1*9880d681SAndroid Build Coastguard Worker; RUN: opt %s -scalarizer -scalarize-load-store -dce -S | FileCheck %s 2*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128" 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @ext(<4 x float>) 5*9880d681SAndroid Build Coastguard Worker@g = global <4 x float> zeroinitializer 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Workerdefine void @f1(<4 x float> %init, <4 x float> *%base, i32 %count) { 8*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f1( 9*9880d681SAndroid Build Coastguard Worker; CHECK: entry: 10*9880d681SAndroid Build Coastguard Worker; CHECK: %init.i0 = extractelement <4 x float> %init, i32 0 11*9880d681SAndroid Build Coastguard Worker; CHECK: %init.i1 = extractelement <4 x float> %init, i32 1 12*9880d681SAndroid Build Coastguard Worker; CHECK: %init.i2 = extractelement <4 x float> %init, i32 2 13*9880d681SAndroid Build Coastguard Worker; CHECK: %init.i3 = extractelement <4 x float> %init, i32 3 14*9880d681SAndroid Build Coastguard Worker; CHECK: br label %loop 15*9880d681SAndroid Build Coastguard Worker; CHECK: loop: 16*9880d681SAndroid Build Coastguard Worker; CHECK: %i = phi i32 [ %count, %entry ], [ %nexti, %loop ] 17*9880d681SAndroid Build Coastguard Worker; CHECK: %acc.i0 = phi float [ %init.i0, %entry ], [ %sel.i0, %loop ] 18*9880d681SAndroid Build Coastguard Worker; CHECK: %acc.i1 = phi float [ %init.i1, %entry ], [ %sel.i1, %loop ] 19*9880d681SAndroid Build Coastguard Worker; CHECK: %acc.i2 = phi float [ %init.i2, %entry ], [ %sel.i2, %loop ] 20*9880d681SAndroid Build Coastguard Worker; CHECK: %acc.i3 = phi float [ %init.i3, %entry ], [ %sel.i3, %loop ] 21*9880d681SAndroid Build Coastguard Worker; CHECK: %nexti = sub i32 %i, 1 22*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr = getelementptr <4 x float>, <4 x float>* %base, i32 %i 23*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i0 = bitcast <4 x float>* %ptr to float* 24*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = load float, float* %ptr.i0, align 16 25*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i1 = getelementptr float, float* %ptr.i0, i32 1 26*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = load float, float* %ptr.i1, align 4 27*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i2 = getelementptr float, float* %ptr.i0, i32 2 28*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = load float, float* %ptr.i2, align 8 29*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i3 = getelementptr float, float* %ptr.i0, i32 3 30*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = load float, float* %ptr.i3, align 4 31*9880d681SAndroid Build Coastguard Worker; CHECK: %add.i0 = fadd float %val.i0, %val.i2 32*9880d681SAndroid Build Coastguard Worker; CHECK: %add.i1 = fadd float %val.i1, %val.i3 33*9880d681SAndroid Build Coastguard Worker; CHECK: %add.i2 = fadd float %acc.i0, %acc.i2 34*9880d681SAndroid Build Coastguard Worker; CHECK: %add.i3 = fadd float %acc.i1, %acc.i3 35*9880d681SAndroid Build Coastguard Worker; CHECK: %add.upto0 = insertelement <4 x float> undef, float %add.i0, i32 0 36*9880d681SAndroid Build Coastguard Worker; CHECK: %add.upto1 = insertelement <4 x float> %add.upto0, float %add.i1, i32 1 37*9880d681SAndroid Build Coastguard Worker; CHECK: %add.upto2 = insertelement <4 x float> %add.upto1, float %add.i2, i32 2 38*9880d681SAndroid Build Coastguard Worker; CHECK: %add = insertelement <4 x float> %add.upto2, float %add.i3, i32 3 39*9880d681SAndroid Build Coastguard Worker; CHECK: %call = call <4 x float> @ext(<4 x float> %add) 40*9880d681SAndroid Build Coastguard Worker; CHECK: %call.i0 = extractelement <4 x float> %call, i32 0 41*9880d681SAndroid Build Coastguard Worker; CHECK: %cmp.i0 = fcmp ogt float %call.i0, 1.0 42*9880d681SAndroid Build Coastguard Worker; CHECK: %call.i1 = extractelement <4 x float> %call, i32 1 43*9880d681SAndroid Build Coastguard Worker; CHECK: %cmp.i1 = fcmp ogt float %call.i1, 2.0 44*9880d681SAndroid Build Coastguard Worker; CHECK: %call.i2 = extractelement <4 x float> %call, i32 2 45*9880d681SAndroid Build Coastguard Worker; CHECK: %cmp.i2 = fcmp ogt float %call.i2, 3.0 46*9880d681SAndroid Build Coastguard Worker; CHECK: %call.i3 = extractelement <4 x float> %call, i32 3 47*9880d681SAndroid Build Coastguard Worker; CHECK: %cmp.i3 = fcmp ogt float %call.i3, 4.0 48*9880d681SAndroid Build Coastguard Worker; CHECK: %sel.i0 = select i1 %cmp.i0, float %call.i0, float 5.0 49*9880d681SAndroid Build Coastguard Worker; CHECK: %sel.i1 = select i1 %cmp.i1, float %call.i1, float 6.0 50*9880d681SAndroid Build Coastguard Worker; CHECK: %sel.i2 = select i1 %cmp.i2, float %call.i2, float 7.0 51*9880d681SAndroid Build Coastguard Worker; CHECK: %sel.i3 = select i1 %cmp.i3, float %call.i3, float 8.0 52*9880d681SAndroid Build Coastguard Worker; CHECK: store float %sel.i0, float* %ptr.i0 53*9880d681SAndroid Build Coastguard Worker; CHECK: store float %sel.i1, float* %ptr.i1 54*9880d681SAndroid Build Coastguard Worker; CHECK: store float %sel.i2, float* %ptr.i2 55*9880d681SAndroid Build Coastguard Worker; CHECK: store float %sel.i3, float* %ptr.i3 56*9880d681SAndroid Build Coastguard Worker; CHECK: %test = icmp eq i32 %nexti, 0 57*9880d681SAndroid Build Coastguard Worker; CHECK: br i1 %test, label %loop, label %exit 58*9880d681SAndroid Build Coastguard Worker; CHECK: exit: 59*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 60*9880d681SAndroid Build Coastguard Workerentry: 61*9880d681SAndroid Build Coastguard Worker br label %loop 62*9880d681SAndroid Build Coastguard Worker 63*9880d681SAndroid Build Coastguard Workerloop: 64*9880d681SAndroid Build Coastguard Worker %i = phi i32 [ %count, %entry ], [ %nexti, %loop ] 65*9880d681SAndroid Build Coastguard Worker %acc = phi <4 x float> [ %init, %entry ], [ %sel, %loop ] 66*9880d681SAndroid Build Coastguard Worker %nexti = sub i32 %i, 1 67*9880d681SAndroid Build Coastguard Worker 68*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr <4 x float>, <4 x float> *%base, i32 %i 69*9880d681SAndroid Build Coastguard Worker %val = load <4 x float> , <4 x float> *%ptr 70*9880d681SAndroid Build Coastguard Worker %dval = bitcast <4 x float> %val to <2 x double> 71*9880d681SAndroid Build Coastguard Worker %dacc = bitcast <4 x float> %acc to <2 x double> 72*9880d681SAndroid Build Coastguard Worker %shuffle1 = shufflevector <2 x double> %dval, <2 x double> %dacc, 73*9880d681SAndroid Build Coastguard Worker <2 x i32> <i32 0, i32 2> 74*9880d681SAndroid Build Coastguard Worker %shuffle2 = shufflevector <2 x double> %dval, <2 x double> %dacc, 75*9880d681SAndroid Build Coastguard Worker <2 x i32> <i32 1, i32 3> 76*9880d681SAndroid Build Coastguard Worker %f1 = bitcast <2 x double> %shuffle1 to <4 x float> 77*9880d681SAndroid Build Coastguard Worker %f2 = bitcast <2 x double> %shuffle2 to <4 x float> 78*9880d681SAndroid Build Coastguard Worker %add = fadd <4 x float> %f1, %f2 79*9880d681SAndroid Build Coastguard Worker %call = call <4 x float> @ext(<4 x float> %add) 80*9880d681SAndroid Build Coastguard Worker %cmp = fcmp ogt <4 x float> %call, 81*9880d681SAndroid Build Coastguard Worker <float 1.0, float 2.0, float 3.0, float 4.0> 82*9880d681SAndroid Build Coastguard Worker %sel = select <4 x i1> %cmp, <4 x float> %call, 83*9880d681SAndroid Build Coastguard Worker <4 x float> <float 5.0, float 6.0, float 7.0, float 8.0> 84*9880d681SAndroid Build Coastguard Worker store <4 x float> %sel, <4 x float> *%ptr 85*9880d681SAndroid Build Coastguard Worker 86*9880d681SAndroid Build Coastguard Worker %test = icmp eq i32 %nexti, 0 87*9880d681SAndroid Build Coastguard Worker br i1 %test, label %loop, label %exit 88*9880d681SAndroid Build Coastguard Worker 89*9880d681SAndroid Build Coastguard Workerexit: 90*9880d681SAndroid Build Coastguard Worker ret void 91*9880d681SAndroid Build Coastguard Worker} 92*9880d681SAndroid Build Coastguard Worker 93*9880d681SAndroid Build Coastguard Workerdefine void @f2(<4 x i32> %init, <4 x i8> *%base, i32 %count) { 94*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: define void @f2(<4 x i32> %init, <4 x i8>* %base, i32 %count) { 95*9880d681SAndroid Build Coastguard Worker; CHECK: entry: 96*9880d681SAndroid Build Coastguard Worker; CHECK: %init.i0 = extractelement <4 x i32> %init, i32 0 97*9880d681SAndroid Build Coastguard Worker; CHECK: %init.i1 = extractelement <4 x i32> %init, i32 1 98*9880d681SAndroid Build Coastguard Worker; CHECK: %init.i2 = extractelement <4 x i32> %init, i32 2 99*9880d681SAndroid Build Coastguard Worker; CHECK: %init.i3 = extractelement <4 x i32> %init, i32 3 100*9880d681SAndroid Build Coastguard Worker; CHECK: br label %loop 101*9880d681SAndroid Build Coastguard Worker; CHECK: loop: 102*9880d681SAndroid Build Coastguard Worker; CHECK: %i = phi i32 [ %count, %entry ], [ %nexti, %loop ] 103*9880d681SAndroid Build Coastguard Worker; CHECK: %acc.i0 = phi i32 [ %init.i0, %entry ], [ %sel.i0, %loop ] 104*9880d681SAndroid Build Coastguard Worker; CHECK: %acc.i1 = phi i32 [ %init.i1, %entry ], [ %sel.i1, %loop ] 105*9880d681SAndroid Build Coastguard Worker; CHECK: %acc.i2 = phi i32 [ %init.i2, %entry ], [ %sel.i2, %loop ] 106*9880d681SAndroid Build Coastguard Worker; CHECK: %acc.i3 = phi i32 [ %init.i3, %entry ], [ %sel.i3, %loop ] 107*9880d681SAndroid Build Coastguard Worker; CHECK: %nexti = sub i32 %i, 1 108*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr = getelementptr <4 x i8>, <4 x i8>* %base, i32 %i 109*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i0 = bitcast <4 x i8>* %ptr to i8* 110*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = load i8, i8* %ptr.i0, align 4 111*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i1 = getelementptr i8, i8* %ptr.i0, i32 1 112*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = load i8, i8* %ptr.i1, align 1 113*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i2 = getelementptr i8, i8* %ptr.i0, i32 2 114*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = load i8, i8* %ptr.i2, align 2 115*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i3 = getelementptr i8, i8* %ptr.i0, i32 3 116*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = load i8, i8* %ptr.i3, align 1 117*9880d681SAndroid Build Coastguard Worker; CHECK: %ext.i0 = sext i8 %val.i0 to i32 118*9880d681SAndroid Build Coastguard Worker; CHECK: %ext.i1 = sext i8 %val.i1 to i32 119*9880d681SAndroid Build Coastguard Worker; CHECK: %ext.i2 = sext i8 %val.i2 to i32 120*9880d681SAndroid Build Coastguard Worker; CHECK: %ext.i3 = sext i8 %val.i3 to i32 121*9880d681SAndroid Build Coastguard Worker; CHECK: %add.i0 = add i32 %ext.i0, %acc.i0 122*9880d681SAndroid Build Coastguard Worker; CHECK: %add.i1 = add i32 %ext.i1, %acc.i1 123*9880d681SAndroid Build Coastguard Worker; CHECK: %add.i2 = add i32 %ext.i2, %acc.i2 124*9880d681SAndroid Build Coastguard Worker; CHECK: %add.i3 = add i32 %ext.i3, %acc.i3 125*9880d681SAndroid Build Coastguard Worker; CHECK: %cmp.i0 = icmp slt i32 %add.i0, -10 126*9880d681SAndroid Build Coastguard Worker; CHECK: %cmp.i1 = icmp slt i32 %add.i1, -11 127*9880d681SAndroid Build Coastguard Worker; CHECK: %cmp.i2 = icmp slt i32 %add.i2, -12 128*9880d681SAndroid Build Coastguard Worker; CHECK: %cmp.i3 = icmp slt i32 %add.i3, -13 129*9880d681SAndroid Build Coastguard Worker; CHECK: %sel.i0 = select i1 %cmp.i0, i32 %add.i0, i32 %i 130*9880d681SAndroid Build Coastguard Worker; CHECK: %sel.i1 = select i1 %cmp.i1, i32 %add.i1, i32 %i 131*9880d681SAndroid Build Coastguard Worker; CHECK: %sel.i2 = select i1 %cmp.i2, i32 %add.i2, i32 %i 132*9880d681SAndroid Build Coastguard Worker; CHECK: %sel.i3 = select i1 %cmp.i3, i32 %add.i3, i32 %i 133*9880d681SAndroid Build Coastguard Worker; CHECK: %trunc.i0 = trunc i32 %sel.i0 to i8 134*9880d681SAndroid Build Coastguard Worker; CHECK: %trunc.i1 = trunc i32 %sel.i1 to i8 135*9880d681SAndroid Build Coastguard Worker; CHECK: %trunc.i2 = trunc i32 %sel.i2 to i8 136*9880d681SAndroid Build Coastguard Worker; CHECK: %trunc.i3 = trunc i32 %sel.i3 to i8 137*9880d681SAndroid Build Coastguard Worker; CHECK: store i8 %trunc.i0, i8* %ptr.i0, align 4 138*9880d681SAndroid Build Coastguard Worker; CHECK: store i8 %trunc.i1, i8* %ptr.i1, align 1 139*9880d681SAndroid Build Coastguard Worker; CHECK: store i8 %trunc.i2, i8* %ptr.i2, align 2 140*9880d681SAndroid Build Coastguard Worker; CHECK: store i8 %trunc.i3, i8* %ptr.i3, align 1 141*9880d681SAndroid Build Coastguard Worker; CHECK: %test = icmp eq i32 %nexti, 0 142*9880d681SAndroid Build Coastguard Worker; CHECK: br i1 %test, label %loop, label %exit 143*9880d681SAndroid Build Coastguard Worker; CHECK: exit: 144*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 145*9880d681SAndroid Build Coastguard Workerentry: 146*9880d681SAndroid Build Coastguard Worker br label %loop 147*9880d681SAndroid Build Coastguard Worker 148*9880d681SAndroid Build Coastguard Workerloop: 149*9880d681SAndroid Build Coastguard Worker %i = phi i32 [ %count, %entry ], [ %nexti, %loop ] 150*9880d681SAndroid Build Coastguard Worker %acc = phi <4 x i32> [ %init, %entry ], [ %sel, %loop ] 151*9880d681SAndroid Build Coastguard Worker %nexti = sub i32 %i, 1 152*9880d681SAndroid Build Coastguard Worker 153*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr <4 x i8>, <4 x i8> *%base, i32 %i 154*9880d681SAndroid Build Coastguard Worker %val = load <4 x i8> , <4 x i8> *%ptr 155*9880d681SAndroid Build Coastguard Worker %ext = sext <4 x i8> %val to <4 x i32> 156*9880d681SAndroid Build Coastguard Worker %add = add <4 x i32> %ext, %acc 157*9880d681SAndroid Build Coastguard Worker %cmp = icmp slt <4 x i32> %add, <i32 -10, i32 -11, i32 -12, i32 -13> 158*9880d681SAndroid Build Coastguard Worker %single = insertelement <4 x i32> undef, i32 %i, i32 0 159*9880d681SAndroid Build Coastguard Worker %limit = shufflevector <4 x i32> %single, <4 x i32> undef, 160*9880d681SAndroid Build Coastguard Worker <4 x i32> zeroinitializer 161*9880d681SAndroid Build Coastguard Worker %sel = select <4 x i1> %cmp, <4 x i32> %add, <4 x i32> %limit 162*9880d681SAndroid Build Coastguard Worker %trunc = trunc <4 x i32> %sel to <4 x i8> 163*9880d681SAndroid Build Coastguard Worker store <4 x i8> %trunc, <4 x i8> *%ptr 164*9880d681SAndroid Build Coastguard Worker 165*9880d681SAndroid Build Coastguard Worker %test = icmp eq i32 %nexti, 0 166*9880d681SAndroid Build Coastguard Worker br i1 %test, label %loop, label %exit 167*9880d681SAndroid Build Coastguard Worker 168*9880d681SAndroid Build Coastguard Workerexit: 169*9880d681SAndroid Build Coastguard Worker ret void 170*9880d681SAndroid Build Coastguard Worker} 171*9880d681SAndroid Build Coastguard Worker 172*9880d681SAndroid Build Coastguard Worker; Check that !tbaa information is preserved. 173*9880d681SAndroid Build Coastguard Workerdefine void @f3(<4 x i32> *%src, <4 x i32> *%dst) { 174*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f3( 175*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = load i32, i32* %src.i0, align 16, !tbaa ![[TAG:[0-9]*]] 176*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = load i32, i32* %src.i1, align 4, !tbaa ![[TAG]] 177*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = load i32, i32* %src.i2, align 8, !tbaa ![[TAG]] 178*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = load i32, i32* %src.i3, align 4, !tbaa ![[TAG]] 179*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i0, i32* %dst.i0, align 16, !tbaa ![[TAG:[0-9]*]] 180*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i1, i32* %dst.i1, align 4, !tbaa ![[TAG]] 181*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i2, i32* %dst.i2, align 8, !tbaa ![[TAG]] 182*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i3, i32* %dst.i3, align 4, !tbaa ![[TAG]] 183*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 184*9880d681SAndroid Build Coastguard Worker %val = load <4 x i32> , <4 x i32> *%src, !tbaa !1 185*9880d681SAndroid Build Coastguard Worker %add = add <4 x i32> %val, %val 186*9880d681SAndroid Build Coastguard Worker store <4 x i32> %add, <4 x i32> *%dst, !tbaa !2 187*9880d681SAndroid Build Coastguard Worker ret void 188*9880d681SAndroid Build Coastguard Worker} 189*9880d681SAndroid Build Coastguard Worker 190*9880d681SAndroid Build Coastguard Worker; Check that !tbaa.struct information is preserved. 191*9880d681SAndroid Build Coastguard Workerdefine void @f4(<4 x i32> *%src, <4 x i32> *%dst) { 192*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f4( 193*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = load i32, i32* %src.i0, align 16, !tbaa.struct ![[TAG:[0-9]*]] 194*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = load i32, i32* %src.i1, align 4, !tbaa.struct ![[TAG]] 195*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = load i32, i32* %src.i2, align 8, !tbaa.struct ![[TAG]] 196*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = load i32, i32* %src.i3, align 4, !tbaa.struct ![[TAG]] 197*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i0, i32* %dst.i0, align 16, !tbaa.struct ![[TAG]] 198*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i1, i32* %dst.i1, align 4, !tbaa.struct ![[TAG]] 199*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i2, i32* %dst.i2, align 8, !tbaa.struct ![[TAG]] 200*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i3, i32* %dst.i3, align 4, !tbaa.struct ![[TAG]] 201*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 202*9880d681SAndroid Build Coastguard Worker %val = load <4 x i32> , <4 x i32> *%src, !tbaa.struct !5 203*9880d681SAndroid Build Coastguard Worker %add = add <4 x i32> %val, %val 204*9880d681SAndroid Build Coastguard Worker store <4 x i32> %add, <4 x i32> *%dst, !tbaa.struct !5 205*9880d681SAndroid Build Coastguard Worker ret void 206*9880d681SAndroid Build Coastguard Worker} 207*9880d681SAndroid Build Coastguard Worker 208*9880d681SAndroid Build Coastguard Worker; Check that llvm.mem.parallel_loop_access information is preserved. 209*9880d681SAndroid Build Coastguard Workerdefine void @f5(i32 %count, <4 x i32> *%src, <4 x i32> *%dst) { 210*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f5( 211*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = load i32, i32* %this_src.i0, align 16, !llvm.mem.parallel_loop_access ![[TAG:[0-9]*]] 212*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = load i32, i32* %this_src.i1, align 4, !llvm.mem.parallel_loop_access ![[TAG]] 213*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = load i32, i32* %this_src.i2, align 8, !llvm.mem.parallel_loop_access ![[TAG]] 214*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = load i32, i32* %this_src.i3, align 4, !llvm.mem.parallel_loop_access ![[TAG]] 215*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i0, i32* %this_dst.i0, align 16, !llvm.mem.parallel_loop_access ![[TAG]] 216*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i1, i32* %this_dst.i1, align 4, !llvm.mem.parallel_loop_access ![[TAG]] 217*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i2, i32* %this_dst.i2, align 8, !llvm.mem.parallel_loop_access ![[TAG]] 218*9880d681SAndroid Build Coastguard Worker; CHECK: store i32 %add.i3, i32* %this_dst.i3, align 4, !llvm.mem.parallel_loop_access ![[TAG]] 219*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 220*9880d681SAndroid Build Coastguard Workerentry: 221*9880d681SAndroid Build Coastguard Worker br label %loop 222*9880d681SAndroid Build Coastguard Worker 223*9880d681SAndroid Build Coastguard Workerloop: 224*9880d681SAndroid Build Coastguard Worker %index = phi i32 [ 0, %entry ], [ %next_index, %loop ] 225*9880d681SAndroid Build Coastguard Worker %this_src = getelementptr <4 x i32>, <4 x i32> *%src, i32 %index 226*9880d681SAndroid Build Coastguard Worker %this_dst = getelementptr <4 x i32>, <4 x i32> *%dst, i32 %index 227*9880d681SAndroid Build Coastguard Worker %val = load <4 x i32> , <4 x i32> *%this_src, !llvm.mem.parallel_loop_access !3 228*9880d681SAndroid Build Coastguard Worker %add = add <4 x i32> %val, %val 229*9880d681SAndroid Build Coastguard Worker store <4 x i32> %add, <4 x i32> *%this_dst, !llvm.mem.parallel_loop_access !3 230*9880d681SAndroid Build Coastguard Worker %next_index = add i32 %index, -1 231*9880d681SAndroid Build Coastguard Worker %continue = icmp ne i32 %next_index, %count 232*9880d681SAndroid Build Coastguard Worker br i1 %continue, label %loop, label %end, !llvm.loop !3 233*9880d681SAndroid Build Coastguard Worker 234*9880d681SAndroid Build Coastguard Workerend: 235*9880d681SAndroid Build Coastguard Worker ret void 236*9880d681SAndroid Build Coastguard Worker} 237*9880d681SAndroid Build Coastguard Worker 238*9880d681SAndroid Build Coastguard Worker; Check that fpmath information is preserved. 239*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @f6(<4 x float> %x) { 240*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f6( 241*9880d681SAndroid Build Coastguard Worker; CHECK: %x.i0 = extractelement <4 x float> %x, i32 0 242*9880d681SAndroid Build Coastguard Worker; CHECK: %res.i0 = fadd float %x.i0, 1.0{{[e+0]*}}, !fpmath ![[TAG:[0-9]*]] 243*9880d681SAndroid Build Coastguard Worker; CHECK: %x.i1 = extractelement <4 x float> %x, i32 1 244*9880d681SAndroid Build Coastguard Worker; CHECK: %res.i1 = fadd float %x.i1, 2.0{{[e+0]*}}, !fpmath ![[TAG]] 245*9880d681SAndroid Build Coastguard Worker; CHECK: %x.i2 = extractelement <4 x float> %x, i32 2 246*9880d681SAndroid Build Coastguard Worker; CHECK: %res.i2 = fadd float %x.i2, 3.0{{[e+0]*}}, !fpmath ![[TAG]] 247*9880d681SAndroid Build Coastguard Worker; CHECK: %x.i3 = extractelement <4 x float> %x, i32 3 248*9880d681SAndroid Build Coastguard Worker; CHECK: %res.i3 = fadd float %x.i3, 4.0{{[e+0]*}}, !fpmath ![[TAG]] 249*9880d681SAndroid Build Coastguard Worker; CHECK: %res.upto0 = insertelement <4 x float> undef, float %res.i0, i32 0 250*9880d681SAndroid Build Coastguard Worker; CHECK: %res.upto1 = insertelement <4 x float> %res.upto0, float %res.i1, i32 1 251*9880d681SAndroid Build Coastguard Worker; CHECK: %res.upto2 = insertelement <4 x float> %res.upto1, float %res.i2, i32 2 252*9880d681SAndroid Build Coastguard Worker; CHECK: %res = insertelement <4 x float> %res.upto2, float %res.i3, i32 3 253*9880d681SAndroid Build Coastguard Worker; CHECK: ret <4 x float> %res 254*9880d681SAndroid Build Coastguard Worker %res = fadd <4 x float> %x, <float 1.0, float 2.0, float 3.0, float 4.0>, 255*9880d681SAndroid Build Coastguard Worker !fpmath !4 256*9880d681SAndroid Build Coastguard Worker ret <4 x float> %res 257*9880d681SAndroid Build Coastguard Worker} 258*9880d681SAndroid Build Coastguard Worker 259*9880d681SAndroid Build Coastguard Worker; Check that random metadata isn't kept. 260*9880d681SAndroid Build Coastguard Workerdefine void @f7(<4 x i32> *%src, <4 x i32> *%dst) { 261*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f7( 262*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: !foo 263*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 264*9880d681SAndroid Build Coastguard Worker %val = load <4 x i32> , <4 x i32> *%src, !foo !5 265*9880d681SAndroid Build Coastguard Worker %add = add <4 x i32> %val, %val 266*9880d681SAndroid Build Coastguard Worker store <4 x i32> %add, <4 x i32> *%dst, !foo !5 267*9880d681SAndroid Build Coastguard Worker ret void 268*9880d681SAndroid Build Coastguard Worker} 269*9880d681SAndroid Build Coastguard Worker 270*9880d681SAndroid Build Coastguard Worker; Test GEP with vectors. 271*9880d681SAndroid Build Coastguard Workerdefine void @f8(<4 x float *> *%dest, <4 x float *> %ptr0, <4 x i32> %i0, 272*9880d681SAndroid Build Coastguard Worker float *%other) { 273*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f8( 274*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i0 = bitcast <4 x float*>* %dest to float** 275*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i1 = getelementptr float*, float** %dest.i0, i32 1 276*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i2 = getelementptr float*, float** %dest.i0, i32 2 277*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i3 = getelementptr float*, float** %dest.i0, i32 3 278*9880d681SAndroid Build Coastguard Worker; CHECK: %i0.i1 = extractelement <4 x i32> %i0, i32 1 279*9880d681SAndroid Build Coastguard Worker; CHECK: %i0.i3 = extractelement <4 x i32> %i0, i32 3 280*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr0.i0 = extractelement <4 x float*> %ptr0, i32 0 281*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = getelementptr float, float* %ptr0.i0, i32 100 282*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = getelementptr float, float* %other, i32 %i0.i1 283*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr0.i2 = extractelement <4 x float*> %ptr0, i32 2 284*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = getelementptr float, float* %ptr0.i2, i32 100 285*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr0.i3 = extractelement <4 x float*> %ptr0, i32 3 286*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = getelementptr float, float* %ptr0.i3, i32 %i0.i3 287*9880d681SAndroid Build Coastguard Worker; CHECK: store float* %val.i0, float** %dest.i0, align 32 288*9880d681SAndroid Build Coastguard Worker; CHECK: store float* %val.i1, float** %dest.i1, align 8 289*9880d681SAndroid Build Coastguard Worker; CHECK: store float* %val.i2, float** %dest.i2, align 16 290*9880d681SAndroid Build Coastguard Worker; CHECK: store float* %val.i3, float** %dest.i3, align 8 291*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 292*9880d681SAndroid Build Coastguard Worker %i1 = insertelement <4 x i32> %i0, i32 100, i32 0 293*9880d681SAndroid Build Coastguard Worker %i2 = insertelement <4 x i32> %i1, i32 100, i32 2 294*9880d681SAndroid Build Coastguard Worker %ptr1 = insertelement <4 x float *> %ptr0, float *%other, i32 1 295*9880d681SAndroid Build Coastguard Worker %val = getelementptr float, <4 x float *> %ptr1, <4 x i32> %i2 296*9880d681SAndroid Build Coastguard Worker store <4 x float *> %val, <4 x float *> *%dest 297*9880d681SAndroid Build Coastguard Worker ret void 298*9880d681SAndroid Build Coastguard Worker} 299*9880d681SAndroid Build Coastguard Worker 300*9880d681SAndroid Build Coastguard Worker; Test the handling of unaligned loads. 301*9880d681SAndroid Build Coastguard Workerdefine void @f9(<4 x float> *%dest, <4 x float> *%src) { 302*9880d681SAndroid Build Coastguard Worker; CHECK: @f9( 303*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i0 = bitcast <4 x float>* %dest to float* 304*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i1 = getelementptr float, float* %dest.i0, i32 1 305*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i2 = getelementptr float, float* %dest.i0, i32 2 306*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i3 = getelementptr float, float* %dest.i0, i32 3 307*9880d681SAndroid Build Coastguard Worker; CHECK: %src.i0 = bitcast <4 x float>* %src to float* 308*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = load float, float* %src.i0, align 4 309*9880d681SAndroid Build Coastguard Worker; CHECK: %src.i1 = getelementptr float, float* %src.i0, i32 1 310*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = load float, float* %src.i1, align 4 311*9880d681SAndroid Build Coastguard Worker; CHECK: %src.i2 = getelementptr float, float* %src.i0, i32 2 312*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = load float, float* %src.i2, align 4 313*9880d681SAndroid Build Coastguard Worker; CHECK: %src.i3 = getelementptr float, float* %src.i0, i32 3 314*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = load float, float* %src.i3, align 4 315*9880d681SAndroid Build Coastguard Worker; CHECK: store float %val.i0, float* %dest.i0, align 8 316*9880d681SAndroid Build Coastguard Worker; CHECK: store float %val.i1, float* %dest.i1, align 4 317*9880d681SAndroid Build Coastguard Worker; CHECK: store float %val.i2, float* %dest.i2, align 8 318*9880d681SAndroid Build Coastguard Worker; CHECK: store float %val.i3, float* %dest.i3, align 4 319*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 320*9880d681SAndroid Build Coastguard Worker %val = load <4 x float> , <4 x float> *%src, align 4 321*9880d681SAndroid Build Coastguard Worker store <4 x float> %val, <4 x float> *%dest, align 8 322*9880d681SAndroid Build Coastguard Worker ret void 323*9880d681SAndroid Build Coastguard Worker} 324*9880d681SAndroid Build Coastguard Worker 325*9880d681SAndroid Build Coastguard Worker; ...and again with subelement alignment. 326*9880d681SAndroid Build Coastguard Workerdefine void @f10(<4 x float> *%dest, <4 x float> *%src) { 327*9880d681SAndroid Build Coastguard Worker; CHECK: @f10( 328*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i0 = bitcast <4 x float>* %dest to float* 329*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i1 = getelementptr float, float* %dest.i0, i32 1 330*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i2 = getelementptr float, float* %dest.i0, i32 2 331*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i3 = getelementptr float, float* %dest.i0, i32 3 332*9880d681SAndroid Build Coastguard Worker; CHECK: %src.i0 = bitcast <4 x float>* %src to float* 333*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = load float, float* %src.i0, align 1 334*9880d681SAndroid Build Coastguard Worker; CHECK: %src.i1 = getelementptr float, float* %src.i0, i32 1 335*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = load float, float* %src.i1, align 1 336*9880d681SAndroid Build Coastguard Worker; CHECK: %src.i2 = getelementptr float, float* %src.i0, i32 2 337*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = load float, float* %src.i2, align 1 338*9880d681SAndroid Build Coastguard Worker; CHECK: %src.i3 = getelementptr float, float* %src.i0, i32 3 339*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = load float, float* %src.i3, align 1 340*9880d681SAndroid Build Coastguard Worker; CHECK: store float %val.i0, float* %dest.i0, align 2 341*9880d681SAndroid Build Coastguard Worker; CHECK: store float %val.i1, float* %dest.i1, align 2 342*9880d681SAndroid Build Coastguard Worker; CHECK: store float %val.i2, float* %dest.i2, align 2 343*9880d681SAndroid Build Coastguard Worker; CHECK: store float %val.i3, float* %dest.i3, align 2 344*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 345*9880d681SAndroid Build Coastguard Worker %val = load <4 x float> , <4 x float> *%src, align 1 346*9880d681SAndroid Build Coastguard Worker store <4 x float> %val, <4 x float> *%dest, align 2 347*9880d681SAndroid Build Coastguard Worker ret void 348*9880d681SAndroid Build Coastguard Worker} 349*9880d681SAndroid Build Coastguard Worker 350*9880d681SAndroid Build Coastguard Worker; Test that sub-byte loads aren't scalarized. 351*9880d681SAndroid Build Coastguard Workerdefine void @f11(<32 x i1> *%dest, <32 x i1> *%src0) { 352*9880d681SAndroid Build Coastguard Worker; CHECK: @f11( 353*9880d681SAndroid Build Coastguard Worker; CHECK: %val0 = load <32 x i1>, <32 x i1>* %src0 354*9880d681SAndroid Build Coastguard Worker; CHECK: %val1 = load <32 x i1>, <32 x i1>* %src1 355*9880d681SAndroid Build Coastguard Worker; CHECK: store <32 x i1> %and, <32 x i1>* %dest 356*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 357*9880d681SAndroid Build Coastguard Worker %src1 = getelementptr <32 x i1>, <32 x i1> *%src0, i32 1 358*9880d681SAndroid Build Coastguard Worker %val0 = load <32 x i1> , <32 x i1> *%src0 359*9880d681SAndroid Build Coastguard Worker %val1 = load <32 x i1> , <32 x i1> *%src1 360*9880d681SAndroid Build Coastguard Worker %and = and <32 x i1> %val0, %val1 361*9880d681SAndroid Build Coastguard Worker store <32 x i1> %and, <32 x i1> *%dest 362*9880d681SAndroid Build Coastguard Worker ret void 363*9880d681SAndroid Build Coastguard Worker} 364*9880d681SAndroid Build Coastguard Worker 365*9880d681SAndroid Build Coastguard Worker; Test that variable inserts aren't scalarized. 366*9880d681SAndroid Build Coastguard Workerdefine void @f12(<4 x i32> *%dest, <4 x i32> *%src, i32 %index) { 367*9880d681SAndroid Build Coastguard Worker; CHECK: @f12( 368*9880d681SAndroid Build Coastguard Worker; CHECK: %val1 = insertelement <4 x i32> %val0, i32 1, i32 %index 369*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: %val1.i0 = extractelement <4 x i32> %val1, i32 0 370*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: %val1.i1 = extractelement <4 x i32> %val1, i32 1 371*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: %val1.i2 = extractelement <4 x i32> %val1, i32 2 372*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: %val1.i3 = extractelement <4 x i32> %val1, i32 3 373*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: %val2.i0 = shl i32 1, %val1.i0 374*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: %val2.i1 = shl i32 2, %val1.i1 375*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: %val2.i2 = shl i32 3, %val1.i2 376*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: %val2.i3 = shl i32 4, %val1.i3 377*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 378*9880d681SAndroid Build Coastguard Worker %val0 = load <4 x i32> , <4 x i32> *%src 379*9880d681SAndroid Build Coastguard Worker %val1 = insertelement <4 x i32> %val0, i32 1, i32 %index 380*9880d681SAndroid Build Coastguard Worker %val2 = shl <4 x i32> <i32 1, i32 2, i32 3, i32 4>, %val1 381*9880d681SAndroid Build Coastguard Worker store <4 x i32> %val2, <4 x i32> *%dest 382*9880d681SAndroid Build Coastguard Worker ret void 383*9880d681SAndroid Build Coastguard Worker} 384*9880d681SAndroid Build Coastguard Worker 385*9880d681SAndroid Build Coastguard Worker; Test vector GEPs with more than one index. 386*9880d681SAndroid Build Coastguard Workerdefine void @f13(<4 x float *> *%dest, <4 x [4 x float] *> %ptr, <4 x i32> %i, 387*9880d681SAndroid Build Coastguard Worker float *%other) { 388*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f13( 389*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i0 = bitcast <4 x float*>* %dest to float** 390*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i1 = getelementptr float*, float** %dest.i0, i32 1 391*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i2 = getelementptr float*, float** %dest.i0, i32 2 392*9880d681SAndroid Build Coastguard Worker; CHECK: %dest.i3 = getelementptr float*, float** %dest.i0, i32 3 393*9880d681SAndroid Build Coastguard Worker; CHECK: %i.i0 = extractelement <4 x i32> %i, i32 0 394*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i0 = extractelement <4 x [4 x float]*> %ptr, i32 0 395*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i0 = getelementptr inbounds [4 x float], [4 x float]* %ptr.i0, i32 0, i32 %i.i0 396*9880d681SAndroid Build Coastguard Worker; CHECK: %i.i1 = extractelement <4 x i32> %i, i32 1 397*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i1 = extractelement <4 x [4 x float]*> %ptr, i32 1 398*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i1 = getelementptr inbounds [4 x float], [4 x float]* %ptr.i1, i32 1, i32 %i.i1 399*9880d681SAndroid Build Coastguard Worker; CHECK: %i.i2 = extractelement <4 x i32> %i, i32 2 400*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i2 = extractelement <4 x [4 x float]*> %ptr, i32 2 401*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i2 = getelementptr inbounds [4 x float], [4 x float]* %ptr.i2, i32 2, i32 %i.i2 402*9880d681SAndroid Build Coastguard Worker; CHECK: %i.i3 = extractelement <4 x i32> %i, i32 3 403*9880d681SAndroid Build Coastguard Worker; CHECK: %ptr.i3 = extractelement <4 x [4 x float]*> %ptr, i32 3 404*9880d681SAndroid Build Coastguard Worker; CHECK: %val.i3 = getelementptr inbounds [4 x float], [4 x float]* %ptr.i3, i32 3, i32 %i.i3 405*9880d681SAndroid Build Coastguard Worker; CHECK: store float* %val.i0, float** %dest.i0, align 32 406*9880d681SAndroid Build Coastguard Worker; CHECK: store float* %val.i1, float** %dest.i1, align 8 407*9880d681SAndroid Build Coastguard Worker; CHECK: store float* %val.i2, float** %dest.i2, align 16 408*9880d681SAndroid Build Coastguard Worker; CHECK: store float* %val.i3, float** %dest.i3, align 8 409*9880d681SAndroid Build Coastguard Worker; CHECK: ret void 410*9880d681SAndroid Build Coastguard Worker %val = getelementptr inbounds [4 x float], <4 x [4 x float] *> %ptr, 411*9880d681SAndroid Build Coastguard Worker <4 x i32> <i32 0, i32 1, i32 2, i32 3>, 412*9880d681SAndroid Build Coastguard Worker <4 x i32> %i 413*9880d681SAndroid Build Coastguard Worker store <4 x float *> %val, <4 x float *> *%dest 414*9880d681SAndroid Build Coastguard Worker ret void 415*9880d681SAndroid Build Coastguard Worker} 416*9880d681SAndroid Build Coastguard Worker 417*9880d681SAndroid Build Coastguard Worker; Test combinations of vector and non-vector PHIs. 418*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @f14(<4 x float> %acc, i32 %count) { 419*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @f14( 420*9880d681SAndroid Build Coastguard Worker; CHECK: %this_acc.i0 = phi float [ %acc.i0, %entry ], [ %next_acc.i0, %loop ] 421*9880d681SAndroid Build Coastguard Worker; CHECK: %this_acc.i1 = phi float [ %acc.i1, %entry ], [ %next_acc.i1, %loop ] 422*9880d681SAndroid Build Coastguard Worker; CHECK: %this_acc.i2 = phi float [ %acc.i2, %entry ], [ %next_acc.i2, %loop ] 423*9880d681SAndroid Build Coastguard Worker; CHECK: %this_acc.i3 = phi float [ %acc.i3, %entry ], [ %next_acc.i3, %loop ] 424*9880d681SAndroid Build Coastguard Worker; CHECK: %this_count = phi i32 [ %count, %entry ], [ %next_count, %loop ] 425*9880d681SAndroid Build Coastguard Worker; CHECK: %this_acc.upto0 = insertelement <4 x float> undef, float %this_acc.i0, i32 0 426*9880d681SAndroid Build Coastguard Worker; CHECK: %this_acc.upto1 = insertelement <4 x float> %this_acc.upto0, float %this_acc.i1, i32 1 427*9880d681SAndroid Build Coastguard Worker; CHECK: %this_acc.upto2 = insertelement <4 x float> %this_acc.upto1, float %this_acc.i2, i32 2 428*9880d681SAndroid Build Coastguard Worker; CHECK: %this_acc = insertelement <4 x float> %this_acc.upto2, float %this_acc.i3, i32 3 429*9880d681SAndroid Build Coastguard Worker; CHECK: ret <4 x float> %next_acc 430*9880d681SAndroid Build Coastguard Workerentry: 431*9880d681SAndroid Build Coastguard Worker br label %loop 432*9880d681SAndroid Build Coastguard Worker 433*9880d681SAndroid Build Coastguard Workerloop: 434*9880d681SAndroid Build Coastguard Worker %this_acc = phi <4 x float> [ %acc, %entry ], [ %next_acc, %loop ] 435*9880d681SAndroid Build Coastguard Worker %this_count = phi i32 [ %count, %entry ], [ %next_count, %loop ] 436*9880d681SAndroid Build Coastguard Worker %foo = call <4 x float> @ext(<4 x float> %this_acc) 437*9880d681SAndroid Build Coastguard Worker %next_acc = fadd <4 x float> %this_acc, %foo 438*9880d681SAndroid Build Coastguard Worker %next_count = sub i32 %this_count, 1 439*9880d681SAndroid Build Coastguard Worker %cmp = icmp eq i32 %next_count, 0 440*9880d681SAndroid Build Coastguard Worker br i1 %cmp, label %loop, label %exit 441*9880d681SAndroid Build Coastguard Worker 442*9880d681SAndroid Build Coastguard Workerexit: 443*9880d681SAndroid Build Coastguard Worker ret <4 x float> %next_acc 444*9880d681SAndroid Build Coastguard Worker} 445*9880d681SAndroid Build Coastguard Worker 446*9880d681SAndroid Build Coastguard Worker!0 = !{ !"root" } 447*9880d681SAndroid Build Coastguard Worker!1 = !{ !"set1", !0 } 448*9880d681SAndroid Build Coastguard Worker!2 = !{ !"set2", !0 } 449*9880d681SAndroid Build Coastguard Worker!3 = !{ !3 } 450*9880d681SAndroid Build Coastguard Worker!4 = !{ float 4.0 } 451*9880d681SAndroid Build Coastguard Worker!5 = !{ i64 0, i64 8, null } 452