1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -mattr=sse2 -mtriple=x86_64-pc-windows-itanium | FileCheck %s -check-prefix=WIN64 -check-prefix=NORM 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -mattr=sse2 -mtriple=x86_64-pc-mingw32 | FileCheck %s -check-prefix=WIN64 -check-prefix=NORM 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -mattr=sse2 -mtriple=x86_64-pc-mingw32 -mcpu=atom | FileCheck %s -check-prefix=WIN64 -check-prefix=ATOM 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker; Check function without prolog 6*9880d681SAndroid Build Coastguard Workerdefine void @foo0() uwtable { 7*9880d681SAndroid Build Coastguard Workerentry: 8*9880d681SAndroid Build Coastguard Worker ret void 9*9880d681SAndroid Build Coastguard Worker} 10*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo0: 11*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo0 12*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue 13*9880d681SAndroid Build Coastguard Worker; WIN64: ret 14*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc 15*9880d681SAndroid Build Coastguard Worker 16*9880d681SAndroid Build Coastguard Worker; Checks a small stack allocation 17*9880d681SAndroid Build Coastguard Workerdefine void @foo1() uwtable { 18*9880d681SAndroid Build Coastguard Workerentry: 19*9880d681SAndroid Build Coastguard Worker %baz = alloca [2000 x i16], align 2 20*9880d681SAndroid Build Coastguard Worker ret void 21*9880d681SAndroid Build Coastguard Worker} 22*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo1: 23*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo1 24*9880d681SAndroid Build Coastguard Worker; NORM: subq $4000, %rsp 25*9880d681SAndroid Build Coastguard Worker; ATOM: leaq -4000(%rsp), %rsp 26*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 4000 27*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue 28*9880d681SAndroid Build Coastguard Worker; WIN64: addq $4000, %rsp 29*9880d681SAndroid Build Coastguard Worker; WIN64: ret 30*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc 31*9880d681SAndroid Build Coastguard Worker 32*9880d681SAndroid Build Coastguard Worker; Checks a stack allocation requiring call to __chkstk/___chkstk_ms 33*9880d681SAndroid Build Coastguard Workerdefine void @foo2() uwtable { 34*9880d681SAndroid Build Coastguard Workerentry: 35*9880d681SAndroid Build Coastguard Worker %baz = alloca [4000 x i16], align 2 36*9880d681SAndroid Build Coastguard Worker ret void 37*9880d681SAndroid Build Coastguard Worker} 38*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo2: 39*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo2 40*9880d681SAndroid Build Coastguard Worker; WIN64: movl $8000, %eax 41*9880d681SAndroid Build Coastguard Worker; WIN64: callq {{__chkstk|___chkstk_ms}} 42*9880d681SAndroid Build Coastguard Worker; WIN64: subq %rax, %rsp 43*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 8000 44*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue 45*9880d681SAndroid Build Coastguard Worker; WIN64: addq $8000, %rsp 46*9880d681SAndroid Build Coastguard Worker; WIN64: ret 47*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc 48*9880d681SAndroid Build Coastguard Worker 49*9880d681SAndroid Build Coastguard Worker 50*9880d681SAndroid Build Coastguard Worker; Checks stack push 51*9880d681SAndroid Build Coastguard Workerdefine i32 @foo3(i32 %f_arg, i32 %e_arg, i32 %d_arg, i32 %c_arg, i32 %b_arg, i32 %a_arg) uwtable { 52*9880d681SAndroid Build Coastguard Workerentry: 53*9880d681SAndroid Build Coastguard Worker %a = alloca i32 54*9880d681SAndroid Build Coastguard Worker %b = alloca i32 55*9880d681SAndroid Build Coastguard Worker %c = alloca i32 56*9880d681SAndroid Build Coastguard Worker %d = alloca i32 57*9880d681SAndroid Build Coastguard Worker %e = alloca i32 58*9880d681SAndroid Build Coastguard Worker %f = alloca i32 59*9880d681SAndroid Build Coastguard Worker store i32 %a_arg, i32* %a 60*9880d681SAndroid Build Coastguard Worker store i32 %b_arg, i32* %b 61*9880d681SAndroid Build Coastguard Worker store i32 %c_arg, i32* %c 62*9880d681SAndroid Build Coastguard Worker store i32 %d_arg, i32* %d 63*9880d681SAndroid Build Coastguard Worker store i32 %e_arg, i32* %e 64*9880d681SAndroid Build Coastguard Worker store i32 %f_arg, i32* %f 65*9880d681SAndroid Build Coastguard Worker %tmp = load i32, i32* %a 66*9880d681SAndroid Build Coastguard Worker %tmp1 = mul i32 %tmp, 2 67*9880d681SAndroid Build Coastguard Worker %tmp2 = load i32, i32* %b 68*9880d681SAndroid Build Coastguard Worker %tmp3 = mul i32 %tmp2, 3 69*9880d681SAndroid Build Coastguard Worker %tmp4 = add i32 %tmp1, %tmp3 70*9880d681SAndroid Build Coastguard Worker %tmp5 = load i32, i32* %c 71*9880d681SAndroid Build Coastguard Worker %tmp6 = mul i32 %tmp5, 5 72*9880d681SAndroid Build Coastguard Worker %tmp7 = add i32 %tmp4, %tmp6 73*9880d681SAndroid Build Coastguard Worker %tmp8 = load i32, i32* %d 74*9880d681SAndroid Build Coastguard Worker %tmp9 = mul i32 %tmp8, 7 75*9880d681SAndroid Build Coastguard Worker %tmp10 = add i32 %tmp7, %tmp9 76*9880d681SAndroid Build Coastguard Worker %tmp11 = load i32, i32* %e 77*9880d681SAndroid Build Coastguard Worker %tmp12 = mul i32 %tmp11, 11 78*9880d681SAndroid Build Coastguard Worker %tmp13 = add i32 %tmp10, %tmp12 79*9880d681SAndroid Build Coastguard Worker %tmp14 = load i32, i32* %f 80*9880d681SAndroid Build Coastguard Worker %tmp15 = mul i32 %tmp14, 13 81*9880d681SAndroid Build Coastguard Worker %tmp16 = add i32 %tmp13, %tmp15 82*9880d681SAndroid Build Coastguard Worker ret i32 %tmp16 83*9880d681SAndroid Build Coastguard Worker} 84*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo3: 85*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo3 86*9880d681SAndroid Build Coastguard Worker; WIN64: pushq %rsi 87*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_pushreg 6 88*9880d681SAndroid Build Coastguard Worker; NORM: subq $24, %rsp 89*9880d681SAndroid Build Coastguard Worker; ATOM: leaq -24(%rsp), %rsp 90*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 24 91*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue 92*9880d681SAndroid Build Coastguard Worker; WIN64: addq $24, %rsp 93*9880d681SAndroid Build Coastguard Worker; WIN64: popq %rsi 94*9880d681SAndroid Build Coastguard Worker; WIN64: ret 95*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc 96*9880d681SAndroid Build Coastguard Worker 97*9880d681SAndroid Build Coastguard Worker 98*9880d681SAndroid Build Coastguard Worker; Check emission of eh handler and handler data 99*9880d681SAndroid Build Coastguard Workerdeclare i32 @_d_eh_personality(i32, i32, i64, i8*, i8*) 100*9880d681SAndroid Build Coastguard Workerdeclare void @_d_eh_resume_unwind(i8*) 101*9880d681SAndroid Build Coastguard Worker 102*9880d681SAndroid Build Coastguard Workerdeclare i32 @bar() 103*9880d681SAndroid Build Coastguard Worker 104*9880d681SAndroid Build Coastguard Workerdefine i32 @foo4() #0 personality i32 (i32, i32, i64, i8*, i8*)* @_d_eh_personality { 105*9880d681SAndroid Build Coastguard Workerentry: 106*9880d681SAndroid Build Coastguard Worker %step = alloca i32, align 4 107*9880d681SAndroid Build Coastguard Worker store i32 0, i32* %step 108*9880d681SAndroid Build Coastguard Worker %tmp = load i32, i32* %step 109*9880d681SAndroid Build Coastguard Worker 110*9880d681SAndroid Build Coastguard Worker %tmp1 = invoke i32 @bar() 111*9880d681SAndroid Build Coastguard Worker to label %finally unwind label %landingpad 112*9880d681SAndroid Build Coastguard Worker 113*9880d681SAndroid Build Coastguard Workerfinally: 114*9880d681SAndroid Build Coastguard Worker store i32 1, i32* %step 115*9880d681SAndroid Build Coastguard Worker br label %endtryfinally 116*9880d681SAndroid Build Coastguard Worker 117*9880d681SAndroid Build Coastguard Workerlandingpad: 118*9880d681SAndroid Build Coastguard Worker %landing_pad = landingpad { i8*, i32 } 119*9880d681SAndroid Build Coastguard Worker cleanup 120*9880d681SAndroid Build Coastguard Worker %tmp3 = extractvalue { i8*, i32 } %landing_pad, 0 121*9880d681SAndroid Build Coastguard Worker store i32 2, i32* %step 122*9880d681SAndroid Build Coastguard Worker call void @_d_eh_resume_unwind(i8* %tmp3) 123*9880d681SAndroid Build Coastguard Worker unreachable 124*9880d681SAndroid Build Coastguard Worker 125*9880d681SAndroid Build Coastguard Workerendtryfinally: 126*9880d681SAndroid Build Coastguard Worker %tmp10 = load i32, i32* %step 127*9880d681SAndroid Build Coastguard Worker ret i32 %tmp10 128*9880d681SAndroid Build Coastguard Worker} 129*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo4: 130*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo4 131*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_handler _d_eh_personality, @unwind, @except 132*9880d681SAndroid Build Coastguard Worker; NORM: subq $56, %rsp 133*9880d681SAndroid Build Coastguard Worker; ATOM: leaq -56(%rsp), %rsp 134*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 56 135*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue 136*9880d681SAndroid Build Coastguard Worker; WIN64: addq $56, %rsp 137*9880d681SAndroid Build Coastguard Worker; WIN64: ret 138*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_handlerdata 139*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc 140*9880d681SAndroid Build Coastguard Worker 141*9880d681SAndroid Build Coastguard Worker 142*9880d681SAndroid Build Coastguard Worker; Check stack re-alignment and xmm spilling 143*9880d681SAndroid Build Coastguard Workerdefine void @foo5() uwtable { 144*9880d681SAndroid Build Coastguard Workerentry: 145*9880d681SAndroid Build Coastguard Worker %s = alloca i32, align 64 146*9880d681SAndroid Build Coastguard Worker call void asm sideeffect "", "~{rbx},~{rdi},~{xmm6},~{xmm7}"() 147*9880d681SAndroid Build Coastguard Worker ret void 148*9880d681SAndroid Build Coastguard Worker} 149*9880d681SAndroid Build Coastguard Worker; WIN64-LABEL: foo5: 150*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_proc foo5 151*9880d681SAndroid Build Coastguard Worker; WIN64: pushq %rbp 152*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_pushreg 5 153*9880d681SAndroid Build Coastguard Worker; WIN64: pushq %rdi 154*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_pushreg 7 155*9880d681SAndroid Build Coastguard Worker; WIN64: pushq %rbx 156*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_pushreg 3 157*9880d681SAndroid Build Coastguard Worker; NORM: subq $96, %rsp 158*9880d681SAndroid Build Coastguard Worker; ATOM: leaq -96(%rsp), %rsp 159*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_stackalloc 96 160*9880d681SAndroid Build Coastguard Worker; WIN64: leaq 96(%rsp), %rbp 161*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_setframe 5, 96 162*9880d681SAndroid Build Coastguard Worker; WIN64: movaps %xmm7, -16(%rbp) # 16-byte Spill 163*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_savexmm 7, 80 164*9880d681SAndroid Build Coastguard Worker; WIN64: movaps %xmm6, -32(%rbp) # 16-byte Spill 165*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_savexmm 6, 64 166*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endprologue 167*9880d681SAndroid Build Coastguard Worker; WIN64: andq $-64, %rsp 168*9880d681SAndroid Build Coastguard Worker; WIN64: movaps -32(%rbp), %xmm6 # 16-byte Reload 169*9880d681SAndroid Build Coastguard Worker; WIN64: movaps -16(%rbp), %xmm7 # 16-byte Reload 170*9880d681SAndroid Build Coastguard Worker; WIN64: movq %rbp, %rsp 171*9880d681SAndroid Build Coastguard Worker; WIN64: popq %rbx 172*9880d681SAndroid Build Coastguard Worker; WIN64: popq %rdi 173*9880d681SAndroid Build Coastguard Worker; WIN64: popq %rbp 174*9880d681SAndroid Build Coastguard Worker; WIN64: retq 175*9880d681SAndroid Build Coastguard Worker; WIN64: .seh_endproc 176