1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-pc-win32 | FileCheck %s -check-prefix=WIN_X32 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-pc-win32 | FileCheck %s -check-prefix=WIN_X64 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-pc-win32 -code-model=large | FileCheck %s -check-prefix=WIN64_LARGE 4*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-pc-mingw32 | FileCheck %s -check-prefix=MINGW_X32 5*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-pc-mingw32 | FileCheck %s -check-prefix=MINGW_X64 6*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i386-pc-linux | FileCheck %s -check-prefix=LINUX 7*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-pc-win32-macho | FileCheck %s -check-prefix=LINUX 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Worker; Windows and mingw require a prologue helper routine if more than 4096 bytes area 10*9880d681SAndroid Build Coastguard Worker; allocated on the stack. Windows uses __chkstk and mingw uses __alloca. __alloca 11*9880d681SAndroid Build Coastguard Worker; and the 32-bit version of __chkstk will probe the stack and adjust the stack pointer. 12*9880d681SAndroid Build Coastguard Worker; The 64-bit version of __chkstk is only responsible for probing the stack. The 64-bit 13*9880d681SAndroid Build Coastguard Worker; prologue is responsible for adjusting the stack pointer. 14*9880d681SAndroid Build Coastguard Worker 15*9880d681SAndroid Build Coastguard Worker; Stack allocation >= 4096 bytes will require call to __chkstk in the Windows ABI. 16*9880d681SAndroid Build Coastguard Workerdefine i32 @main4k() nounwind { 17*9880d681SAndroid Build Coastguard Workerentry: 18*9880d681SAndroid Build Coastguard Worker; WIN_X32: calll __chkstk 19*9880d681SAndroid Build Coastguard Worker; WIN_X64: callq __chkstk 20*9880d681SAndroid Build Coastguard Worker; WIN64_LARGE: movabsq $__chkstk, %r11 21*9880d681SAndroid Build Coastguard Worker; WIN64_LARGE: callq *%r11 22*9880d681SAndroid Build Coastguard Worker; MINGW_X32: calll __alloca 23*9880d681SAndroid Build Coastguard Worker; MINGW_X64: callq ___chkstk_ms 24*9880d681SAndroid Build Coastguard Worker; LINUX-NOT: call __chkstk 25*9880d681SAndroid Build Coastguard Worker %array4096 = alloca [4096 x i8], align 16 ; <[4096 x i8]*> [#uses=0] 26*9880d681SAndroid Build Coastguard Worker ret i32 0 27*9880d681SAndroid Build Coastguard Worker} 28*9880d681SAndroid Build Coastguard Worker 29*9880d681SAndroid Build Coastguard Worker; Make sure we don't call __chkstk or __alloca when we have less than a 4096 stack 30*9880d681SAndroid Build Coastguard Worker; allocation. 31*9880d681SAndroid Build Coastguard Workerdefine i32 @main128() nounwind { 32*9880d681SAndroid Build Coastguard Workerentry: 33*9880d681SAndroid Build Coastguard Worker; WIN_X32: # BB#0: 34*9880d681SAndroid Build Coastguard Worker; WIN_X32-NOT: calll __chkstk 35*9880d681SAndroid Build Coastguard Worker; WIN_X32: ret 36*9880d681SAndroid Build Coastguard Worker 37*9880d681SAndroid Build Coastguard Worker; WIN_X64: # BB#0: 38*9880d681SAndroid Build Coastguard Worker; WIN_X64-NOT: callq __chkstk 39*9880d681SAndroid Build Coastguard Worker; WIN_X64: ret 40*9880d681SAndroid Build Coastguard Worker 41*9880d681SAndroid Build Coastguard Worker; MINGW_X64: # BB#0: 42*9880d681SAndroid Build Coastguard Worker; MINGW_X64-NOT: callq ___chkstk_ms 43*9880d681SAndroid Build Coastguard Worker; MINGW_X64: ret 44*9880d681SAndroid Build Coastguard Worker 45*9880d681SAndroid Build Coastguard Worker; LINUX: # BB#0: 46*9880d681SAndroid Build Coastguard Worker; LINUX-NOT: call __chkstk 47*9880d681SAndroid Build Coastguard Worker; LINUX: ret 48*9880d681SAndroid Build Coastguard Worker %array128 = alloca [128 x i8], align 16 ; <[128 x i8]*> [#uses=0] 49*9880d681SAndroid Build Coastguard Worker ret i32 0 50*9880d681SAndroid Build Coastguard Worker} 51*9880d681SAndroid Build Coastguard Worker 52*9880d681SAndroid Build Coastguard Worker; Make sure we don't call __chkstk or __alloca on non-Windows even if the 53*9880d681SAndroid Build Coastguard Worker; caller has the Win64 calling convention. 54*9880d681SAndroid Build Coastguard Workerdefine x86_64_win64cc i32 @main4k_win64() nounwind { 55*9880d681SAndroid Build Coastguard Workerentry: 56*9880d681SAndroid Build Coastguard Worker; WIN_X32: calll __chkstk 57*9880d681SAndroid Build Coastguard Worker; WIN_X64: callq __chkstk 58*9880d681SAndroid Build Coastguard Worker; WIN64_LARGE: movabsq $__chkstk, %r11 59*9880d681SAndroid Build Coastguard Worker; WIN64_LARGE: callq *%r11 60*9880d681SAndroid Build Coastguard Worker; MINGW_X32: calll __alloca 61*9880d681SAndroid Build Coastguard Worker; MINGW_X64: callq ___chkstk_ms 62*9880d681SAndroid Build Coastguard Worker; LINUX-NOT: call __chkstk 63*9880d681SAndroid Build Coastguard Worker %array4096 = alloca [4096 x i8], align 16 ; <[4096 x i8]*> [#uses=0] 64*9880d681SAndroid Build Coastguard Worker ret i32 0 65*9880d681SAndroid Build Coastguard Worker} 66