1*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -loop-reduce -disable-output 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workerdefine i32 @image_to_texture(i32 %indvar454) { 4*9880d681SAndroid Build Coastguard Workerloopentry.1.outer: 5*9880d681SAndroid Build Coastguard Worker %j.2.1.ph = bitcast i32 %indvar454 to i32 ; <i32> [#uses=1] 6*9880d681SAndroid Build Coastguard Worker br label %loopentry.1 7*9880d681SAndroid Build Coastguard Workerloopentry.1: ; preds = %loopentry.1, %loopentry.1.outer 8*9880d681SAndroid Build Coastguard Worker %i.3 = phi i32 [ 0, %loopentry.1.outer ], [ %i.3.be, %loopentry.1 ] ; <i32> [#uses=2] 9*9880d681SAndroid Build Coastguard Worker %tmp.390 = load i32, i32* null ; <i32> [#uses=1] 10*9880d681SAndroid Build Coastguard Worker %tmp.392 = mul i32 %tmp.390, %j.2.1.ph ; <i32> [#uses=1] 11*9880d681SAndroid Build Coastguard Worker %tmp.394 = add i32 %tmp.392, %i.3 ; <i32> [#uses=1] 12*9880d681SAndroid Build Coastguard Worker %i.3.be = add i32 %i.3, 1 ; <i32> [#uses=1] 13*9880d681SAndroid Build Coastguard Worker br i1 false, label %loopentry.1, label %label.6 14*9880d681SAndroid Build Coastguard Workerlabel.6: ; preds = %loopentry.1 15*9880d681SAndroid Build Coastguard Worker ret i32 %tmp.394 16*9880d681SAndroid Build Coastguard Worker} 17*9880d681SAndroid Build Coastguard Worker 18