use LZ4_compress_default() instead")       LZ4LIB_API int LZ4_compress_limitedOutput (const char* src, char* dest, int srcSize, int maxOutputSize);
626*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("use LZ4_compress_fast_extState() instead") LZ4LIB_API int LZ4_compress_withState               (void* state, const char* source, char* dest, int inputSize);
627*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("use LZ4_compress_fast_extState() instead") LZ4LIB_API int LZ4_compress_limitedOutput_withState (void* state, const char* source, char* dest, int inputSize, int maxOutputSize);
628*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("use LZ4_compress_fast_continue() instead") LZ4LIB_API int LZ4_compress_continue                (LZ4_stream_t* LZ4_streamPtr, const char* source, char* dest, int inputSize);
629*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("use LZ4_compress_fast_continue() instead") LZ4LIB_API int LZ4_compress_limitedOutput_continue  (LZ4_stream_t* LZ4_streamPtr, const char* source, char* dest, int inputSize, int maxOutputSize);
630*27162e4eSAndroid Build Coastguard Worker</b><p></p></pre><BR>
631*27162e4eSAndroid Build Coastguard Worker
632*27162e4eSAndroid Build Coastguard Worker<pre><b>LZ4_DEPRECATED("use LZ4_decompress_fast() instead") LZ4LIB_API int LZ4_uncompress (const char* source, char* dest, int outputSize);
633*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("use LZ4_decompress_safe() instead") LZ4LIB_API int LZ4_uncompress_unknownOutputSize (const char* source, char* dest, int isize, int maxOutputSize);
634*27162e4eSAndroid Build Coastguard Worker</b><p></p></pre><BR>
635*27162e4eSAndroid Build Coastguard Worker
636*27162e4eSAndroid Build Coastguard Worker<pre><b>LZ4_DEPRECATED("use LZ4_decompress_safe_usingDict() instead") LZ4LIB_API int LZ4_decompress_safe_withPrefix64k (const char* src, char* dst, int compressedSize, int maxDstSize);
637*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("use LZ4_decompress_fast_usingDict() instead") LZ4LIB_API int LZ4_decompress_fast_withPrefix64k (const char* src, char* dst, int originalSize);
638*27162e4eSAndroid Build Coastguard Worker</b><p></p></pre><BR>
639*27162e4eSAndroid Build Coastguard Worker
640*27162e4eSAndroid Build Coastguard Worker<pre><b>LZ4_DEPRECATED("This function is deprecated and unsafe. Consider using LZ4_decompress_safe_partial() instead")
641*27162e4eSAndroid Build Coastguard Workerint LZ4_decompress_fast (const char* src, char* dst, int originalSize);
642*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("This function is deprecated and unsafe. Consider migrating towards LZ4_decompress_safe_continue() instead. "
643*27162e4eSAndroid Build Coastguard Worker               "Note that the contract will change (requires block's compressed size, instead of decompressed size)")
644*27162e4eSAndroid Build Coastguard Workerint LZ4_decompress_fast_continue (LZ4_streamDecode_t* LZ4_streamDecode, const char* src, char* dst, int originalSize);
645*27162e4eSAndroid Build Coastguard WorkerLZ4_DEPRECATED("This function is deprecated and unsafe. Consider using LZ4_decompress_safe_partial_usingDict() instead")
646*27162e4eSAndroid Build Coastguard Workerint LZ4_decompress_fast_usingDict (const char* src, char* dst, int originalSize, const char* dictStart, int dictSize);
647*27162e4eSAndroid Build Coastguard Worker</b><p>  These functions used to be faster than LZ4_decompress_safe(),
648*27162e4eSAndroid Build Coastguard Worker  but this is no longer the case. They are now slower.
649*27162e4eSAndroid Build Coastguard Worker  This is because LZ4_decompress_fast() doesn't know the input size,
650*27162e4eSAndroid Build Coastguard Worker  and therefore must progress more cautiously into the input buffer to not read beyond the end of block.
651*27162e4eSAndroid Build Coastguard Worker  On top of that `LZ4_decompress_fast()` is not protected vs malformed or malicious inputs, making it a security liability.
652*27162e4eSAndroid Build Coastguard Worker  As a consequence, LZ4_decompress_fast() is strongly discouraged, and deprecated.
653*27162e4eSAndroid Build Coastguard Worker
654*27162e4eSAndroid Build Coastguard Worker  The last remaining LZ4_decompress_fast() specificity is that
655*27162e4eSAndroid Build Coastguard Worker  it can decompress a block without knowing its compressed size.
656*27162e4eSAndroid Build Coastguard Worker  Such functionality can be achieved in a more secure manner
657*27162e4eSAndroid Build Coastguard Worker  by employing LZ4_decompress_safe_partial().
658*27162e4eSAndroid Build Coastguard Worker
659*27162e4eSAndroid Build Coastguard Worker  Parameters:
660*27162e4eSAndroid Build Coastguard Worker  originalSize : is the uncompressed size to regenerate.
661*27162e4eSAndroid Build Coastguard Worker                 `dst` must be already allocated, its size must be >= 'originalSize' bytes.
662*27162e4eSAndroid Build Coastguard Worker @return : number of bytes read from source buffer (== compressed size).
663*27162e4eSAndroid Build Coastguard Worker           The function expects to finish at block's end exactly.
664*27162e4eSAndroid Build Coastguard Worker           If the source stream is detected malformed, the function stops decoding and returns a negative result.
665*27162e4eSAndroid Build Coastguard Worker  note : LZ4_decompress_fast*() requires originalSize. Thanks to this information, it never writes past the output buffer.
666*27162e4eSAndroid Build Coastguard Worker         However, since it doesn't know its 'src' size, it may read an unknown amount of input, past input buffer bounds.
667*27162e4eSAndroid Build Coastguard Worker         Also, since match offsets are not validated, match reads from 'src' may underflow too.
668*27162e4eSAndroid Build Coastguard Worker         These issues never happen if input (compressed) data is correct.
669*27162e4eSAndroid Build Coastguard Worker         But they may happen if input data is invalid (error or intentional tampering).
670*27162e4eSAndroid Build Coastguard Worker         As a consequence, use these functions in trusted environments with trusted data **only**.
671*27162e4eSAndroid Build Coastguard Worker
672*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
673*27162e4eSAndroid Build Coastguard Worker
674*27162e4eSAndroid Build Coastguard Worker<pre><b>void LZ4_resetStream (LZ4_stream_t* streamPtr);
675*27162e4eSAndroid Build Coastguard Worker</b><p>  An LZ4_stream_t structure must be initialized at least once.
676*27162e4eSAndroid Build Coastguard Worker  This is done with LZ4_initStream(), or LZ4_resetStream().
677*27162e4eSAndroid Build Coastguard Worker  Consider switching to LZ4_initStream(),
678*27162e4eSAndroid Build Coastguard Worker  invoking LZ4_resetStream() will trigger deprecation warnings in the future.
679*27162e4eSAndroid Build Coastguard Worker
680*27162e4eSAndroid Build Coastguard Worker</p></pre><BR>
681*27162e4eSAndroid Build Coastguard Worker
682*27162e4eSAndroid Build Coastguard Worker</html>
683*27162e4eSAndroid Build Coastguard Worker</body>
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