xref: /aosp_15_r20/external/llvm/test/Transforms/InstCombine/double-float-shrink-2.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S -mtriple "i386-pc-linux" | FileCheck -check-prefix=DO-SIMPLIFY %s
2*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S -mtriple "i386-pc-win32" | FileCheck -check-prefix=DONT-SIMPLIFY %s
3*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S -mtriple "x86_64-pc-win32" | FileCheck -check-prefix=C89-SIMPLIFY %s
4*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S -mtriple "i386-pc-mingw32" | FileCheck -check-prefix=DO-SIMPLIFY %s
5*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S -mtriple "x86_64-pc-mingw32" | FileCheck -check-prefix=DO-SIMPLIFY %s
6*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S -mtriple "sparc-sun-solaris" | FileCheck -check-prefix=DO-SIMPLIFY %s
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Worker; DO-SIMPLIFY: call float @floorf(
9*9880d681SAndroid Build Coastguard Worker; DO-SIMPLIFY: call float @ceilf(
10*9880d681SAndroid Build Coastguard Worker; DO-SIMPLIFY: call float @roundf(
11*9880d681SAndroid Build Coastguard Worker; DO-SIMPLIFY: call float @nearbyintf(
12*9880d681SAndroid Build Coastguard Worker; DO-SIMPLIFY: call float @truncf(
13*9880d681SAndroid Build Coastguard Worker; DO-SIMPLIFY: call float @fabsf(
14*9880d681SAndroid Build Coastguard Worker
15*9880d681SAndroid Build Coastguard Worker; C89-SIMPLIFY: call float @floorf(
16*9880d681SAndroid Build Coastguard Worker; C89-SIMPLIFY: call float @ceilf(
17*9880d681SAndroid Build Coastguard Worker; C89-SIMPLIFY: call double @round(
18*9880d681SAndroid Build Coastguard Worker; C89-SIMPLIFY: call double @nearbyint(
19*9880d681SAndroid Build Coastguard Worker
20*9880d681SAndroid Build Coastguard Worker; DONT-SIMPLIFY: call double @floor(
21*9880d681SAndroid Build Coastguard Worker; DONT-SIMPLIFY: call double @ceil(
22*9880d681SAndroid Build Coastguard Worker; DONT-SIMPLIFY: call double @round(
23*9880d681SAndroid Build Coastguard Worker; DONT-SIMPLIFY: call double @nearbyint(
24*9880d681SAndroid Build Coastguard Worker; DONT-SIMPLIFY: call double @trunc(
25*9880d681SAndroid Build Coastguard Worker; DONT-SIMPLIFY: call double @fabs(
26*9880d681SAndroid Build Coastguard Worker
27*9880d681SAndroid Build Coastguard Workerdeclare double @floor(double)
28*9880d681SAndroid Build Coastguard Workerdeclare double @ceil(double)
29*9880d681SAndroid Build Coastguard Workerdeclare double @round(double)
30*9880d681SAndroid Build Coastguard Workerdeclare double @nearbyint(double)
31*9880d681SAndroid Build Coastguard Workerdeclare double @trunc(double)
32*9880d681SAndroid Build Coastguard Workerdeclare double @fabs(double)
33*9880d681SAndroid Build Coastguard Worker
34*9880d681SAndroid Build Coastguard Workerdefine float @test_floor(float %C) {
35*9880d681SAndroid Build Coastguard Worker  %D = fpext float %C to double
36*9880d681SAndroid Build Coastguard Worker  ; --> floorf
37*9880d681SAndroid Build Coastguard Worker  %E = call double @floor(double %D)
38*9880d681SAndroid Build Coastguard Worker  %F = fptrunc double %E to float
39*9880d681SAndroid Build Coastguard Worker  ret float %F
40*9880d681SAndroid Build Coastguard Worker}
41*9880d681SAndroid Build Coastguard Worker
42*9880d681SAndroid Build Coastguard Workerdefine float @test_ceil(float %C) {
43*9880d681SAndroid Build Coastguard Worker  %D = fpext float %C to double
44*9880d681SAndroid Build Coastguard Worker  ; --> ceilf
45*9880d681SAndroid Build Coastguard Worker  %E = call double @ceil(double %D)
46*9880d681SAndroid Build Coastguard Worker  %F = fptrunc double %E to float
47*9880d681SAndroid Build Coastguard Worker  ret float %F
48*9880d681SAndroid Build Coastguard Worker}
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Workerdefine float @test_round(float %C) {
51*9880d681SAndroid Build Coastguard Worker  %D = fpext float %C to double
52*9880d681SAndroid Build Coastguard Worker  ; --> roundf
53*9880d681SAndroid Build Coastguard Worker  %E = call double @round(double %D)
54*9880d681SAndroid Build Coastguard Worker  %F = fptrunc double %E to float
55*9880d681SAndroid Build Coastguard Worker  ret float %F
56*9880d681SAndroid Build Coastguard Worker}
57*9880d681SAndroid Build Coastguard Worker
58*9880d681SAndroid Build Coastguard Workerdefine float @test_nearbyint(float %C) {
59*9880d681SAndroid Build Coastguard Worker  %D = fpext float %C to double
60*9880d681SAndroid Build Coastguard Worker  ; --> nearbyintf
61*9880d681SAndroid Build Coastguard Worker  %E = call double @nearbyint(double %D)
62*9880d681SAndroid Build Coastguard Worker  %F = fptrunc double %E to float
63*9880d681SAndroid Build Coastguard Worker  ret float %F
64*9880d681SAndroid Build Coastguard Worker}
65*9880d681SAndroid Build Coastguard Worker
66*9880d681SAndroid Build Coastguard Workerdefine float @test_trunc(float %C) {
67*9880d681SAndroid Build Coastguard Worker  %D = fpext float %C to double
68*9880d681SAndroid Build Coastguard Worker  ; --> truncf
69*9880d681SAndroid Build Coastguard Worker  %E = call double @trunc(double %D)
70*9880d681SAndroid Build Coastguard Worker  %F = fptrunc double %E to float
71*9880d681SAndroid Build Coastguard Worker  ret float %F
72*9880d681SAndroid Build Coastguard Worker}
73*9880d681SAndroid Build Coastguard Worker
74*9880d681SAndroid Build Coastguard Workerdefine float @test_fabs(float %C) {
75*9880d681SAndroid Build Coastguard Worker  %D = fpext float %C to double
76*9880d681SAndroid Build Coastguard Worker  ; --> fabsf
77*9880d681SAndroid Build Coastguard Worker  %E = call double @fabs(double %D)
78*9880d681SAndroid Build Coastguard Worker  %F = fptrunc double %E to float
79*9880d681SAndroid Build Coastguard Worker  ret float %F
80*9880d681SAndroid Build Coastguard Worker}
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