xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/vector-shuffle-128-v4.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE2
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse3 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE3
4*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+ssse3 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSSE3
5*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41
6*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1
7*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
10*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-unknown-unknown"
11*9880d681SAndroid Build Coastguard Worker
12*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0001(<4 x i32> %a, <4 x i32> %b) {
13*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0001:
14*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
15*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,0,0,1]
16*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
17*9880d681SAndroid Build Coastguard Worker;
18*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0001:
19*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
20*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,0,0,1]
21*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
22*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
23*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
24*9880d681SAndroid Build Coastguard Worker}
25*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0020(<4 x i32> %a, <4 x i32> %b) {
26*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0020:
27*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
28*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,0,2,0]
29*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
30*9880d681SAndroid Build Coastguard Worker;
31*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0020:
32*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
33*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,0,2,0]
34*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
35*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
36*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
37*9880d681SAndroid Build Coastguard Worker}
38*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0112(<4 x i32> %a, <4 x i32> %b) {
39*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0112:
40*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
41*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,1,2]
42*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
43*9880d681SAndroid Build Coastguard Worker;
44*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0112:
45*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
46*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,1,1,2]
47*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
48*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 1, i32 2>
49*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
50*9880d681SAndroid Build Coastguard Worker}
51*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0300(<4 x i32> %a, <4 x i32> %b) {
52*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0300:
53*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
54*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,3,0,0]
55*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
56*9880d681SAndroid Build Coastguard Worker;
57*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0300:
58*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
59*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,3,0,0]
60*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
61*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
62*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
63*9880d681SAndroid Build Coastguard Worker}
64*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_1000(<4 x i32> %a, <4 x i32> %b) {
65*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_1000:
66*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
67*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[1,0,0,0]
68*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
69*9880d681SAndroid Build Coastguard Worker;
70*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_1000:
71*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
72*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[1,0,0,0]
73*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
74*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
75*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
76*9880d681SAndroid Build Coastguard Worker}
77*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_2200(<4 x i32> %a, <4 x i32> %b) {
78*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_2200:
79*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
80*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[2,2,0,0]
81*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
82*9880d681SAndroid Build Coastguard Worker;
83*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_2200:
84*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
85*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[2,2,0,0]
86*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
87*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
88*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
89*9880d681SAndroid Build Coastguard Worker}
90*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_3330(<4 x i32> %a, <4 x i32> %b) {
91*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_3330:
92*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
93*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[3,3,3,0]
94*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
95*9880d681SAndroid Build Coastguard Worker;
96*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_3330:
97*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
98*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[3,3,3,0]
99*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
100*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
101*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
102*9880d681SAndroid Build Coastguard Worker}
103*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_3210(<4 x i32> %a, <4 x i32> %b) {
104*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_3210:
105*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
106*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[3,2,1,0]
107*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
108*9880d681SAndroid Build Coastguard Worker;
109*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_3210:
110*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
111*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[3,2,1,0]
112*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
113*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
114*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
115*9880d681SAndroid Build Coastguard Worker}
116*9880d681SAndroid Build Coastguard Worker
117*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_2121(<4 x i32> %a, <4 x i32> %b) {
118*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_2121:
119*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
120*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[2,1,2,1]
121*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
122*9880d681SAndroid Build Coastguard Worker;
123*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_2121:
124*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
125*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[2,1,2,1]
126*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
127*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 1, i32 2, i32 1>
128*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
129*9880d681SAndroid Build Coastguard Worker}
130*9880d681SAndroid Build Coastguard Worker
131*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) {
132*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0001:
133*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
134*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0,0,1]
135*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
136*9880d681SAndroid Build Coastguard Worker;
137*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0001:
138*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
139*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,1]
140*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
141*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
142*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
143*9880d681SAndroid Build Coastguard Worker}
144*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) {
145*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0020:
146*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
147*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0,2,0]
148*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
149*9880d681SAndroid Build Coastguard Worker;
150*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0020:
151*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
152*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[0,0,2,0]
153*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
154*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
155*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
156*9880d681SAndroid Build Coastguard Worker}
157*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) {
158*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0300:
159*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
160*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,3,0,0]
161*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
162*9880d681SAndroid Build Coastguard Worker;
163*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0300:
164*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
165*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[0,3,0,0]
166*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
167*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
168*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
169*9880d681SAndroid Build Coastguard Worker}
170*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) {
171*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_1000:
172*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
173*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[1,0,0,0]
174*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
175*9880d681SAndroid Build Coastguard Worker;
176*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_1000:
177*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
178*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[1,0,0,0]
179*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
180*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
181*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
182*9880d681SAndroid Build Coastguard Worker}
183*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) {
184*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_2200:
185*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
186*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,2,0,0]
187*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
188*9880d681SAndroid Build Coastguard Worker;
189*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_2200:
190*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
191*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[2,2,0,0]
192*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
193*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
194*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
195*9880d681SAndroid Build Coastguard Worker}
196*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) {
197*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_3330:
198*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
199*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,3,3,0]
200*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
201*9880d681SAndroid Build Coastguard Worker;
202*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_3330:
203*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
204*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[3,3,3,0]
205*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
206*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
207*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
208*9880d681SAndroid Build Coastguard Worker}
209*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) {
210*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_3210:
211*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
212*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,2,1,0]
213*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
214*9880d681SAndroid Build Coastguard Worker;
215*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_3210:
216*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
217*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0]
218*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
219*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
220*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
221*9880d681SAndroid Build Coastguard Worker}
222*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0011(<4 x float> %a, <4 x float> %b) {
223*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0011:
224*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
225*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    unpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1]
226*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
227*9880d681SAndroid Build Coastguard Worker;
228*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0011:
229*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
230*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[0,0,1,1]
231*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
232*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
233*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
234*9880d681SAndroid Build Coastguard Worker}
235*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_2233(<4 x float> %a, <4 x float> %b) {
236*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_2233:
237*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
238*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    unpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3]
239*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
240*9880d681SAndroid Build Coastguard Worker;
241*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_2233:
242*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
243*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[2,2,3,3]
244*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
245*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 3, i32 3>
246*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
247*9880d681SAndroid Build Coastguard Worker}
248*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) {
249*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0022:
250*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
251*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0,2,2]
252*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
253*9880d681SAndroid Build Coastguard Worker;
254*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0022:
255*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
256*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2]
257*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
258*9880d681SAndroid Build Coastguard Worker;
259*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0022:
260*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
261*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2]
262*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
263*9880d681SAndroid Build Coastguard Worker;
264*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0022:
265*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
266*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2]
267*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
268*9880d681SAndroid Build Coastguard Worker;
269*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0022:
270*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
271*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovsldup {{.*#+}} xmm0 = xmm0[0,0,2,2]
272*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
273*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
274*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
275*9880d681SAndroid Build Coastguard Worker}
276*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) {
277*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_1133:
278*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
279*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[1,1,3,3]
280*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
281*9880d681SAndroid Build Coastguard Worker;
282*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_1133:
283*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
284*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3]
285*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
286*9880d681SAndroid Build Coastguard Worker;
287*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_1133:
288*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
289*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3]
290*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
291*9880d681SAndroid Build Coastguard Worker;
292*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_1133:
293*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
294*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3]
295*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
296*9880d681SAndroid Build Coastguard Worker;
297*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_1133:
298*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
299*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovshdup {{.*#+}} xmm0 = xmm0[1,1,3,3]
300*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
301*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3>
302*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
303*9880d681SAndroid Build Coastguard Worker}
304*9880d681SAndroid Build Coastguard Worker
305*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0145(<4 x float> %a, <4 x float> %b) {
306*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0145:
307*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
308*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    unpcklpd {{.*#+}} xmm0 = xmm0[0],xmm1[0]
309*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
310*9880d681SAndroid Build Coastguard Worker;
311*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0145:
312*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
313*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vunpcklpd {{.*#+}} xmm0 = xmm0[0],xmm1[0]
314*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
315*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
316*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
317*9880d681SAndroid Build Coastguard Worker}
318*9880d681SAndroid Build Coastguard Worker
319*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_6723(<4 x float> %a, <4 x float> %b) {
320*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_6723:
321*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
322*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    unpckhpd {{.*#+}} xmm1 = xmm1[1],xmm0[1]
323*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movapd %xmm1, %xmm0
324*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
325*9880d681SAndroid Build Coastguard Worker;
326*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_6723:
327*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
328*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vunpckhpd {{.*#+}} xmm0 = xmm1[1],xmm0[1]
329*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
330*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 2, i32 3>
331*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
332*9880d681SAndroid Build Coastguard Worker}
333*9880d681SAndroid Build Coastguard Worker
334*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0124(<4 x i32> %a, <4 x i32> %b) {
335*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0124:
336*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
337*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
338*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
339*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
340*9880d681SAndroid Build Coastguard Worker;
341*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0124:
342*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
343*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
344*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
345*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
346*9880d681SAndroid Build Coastguard Worker;
347*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0124:
348*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
349*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
350*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
351*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
352*9880d681SAndroid Build Coastguard Worker;
353*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0124:
354*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
355*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm1 = xmm1[0,1,2,0]
356*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7]
357*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
358*9880d681SAndroid Build Coastguard Worker;
359*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0124:
360*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
361*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm1 = xmm1[0,1,2,0]
362*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7]
363*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
364*9880d681SAndroid Build Coastguard Worker;
365*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0124:
366*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
367*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpbroadcastd %xmm1, %xmm1
368*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
369*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
370*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
371*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
372*9880d681SAndroid Build Coastguard Worker}
373*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0142(<4 x i32> %a, <4 x i32> %b) {
374*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0142:
375*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
376*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
377*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
378*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
379*9880d681SAndroid Build Coastguard Worker;
380*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0142:
381*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
382*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
383*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
384*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
385*9880d681SAndroid Build Coastguard Worker;
386*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0142:
387*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
388*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
389*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
390*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
391*9880d681SAndroid Build Coastguard Worker;
392*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0142:
393*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
394*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm1 = xmm1[0,1,0,1]
395*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,2,2]
396*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7]
397*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
398*9880d681SAndroid Build Coastguard Worker;
399*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0142:
400*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
401*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm1 = xmm1[0,1,0,1]
402*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,1,2,2]
403*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7]
404*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
405*9880d681SAndroid Build Coastguard Worker;
406*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0142:
407*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
408*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpbroadcastq %xmm1, %xmm1
409*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,1,2,2]
410*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3]
411*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
412*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 2>
413*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
414*9880d681SAndroid Build Coastguard Worker}
415*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0412(<4 x i32> %a, <4 x i32> %b) {
416*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0412:
417*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
418*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
419*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[1,2]
420*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
421*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
422*9880d681SAndroid Build Coastguard Worker;
423*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0412:
424*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
425*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
426*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[1,2]
427*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
428*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
429*9880d681SAndroid Build Coastguard Worker;
430*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0412:
431*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
432*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
433*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[1,2]
434*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
435*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
436*9880d681SAndroid Build Coastguard Worker;
437*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0412:
438*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
439*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm1 = xmm1[0,0,1,1]
440*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,1,2]
441*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7]
442*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
443*9880d681SAndroid Build Coastguard Worker;
444*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0412:
445*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
446*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm1 = xmm1[0,0,1,1]
447*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,1,1,2]
448*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7]
449*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
450*9880d681SAndroid Build Coastguard Worker;
451*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0412:
452*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
453*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpbroadcastd %xmm1, %xmm1
454*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,1,1,2]
455*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3]
456*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
457*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 4, i32 1, i32 2>
458*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
459*9880d681SAndroid Build Coastguard Worker}
460*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_4012(<4 x i32> %a, <4 x i32> %b) {
461*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_4012:
462*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
463*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
464*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2]
465*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
466*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
467*9880d681SAndroid Build Coastguard Worker;
468*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_4012:
469*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
470*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
471*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2]
472*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
473*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
474*9880d681SAndroid Build Coastguard Worker;
475*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_4012:
476*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
477*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
478*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2]
479*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
480*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
481*9880d681SAndroid Build Coastguard Worker;
482*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_4012:
483*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
484*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,0,1,2]
485*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5,6,7]
486*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
487*9880d681SAndroid Build Coastguard Worker;
488*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_4012:
489*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
490*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,0,1,2]
491*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5,6,7]
492*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
493*9880d681SAndroid Build Coastguard Worker;
494*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_4012:
495*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
496*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,0,1,2]
497*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3]
498*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
499*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 2>
500*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
501*9880d681SAndroid Build Coastguard Worker}
502*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0145(<4 x i32> %a, <4 x i32> %b) {
503*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0145:
504*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
505*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
506*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
507*9880d681SAndroid Build Coastguard Worker;
508*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0145:
509*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
510*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
511*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
512*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
513*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
514*9880d681SAndroid Build Coastguard Worker}
515*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0451(<4 x i32> %a, <4 x i32> %b) {
516*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0451:
517*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
518*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
519*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,3,2]
520*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
521*9880d681SAndroid Build Coastguard Worker;
522*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0451:
523*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
524*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
525*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,3,2]
526*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
527*9880d681SAndroid Build Coastguard Worker;
528*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0451:
529*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
530*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
531*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,3,2]
532*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
533*9880d681SAndroid Build Coastguard Worker;
534*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0451:
535*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
536*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm1 = xmm1[0,0,1,1]
537*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,0,1]
538*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7]
539*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
540*9880d681SAndroid Build Coastguard Worker;
541*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0451:
542*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
543*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm1 = xmm1[0,0,1,1]
544*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,1,0,1]
545*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7]
546*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
547*9880d681SAndroid Build Coastguard Worker;
548*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0451:
549*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
550*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpshufd {{.*#+}} xmm1 = xmm1[0,0,1,1]
551*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpbroadcastq %xmm0, %xmm0
552*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3]
553*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
554*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 4, i32 5, i32 1>
555*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
556*9880d681SAndroid Build Coastguard Worker}
557*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_4501(<4 x i32> %a, <4 x i32> %b) {
558*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_4501:
559*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
560*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    punpcklqdq {{.*#+}} xmm1 = xmm1[0],xmm0[0]
561*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movdqa %xmm1, %xmm0
562*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
563*9880d681SAndroid Build Coastguard Worker;
564*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_4501:
565*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
566*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpunpcklqdq {{.*#+}} xmm0 = xmm1[0],xmm0[0]
567*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
568*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
569*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
570*9880d681SAndroid Build Coastguard Worker}
571*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_4015(<4 x i32> %a, <4 x i32> %b) {
572*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_4015:
573*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
574*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
575*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[1,0,2,3]
576*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
577*9880d681SAndroid Build Coastguard Worker;
578*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_4015:
579*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
580*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
581*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[1,0,2,3]
582*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
583*9880d681SAndroid Build Coastguard Worker;
584*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_4015:
585*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
586*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
587*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[1,0,2,3]
588*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
589*9880d681SAndroid Build Coastguard Worker;
590*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_4015:
591*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
592*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm1 = xmm1[0,1,0,1]
593*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,0,1,1]
594*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5],xmm1[6,7]
595*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
596*9880d681SAndroid Build Coastguard Worker;
597*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_4015:
598*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
599*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm1 = xmm1[0,1,0,1]
600*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,0,1,1]
601*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5],xmm1[6,7]
602*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
603*9880d681SAndroid Build Coastguard Worker;
604*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_4015:
605*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
606*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpbroadcastq %xmm1, %xmm1
607*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[0,0,1,1]
608*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3]
609*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
610*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 5>
611*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
612*9880d681SAndroid Build Coastguard Worker}
613*9880d681SAndroid Build Coastguard Worker
614*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) {
615*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_4zzz:
616*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
617*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
618*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
619*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
620*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
621*9880d681SAndroid Build Coastguard Worker;
622*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_4zzz:
623*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
624*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
625*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
626*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
627*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
628*9880d681SAndroid Build Coastguard Worker;
629*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_4zzz:
630*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
631*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
632*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
633*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
634*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
635*9880d681SAndroid Build Coastguard Worker;
636*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_4zzz:
637*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
638*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    xorps %xmm1, %xmm1
639*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
640*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
641*9880d681SAndroid Build Coastguard Worker;
642*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_4zzz:
643*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
644*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
645*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
646*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
647*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
648*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
649*9880d681SAndroid Build Coastguard Worker}
650*9880d681SAndroid Build Coastguard Worker
651*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) {
652*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_z4zz:
653*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
654*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
655*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
656*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
657*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
658*9880d681SAndroid Build Coastguard Worker;
659*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_z4zz:
660*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
661*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
662*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
663*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
664*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
665*9880d681SAndroid Build Coastguard Worker;
666*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_z4zz:
667*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
668*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
669*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
670*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
671*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
672*9880d681SAndroid Build Coastguard Worker;
673*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_z4zz:
674*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
675*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    insertps {{.*#+}} xmm0 = zero,xmm0[0],zero,zero
676*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
677*9880d681SAndroid Build Coastguard Worker;
678*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_z4zz:
679*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
680*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,xmm0[0],zero,zero
681*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
682*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0>
683*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
684*9880d681SAndroid Build Coastguard Worker}
685*9880d681SAndroid Build Coastguard Worker
686*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) {
687*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_zz4z:
688*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
689*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
690*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
691*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2]
692*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
693*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
694*9880d681SAndroid Build Coastguard Worker;
695*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_zz4z:
696*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
697*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
698*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
699*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2]
700*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
701*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
702*9880d681SAndroid Build Coastguard Worker;
703*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_zz4z:
704*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
705*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
706*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
707*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2]
708*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
709*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
710*9880d681SAndroid Build Coastguard Worker;
711*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_zz4z:
712*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
713*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    insertps {{.*#+}} xmm0 = zero,zero,xmm0[0],zero
714*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
715*9880d681SAndroid Build Coastguard Worker;
716*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_zz4z:
717*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
718*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,zero,xmm0[0],zero
719*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
720*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0>
721*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
722*9880d681SAndroid Build Coastguard Worker}
723*9880d681SAndroid Build Coastguard Worker
724*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) {
725*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_zuu4:
726*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
727*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
728*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
729*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
730*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
731*9880d681SAndroid Build Coastguard Worker;
732*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_zuu4:
733*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
734*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
735*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
736*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
737*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
738*9880d681SAndroid Build Coastguard Worker;
739*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_zuu4:
740*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
741*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
742*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
743*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
744*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
745*9880d681SAndroid Build Coastguard Worker;
746*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_zuu4:
747*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
748*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    insertps {{.*#+}} xmm0 = zero,zero,zero,xmm0[0]
749*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
750*9880d681SAndroid Build Coastguard Worker;
751*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_zuu4:
752*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
753*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,zero,zero,xmm0[0]
754*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
755*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4>
756*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
757*9880d681SAndroid Build Coastguard Worker}
758*9880d681SAndroid Build Coastguard Worker
759*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) {
760*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_zzz7:
761*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
762*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
763*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
764*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
765*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
766*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
767*9880d681SAndroid Build Coastguard Worker;
768*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_zzz7:
769*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
770*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
771*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
772*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
773*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
774*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
775*9880d681SAndroid Build Coastguard Worker;
776*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_zzz7:
777*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
778*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
779*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
780*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
781*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
782*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
783*9880d681SAndroid Build Coastguard Worker;
784*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_zzz7:
785*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
786*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    xorps %xmm1, %xmm1
787*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3]
788*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
789*9880d681SAndroid Build Coastguard Worker;
790*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_zzz7:
791*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
792*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
793*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3]
794*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
795*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
796*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
797*9880d681SAndroid Build Coastguard Worker}
798*9880d681SAndroid Build Coastguard Worker
799*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) {
800*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_z6zz:
801*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
802*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
803*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0]
804*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
805*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
806*9880d681SAndroid Build Coastguard Worker;
807*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_z6zz:
808*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
809*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
810*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0]
811*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
812*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
813*9880d681SAndroid Build Coastguard Worker;
814*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_z6zz:
815*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
816*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
817*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0]
818*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
819*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
820*9880d681SAndroid Build Coastguard Worker;
821*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_z6zz:
822*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
823*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    insertps {{.*#+}} xmm0 = zero,xmm0[2],zero,zero
824*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
825*9880d681SAndroid Build Coastguard Worker;
826*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_z6zz:
827*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
828*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,xmm0[2],zero,zero
829*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
830*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3>
831*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
832*9880d681SAndroid Build Coastguard Worker}
833*9880d681SAndroid Build Coastguard Worker
834*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0z23(<4 x float> %a) {
835*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0z23:
836*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
837*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
838*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
839*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
840*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
841*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
842*9880d681SAndroid Build Coastguard Worker;
843*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0z23:
844*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
845*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
846*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
847*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
848*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
849*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
850*9880d681SAndroid Build Coastguard Worker;
851*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0z23:
852*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
853*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
854*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
855*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
856*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
857*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
858*9880d681SAndroid Build Coastguard Worker;
859*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0z23:
860*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
861*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    xorps %xmm1, %xmm1
862*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3]
863*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
864*9880d681SAndroid Build Coastguard Worker;
865*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0z23:
866*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
867*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
868*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3]
869*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
870*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 2, i32 3>
871*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
872*9880d681SAndroid Build Coastguard Worker}
873*9880d681SAndroid Build Coastguard Worker
874*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_01z3(<4 x float> %a) {
875*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_01z3:
876*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
877*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
878*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0]
879*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
880*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
881*9880d681SAndroid Build Coastguard Worker;
882*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_01z3:
883*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
884*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
885*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0]
886*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
887*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
888*9880d681SAndroid Build Coastguard Worker;
889*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_01z3:
890*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
891*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
892*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0]
893*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
894*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
895*9880d681SAndroid Build Coastguard Worker;
896*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_01z3:
897*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
898*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    xorps %xmm1, %xmm1
899*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3]
900*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
901*9880d681SAndroid Build Coastguard Worker;
902*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_01z3:
903*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
904*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
905*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3]
906*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
907*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 4, i32 3>
908*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
909*9880d681SAndroid Build Coastguard Worker}
910*9880d681SAndroid Build Coastguard Worker
911*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_012z(<4 x float> %a) {
912*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_012z:
913*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
914*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
915*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
916*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
917*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
918*9880d681SAndroid Build Coastguard Worker;
919*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_012z:
920*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
921*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
922*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
923*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
924*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
925*9880d681SAndroid Build Coastguard Worker;
926*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_012z:
927*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
928*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
929*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
930*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
931*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
932*9880d681SAndroid Build Coastguard Worker;
933*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_012z:
934*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
935*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    xorps %xmm1, %xmm1
936*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
937*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
938*9880d681SAndroid Build Coastguard Worker;
939*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_012z:
940*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
941*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
942*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
943*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
944*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
945*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
946*9880d681SAndroid Build Coastguard Worker}
947*9880d681SAndroid Build Coastguard Worker
948*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0zz3(<4 x float> %a) {
949*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0zz3:
950*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
951*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
952*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2]
953*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
954*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
955*9880d681SAndroid Build Coastguard Worker;
956*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0zz3:
957*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
958*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
959*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2]
960*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
961*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
962*9880d681SAndroid Build Coastguard Worker;
963*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0zz3:
964*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
965*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
966*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2]
967*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
968*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
969*9880d681SAndroid Build Coastguard Worker;
970*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0zz3:
971*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
972*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    xorps %xmm1, %xmm1
973*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3]
974*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
975*9880d681SAndroid Build Coastguard Worker;
976*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0zz3:
977*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
978*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
979*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3]
980*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
981*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 4, i32 3>
982*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
983*9880d681SAndroid Build Coastguard Worker}
984*9880d681SAndroid Build Coastguard Worker
985*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0z2z(<4 x float> %v) {
986*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0z2z:
987*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
988*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
989*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[0,0]
990*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,1,3]
991*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
992*9880d681SAndroid Build Coastguard Worker;
993*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0z2z:
994*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
995*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
996*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[0,0]
997*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,1,3]
998*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
999*9880d681SAndroid Build Coastguard Worker;
1000*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0z2z:
1001*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1002*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
1003*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[0,0]
1004*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,1,3]
1005*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1006*9880d681SAndroid Build Coastguard Worker;
1007*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0z2z:
1008*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1009*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    xorps %xmm1, %xmm1
1010*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2],xmm1[3]
1011*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1012*9880d681SAndroid Build Coastguard Worker;
1013*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0z2z:
1014*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1015*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
1016*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2],xmm1[3]
1017*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1018*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %v, <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <4 x i32> <i32 0, i32 4, i32 2, i32 4>
1019*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
1020*9880d681SAndroid Build Coastguard Worker}
1021*9880d681SAndroid Build Coastguard Worker
1022*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_u051(<4 x float> %a, <4 x float> %b) {
1023*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_u051:
1024*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
1025*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    unpcklps {{.*#+}} xmm1 = xmm1[0],xmm0[0],xmm1[1],xmm0[1]
1026*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movaps %xmm1, %xmm0
1027*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
1028*9880d681SAndroid Build Coastguard Worker;
1029*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_u051:
1030*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1031*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vunpcklps {{.*#+}} xmm0 = xmm1[0],xmm0[0],xmm1[1],xmm0[1]
1032*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1033*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 undef, i32 0, i32 5, i32 1>
1034*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
1035*9880d681SAndroid Build Coastguard Worker}
1036*9880d681SAndroid Build Coastguard Worker
1037*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0zz4(<4 x float> %a, <4 x float> %b) {
1038*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0zz4:
1039*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1040*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm2, %xmm2
1041*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm2[2,0]
1042*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm2 = xmm2[0,1],xmm1[2,0]
1043*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movss {{.*#+}} xmm2 = xmm0[0],xmm2[1,2,3]
1044*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm2, %xmm0
1045*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1046*9880d681SAndroid Build Coastguard Worker;
1047*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0zz4:
1048*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1049*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm2, %xmm2
1050*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm2[2,0]
1051*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm2 = xmm2[0,1],xmm1[2,0]
1052*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movss {{.*#+}} xmm2 = xmm0[0],xmm2[1,2,3]
1053*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm2, %xmm0
1054*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1055*9880d681SAndroid Build Coastguard Worker;
1056*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0zz4:
1057*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1058*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm2, %xmm2
1059*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm2[2,0]
1060*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm2 = xmm2[0,1],xmm1[2,0]
1061*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movss {{.*#+}} xmm2 = xmm0[0],xmm2[1,2,3]
1062*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm2, %xmm0
1063*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1064*9880d681SAndroid Build Coastguard Worker;
1065*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0zz4:
1066*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1067*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    insertps {{.*#+}} xmm1 = zero,zero,zero,xmm1[0]
1068*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
1069*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1070*9880d681SAndroid Build Coastguard Worker;
1071*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0zz4:
1072*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1073*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vinsertps {{.*#+}} xmm1 = zero,zero,zero,xmm1[0]
1074*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
1075*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1076*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %b, <4 x float> zeroinitializer, <4 x i32> <i32 undef, i32 5, i32 6, i32 0>
1077*9880d681SAndroid Build Coastguard Worker  %shuffle1 = shufflevector <4 x float> %a, <4 x float> %shuffle, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
1078*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle1
1079*9880d681SAndroid Build Coastguard Worker}
1080*9880d681SAndroid Build Coastguard Worker
1081*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0zz6(<4 x float> %a, <4 x float> %b) {
1082*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0zz6:
1083*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1084*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,2]
1085*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
1086*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[0,3]
1087*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0,1,3]
1088*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
1089*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1090*9880d681SAndroid Build Coastguard Worker;
1091*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0zz6:
1092*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1093*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,2]
1094*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
1095*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[0,3]
1096*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0,1,3]
1097*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
1098*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1099*9880d681SAndroid Build Coastguard Worker;
1100*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0zz6:
1101*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1102*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,2]
1103*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
1104*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[0,3]
1105*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0,1,3]
1106*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
1107*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1108*9880d681SAndroid Build Coastguard Worker;
1109*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0zz6:
1110*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1111*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[2]
1112*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1113*9880d681SAndroid Build Coastguard Worker;
1114*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0zz6:
1115*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1116*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[2]
1117*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1118*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 undef, i32 undef, i32 6>
1119*9880d681SAndroid Build Coastguard Worker  %shuffle1 = shufflevector <4 x float> zeroinitializer, <4 x float> %shuffle, <4 x i32> <i32 4, i32 1, i32 2, i32 7>
1120*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle1
1121*9880d681SAndroid Build Coastguard Worker}
1122*9880d681SAndroid Build Coastguard Worker
1123*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0z24(<4 x float> %a, <4 x float> %b) {
1124*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0z24:
1125*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1126*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
1127*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
1128*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
1129*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
1130*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
1131*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
1132*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1133*9880d681SAndroid Build Coastguard Worker;
1134*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0z24:
1135*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1136*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
1137*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
1138*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
1139*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
1140*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
1141*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
1142*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1143*9880d681SAndroid Build Coastguard Worker;
1144*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0z24:
1145*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1146*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0]
1147*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
1148*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
1149*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
1150*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
1151*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
1152*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1153*9880d681SAndroid Build Coastguard Worker;
1154*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0z24:
1155*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1156*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0]
1157*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1158*9880d681SAndroid Build Coastguard Worker;
1159*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0z24:
1160*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1161*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0]
1162*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1163*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 undef, i32 2, i32 4>
1164*9880d681SAndroid Build Coastguard Worker  %shuffle1 = shufflevector <4 x float> zeroinitializer, <4 x float> %shuffle, <4 x i32> <i32 4, i32 1, i32 6, i32 7>
1165*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle1
1166*9880d681SAndroid Build Coastguard Worker}
1167*9880d681SAndroid Build Coastguard Worker
1168*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_4zzz(<4 x i32> %a) {
1169*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_4zzz:
1170*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1171*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
1172*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1173*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
1174*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1175*9880d681SAndroid Build Coastguard Worker;
1176*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_4zzz:
1177*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1178*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
1179*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1180*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
1181*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1182*9880d681SAndroid Build Coastguard Worker;
1183*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_4zzz:
1184*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1185*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
1186*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1187*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
1188*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1189*9880d681SAndroid Build Coastguard Worker;
1190*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_4zzz:
1191*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1192*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pxor %xmm1, %xmm1
1193*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7]
1194*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1195*9880d681SAndroid Build Coastguard Worker;
1196*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_4zzz:
1197*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1198*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1199*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7]
1200*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1201*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
1202*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1203*9880d681SAndroid Build Coastguard Worker}
1204*9880d681SAndroid Build Coastguard Worker
1205*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_z4zz(<4 x i32> %a) {
1206*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_z4zz:
1207*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1208*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
1209*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1210*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1]
1211*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1212*9880d681SAndroid Build Coastguard Worker;
1213*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_z4zz:
1214*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1215*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
1216*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1217*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1]
1218*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1219*9880d681SAndroid Build Coastguard Worker;
1220*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_z4zz:
1221*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1222*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
1223*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1224*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1]
1225*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1226*9880d681SAndroid Build Coastguard Worker;
1227*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_z4zz:
1228*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1229*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pxor %xmm1, %xmm1
1230*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3,4,5,6,7]
1231*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1]
1232*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1233*9880d681SAndroid Build Coastguard Worker;
1234*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_z4zz:
1235*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1236*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1237*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7]
1238*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[1,0,1,1]
1239*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1240*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0>
1241*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1242*9880d681SAndroid Build Coastguard Worker}
1243*9880d681SAndroid Build Coastguard Worker
1244*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_zz4z(<4 x i32> %a) {
1245*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_zz4z:
1246*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1247*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
1248*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1249*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1]
1250*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1251*9880d681SAndroid Build Coastguard Worker;
1252*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_zz4z:
1253*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1254*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
1255*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1256*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1]
1257*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1258*9880d681SAndroid Build Coastguard Worker;
1259*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_zz4z:
1260*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1261*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
1262*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
1263*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1]
1264*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1265*9880d681SAndroid Build Coastguard Worker;
1266*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_zz4z:
1267*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1268*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pxor %xmm1, %xmm1
1269*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3,4,5,6,7]
1270*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1]
1271*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1272*9880d681SAndroid Build Coastguard Worker;
1273*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_zz4z:
1274*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1275*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1276*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7]
1277*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[1,1,0,1]
1278*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1279*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0>
1280*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1281*9880d681SAndroid Build Coastguard Worker}
1282*9880d681SAndroid Build Coastguard Worker
1283*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_zuu4(<4 x i32> %a) {
1284*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_zuu4:
1285*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
1286*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3]
1287*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
1288*9880d681SAndroid Build Coastguard Worker;
1289*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_zuu4:
1290*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1291*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3]
1292*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1293*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4>
1294*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1295*9880d681SAndroid Build Coastguard Worker}
1296*9880d681SAndroid Build Coastguard Worker
1297*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_z6zz(<4 x i32> %a) {
1298*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_z6zz:
1299*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1300*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
1301*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0]
1302*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
1303*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1304*9880d681SAndroid Build Coastguard Worker;
1305*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_z6zz:
1306*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1307*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
1308*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0]
1309*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
1310*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1311*9880d681SAndroid Build Coastguard Worker;
1312*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_z6zz:
1313*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1314*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
1315*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0]
1316*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
1317*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1318*9880d681SAndroid Build Coastguard Worker;
1319*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_z6zz:
1320*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1321*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pshufd {{.*#+}} xmm1 = xmm0[2,2,3,3]
1322*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pxor %xmm0, %xmm0
1323*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7]
1324*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1325*9880d681SAndroid Build Coastguard Worker;
1326*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_z6zz:
1327*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
1328*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[2,2,3,3]
1329*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1330*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3],xmm1[4,5,6,7]
1331*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
1332*9880d681SAndroid Build Coastguard Worker;
1333*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_z6zz:
1334*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
1335*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpshufd {{.*#+}} xmm0 = xmm0[2,2,3,3]
1336*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1337*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3]
1338*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
1339*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3>
1340*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1341*9880d681SAndroid Build Coastguard Worker}
1342*9880d681SAndroid Build Coastguard Worker
1343*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_7012(<4 x i32> %a, <4 x i32> %b) {
1344*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_7012:
1345*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1346*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[0,0]
1347*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2]
1348*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
1349*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1350*9880d681SAndroid Build Coastguard Worker;
1351*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_7012:
1352*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1353*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[0,0]
1354*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2]
1355*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
1356*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1357*9880d681SAndroid Build Coastguard Worker;
1358*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_7012:
1359*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1360*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    palignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11]
1361*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1362*9880d681SAndroid Build Coastguard Worker;
1363*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_7012:
1364*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1365*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    palignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11]
1366*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1367*9880d681SAndroid Build Coastguard Worker;
1368*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_7012:
1369*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1370*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpalignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11]
1371*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1372*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 7, i32 0, i32 1, i32 2>
1373*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1374*9880d681SAndroid Build Coastguard Worker}
1375*9880d681SAndroid Build Coastguard Worker
1376*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_6701(<4 x i32> %a, <4 x i32> %b) {
1377*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_6701:
1378*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1379*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufpd {{.*#+}} xmm1 = xmm1[1],xmm0[0]
1380*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movapd %xmm1, %xmm0
1381*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1382*9880d681SAndroid Build Coastguard Worker;
1383*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_6701:
1384*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1385*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufpd {{.*#+}} xmm1 = xmm1[1],xmm0[0]
1386*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movapd %xmm1, %xmm0
1387*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1388*9880d681SAndroid Build Coastguard Worker;
1389*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_6701:
1390*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1391*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    palignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7]
1392*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1393*9880d681SAndroid Build Coastguard Worker;
1394*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_6701:
1395*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1396*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    palignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7]
1397*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1398*9880d681SAndroid Build Coastguard Worker;
1399*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_6701:
1400*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1401*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpalignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7]
1402*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1403*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
1404*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1405*9880d681SAndroid Build Coastguard Worker}
1406*9880d681SAndroid Build Coastguard Worker
1407*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_5670(<4 x i32> %a, <4 x i32> %b) {
1408*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_5670:
1409*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1410*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
1411*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[2,0]
1412*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
1413*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1414*9880d681SAndroid Build Coastguard Worker;
1415*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_5670:
1416*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1417*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
1418*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[2,0]
1419*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
1420*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1421*9880d681SAndroid Build Coastguard Worker;
1422*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_5670:
1423*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1424*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    palignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3]
1425*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1426*9880d681SAndroid Build Coastguard Worker;
1427*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_5670:
1428*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1429*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    palignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3]
1430*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1431*9880d681SAndroid Build Coastguard Worker;
1432*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_5670:
1433*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1434*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpalignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3]
1435*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1436*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 5, i32 6, i32 7, i32 0>
1437*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1438*9880d681SAndroid Build Coastguard Worker}
1439*9880d681SAndroid Build Coastguard Worker
1440*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_1234(<4 x i32> %a, <4 x i32> %b) {
1441*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_1234:
1442*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1443*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0]
1444*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[1,2],xmm1[2,0]
1445*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1446*9880d681SAndroid Build Coastguard Worker;
1447*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_1234:
1448*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1449*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0]
1450*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[1,2],xmm1[2,0]
1451*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1452*9880d681SAndroid Build Coastguard Worker;
1453*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_1234:
1454*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1455*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    palignr {{.*#+}} xmm1 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3]
1456*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movdqa %xmm1, %xmm0
1457*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1458*9880d681SAndroid Build Coastguard Worker;
1459*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_1234:
1460*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1461*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    palignr {{.*#+}} xmm1 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3]
1462*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    movdqa %xmm1, %xmm0
1463*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1464*9880d681SAndroid Build Coastguard Worker;
1465*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_1234:
1466*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1467*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpalignr {{.*#+}} xmm0 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3]
1468*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1469*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 2, i32 3, i32 4>
1470*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1471*9880d681SAndroid Build Coastguard Worker}
1472*9880d681SAndroid Build Coastguard Worker
1473*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_2345(<4 x i32> %a, <4 x i32> %b) {
1474*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_2345:
1475*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1476*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufpd {{.*#+}} xmm0 = xmm0[1],xmm1[0]
1477*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1478*9880d681SAndroid Build Coastguard Worker;
1479*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_2345:
1480*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1481*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufpd {{.*#+}} xmm0 = xmm0[1],xmm1[0]
1482*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1483*9880d681SAndroid Build Coastguard Worker;
1484*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_2345:
1485*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1486*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    palignr {{.*#+}} xmm1 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7]
1487*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movdqa %xmm1, %xmm0
1488*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1489*9880d681SAndroid Build Coastguard Worker;
1490*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_2345:
1491*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1492*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    palignr {{.*#+}} xmm1 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7]
1493*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    movdqa %xmm1, %xmm0
1494*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1495*9880d681SAndroid Build Coastguard Worker;
1496*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_2345:
1497*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1498*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpalignr {{.*#+}} xmm0 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7]
1499*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1500*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
1501*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1502*9880d681SAndroid Build Coastguard Worker}
1503*9880d681SAndroid Build Coastguard Worker
1504*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_40u1(<4 x i32> %a, <4 x i32> %b) {
1505*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_40u1:
1506*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
1507*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    punpckldq {{.*#+}} xmm1 = xmm1[0],xmm0[0],xmm1[1],xmm0[1]
1508*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movdqa %xmm1, %xmm0
1509*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
1510*9880d681SAndroid Build Coastguard Worker;
1511*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_40u1:
1512*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1513*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpunpckldq {{.*#+}} xmm0 = xmm1[0],xmm0[0],xmm1[1],xmm0[1]
1514*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1515*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 undef, i32 1>
1516*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1517*9880d681SAndroid Build Coastguard Worker}
1518*9880d681SAndroid Build Coastguard Worker
1519*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_3456(<4 x i32> %a, <4 x i32> %b) {
1520*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_3456:
1521*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1522*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[0,0]
1523*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[1,2]
1524*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1525*9880d681SAndroid Build Coastguard Worker;
1526*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_3456:
1527*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1528*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[0,0]
1529*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[1,2]
1530*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1531*9880d681SAndroid Build Coastguard Worker;
1532*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_3456:
1533*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1534*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    palignr {{.*#+}} xmm1 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11]
1535*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movdqa %xmm1, %xmm0
1536*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1537*9880d681SAndroid Build Coastguard Worker;
1538*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_3456:
1539*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1540*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    palignr {{.*#+}} xmm1 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11]
1541*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    movdqa %xmm1, %xmm0
1542*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1543*9880d681SAndroid Build Coastguard Worker;
1544*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_3456:
1545*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1546*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpalignr {{.*#+}} xmm0 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11]
1547*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1548*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
1549*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1550*9880d681SAndroid Build Coastguard Worker}
1551*9880d681SAndroid Build Coastguard Worker
1552*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0u1u(<4 x i32> %a, <4 x i32> %b) {
1553*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0u1u:
1554*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1555*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3]
1556*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1557*9880d681SAndroid Build Coastguard Worker;
1558*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0u1u:
1559*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1560*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3]
1561*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1562*9880d681SAndroid Build Coastguard Worker;
1563*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0u1u:
1564*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1565*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3]
1566*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1567*9880d681SAndroid Build Coastguard Worker;
1568*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0u1u:
1569*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1570*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero
1571*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1572*9880d681SAndroid Build Coastguard Worker;
1573*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0u1u:
1574*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1575*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero
1576*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1577*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 undef, i32 1, i32 undef>
1578*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1579*9880d681SAndroid Build Coastguard Worker}
1580*9880d681SAndroid Build Coastguard Worker
1581*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0z1z(<4 x i32> %a) {
1582*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0z1z:
1583*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1584*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    pxor %xmm1, %xmm1
1585*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
1586*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1587*9880d681SAndroid Build Coastguard Worker;
1588*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0z1z:
1589*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1590*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    pxor %xmm1, %xmm1
1591*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
1592*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1593*9880d681SAndroid Build Coastguard Worker;
1594*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0z1z:
1595*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1596*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    pxor %xmm1, %xmm1
1597*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
1598*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1599*9880d681SAndroid Build Coastguard Worker;
1600*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0z1z:
1601*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1602*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero
1603*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1604*9880d681SAndroid Build Coastguard Worker;
1605*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0z1z:
1606*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1607*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero
1608*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1609*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
1610*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1611*9880d681SAndroid Build Coastguard Worker}
1612*9880d681SAndroid Build Coastguard Worker
1613*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_01zu(<4 x i32> %a) {
1614*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_01zu:
1615*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
1616*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movq {{.*#+}} xmm0 = xmm0[0],zero
1617*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
1618*9880d681SAndroid Build Coastguard Worker;
1619*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_01zu:
1620*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1621*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovq {{.*#+}} xmm0 = xmm0[0],zero
1622*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1623*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 7, i32 undef>
1624*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1625*9880d681SAndroid Build Coastguard Worker}
1626*9880d681SAndroid Build Coastguard Worker
1627*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0z23(<4 x i32> %a) {
1628*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0z23:
1629*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1630*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    andps {{.*}}(%rip), %xmm0
1631*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1632*9880d681SAndroid Build Coastguard Worker;
1633*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0z23:
1634*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1635*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    andps {{.*}}(%rip), %xmm0
1636*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1637*9880d681SAndroid Build Coastguard Worker;
1638*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0z23:
1639*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1640*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    andps {{.*}}(%rip), %xmm0
1641*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1642*9880d681SAndroid Build Coastguard Worker;
1643*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0z23:
1644*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1645*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pxor %xmm1, %xmm1
1646*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7]
1647*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1648*9880d681SAndroid Build Coastguard Worker;
1649*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0z23:
1650*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
1651*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1652*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7]
1653*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
1654*9880d681SAndroid Build Coastguard Worker;
1655*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0z23:
1656*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
1657*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1658*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3]
1659*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
1660*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 2, i32 3>
1661*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1662*9880d681SAndroid Build Coastguard Worker}
1663*9880d681SAndroid Build Coastguard Worker
1664*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_01z3(<4 x i32> %a) {
1665*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_01z3:
1666*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1667*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    andps {{.*}}(%rip), %xmm0
1668*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1669*9880d681SAndroid Build Coastguard Worker;
1670*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_01z3:
1671*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1672*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    andps {{.*}}(%rip), %xmm0
1673*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1674*9880d681SAndroid Build Coastguard Worker;
1675*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_01z3:
1676*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1677*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    andps {{.*}}(%rip), %xmm0
1678*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1679*9880d681SAndroid Build Coastguard Worker;
1680*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_01z3:
1681*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1682*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pxor %xmm1, %xmm1
1683*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7]
1684*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1685*9880d681SAndroid Build Coastguard Worker;
1686*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_01z3:
1687*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
1688*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1689*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7]
1690*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
1691*9880d681SAndroid Build Coastguard Worker;
1692*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_01z3:
1693*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
1694*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1695*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3]
1696*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
1697*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 4, i32 3>
1698*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1699*9880d681SAndroid Build Coastguard Worker}
1700*9880d681SAndroid Build Coastguard Worker
1701*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_012z(<4 x i32> %a) {
1702*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_012z:
1703*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1704*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    andps {{.*}}(%rip), %xmm0
1705*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1706*9880d681SAndroid Build Coastguard Worker;
1707*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_012z:
1708*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1709*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    andps {{.*}}(%rip), %xmm0
1710*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1711*9880d681SAndroid Build Coastguard Worker;
1712*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_012z:
1713*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1714*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    andps {{.*}}(%rip), %xmm0
1715*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1716*9880d681SAndroid Build Coastguard Worker;
1717*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_012z:
1718*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1719*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pxor %xmm1, %xmm1
1720*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7]
1721*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1722*9880d681SAndroid Build Coastguard Worker;
1723*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_012z:
1724*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
1725*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1726*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7]
1727*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
1728*9880d681SAndroid Build Coastguard Worker;
1729*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_012z:
1730*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
1731*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1732*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
1733*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
1734*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
1735*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1736*9880d681SAndroid Build Coastguard Worker}
1737*9880d681SAndroid Build Coastguard Worker
1738*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0zz3(<4 x i32> %a) {
1739*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0zz3:
1740*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1741*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    andps {{.*}}(%rip), %xmm0
1742*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1743*9880d681SAndroid Build Coastguard Worker;
1744*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0zz3:
1745*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1746*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    andps {{.*}}(%rip), %xmm0
1747*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1748*9880d681SAndroid Build Coastguard Worker;
1749*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0zz3:
1750*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1751*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    andps {{.*}}(%rip), %xmm0
1752*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1753*9880d681SAndroid Build Coastguard Worker;
1754*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0zz3:
1755*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1756*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pxor %xmm1, %xmm1
1757*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7]
1758*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1759*9880d681SAndroid Build Coastguard Worker;
1760*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0zz3:
1761*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
1762*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1763*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7]
1764*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
1765*9880d681SAndroid Build Coastguard Worker;
1766*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0zz3:
1767*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
1768*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpxor %xmm1, %xmm1, %xmm1
1769*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3]
1770*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
1771*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 4, i32 3>
1772*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1773*9880d681SAndroid Build Coastguard Worker}
1774*9880d681SAndroid Build Coastguard Worker
1775*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_bitcast_0415(<4 x i32> %a, <4 x i32> %b) {
1776*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_bitcast_0415:
1777*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
1778*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
1779*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
1780*9880d681SAndroid Build Coastguard Worker;
1781*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_bitcast_0415:
1782*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1783*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpunpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1]
1784*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1785*9880d681SAndroid Build Coastguard Worker  %shuffle32 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 5, i32 0, i32 4>
1786*9880d681SAndroid Build Coastguard Worker  %bitcast64 = bitcast <4 x i32> %shuffle32 to <2 x double>
1787*9880d681SAndroid Build Coastguard Worker  %shuffle64 = shufflevector <2 x double> %bitcast64, <2 x double> undef, <2 x i32> <i32 1, i32 0>
1788*9880d681SAndroid Build Coastguard Worker  %bitcast32 = bitcast <2 x double> %shuffle64 to <4 x i32>
1789*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %bitcast32
1790*9880d681SAndroid Build Coastguard Worker}
1791*9880d681SAndroid Build Coastguard Worker
1792*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_bitcast_4401(<4 x float> %a, <4 x i32> %b) {
1793*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_bitcast_4401:
1794*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
1795*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm1 = xmm1[0,0,1,1]
1796*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0]
1797*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movapd %xmm1, %xmm0
1798*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
1799*9880d681SAndroid Build Coastguard Worker;
1800*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_bitcast_4401:
1801*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1802*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpshufd {{.*#+}} xmm1 = xmm1[0,0,1,1]
1803*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vunpcklpd {{.*#+}} xmm0 = xmm1[0],xmm0[0]
1804*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1805*9880d681SAndroid Build Coastguard Worker  %1 = shufflevector <4 x i32> %b, <4 x i32> undef, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
1806*9880d681SAndroid Build Coastguard Worker  %2 = bitcast <4 x i32> %1 to <2 x double>
1807*9880d681SAndroid Build Coastguard Worker  %3 = bitcast <4 x float> %a to <2 x double>
1808*9880d681SAndroid Build Coastguard Worker  %4 = shufflevector <2 x double> %2, <2 x double> %3, <2 x i32> <i32 0, i32 2>
1809*9880d681SAndroid Build Coastguard Worker  %5 = bitcast <2 x double> %4 to <4 x float>
1810*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %5
1811*9880d681SAndroid Build Coastguard Worker}
1812*9880d681SAndroid Build Coastguard Worker
1813*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_bitcast_0045(<4 x float> %a, <4 x i32> %b) {
1814*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_bitcast_0045:
1815*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
1816*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,1]
1817*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
1818*9880d681SAndroid Build Coastguard Worker;
1819*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_bitcast_0045:
1820*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1821*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,1]
1822*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1823*9880d681SAndroid Build Coastguard Worker  %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
1824*9880d681SAndroid Build Coastguard Worker  %2 = bitcast <4 x i32> %b to <4 x float>
1825*9880d681SAndroid Build Coastguard Worker  %3 = shufflevector <4 x float> %1, <4 x float> %2, <4 x i32> <i32 1, i32 0, i32 4, i32 5>
1826*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %3
1827*9880d681SAndroid Build Coastguard Worker}
1828*9880d681SAndroid Build Coastguard Worker
1829*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @mask_v4f32_4127(<4 x float> %a, <4 x float> %b) {
1830*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: mask_v4f32_4127:
1831*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1832*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,3],xmm0[1,2]
1833*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,2,3,1]
1834*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
1835*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1836*9880d681SAndroid Build Coastguard Worker;
1837*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: mask_v4f32_4127:
1838*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1839*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,3],xmm0[1,2]
1840*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,2,3,1]
1841*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
1842*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1843*9880d681SAndroid Build Coastguard Worker;
1844*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: mask_v4f32_4127:
1845*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1846*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,3],xmm0[1,2]
1847*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,2,3,1]
1848*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
1849*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1850*9880d681SAndroid Build Coastguard Worker;
1851*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: mask_v4f32_4127:
1852*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1853*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3]
1854*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1855*9880d681SAndroid Build Coastguard Worker;
1856*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: mask_v4f32_4127:
1857*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1858*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3]
1859*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1860*9880d681SAndroid Build Coastguard Worker  %1 = bitcast <4 x float> %a to <4 x i32>
1861*9880d681SAndroid Build Coastguard Worker  %2 = bitcast <4 x float> %b to <4 x i32>
1862*9880d681SAndroid Build Coastguard Worker  %3 = and <4 x i32> %1, <i32  0, i32 -1, i32 -1, i32  0>
1863*9880d681SAndroid Build Coastguard Worker  %4 = and <4 x i32> %2, <i32 -1, i32  0, i32  0, i32 -1>
1864*9880d681SAndroid Build Coastguard Worker  %5 = or <4 x i32> %4, %3
1865*9880d681SAndroid Build Coastguard Worker  %6 = bitcast <4 x i32> %5 to <4 x float>
1866*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %6
1867*9880d681SAndroid Build Coastguard Worker}
1868*9880d681SAndroid Build Coastguard Worker
1869*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @mask_v4f32_0127(<4 x float> %a, <4 x float> %b) {
1870*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: mask_v4f32_0127:
1871*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1872*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
1873*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
1874*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
1875*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1876*9880d681SAndroid Build Coastguard Worker;
1877*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: mask_v4f32_0127:
1878*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1879*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
1880*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
1881*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
1882*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1883*9880d681SAndroid Build Coastguard Worker;
1884*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: mask_v4f32_0127:
1885*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1886*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
1887*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
1888*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
1889*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1890*9880d681SAndroid Build Coastguard Worker;
1891*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: mask_v4f32_0127:
1892*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1893*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3]
1894*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1895*9880d681SAndroid Build Coastguard Worker;
1896*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: mask_v4f32_0127:
1897*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1898*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3]
1899*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1900*9880d681SAndroid Build Coastguard Worker  %1 = bitcast <4 x float> %a to <2 x i64>
1901*9880d681SAndroid Build Coastguard Worker  %2 = bitcast <4 x float> %b to <2 x i64>
1902*9880d681SAndroid Build Coastguard Worker  %3 = and <2 x i64> %1, <i64 0, i64 -4294967296>
1903*9880d681SAndroid Build Coastguard Worker  %4 = and <2 x i64> %2, <i64 -1, i64 4294967295>
1904*9880d681SAndroid Build Coastguard Worker  %5 = or <2 x i64> %4, %3
1905*9880d681SAndroid Build Coastguard Worker  %6 = bitcast <2 x i64> %5 to <4 x float>
1906*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %6
1907*9880d681SAndroid Build Coastguard Worker}
1908*9880d681SAndroid Build Coastguard Worker
1909*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @mask_v4i32_0127(<4 x i32> %a, <4 x i32> %b) {
1910*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: mask_v4i32_0127:
1911*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1912*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
1913*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
1914*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
1915*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1916*9880d681SAndroid Build Coastguard Worker;
1917*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: mask_v4i32_0127:
1918*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1919*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
1920*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
1921*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
1922*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1923*9880d681SAndroid Build Coastguard Worker;
1924*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: mask_v4i32_0127:
1925*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1926*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
1927*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
1928*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
1929*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1930*9880d681SAndroid Build Coastguard Worker;
1931*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: mask_v4i32_0127:
1932*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1933*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3,4,5],xmm0[6,7]
1934*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1935*9880d681SAndroid Build Coastguard Worker;
1936*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: mask_v4i32_0127:
1937*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
1938*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3,4,5],xmm0[6,7]
1939*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
1940*9880d681SAndroid Build Coastguard Worker;
1941*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: mask_v4i32_0127:
1942*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
1943*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3]
1944*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
1945*9880d681SAndroid Build Coastguard Worker  %1 = bitcast <4 x i32> %a to <2 x i64>
1946*9880d681SAndroid Build Coastguard Worker  %2 = bitcast <4 x i32> %b to <2 x i64>
1947*9880d681SAndroid Build Coastguard Worker  %3 = and <2 x i64> %1, <i64 0, i64 -4294967296>
1948*9880d681SAndroid Build Coastguard Worker  %4 = and <2 x i64> %2, <i64 -1, i64 4294967295>
1949*9880d681SAndroid Build Coastguard Worker  %5 = or <2 x i64> %4, %3
1950*9880d681SAndroid Build Coastguard Worker  %6 = bitcast <2 x i64> %5 to <4 x i32>
1951*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %6
1952*9880d681SAndroid Build Coastguard Worker}
1953*9880d681SAndroid Build Coastguard Worker
1954*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @broadcast_v4f32_0101_from_v2f32(<2 x float>* %x) {
1955*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: broadcast_v4f32_0101_from_v2f32:
1956*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
1957*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movq {{.*#+}} xmm0 = mem[0],zero
1958*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,1,0,1]
1959*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
1960*9880d681SAndroid Build Coastguard Worker;
1961*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: broadcast_v4f32_0101_from_v2f32:
1962*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
1963*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movddup {{.*#+}} xmm0 = mem[0,0]
1964*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
1965*9880d681SAndroid Build Coastguard Worker;
1966*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: broadcast_v4f32_0101_from_v2f32:
1967*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
1968*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movddup {{.*#+}} xmm0 = mem[0,0]
1969*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
1970*9880d681SAndroid Build Coastguard Worker;
1971*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: broadcast_v4f32_0101_from_v2f32:
1972*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
1973*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    movddup {{.*#+}} xmm0 = mem[0,0]
1974*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
1975*9880d681SAndroid Build Coastguard Worker;
1976*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: broadcast_v4f32_0101_from_v2f32:
1977*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1978*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = mem[0,0]
1979*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1980*9880d681SAndroid Build Coastguard Worker  %1 = load <2 x float>, <2 x float>* %x, align 1
1981*9880d681SAndroid Build Coastguard Worker  %2 = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
1982*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %2
1983*9880d681SAndroid Build Coastguard Worker}
1984*9880d681SAndroid Build Coastguard Worker
1985*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_reg_and_zero_v4i32(i32 %a) {
1986*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_reg_and_zero_v4i32:
1987*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
1988*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movd %edi, %xmm0
1989*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
1990*9880d681SAndroid Build Coastguard Worker;
1991*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_and_zero_v4i32:
1992*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
1993*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovd %edi, %xmm0
1994*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
1995*9880d681SAndroid Build Coastguard Worker  %v = insertelement <4 x i32> undef, i32 %a, i32 0
1996*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %v, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
1997*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
1998*9880d681SAndroid Build Coastguard Worker}
1999*9880d681SAndroid Build Coastguard Worker
2000*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_mem_and_zero_v4i32(i32* %ptr) {
2001*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_and_zero_v4i32:
2002*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2003*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movd {{.*#+}} xmm0 = mem[0],zero,zero,zero
2004*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2005*9880d681SAndroid Build Coastguard Worker;
2006*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_and_zero_v4i32:
2007*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2008*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovd {{.*#+}} xmm0 = mem[0],zero,zero,zero
2009*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2010*9880d681SAndroid Build Coastguard Worker  %a = load i32, i32* %ptr
2011*9880d681SAndroid Build Coastguard Worker  %v = insertelement <4 x i32> undef, i32 %a, i32 0
2012*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %v, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
2013*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
2014*9880d681SAndroid Build Coastguard Worker}
2015*9880d681SAndroid Build Coastguard Worker
2016*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_reg_and_zero_v4f32(float %a) {
2017*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: insert_reg_and_zero_v4f32:
2018*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
2019*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    xorps %xmm1, %xmm1
2020*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
2021*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movaps %xmm1, %xmm0
2022*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
2023*9880d681SAndroid Build Coastguard Worker;
2024*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: insert_reg_and_zero_v4f32:
2025*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
2026*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    xorps %xmm1, %xmm1
2027*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
2028*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movaps %xmm1, %xmm0
2029*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
2030*9880d681SAndroid Build Coastguard Worker;
2031*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: insert_reg_and_zero_v4f32:
2032*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
2033*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    xorps %xmm1, %xmm1
2034*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
2035*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movaps %xmm1, %xmm0
2036*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
2037*9880d681SAndroid Build Coastguard Worker;
2038*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: insert_reg_and_zero_v4f32:
2039*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
2040*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    xorps %xmm1, %xmm1
2041*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
2042*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
2043*9880d681SAndroid Build Coastguard Worker;
2044*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_and_zero_v4f32:
2045*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2046*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
2047*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovss {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
2048*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2049*9880d681SAndroid Build Coastguard Worker  %v = insertelement <4 x float> undef, float %a, i32 0
2050*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
2051*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
2052*9880d681SAndroid Build Coastguard Worker}
2053*9880d681SAndroid Build Coastguard Worker
2054*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_mem_and_zero_v4f32(float* %ptr) {
2055*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_and_zero_v4f32:
2056*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2057*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movss {{.*#+}} xmm0 = mem[0],zero,zero,zero
2058*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2059*9880d681SAndroid Build Coastguard Worker;
2060*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_and_zero_v4f32:
2061*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2062*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero
2063*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2064*9880d681SAndroid Build Coastguard Worker  %a = load float, float* %ptr
2065*9880d681SAndroid Build Coastguard Worker  %v = insertelement <4 x float> undef, float %a, i32 0
2066*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
2067*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
2068*9880d681SAndroid Build Coastguard Worker}
2069*9880d681SAndroid Build Coastguard Worker
2070*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_reg_lo_v4i32(i64 %a, <4 x i32> %b) {
2071*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: insert_reg_lo_v4i32:
2072*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
2073*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movd %rdi, %xmm1
2074*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movsd {{.*#+}} xmm0 = xmm1[0],xmm0[1]
2075*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
2076*9880d681SAndroid Build Coastguard Worker;
2077*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: insert_reg_lo_v4i32:
2078*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
2079*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movd %rdi, %xmm1
2080*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movsd {{.*#+}} xmm0 = xmm1[0],xmm0[1]
2081*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
2082*9880d681SAndroid Build Coastguard Worker;
2083*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: insert_reg_lo_v4i32:
2084*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
2085*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movd %rdi, %xmm1
2086*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movsd {{.*#+}} xmm0 = xmm1[0],xmm0[1]
2087*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
2088*9880d681SAndroid Build Coastguard Worker;
2089*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: insert_reg_lo_v4i32:
2090*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
2091*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    movd %rdi, %xmm1
2092*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
2093*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
2094*9880d681SAndroid Build Coastguard Worker;
2095*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: insert_reg_lo_v4i32:
2096*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
2097*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vmovq %rdi, %xmm1
2098*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
2099*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
2100*9880d681SAndroid Build Coastguard Worker;
2101*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: insert_reg_lo_v4i32:
2102*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
2103*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vmovq %rdi, %xmm1
2104*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
2105*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
2106*9880d681SAndroid Build Coastguard Worker  %a.cast = bitcast i64 %a to <2 x i32>
2107*9880d681SAndroid Build Coastguard Worker  %v = shufflevector <2 x i32> %a.cast, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
2108*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
2109*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
2110*9880d681SAndroid Build Coastguard Worker}
2111*9880d681SAndroid Build Coastguard Worker
2112*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_mem_lo_v4i32(<2 x i32>* %ptr, <4 x i32> %b) {
2113*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: insert_mem_lo_v4i32:
2114*9880d681SAndroid Build Coastguard Worker; SSE2:       # BB#0:
2115*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    movlpd {{.*#+}} xmm0 = mem[0],xmm0[1]
2116*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT:    retq
2117*9880d681SAndroid Build Coastguard Worker;
2118*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: insert_mem_lo_v4i32:
2119*9880d681SAndroid Build Coastguard Worker; SSE3:       # BB#0:
2120*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    movlpd {{.*#+}} xmm0 = mem[0],xmm0[1]
2121*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT:    retq
2122*9880d681SAndroid Build Coastguard Worker;
2123*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: insert_mem_lo_v4i32:
2124*9880d681SAndroid Build Coastguard Worker; SSSE3:       # BB#0:
2125*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    movlpd {{.*#+}} xmm0 = mem[0],xmm0[1]
2126*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT:    retq
2127*9880d681SAndroid Build Coastguard Worker;
2128*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: insert_mem_lo_v4i32:
2129*9880d681SAndroid Build Coastguard Worker; SSE41:       # BB#0:
2130*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    movq {{.*#+}} xmm1 = mem[0],zero
2131*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
2132*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT:    retq
2133*9880d681SAndroid Build Coastguard Worker;
2134*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: insert_mem_lo_v4i32:
2135*9880d681SAndroid Build Coastguard Worker; AVX1:       # BB#0:
2136*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vmovq {{.*#+}} xmm1 = mem[0],zero
2137*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
2138*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
2139*9880d681SAndroid Build Coastguard Worker;
2140*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: insert_mem_lo_v4i32:
2141*9880d681SAndroid Build Coastguard Worker; AVX2:       # BB#0:
2142*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vmovq {{.*#+}} xmm1 = mem[0],zero
2143*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
2144*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
2145*9880d681SAndroid Build Coastguard Worker  %a = load <2 x i32>, <2 x i32>* %ptr
2146*9880d681SAndroid Build Coastguard Worker  %v = shufflevector <2 x i32> %a, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
2147*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
2148*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
2149*9880d681SAndroid Build Coastguard Worker}
2150*9880d681SAndroid Build Coastguard Worker
2151*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_reg_hi_v4i32(i64 %a, <4 x i32> %b) {
2152*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_reg_hi_v4i32:
2153*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2154*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movd %rdi, %xmm1
2155*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
2156*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2157*9880d681SAndroid Build Coastguard Worker;
2158*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_hi_v4i32:
2159*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2160*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovq %rdi, %xmm1
2161*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
2162*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2163*9880d681SAndroid Build Coastguard Worker  %a.cast = bitcast i64 %a to <2 x i32>
2164*9880d681SAndroid Build Coastguard Worker  %v = shufflevector <2 x i32> %a.cast, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
2165*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
2166*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
2167*9880d681SAndroid Build Coastguard Worker}
2168*9880d681SAndroid Build Coastguard Worker
2169*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_mem_hi_v4i32(<2 x i32>* %ptr, <4 x i32> %b) {
2170*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_hi_v4i32:
2171*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2172*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movq {{.*#+}} xmm1 = mem[0],zero
2173*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
2174*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2175*9880d681SAndroid Build Coastguard Worker;
2176*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_hi_v4i32:
2177*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2178*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovq {{.*#+}} xmm1 = mem[0],zero
2179*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
2180*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2181*9880d681SAndroid Build Coastguard Worker  %a = load <2 x i32>, <2 x i32>* %ptr
2182*9880d681SAndroid Build Coastguard Worker  %v = shufflevector <2 x i32> %a, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
2183*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
2184*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
2185*9880d681SAndroid Build Coastguard Worker}
2186*9880d681SAndroid Build Coastguard Worker
2187*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_reg_lo_v4f32(double %a, <4 x float> %b) {
2188*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_reg_lo_v4f32:
2189*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2190*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movsd {{.*#+}} xmm1 = xmm0[0],xmm1[1]
2191*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movapd %xmm1, %xmm0
2192*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2193*9880d681SAndroid Build Coastguard Worker;
2194*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_lo_v4f32:
2195*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2196*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovsd {{.*#+}} xmm0 = xmm0[0],xmm1[1]
2197*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2198*9880d681SAndroid Build Coastguard Worker  %a.cast = bitcast double %a to <2 x float>
2199*9880d681SAndroid Build Coastguard Worker  %v = shufflevector <2 x float> %a.cast, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
2200*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
2201*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
2202*9880d681SAndroid Build Coastguard Worker}
2203*9880d681SAndroid Build Coastguard Worker
2204*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_mem_lo_v4f32(<2 x float>* %ptr, <4 x float> %b) {
2205*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_lo_v4f32:
2206*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2207*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movlpd {{.*#+}} xmm0 = mem[0],xmm0[1]
2208*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2209*9880d681SAndroid Build Coastguard Worker;
2210*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_lo_v4f32:
2211*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2212*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovlpd {{.*#+}} xmm0 = mem[0],xmm0[1]
2213*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2214*9880d681SAndroid Build Coastguard Worker  %a = load <2 x float>, <2 x float>* %ptr
2215*9880d681SAndroid Build Coastguard Worker  %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
2216*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
2217*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
2218*9880d681SAndroid Build Coastguard Worker}
2219*9880d681SAndroid Build Coastguard Worker
2220*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_reg_hi_v4f32(double %a, <4 x float> %b) {
2221*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_reg_hi_v4f32:
2222*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2223*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0]
2224*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movapd %xmm1, %xmm0
2225*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2226*9880d681SAndroid Build Coastguard Worker;
2227*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_hi_v4f32:
2228*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2229*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vunpcklpd {{.*#+}} xmm0 = xmm1[0],xmm0[0]
2230*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2231*9880d681SAndroid Build Coastguard Worker  %a.cast = bitcast double %a to <2 x float>
2232*9880d681SAndroid Build Coastguard Worker  %v = shufflevector <2 x float> %a.cast, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
2233*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
2234*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
2235*9880d681SAndroid Build Coastguard Worker}
2236*9880d681SAndroid Build Coastguard Worker
2237*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_mem_hi_v4f32(<2 x float>* %ptr, <4 x float> %b) {
2238*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_hi_v4f32:
2239*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2240*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movhpd {{.*#+}} xmm0 = xmm0[0],mem[0]
2241*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2242*9880d681SAndroid Build Coastguard Worker;
2243*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_hi_v4f32:
2244*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2245*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vmovhpd {{.*#+}} xmm0 = xmm0[0],mem[0]
2246*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2247*9880d681SAndroid Build Coastguard Worker  %a = load <2 x float>, <2 x float>* %ptr
2248*9880d681SAndroid Build Coastguard Worker  %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
2249*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
2250*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
2251*9880d681SAndroid Build Coastguard Worker}
2252*9880d681SAndroid Build Coastguard Worker
2253*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) {
2254*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_mem_v4f32_3210:
2255*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2256*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movaps (%rdi), %xmm0
2257*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,2,1,0]
2258*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2259*9880d681SAndroid Build Coastguard Worker;
2260*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_mem_v4f32_3210:
2261*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2262*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = mem[3,2,1,0]
2263*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2264*9880d681SAndroid Build Coastguard Worker  %a = load <4 x float>, <4 x float>* %ptr
2265*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
2266*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle
2267*9880d681SAndroid Build Coastguard Worker}
2268*9880d681SAndroid Build Coastguard Worker
2269*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_dup_mem_v4i32(i32* %ptr) {
2270*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_dup_mem_v4i32:
2271*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2272*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    movd {{.*#+}} xmm0 = mem[0],zero,zero,zero
2273*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[0,0,0,0]
2274*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2275*9880d681SAndroid Build Coastguard Worker;
2276*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_dup_mem_v4i32:
2277*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2278*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vbroadcastss (%rdi), %xmm0
2279*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2280*9880d681SAndroid Build Coastguard Worker  %tmp = load i32, i32* %ptr, align 4
2281*9880d681SAndroid Build Coastguard Worker  %tmp1 = insertelement <4 x i32> zeroinitializer, i32 %tmp, i32 0
2282*9880d681SAndroid Build Coastguard Worker  %tmp2 = shufflevector <4 x i32> %tmp1, <4 x i32> undef, <4 x i32> zeroinitializer
2283*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %tmp2
2284*9880d681SAndroid Build Coastguard Worker}
2285*9880d681SAndroid Build Coastguard Worker
2286*9880d681SAndroid Build Coastguard Worker;
2287*9880d681SAndroid Build Coastguard Worker; Shuffle to logical bit shifts
2288*9880d681SAndroid Build Coastguard Worker;
2289*9880d681SAndroid Build Coastguard Worker
2290*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_z0zX(<4 x i32> %a) {
2291*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_z0zX:
2292*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2293*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    psllq $32, %xmm0
2294*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2295*9880d681SAndroid Build Coastguard Worker;
2296*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_z0zX:
2297*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2298*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpsllq $32, %xmm0, %xmm0
2299*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2300*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 4, i32 0, i32 4, i32 undef>
2301*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
2302*9880d681SAndroid Build Coastguard Worker}
2303*9880d681SAndroid Build Coastguard Worker
2304*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_1z3z(<4 x i32> %a) {
2305*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_1z3z:
2306*9880d681SAndroid Build Coastguard Worker; SSE:       # BB#0:
2307*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    psrlq $32, %xmm0
2308*9880d681SAndroid Build Coastguard Worker; SSE-NEXT:    retq
2309*9880d681SAndroid Build Coastguard Worker;
2310*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_1z3z:
2311*9880d681SAndroid Build Coastguard Worker; AVX:       # BB#0:
2312*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vpsrlq $32, %xmm0, %xmm0
2313*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
2314*9880d681SAndroid Build Coastguard Worker  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 1, i32 4, i32 3, i32 4>
2315*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %shuffle
2316*9880d681SAndroid Build Coastguard Worker}
2317