1*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -globalopt -S | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: global 3*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-p:64:64:64-a0:0:8-f32:32:32-f64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-v64:64:64-v128:128:128" 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker@G = internal global { i32, float, { double } } { 6*9880d681SAndroid Build Coastguard Worker i32 1, 7*9880d681SAndroid Build Coastguard Worker float 1.000000e+00, 8*9880d681SAndroid Build Coastguard Worker { double } { double 1.727000e+01 } } ; <{ i32, float, { double } }*> [#uses=3] 9*9880d681SAndroid Build Coastguard Worker 10*9880d681SAndroid Build Coastguard Workerdefine void @onlystore() { 11*9880d681SAndroid Build Coastguard Worker store i32 123, i32* getelementptr ({ i32, float, { double } }, { i32, float, { double } }* @G, i32 0, i32 0) 12*9880d681SAndroid Build Coastguard Worker ret void 13*9880d681SAndroid Build Coastguard Worker} 14*9880d681SAndroid Build Coastguard Worker 15*9880d681SAndroid Build Coastguard Workerdefine float @storeinit() { 16*9880d681SAndroid Build Coastguard Worker store float 1.000000e+00, float* getelementptr ({ i32, float, { double } }, { i32, float, { double } }* @G, i32 0, i32 1) 17*9880d681SAndroid Build Coastguard Worker %X = load float, float* getelementptr ({ i32, float, { double } }, { i32, float, { double } }* @G, i32 0, i32 1) ; <float> [#uses=1] 18*9880d681SAndroid Build Coastguard Worker ret float %X 19*9880d681SAndroid Build Coastguard Worker} 20*9880d681SAndroid Build Coastguard Worker 21*9880d681SAndroid Build Coastguard Workerdefine double @constantize() { 22*9880d681SAndroid Build Coastguard Worker %X = load double, double* getelementptr ({ i32, float, { double } }, { i32, float, { double } }* @G, i32 0, i32 2, i32 0) ; <double> [#uses=1] 23*9880d681SAndroid Build Coastguard Worker ret double %X 24*9880d681SAndroid Build Coastguard Worker} 25*9880d681SAndroid Build Coastguard Worker 26*9880d681SAndroid Build Coastguard Worker@G2 = internal constant { i32, float, { double } } { 27*9880d681SAndroid Build Coastguard Worker i32 1, 28*9880d681SAndroid Build Coastguard Worker float 1.000000e+00, 29*9880d681SAndroid Build Coastguard Worker { double } { double 1.727000e+01 } } ; <{ i32, float, { double } }*> [#uses=3] 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard Workerdefine void @onlystore2() { 32*9880d681SAndroid Build Coastguard Worker store i32 123, i32* getelementptr ({ i32, float, { double } }, { i32, float, { double } }* @G2, i32 0, i32 0) 33*9880d681SAndroid Build Coastguard Worker ret void 34*9880d681SAndroid Build Coastguard Worker} 35*9880d681SAndroid Build Coastguard Worker 36*9880d681SAndroid Build Coastguard Workerdefine float @storeinit2() { 37*9880d681SAndroid Build Coastguard Worker store float 1.000000e+00, float* getelementptr ({ i32, float, { double } }, { i32, float, { double } }* @G2, i32 0, i32 1) 38*9880d681SAndroid Build Coastguard Worker %X = load float, float* getelementptr ({ i32, float, { double } }, { i32, float, { double } }* @G2, i32 0, i32 1) ; <float> [#uses=1] 39*9880d681SAndroid Build Coastguard Worker ret float %X 40*9880d681SAndroid Build Coastguard Worker} 41*9880d681SAndroid Build Coastguard Worker 42*9880d681SAndroid Build Coastguard Workerdefine double @constantize2() { 43*9880d681SAndroid Build Coastguard Worker %X = load double, double* getelementptr ({ i32, float, { double } }, { i32, float, { double } }* @G2, i32 0, i32 2, i32 0) ; <double> [#uses=1] 44*9880d681SAndroid Build Coastguard Worker ret double %X 45*9880d681SAndroid Build Coastguard Worker} 46