xref: /aosp_15_r20/external/llvm/test/Transforms/InstCombine/vsx-unaligned.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; Verify that we can create unaligned loads and stores from VSX intrinsics.
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S | FileCheck %s
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu"
6*9880d681SAndroid Build Coastguard Worker
7*9880d681SAndroid Build Coastguard Worker@vf = common global <4 x float> zeroinitializer, align 1
8*9880d681SAndroid Build Coastguard Worker@res_vf = common global <4 x float> zeroinitializer, align 1
9*9880d681SAndroid Build Coastguard Worker@vd = common global <2 x double> zeroinitializer, align 1
10*9880d681SAndroid Build Coastguard Worker@res_vd = common global <2 x double> zeroinitializer, align 1
11*9880d681SAndroid Build Coastguard Worker
12*9880d681SAndroid Build Coastguard Workerdefine void @test1() {
13*9880d681SAndroid Build Coastguard Workerentry:
14*9880d681SAndroid Build Coastguard Worker  %t1 = alloca <4 x float>*, align 8
15*9880d681SAndroid Build Coastguard Worker  %t2 = alloca <2 x double>*, align 8
16*9880d681SAndroid Build Coastguard Worker  store <4 x float>* @vf, <4 x float>** %t1, align 8
17*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>*, <4 x float>** %t1, align 8
18*9880d681SAndroid Build Coastguard Worker  %1 = bitcast <4 x float>* %0 to i8*
19*9880d681SAndroid Build Coastguard Worker  %2 = call <4 x i32> @llvm.ppc.vsx.lxvw4x(i8* %1)
20*9880d681SAndroid Build Coastguard Worker  store <4 x float>* @res_vf, <4 x float>** %t1, align 8
21*9880d681SAndroid Build Coastguard Worker  %3 = load <4 x float>*, <4 x float>** %t1, align 8
22*9880d681SAndroid Build Coastguard Worker  %4 = bitcast <4 x float>* %3 to i8*
23*9880d681SAndroid Build Coastguard Worker  call void @llvm.ppc.vsx.stxvw4x(<4 x i32> %2, i8* %4)
24*9880d681SAndroid Build Coastguard Worker  store <2 x double>* @vd, <2 x double>** %t2, align 8
25*9880d681SAndroid Build Coastguard Worker  %5 = load <2 x double>*, <2 x double>** %t2, align 8
26*9880d681SAndroid Build Coastguard Worker  %6 = bitcast <2 x double>* %5 to i8*
27*9880d681SAndroid Build Coastguard Worker  %7 = call <2 x double> @llvm.ppc.vsx.lxvd2x(i8* %6)
28*9880d681SAndroid Build Coastguard Worker  store <2 x double>* @res_vd, <2 x double>** %t2, align 8
29*9880d681SAndroid Build Coastguard Worker  %8 = load <2 x double>*, <2 x double>** %t2, align 8
30*9880d681SAndroid Build Coastguard Worker  %9 = bitcast <2 x double>* %8 to i8*
31*9880d681SAndroid Build Coastguard Worker  call void @llvm.ppc.vsx.stxvd2x(<2 x double> %7, i8* %9)
32*9880d681SAndroid Build Coastguard Worker  ret void
33*9880d681SAndroid Build Coastguard Worker}
34*9880d681SAndroid Build Coastguard Worker
35*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @test1
36*9880d681SAndroid Build Coastguard Worker; CHECK: %0 = load <4 x i32>, <4 x i32>* bitcast (<4 x float>* @vf to <4 x i32>*), align 1
37*9880d681SAndroid Build Coastguard Worker; CHECK: store <4 x i32> %0, <4 x i32>* bitcast (<4 x float>* @res_vf to <4 x i32>*), align 1
38*9880d681SAndroid Build Coastguard Worker; CHECK: %1 = load <2 x double>, <2 x double>* @vd, align 1
39*9880d681SAndroid Build Coastguard Worker; CHECK: store <2 x double> %1, <2 x double>* @res_vd, align 1
40*9880d681SAndroid Build Coastguard Worker
41*9880d681SAndroid Build Coastguard Workerdeclare <4 x i32> @llvm.ppc.vsx.lxvw4x(i8*)
42*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.ppc.vsx.stxvw4x(<4 x i32>, i8*)
43*9880d681SAndroid Build Coastguard Workerdeclare <2 x double> @llvm.ppc.vsx.lxvd2x(i8*)
44*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.ppc.vsx.stxvd2x(<2 x double>, i8*)
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