1*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -S -instcombine > %t 2*9880d681SAndroid Build Coastguard Worker; RUN: grep "= getelementptr" %t | count 20 3*9880d681SAndroid Build Coastguard Worker; RUN: grep "= phi" %t | count 13 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker; Don't push the geps through these phis, because they would require 6*9880d681SAndroid Build Coastguard Worker; two phis each, which burdens the loop with high register pressure. 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Workerdefine void @foo(float* %Ar, float* %Ai, i64 %As, float* %Cr, float* %Ci, i64 %Cs, i64 %n) nounwind { 9*9880d681SAndroid Build Coastguard Workerentry: 10*9880d681SAndroid Build Coastguard Worker %0 = getelementptr inbounds float, float* %Ar, i64 0 ; <float*> [#uses=1] 11*9880d681SAndroid Build Coastguard Worker %1 = getelementptr inbounds float, float* %Ai, i64 0 ; <float*> [#uses=1] 12*9880d681SAndroid Build Coastguard Worker %2 = mul i64 %n, %As ; <i64> [#uses=1] 13*9880d681SAndroid Build Coastguard Worker %3 = getelementptr inbounds float, float* %Ar, i64 %2 ; <float*> [#uses=1] 14*9880d681SAndroid Build Coastguard Worker %4 = mul i64 %n, %As ; <i64> [#uses=1] 15*9880d681SAndroid Build Coastguard Worker %5 = getelementptr inbounds float, float* %Ai, i64 %4 ; <float*> [#uses=1] 16*9880d681SAndroid Build Coastguard Worker %6 = mul i64 %n, 2 ; <i64> [#uses=1] 17*9880d681SAndroid Build Coastguard Worker %7 = mul i64 %6, %As ; <i64> [#uses=1] 18*9880d681SAndroid Build Coastguard Worker %8 = getelementptr inbounds float, float* %Ar, i64 %7 ; <float*> [#uses=1] 19*9880d681SAndroid Build Coastguard Worker %9 = mul i64 %n, 2 ; <i64> [#uses=1] 20*9880d681SAndroid Build Coastguard Worker %10 = mul i64 %9, %As ; <i64> [#uses=1] 21*9880d681SAndroid Build Coastguard Worker %11 = getelementptr inbounds float, float* %Ai, i64 %10 ; <float*> [#uses=1] 22*9880d681SAndroid Build Coastguard Worker %12 = getelementptr inbounds float, float* %Cr, i64 0 ; <float*> [#uses=1] 23*9880d681SAndroid Build Coastguard Worker %13 = getelementptr inbounds float, float* %Ci, i64 0 ; <float*> [#uses=1] 24*9880d681SAndroid Build Coastguard Worker %14 = mul i64 %n, %Cs ; <i64> [#uses=1] 25*9880d681SAndroid Build Coastguard Worker %15 = getelementptr inbounds float, float* %Cr, i64 %14 ; <float*> [#uses=1] 26*9880d681SAndroid Build Coastguard Worker %16 = mul i64 %n, %Cs ; <i64> [#uses=1] 27*9880d681SAndroid Build Coastguard Worker %17 = getelementptr inbounds float, float* %Ci, i64 %16 ; <float*> [#uses=1] 28*9880d681SAndroid Build Coastguard Worker %18 = mul i64 %n, 2 ; <i64> [#uses=1] 29*9880d681SAndroid Build Coastguard Worker %19 = mul i64 %18, %Cs ; <i64> [#uses=1] 30*9880d681SAndroid Build Coastguard Worker %20 = getelementptr inbounds float, float* %Cr, i64 %19 ; <float*> [#uses=1] 31*9880d681SAndroid Build Coastguard Worker %21 = mul i64 %n, 2 ; <i64> [#uses=1] 32*9880d681SAndroid Build Coastguard Worker %22 = mul i64 %21, %Cs ; <i64> [#uses=1] 33*9880d681SAndroid Build Coastguard Worker %23 = getelementptr inbounds float, float* %Ci, i64 %22 ; <float*> [#uses=1] 34*9880d681SAndroid Build Coastguard Worker br label %bb13 35*9880d681SAndroid Build Coastguard Worker 36*9880d681SAndroid Build Coastguard Workerbb: ; preds = %bb13 37*9880d681SAndroid Build Coastguard Worker %24 = load float, float* %A0r.0, align 4 ; <float> [#uses=1] 38*9880d681SAndroid Build Coastguard Worker %25 = load float, float* %A0i.0, align 4 ; <float> [#uses=1] 39*9880d681SAndroid Build Coastguard Worker %26 = load float, float* %A1r.0, align 4 ; <float> [#uses=2] 40*9880d681SAndroid Build Coastguard Worker %27 = load float, float* %A1i.0, align 4 ; <float> [#uses=2] 41*9880d681SAndroid Build Coastguard Worker %28 = load float, float* %A2r.0, align 4 ; <float> [#uses=2] 42*9880d681SAndroid Build Coastguard Worker %29 = load float, float* %A2i.0, align 4 ; <float> [#uses=2] 43*9880d681SAndroid Build Coastguard Worker %30 = fadd float %26, %28 ; <float> [#uses=2] 44*9880d681SAndroid Build Coastguard Worker %31 = fadd float %27, %29 ; <float> [#uses=2] 45*9880d681SAndroid Build Coastguard Worker %32 = fsub float %26, %28 ; <float> [#uses=1] 46*9880d681SAndroid Build Coastguard Worker %33 = fsub float %27, %29 ; <float> [#uses=1] 47*9880d681SAndroid Build Coastguard Worker %34 = fadd float %24, %30 ; <float> [#uses=2] 48*9880d681SAndroid Build Coastguard Worker %35 = fadd float %25, %31 ; <float> [#uses=2] 49*9880d681SAndroid Build Coastguard Worker %36 = fmul float %30, -1.500000e+00 ; <float> [#uses=1] 50*9880d681SAndroid Build Coastguard Worker %37 = fmul float %31, -1.500000e+00 ; <float> [#uses=1] 51*9880d681SAndroid Build Coastguard Worker %38 = fadd float %34, %36 ; <float> [#uses=2] 52*9880d681SAndroid Build Coastguard Worker %39 = fadd float %35, %37 ; <float> [#uses=2] 53*9880d681SAndroid Build Coastguard Worker %40 = fmul float %32, 0x3FEBB67AE0000000 ; <float> [#uses=2] 54*9880d681SAndroid Build Coastguard Worker %41 = fmul float %33, 0x3FEBB67AE0000000 ; <float> [#uses=2] 55*9880d681SAndroid Build Coastguard Worker %42 = fadd float %38, %41 ; <float> [#uses=1] 56*9880d681SAndroid Build Coastguard Worker %43 = fsub float %39, %40 ; <float> [#uses=1] 57*9880d681SAndroid Build Coastguard Worker %44 = fsub float %38, %41 ; <float> [#uses=1] 58*9880d681SAndroid Build Coastguard Worker %45 = fadd float %39, %40 ; <float> [#uses=1] 59*9880d681SAndroid Build Coastguard Worker store float %34, float* %C0r.0, align 4 60*9880d681SAndroid Build Coastguard Worker store float %35, float* %C0i.0, align 4 61*9880d681SAndroid Build Coastguard Worker store float %42, float* %C1r.0, align 4 62*9880d681SAndroid Build Coastguard Worker store float %43, float* %C1i.0, align 4 63*9880d681SAndroid Build Coastguard Worker store float %44, float* %C2r.0, align 4 64*9880d681SAndroid Build Coastguard Worker store float %45, float* %C2i.0, align 4 65*9880d681SAndroid Build Coastguard Worker %46 = getelementptr inbounds float, float* %A0r.0, i64 %As ; <float*> [#uses=1] 66*9880d681SAndroid Build Coastguard Worker %47 = getelementptr inbounds float, float* %A0i.0, i64 %As ; <float*> [#uses=1] 67*9880d681SAndroid Build Coastguard Worker %48 = getelementptr inbounds float, float* %A1r.0, i64 %As ; <float*> [#uses=1] 68*9880d681SAndroid Build Coastguard Worker %49 = getelementptr inbounds float, float* %A1i.0, i64 %As ; <float*> [#uses=1] 69*9880d681SAndroid Build Coastguard Worker %50 = getelementptr inbounds float, float* %A2r.0, i64 %As ; <float*> [#uses=1] 70*9880d681SAndroid Build Coastguard Worker %51 = getelementptr inbounds float, float* %A2i.0, i64 %As ; <float*> [#uses=1] 71*9880d681SAndroid Build Coastguard Worker %52 = getelementptr inbounds float, float* %C0r.0, i64 %Cs ; <float*> [#uses=1] 72*9880d681SAndroid Build Coastguard Worker %53 = getelementptr inbounds float, float* %C0i.0, i64 %Cs ; <float*> [#uses=1] 73*9880d681SAndroid Build Coastguard Worker %54 = getelementptr inbounds float, float* %C1r.0, i64 %Cs ; <float*> [#uses=1] 74*9880d681SAndroid Build Coastguard Worker %55 = getelementptr inbounds float, float* %C1i.0, i64 %Cs ; <float*> [#uses=1] 75*9880d681SAndroid Build Coastguard Worker %56 = getelementptr inbounds float, float* %C2r.0, i64 %Cs ; <float*> [#uses=1] 76*9880d681SAndroid Build Coastguard Worker %57 = getelementptr inbounds float, float* %C2i.0, i64 %Cs ; <float*> [#uses=1] 77*9880d681SAndroid Build Coastguard Worker %58 = add nsw i64 %i.0, 1 ; <i64> [#uses=1] 78*9880d681SAndroid Build Coastguard Worker br label %bb13 79*9880d681SAndroid Build Coastguard Worker 80*9880d681SAndroid Build Coastguard Workerbb13: ; preds = %bb, %entry 81*9880d681SAndroid Build Coastguard Worker %i.0 = phi i64 [ 0, %entry ], [ %58, %bb ] ; <i64> [#uses=2] 82*9880d681SAndroid Build Coastguard Worker %C2i.0 = phi float* [ %23, %entry ], [ %57, %bb ] ; <float*> [#uses=2] 83*9880d681SAndroid Build Coastguard Worker %C2r.0 = phi float* [ %20, %entry ], [ %56, %bb ] ; <float*> [#uses=2] 84*9880d681SAndroid Build Coastguard Worker %C1i.0 = phi float* [ %17, %entry ], [ %55, %bb ] ; <float*> [#uses=2] 85*9880d681SAndroid Build Coastguard Worker %C1r.0 = phi float* [ %15, %entry ], [ %54, %bb ] ; <float*> [#uses=2] 86*9880d681SAndroid Build Coastguard Worker %C0i.0 = phi float* [ %13, %entry ], [ %53, %bb ] ; <float*> [#uses=2] 87*9880d681SAndroid Build Coastguard Worker %C0r.0 = phi float* [ %12, %entry ], [ %52, %bb ] ; <float*> [#uses=2] 88*9880d681SAndroid Build Coastguard Worker %A2i.0 = phi float* [ %11, %entry ], [ %51, %bb ] ; <float*> [#uses=2] 89*9880d681SAndroid Build Coastguard Worker %A2r.0 = phi float* [ %8, %entry ], [ %50, %bb ] ; <float*> [#uses=2] 90*9880d681SAndroid Build Coastguard Worker %A1i.0 = phi float* [ %5, %entry ], [ %49, %bb ] ; <float*> [#uses=2] 91*9880d681SAndroid Build Coastguard Worker %A1r.0 = phi float* [ %3, %entry ], [ %48, %bb ] ; <float*> [#uses=2] 92*9880d681SAndroid Build Coastguard Worker %A0i.0 = phi float* [ %1, %entry ], [ %47, %bb ] ; <float*> [#uses=2] 93*9880d681SAndroid Build Coastguard Worker %A0r.0 = phi float* [ %0, %entry ], [ %46, %bb ] ; <float*> [#uses=2] 94*9880d681SAndroid Build Coastguard Worker %59 = icmp slt i64 %i.0, %n ; <i1> [#uses=1] 95*9880d681SAndroid Build Coastguard Worker br i1 %59, label %bb, label %bb14 96*9880d681SAndroid Build Coastguard Worker 97*9880d681SAndroid Build Coastguard Workerbb14: ; preds = %bb13 98*9880d681SAndroid Build Coastguard Worker br label %return 99*9880d681SAndroid Build Coastguard Worker 100*9880d681SAndroid Build Coastguard Workerreturn: ; preds = %bb14 101*9880d681SAndroid Build Coastguard Worker ret void 102*9880d681SAndroid Build Coastguard Worker} 103