xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/win64_eh.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -mattr=sse2 -mtriple=x86_64-pc-windows-itanium | FileCheck %s -check-prefix=WIN64 -check-prefix=NORM
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -mattr=sse2 -mtriple=x86_64-pc-mingw32 | FileCheck %s -check-prefix=WIN64 -check-prefix=NORM
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -mattr=sse2 -mtriple=x86_64-pc-mingw32 -mcpu=atom | FileCheck %s -check-prefix=WIN64 -check-prefix=ATOM
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; Check function without prolog
6*9880d681SAndroid Build Coastguard Workerdefine void @foo0() uwtable {
7*9880d681SAndroid Build Coastguard Workerentry:
8*9880d681SAndroid Build Coastguard Worker  ret void
9*9880d681SAndroid Build Coastguard Worker}
10*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo0:
11*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo0
12*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue
13*9880d681SAndroid Build Coastguard Worker; WIN64: ret
14*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc
15*9880d681SAndroid Build Coastguard Worker
16*9880d681SAndroid Build Coastguard Worker; Checks a small stack allocation
17*9880d681SAndroid Build Coastguard Workerdefine void @foo1() uwtable {
18*9880d681SAndroid Build Coastguard Workerentry:
19*9880d681SAndroid Build Coastguard Worker  %baz = alloca [2000 x i16], align 2
20*9880d681SAndroid Build Coastguard Worker  ret void
21*9880d681SAndroid Build Coastguard Worker}
22*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo1:
23*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo1
24*9880d681SAndroid Build Coastguard Worker; NORM:  subq $4000, %rsp
25*9880d681SAndroid Build Coastguard Worker; ATOM:  leaq -4000(%rsp), %rsp
26*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 4000
27*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue
28*9880d681SAndroid Build Coastguard Worker; WIN64: addq $4000, %rsp
29*9880d681SAndroid Build Coastguard Worker; WIN64: ret
30*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Worker; Checks a stack allocation requiring call to __chkstk/___chkstk_ms
33*9880d681SAndroid Build Coastguard Workerdefine void @foo2() uwtable {
34*9880d681SAndroid Build Coastguard Workerentry:
35*9880d681SAndroid Build Coastguard Worker  %baz = alloca [4000 x i16], align 2
36*9880d681SAndroid Build Coastguard Worker  ret void
37*9880d681SAndroid Build Coastguard Worker}
38*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo2:
39*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo2
40*9880d681SAndroid Build Coastguard Worker; WIN64: movl $8000, %eax
41*9880d681SAndroid Build Coastguard Worker; WIN64: callq {{__chkstk|___chkstk_ms}}
42*9880d681SAndroid Build Coastguard Worker; WIN64: subq %rax, %rsp
43*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 8000
44*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue
45*9880d681SAndroid Build Coastguard Worker; WIN64: addq $8000, %rsp
46*9880d681SAndroid Build Coastguard Worker; WIN64: ret
47*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc
48*9880d681SAndroid Build Coastguard Worker
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Worker; Checks stack push
51*9880d681SAndroid Build Coastguard Workerdefine i32 @foo3(i32 %f_arg, i32 %e_arg, i32 %d_arg, i32 %c_arg, i32 %b_arg, i32 %a_arg) uwtable {
52*9880d681SAndroid Build Coastguard Workerentry:
53*9880d681SAndroid Build Coastguard Worker  %a = alloca i32
54*9880d681SAndroid Build Coastguard Worker  %b = alloca i32
55*9880d681SAndroid Build Coastguard Worker  %c = alloca i32
56*9880d681SAndroid Build Coastguard Worker  %d = alloca i32
57*9880d681SAndroid Build Coastguard Worker  %e = alloca i32
58*9880d681SAndroid Build Coastguard Worker  %f = alloca i32
59*9880d681SAndroid Build Coastguard Worker  store i32 %a_arg, i32* %a
60*9880d681SAndroid Build Coastguard Worker  store i32 %b_arg, i32* %b
61*9880d681SAndroid Build Coastguard Worker  store i32 %c_arg, i32* %c
62*9880d681SAndroid Build Coastguard Worker  store i32 %d_arg, i32* %d
63*9880d681SAndroid Build Coastguard Worker  store i32 %e_arg, i32* %e
64*9880d681SAndroid Build Coastguard Worker  store i32 %f_arg, i32* %f
65*9880d681SAndroid Build Coastguard Worker  %tmp = load i32, i32* %a
66*9880d681SAndroid Build Coastguard Worker  %tmp1 = mul i32 %tmp, 2
67*9880d681SAndroid Build Coastguard Worker  %tmp2 = load i32, i32* %b
68*9880d681SAndroid Build Coastguard Worker  %tmp3 = mul i32 %tmp2, 3
69*9880d681SAndroid Build Coastguard Worker  %tmp4 = add i32 %tmp1, %tmp3
70*9880d681SAndroid Build Coastguard Worker  %tmp5 = load i32, i32* %c
71*9880d681SAndroid Build Coastguard Worker  %tmp6 = mul i32 %tmp5, 5
72*9880d681SAndroid Build Coastguard Worker  %tmp7 = add i32 %tmp4, %tmp6
73*9880d681SAndroid Build Coastguard Worker  %tmp8 = load i32, i32* %d
74*9880d681SAndroid Build Coastguard Worker  %tmp9 = mul i32 %tmp8, 7
75*9880d681SAndroid Build Coastguard Worker  %tmp10 = add i32 %tmp7, %tmp9
76*9880d681SAndroid Build Coastguard Worker  %tmp11 = load i32, i32* %e
77*9880d681SAndroid Build Coastguard Worker  %tmp12 = mul i32 %tmp11, 11
78*9880d681SAndroid Build Coastguard Worker  %tmp13 = add i32 %tmp10, %tmp12
79*9880d681SAndroid Build Coastguard Worker  %tmp14 = load i32, i32* %f
80*9880d681SAndroid Build Coastguard Worker  %tmp15 = mul i32 %tmp14, 13
81*9880d681SAndroid Build Coastguard Worker  %tmp16 = add i32 %tmp13, %tmp15
82*9880d681SAndroid Build Coastguard Worker  ret i32 %tmp16
83*9880d681SAndroid Build Coastguard Worker}
84*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo3:
85*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo3
86*9880d681SAndroid Build Coastguard Worker; WIN64: pushq %rsi
87*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_pushreg 6
88*9880d681SAndroid Build Coastguard Worker; NORM:  subq $24, %rsp
89*9880d681SAndroid Build Coastguard Worker; ATOM:  leaq -24(%rsp), %rsp
90*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 24
91*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue
92*9880d681SAndroid Build Coastguard Worker; WIN64: addq $24, %rsp
93*9880d681SAndroid Build Coastguard Worker; WIN64: popq %rsi
94*9880d681SAndroid Build Coastguard Worker; WIN64: ret
95*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc
96*9880d681SAndroid Build Coastguard Worker
97*9880d681SAndroid Build Coastguard Worker
98*9880d681SAndroid Build Coastguard Worker; Check emission of eh handler and handler data
99*9880d681SAndroid Build Coastguard Workerdeclare i32 @_d_eh_personality(i32, i32, i64, i8*, i8*)
100*9880d681SAndroid Build Coastguard Workerdeclare void @_d_eh_resume_unwind(i8*)
101*9880d681SAndroid Build Coastguard Worker
102*9880d681SAndroid Build Coastguard Workerdeclare i32 @bar()
103*9880d681SAndroid Build Coastguard Worker
104*9880d681SAndroid Build Coastguard Workerdefine i32 @foo4() #0 personality i32 (i32, i32, i64, i8*, i8*)* @_d_eh_personality {
105*9880d681SAndroid Build Coastguard Workerentry:
106*9880d681SAndroid Build Coastguard Worker  %step = alloca i32, align 4
107*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %step
108*9880d681SAndroid Build Coastguard Worker  %tmp = load i32, i32* %step
109*9880d681SAndroid Build Coastguard Worker
110*9880d681SAndroid Build Coastguard Worker  %tmp1 = invoke i32 @bar()
111*9880d681SAndroid Build Coastguard Worker          to label %finally unwind label %landingpad
112*9880d681SAndroid Build Coastguard Worker
113*9880d681SAndroid Build Coastguard Workerfinally:
114*9880d681SAndroid Build Coastguard Worker  store i32 1, i32* %step
115*9880d681SAndroid Build Coastguard Worker  br label %endtryfinally
116*9880d681SAndroid Build Coastguard Worker
117*9880d681SAndroid Build Coastguard Workerlandingpad:
118*9880d681SAndroid Build Coastguard Worker  %landing_pad = landingpad { i8*, i32 }
119*9880d681SAndroid Build Coastguard Worker          cleanup
120*9880d681SAndroid Build Coastguard Worker  %tmp3 = extractvalue { i8*, i32 } %landing_pad, 0
121*9880d681SAndroid Build Coastguard Worker  store i32 2, i32* %step
122*9880d681SAndroid Build Coastguard Worker  call void @_d_eh_resume_unwind(i8* %tmp3)
123*9880d681SAndroid Build Coastguard Worker  unreachable
124*9880d681SAndroid Build Coastguard Worker
125*9880d681SAndroid Build Coastguard Workerendtryfinally:
126*9880d681SAndroid Build Coastguard Worker  %tmp10 = load i32, i32* %step
127*9880d681SAndroid Build Coastguard Worker  ret i32 %tmp10
128*9880d681SAndroid Build Coastguard Worker}
129*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo4:
130*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo4
131*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_handler _d_eh_personality, @unwind, @except
132*9880d681SAndroid Build Coastguard Worker; NORM:  subq $56, %rsp
133*9880d681SAndroid Build Coastguard Worker; ATOM:  leaq -56(%rsp), %rsp
134*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 56
135*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue
136*9880d681SAndroid Build Coastguard Worker; WIN64: addq $56, %rsp
137*9880d681SAndroid Build Coastguard Worker; WIN64: ret
138*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_handlerdata
139*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc
140*9880d681SAndroid Build Coastguard Worker
141*9880d681SAndroid Build Coastguard Worker
142*9880d681SAndroid Build Coastguard Worker; Check stack re-alignment and xmm spilling
143*9880d681SAndroid Build Coastguard Workerdefine void @foo5() uwtable {
144*9880d681SAndroid Build Coastguard Workerentry:
145*9880d681SAndroid Build Coastguard Worker  %s = alloca i32, align 64
146*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect "", "~{rbx},~{rdi},~{xmm6},~{xmm7}"()
147*9880d681SAndroid Build Coastguard Worker  ret void
148*9880d681SAndroid Build Coastguard Worker}
149*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo5:
150*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo5
151*9880d681SAndroid Build Coastguard Worker; WIN64: pushq %rbp
152*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_pushreg 5
153*9880d681SAndroid Build Coastguard Worker; WIN64: pushq %rdi
154*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_pushreg 7
155*9880d681SAndroid Build Coastguard Worker; WIN64: pushq %rbx
156*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_pushreg 3
157*9880d681SAndroid Build Coastguard Worker; NORM:  subq  $96, %rsp
158*9880d681SAndroid Build Coastguard Worker; ATOM:  leaq -96(%rsp), %rsp
159*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 96
160*9880d681SAndroid Build Coastguard Worker; WIN64: leaq  96(%rsp), %rbp
161*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_setframe 5, 96
162*9880d681SAndroid Build Coastguard Worker; WIN64: movaps  %xmm7, -16(%rbp)        # 16-byte Spill
163*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_savexmm 7, 80
164*9880d681SAndroid Build Coastguard Worker; WIN64: movaps  %xmm6, -32(%rbp)        # 16-byte Spill
165*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_savexmm 6, 64
166*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue
167*9880d681SAndroid Build Coastguard Worker; WIN64: andq  $-64, %rsp
168*9880d681SAndroid Build Coastguard Worker; WIN64: movaps  -32(%rbp), %xmm6        # 16-byte Reload
169*9880d681SAndroid Build Coastguard Worker; WIN64: movaps  -16(%rbp), %xmm7        # 16-byte Reload
170*9880d681SAndroid Build Coastguard Worker; WIN64: movq  %rbp, %rsp
171*9880d681SAndroid Build Coastguard Worker; WIN64: popq  %rbx
172*9880d681SAndroid Build Coastguard Worker; WIN64: popq  %rdi
173*9880d681SAndroid Build Coastguard Worker; WIN64: popq  %rbp
174*9880d681SAndroid Build Coastguard Worker; WIN64: retq
175*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc
176