xref: /aosp_15_r20/external/llvm/test/Transforms/GlobalOpt/global-demotion.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: opt -globalopt -S < %s | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker@G1 = internal global i32 5
4*9880d681SAndroid Build Coastguard Worker@G2 = internal global i32 5
5*9880d681SAndroid Build Coastguard Worker@G3 = internal global i32 5
6*9880d681SAndroid Build Coastguard Worker@G4 = internal global i32 5
7*9880d681SAndroid Build Coastguard Worker@G5 = internal global i32 5
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @test1
10*9880d681SAndroid Build Coastguard Workerdefine internal i32 @test1() norecurse {
11*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: @G1
12*9880d681SAndroid Build Coastguard Worker  store i32 4, i32* @G1
13*9880d681SAndroid Build Coastguard Worker  %a = load i32, i32* @G1
14*9880d681SAndroid Build Coastguard Worker; CHECK: ret
15*9880d681SAndroid Build Coastguard Worker  ret i32 %a
16*9880d681SAndroid Build Coastguard Worker}
17*9880d681SAndroid Build Coastguard Worker
18*9880d681SAndroid Build Coastguard Worker; The load comes before the store which makes @G2 live before the call.
19*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @test2
20*9880d681SAndroid Build Coastguard Workerdefine internal i32 @test2() norecurse {
21*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %G2
22*9880d681SAndroid Build Coastguard Worker  %a = load i32, i32* @G2
23*9880d681SAndroid Build Coastguard Worker  store i32 4, i32* @G2
24*9880d681SAndroid Build Coastguard Worker; CHECK: ret
25*9880d681SAndroid Build Coastguard Worker  ret i32 %a
26*9880d681SAndroid Build Coastguard Worker}
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Worker; This global is indexed by a GEP - this makes it partial alias and we bail out.
29*9880d681SAndroid Build Coastguard Worker; FIXME: We don't actually have to bail out in this case.
30*9880d681SAndroid Build Coastguard Worker
31*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @test3
32*9880d681SAndroid Build Coastguard Workerdefine internal i32 @test3() norecurse {
33*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %G3
34*9880d681SAndroid Build Coastguard Worker  %x = getelementptr i32,i32* @G3, i32 0
35*9880d681SAndroid Build Coastguard Worker  %a = load i32, i32* %x
36*9880d681SAndroid Build Coastguard Worker  store i32 4, i32* @G3
37*9880d681SAndroid Build Coastguard Worker; CHECK: ret
38*9880d681SAndroid Build Coastguard Worker  ret i32 %a
39*9880d681SAndroid Build Coastguard Worker}
40*9880d681SAndroid Build Coastguard Worker
41*9880d681SAndroid Build Coastguard Worker; The global is casted away to a larger type then loaded. The store only partially
42*9880d681SAndroid Build Coastguard Worker; covers the load, so we must not demote.
43*9880d681SAndroid Build Coastguard Worker
44*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @test4
45*9880d681SAndroid Build Coastguard Workerdefine internal i32 @test4() norecurse {
46*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %G4
47*9880d681SAndroid Build Coastguard Worker  store i32 4, i32* @G4
48*9880d681SAndroid Build Coastguard Worker  %x = bitcast i32* @G4 to i64*
49*9880d681SAndroid Build Coastguard Worker  %a = load i64, i64* %x
50*9880d681SAndroid Build Coastguard Worker  %b = trunc i64 %a to i32
51*9880d681SAndroid Build Coastguard Worker; CHECK: ret
52*9880d681SAndroid Build Coastguard Worker  ret i32 %b
53*9880d681SAndroid Build Coastguard Worker}
54*9880d681SAndroid Build Coastguard Worker
55*9880d681SAndroid Build Coastguard Worker; The global is casted away to a smaller type then loaded. This one is fine.
56*9880d681SAndroid Build Coastguard Worker
57*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @test5
58*9880d681SAndroid Build Coastguard Workerdefine internal i32 @test5() norecurse {
59*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: @G5
60*9880d681SAndroid Build Coastguard Worker  store i32 4, i32* @G5
61*9880d681SAndroid Build Coastguard Worker  %x = bitcast i32* @G5 to i16*
62*9880d681SAndroid Build Coastguard Worker  %a = load i16, i16* %x
63*9880d681SAndroid Build Coastguard Worker  %b = zext i16 %a to i32
64*9880d681SAndroid Build Coastguard Worker; CHECK: ret
65*9880d681SAndroid Build Coastguard Worker  ret i32 %b
66*9880d681SAndroid Build Coastguard Worker}
67*9880d681SAndroid Build Coastguard Worker
68*9880d681SAndroid Build Coastguard Workerdefine i32 @main() norecurse {
69*9880d681SAndroid Build Coastguard Worker  %a = call i32 @test1()
70*9880d681SAndroid Build Coastguard Worker  %b = call i32 @test2()
71*9880d681SAndroid Build Coastguard Worker  %c = call i32 @test3()
72*9880d681SAndroid Build Coastguard Worker  %d = call i32 @test4()
73*9880d681SAndroid Build Coastguard Worker  %e = call i32 @test5()
74*9880d681SAndroid Build Coastguard Worker
75*9880d681SAndroid Build Coastguard Worker  %x = or i32 %a, %b
76*9880d681SAndroid Build Coastguard Worker  %y = or i32 %x, %c
77*9880d681SAndroid Build Coastguard Worker  %z = or i32 %y, %d
78*9880d681SAndroid Build Coastguard Worker  %w = or i32 %z, %e
79*9880d681SAndroid Build Coastguard Worker  ret i32 %w
80*9880d681SAndroid Build Coastguard Worker}
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