1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE2 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse3 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE3 4*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+ssse3 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSSE3 5*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41 6*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1 7*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" 10*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-unknown-unknown" 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0001(<4 x i32> %a, <4 x i32> %b) { 13*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0001: 14*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 15*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,0,0,1] 16*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 17*9880d681SAndroid Build Coastguard Worker; 18*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0001: 19*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 20*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,0,1] 21*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 22*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1> 23*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 24*9880d681SAndroid Build Coastguard Worker} 25*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0020(<4 x i32> %a, <4 x i32> %b) { 26*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0020: 27*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 28*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,0,2,0] 29*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 30*9880d681SAndroid Build Coastguard Worker; 31*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0020: 32*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 33*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,2,0] 34*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 35*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0> 36*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 37*9880d681SAndroid Build Coastguard Worker} 38*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0112(<4 x i32> %a, <4 x i32> %b) { 39*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0112: 40*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 41*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,2] 42*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 43*9880d681SAndroid Build Coastguard Worker; 44*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0112: 45*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 46*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,1,1,2] 47*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 48*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 1, i32 2> 49*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 50*9880d681SAndroid Build Coastguard Worker} 51*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0300(<4 x i32> %a, <4 x i32> %b) { 52*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0300: 53*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 54*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,3,0,0] 55*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 56*9880d681SAndroid Build Coastguard Worker; 57*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0300: 58*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 59*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,3,0,0] 60*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 61*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0> 62*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 63*9880d681SAndroid Build Coastguard Worker} 64*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_1000(<4 x i32> %a, <4 x i32> %b) { 65*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_1000: 66*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 67*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,0,0] 68*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 69*9880d681SAndroid Build Coastguard Worker; 70*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_1000: 71*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 72*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[1,0,0,0] 73*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 74*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0> 75*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 76*9880d681SAndroid Build Coastguard Worker} 77*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_2200(<4 x i32> %a, <4 x i32> %b) { 78*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_2200: 79*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 80*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,2,0,0] 81*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 82*9880d681SAndroid Build Coastguard Worker; 83*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_2200: 84*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 85*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,2,0,0] 86*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 87*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0> 88*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 89*9880d681SAndroid Build Coastguard Worker} 90*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_3330(<4 x i32> %a, <4 x i32> %b) { 91*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_3330: 92*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 93*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,3,3,0] 94*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 95*9880d681SAndroid Build Coastguard Worker; 96*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_3330: 97*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 98*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[3,3,3,0] 99*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 100*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0> 101*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 102*9880d681SAndroid Build Coastguard Worker} 103*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_3210(<4 x i32> %a, <4 x i32> %b) { 104*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_3210: 105*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 106*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,2,1,0] 107*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 108*9880d681SAndroid Build Coastguard Worker; 109*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_3210: 110*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 111*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[3,2,1,0] 112*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 113*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 114*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 115*9880d681SAndroid Build Coastguard Worker} 116*9880d681SAndroid Build Coastguard Worker 117*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_2121(<4 x i32> %a, <4 x i32> %b) { 118*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_2121: 119*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 120*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,1,2,1] 121*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 122*9880d681SAndroid Build Coastguard Worker; 123*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_2121: 124*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 125*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,1,2,1] 126*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 127*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 1, i32 2, i32 1> 128*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 129*9880d681SAndroid Build Coastguard Worker} 130*9880d681SAndroid Build Coastguard Worker 131*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) { 132*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0001: 133*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 134*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,1] 135*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 136*9880d681SAndroid Build Coastguard Worker; 137*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0001: 138*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 139*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,1] 140*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 141*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1> 142*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 143*9880d681SAndroid Build Coastguard Worker} 144*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) { 145*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0020: 146*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 147*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,0] 148*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 149*9880d681SAndroid Build Coastguard Worker; 150*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0020: 151*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 152*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,2,0] 153*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 154*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0> 155*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 156*9880d681SAndroid Build Coastguard Worker} 157*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) { 158*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0300: 159*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 160*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3,0,0] 161*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 162*9880d681SAndroid Build Coastguard Worker; 163*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0300: 164*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 165*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,3,0,0] 166*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 167*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0> 168*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 169*9880d681SAndroid Build Coastguard Worker} 170*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) { 171*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_1000: 172*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 173*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,0,0,0] 174*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 175*9880d681SAndroid Build Coastguard Worker; 176*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_1000: 177*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 178*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[1,0,0,0] 179*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 180*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0> 181*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 182*9880d681SAndroid Build Coastguard Worker} 183*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) { 184*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_2200: 185*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 186*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,2,0,0] 187*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 188*9880d681SAndroid Build Coastguard Worker; 189*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_2200: 190*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 191*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[2,2,0,0] 192*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 193*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0> 194*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 195*9880d681SAndroid Build Coastguard Worker} 196*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) { 197*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_3330: 198*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 199*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,3,3,0] 200*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 201*9880d681SAndroid Build Coastguard Worker; 202*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_3330: 203*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 204*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,3,3,0] 205*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 206*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0> 207*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 208*9880d681SAndroid Build Coastguard Worker} 209*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) { 210*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_3210: 211*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 212*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] 213*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 214*9880d681SAndroid Build Coastguard Worker; 215*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_3210: 216*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 217*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0] 218*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 219*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 220*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 221*9880d681SAndroid Build Coastguard Worker} 222*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0011(<4 x float> %a, <4 x float> %b) { 223*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0011: 224*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 225*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1] 226*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 227*9880d681SAndroid Build Coastguard Worker; 228*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0011: 229*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 230*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,1,1] 231*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 232*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 1, i32 1> 233*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 234*9880d681SAndroid Build Coastguard Worker} 235*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_2233(<4 x float> %a, <4 x float> %b) { 236*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_2233: 237*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 238*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3] 239*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 240*9880d681SAndroid Build Coastguard Worker; 241*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_2233: 242*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 243*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[2,2,3,3] 244*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 245*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 3, i32 3> 246*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 247*9880d681SAndroid Build Coastguard Worker} 248*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) { 249*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0022: 250*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 251*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,2] 252*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 253*9880d681SAndroid Build Coastguard Worker; 254*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0022: 255*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 256*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] 257*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 258*9880d681SAndroid Build Coastguard Worker; 259*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0022: 260*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 261*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] 262*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 263*9880d681SAndroid Build Coastguard Worker; 264*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0022: 265*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 266*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] 267*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 268*9880d681SAndroid Build Coastguard Worker; 269*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0022: 270*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 271*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] 272*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 273*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2> 274*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 275*9880d681SAndroid Build Coastguard Worker} 276*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) { 277*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_1133: 278*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 279*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1,3,3] 280*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 281*9880d681SAndroid Build Coastguard Worker; 282*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_1133: 283*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 284*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] 285*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 286*9880d681SAndroid Build Coastguard Worker; 287*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_1133: 288*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 289*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] 290*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 291*9880d681SAndroid Build Coastguard Worker; 292*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_1133: 293*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 294*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] 295*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 296*9880d681SAndroid Build Coastguard Worker; 297*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_1133: 298*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 299*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] 300*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 301*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3> 302*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 303*9880d681SAndroid Build Coastguard Worker} 304*9880d681SAndroid Build Coastguard Worker 305*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0145(<4 x float> %a, <4 x float> %b) { 306*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_0145: 307*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 308*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0],xmm1[0] 309*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 310*9880d681SAndroid Build Coastguard Worker; 311*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0145: 312*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 313*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vunpcklpd {{.*#+}} xmm0 = xmm0[0],xmm1[0] 314*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 315*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5> 316*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 317*9880d681SAndroid Build Coastguard Worker} 318*9880d681SAndroid Build Coastguard Worker 319*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_6723(<4 x float> %a, <4 x float> %b) { 320*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_6723: 321*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 322*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpckhpd {{.*#+}} xmm1 = xmm1[1],xmm0[1] 323*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movapd %xmm1, %xmm0 324*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 325*9880d681SAndroid Build Coastguard Worker; 326*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_6723: 327*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 328*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vunpckhpd {{.*#+}} xmm0 = xmm1[1],xmm0[1] 329*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 330*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 2, i32 3> 331*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 332*9880d681SAndroid Build Coastguard Worker} 333*9880d681SAndroid Build Coastguard Worker 334*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0124(<4 x i32> %a, <4 x i32> %b) { 335*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0124: 336*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 337*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 338*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 339*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 340*9880d681SAndroid Build Coastguard Worker; 341*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0124: 342*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 343*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 344*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 345*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 346*9880d681SAndroid Build Coastguard Worker; 347*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0124: 348*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 349*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 350*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 351*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 352*9880d681SAndroid Build Coastguard Worker; 353*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0124: 354*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 355*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,1,2,0] 356*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] 357*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 358*9880d681SAndroid Build Coastguard Worker; 359*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0124: 360*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 361*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm1 = xmm1[0,1,2,0] 362*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] 363*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 364*9880d681SAndroid Build Coastguard Worker; 365*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0124: 366*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 367*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpbroadcastd %xmm1, %xmm1 368*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3] 369*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 370*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 4> 371*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 372*9880d681SAndroid Build Coastguard Worker} 373*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0142(<4 x i32> %a, <4 x i32> %b) { 374*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0142: 375*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 376*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 377*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2] 378*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 379*9880d681SAndroid Build Coastguard Worker; 380*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0142: 381*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 382*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 383*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2] 384*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 385*9880d681SAndroid Build Coastguard Worker; 386*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0142: 387*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 388*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 389*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2] 390*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 391*9880d681SAndroid Build Coastguard Worker; 392*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0142: 393*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 394*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,1,0,1] 395*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,2,2] 396*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7] 397*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 398*9880d681SAndroid Build Coastguard Worker; 399*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0142: 400*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 401*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm1 = xmm1[0,1,0,1] 402*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,1,2,2] 403*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7] 404*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 405*9880d681SAndroid Build Coastguard Worker; 406*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0142: 407*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 408*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpbroadcastq %xmm1, %xmm1 409*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,1,2,2] 410*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3] 411*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 412*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 2> 413*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 414*9880d681SAndroid Build Coastguard Worker} 415*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0412(<4 x i32> %a, <4 x i32> %b) { 416*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0412: 417*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 418*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] 419*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[1,2] 420*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 421*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 422*9880d681SAndroid Build Coastguard Worker; 423*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0412: 424*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 425*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] 426*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[1,2] 427*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 428*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 429*9880d681SAndroid Build Coastguard Worker; 430*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0412: 431*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 432*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] 433*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[1,2] 434*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 435*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 436*9880d681SAndroid Build Coastguard Worker; 437*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0412: 438*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 439*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,0,1,1] 440*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,2] 441*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] 442*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 443*9880d681SAndroid Build Coastguard Worker; 444*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0412: 445*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 446*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm1 = xmm1[0,0,1,1] 447*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,1,1,2] 448*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] 449*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 450*9880d681SAndroid Build Coastguard Worker; 451*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0412: 452*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 453*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpbroadcastd %xmm1, %xmm1 454*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,1,1,2] 455*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3] 456*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 457*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 4, i32 1, i32 2> 458*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 459*9880d681SAndroid Build Coastguard Worker} 460*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_4012(<4 x i32> %a, <4 x i32> %b) { 461*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_4012: 462*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 463*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] 464*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2] 465*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 466*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 467*9880d681SAndroid Build Coastguard Worker; 468*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_4012: 469*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 470*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] 471*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2] 472*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 473*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 474*9880d681SAndroid Build Coastguard Worker; 475*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_4012: 476*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 477*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] 478*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2] 479*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 480*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 481*9880d681SAndroid Build Coastguard Worker; 482*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_4012: 483*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 484*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,0,1,2] 485*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5,6,7] 486*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 487*9880d681SAndroid Build Coastguard Worker; 488*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_4012: 489*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 490*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,1,2] 491*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5,6,7] 492*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 493*9880d681SAndroid Build Coastguard Worker; 494*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_4012: 495*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 496*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,1,2] 497*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3] 498*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 499*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 2> 500*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 501*9880d681SAndroid Build Coastguard Worker} 502*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0145(<4 x i32> %a, <4 x i32> %b) { 503*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_0145: 504*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 505*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] 506*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 507*9880d681SAndroid Build Coastguard Worker; 508*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0145: 509*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 510*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] 511*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 512*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5> 513*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 514*9880d681SAndroid Build Coastguard Worker} 515*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0451(<4 x i32> %a, <4 x i32> %b) { 516*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0451: 517*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 518*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 519*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,3,2] 520*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 521*9880d681SAndroid Build Coastguard Worker; 522*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0451: 523*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 524*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 525*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,3,2] 526*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 527*9880d681SAndroid Build Coastguard Worker; 528*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0451: 529*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 530*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 531*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,3,2] 532*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 533*9880d681SAndroid Build Coastguard Worker; 534*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0451: 535*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 536*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,0,1,1] 537*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,0,1] 538*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7] 539*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 540*9880d681SAndroid Build Coastguard Worker; 541*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0451: 542*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 543*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm1 = xmm1[0,0,1,1] 544*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,1,0,1] 545*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7] 546*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 547*9880d681SAndroid Build Coastguard Worker; 548*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0451: 549*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 550*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpshufd {{.*#+}} xmm1 = xmm1[0,0,1,1] 551*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpbroadcastq %xmm0, %xmm0 552*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3] 553*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 554*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 4, i32 5, i32 1> 555*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 556*9880d681SAndroid Build Coastguard Worker} 557*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_4501(<4 x i32> %a, <4 x i32> %b) { 558*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_4501: 559*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 560*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: punpcklqdq {{.*#+}} xmm1 = xmm1[0],xmm0[0] 561*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movdqa %xmm1, %xmm0 562*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 563*9880d681SAndroid Build Coastguard Worker; 564*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_4501: 565*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 566*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm1[0],xmm0[0] 567*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 568*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> 569*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 570*9880d681SAndroid Build Coastguard Worker} 571*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_4015(<4 x i32> %a, <4 x i32> %b) { 572*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_4015: 573*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 574*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 575*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,2,3] 576*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 577*9880d681SAndroid Build Coastguard Worker; 578*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_4015: 579*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 580*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 581*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,2,3] 582*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 583*9880d681SAndroid Build Coastguard Worker; 584*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_4015: 585*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 586*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 587*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,2,3] 588*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 589*9880d681SAndroid Build Coastguard Worker; 590*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_4015: 591*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 592*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,1,0,1] 593*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,0,1,1] 594*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5],xmm1[6,7] 595*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 596*9880d681SAndroid Build Coastguard Worker; 597*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_4015: 598*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 599*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm1 = xmm1[0,1,0,1] 600*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,1,1] 601*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5],xmm1[6,7] 602*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 603*9880d681SAndroid Build Coastguard Worker; 604*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_4015: 605*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 606*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpbroadcastq %xmm1, %xmm1 607*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,1,1] 608*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3] 609*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 610*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 5> 611*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 612*9880d681SAndroid Build Coastguard Worker} 613*9880d681SAndroid Build Coastguard Worker 614*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) { 615*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_4zzz: 616*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 617*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 618*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 619*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 620*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 621*9880d681SAndroid Build Coastguard Worker; 622*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_4zzz: 623*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 624*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 625*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 626*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 627*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 628*9880d681SAndroid Build Coastguard Worker; 629*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_4zzz: 630*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 631*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 632*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 633*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 634*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 635*9880d681SAndroid Build Coastguard Worker; 636*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_4zzz: 637*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 638*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: xorps %xmm1, %xmm1 639*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] 640*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 641*9880d681SAndroid Build Coastguard Worker; 642*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_4zzz: 643*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 644*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 645*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] 646*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 647*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3> 648*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 649*9880d681SAndroid Build Coastguard Worker} 650*9880d681SAndroid Build Coastguard Worker 651*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) { 652*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_z4zz: 653*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 654*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 655*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] 656*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 657*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 658*9880d681SAndroid Build Coastguard Worker; 659*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_z4zz: 660*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 661*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 662*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] 663*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 664*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 665*9880d681SAndroid Build Coastguard Worker; 666*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_z4zz: 667*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 668*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 669*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] 670*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 671*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 672*9880d681SAndroid Build Coastguard Worker; 673*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_z4zz: 674*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 675*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[0],zero,zero 676*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 677*9880d681SAndroid Build Coastguard Worker; 678*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_z4zz: 679*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 680*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[0],zero,zero 681*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 682*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0> 683*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 684*9880d681SAndroid Build Coastguard Worker} 685*9880d681SAndroid Build Coastguard Worker 686*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) { 687*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_zz4z: 688*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 689*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 690*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] 691*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2] 692*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 693*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 694*9880d681SAndroid Build Coastguard Worker; 695*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_zz4z: 696*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 697*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 698*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] 699*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2] 700*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 701*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 702*9880d681SAndroid Build Coastguard Worker; 703*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_zz4z: 704*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 705*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 706*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] 707*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2] 708*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 709*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 710*9880d681SAndroid Build Coastguard Worker; 711*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_zz4z: 712*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 713*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,zero,xmm0[0],zero 714*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 715*9880d681SAndroid Build Coastguard Worker; 716*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_zz4z: 717*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 718*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,zero,xmm0[0],zero 719*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 720*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0> 721*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 722*9880d681SAndroid Build Coastguard Worker} 723*9880d681SAndroid Build Coastguard Worker 724*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) { 725*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_zuu4: 726*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 727*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 728*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 729*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 730*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 731*9880d681SAndroid Build Coastguard Worker; 732*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_zuu4: 733*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 734*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 735*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 736*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 737*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 738*9880d681SAndroid Build Coastguard Worker; 739*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_zuu4: 740*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 741*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 742*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 743*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 744*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 745*9880d681SAndroid Build Coastguard Worker; 746*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_zuu4: 747*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 748*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,zero,zero,xmm0[0] 749*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 750*9880d681SAndroid Build Coastguard Worker; 751*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_zuu4: 752*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 753*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,zero,zero,xmm0[0] 754*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 755*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4> 756*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 757*9880d681SAndroid Build Coastguard Worker} 758*9880d681SAndroid Build Coastguard Worker 759*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) { 760*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_zzz7: 761*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 762*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 763*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 764*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 765*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 766*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 767*9880d681SAndroid Build Coastguard Worker; 768*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_zzz7: 769*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 770*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 771*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 772*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 773*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 774*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 775*9880d681SAndroid Build Coastguard Worker; 776*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_zzz7: 777*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 778*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 779*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 780*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 781*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 782*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 783*9880d681SAndroid Build Coastguard Worker; 784*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_zzz7: 785*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 786*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: xorps %xmm1, %xmm1 787*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] 788*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 789*9880d681SAndroid Build Coastguard Worker; 790*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_zzz7: 791*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 792*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 793*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] 794*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 795*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 7> 796*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 797*9880d681SAndroid Build Coastguard Worker} 798*9880d681SAndroid Build Coastguard Worker 799*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) { 800*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_z6zz: 801*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 802*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 803*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] 804*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 805*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 806*9880d681SAndroid Build Coastguard Worker; 807*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_z6zz: 808*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 809*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 810*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] 811*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 812*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 813*9880d681SAndroid Build Coastguard Worker; 814*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_z6zz: 815*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 816*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 817*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] 818*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 819*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 820*9880d681SAndroid Build Coastguard Worker; 821*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_z6zz: 822*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 823*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2],zero,zero 824*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 825*9880d681SAndroid Build Coastguard Worker; 826*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_z6zz: 827*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 828*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2],zero,zero 829*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 830*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3> 831*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 832*9880d681SAndroid Build Coastguard Worker} 833*9880d681SAndroid Build Coastguard Worker 834*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0z23(<4 x float> %a) { 835*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0z23: 836*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 837*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 838*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0] 839*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3] 840*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 841*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 842*9880d681SAndroid Build Coastguard Worker; 843*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0z23: 844*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 845*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 846*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0] 847*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3] 848*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 849*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 850*9880d681SAndroid Build Coastguard Worker; 851*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0z23: 852*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 853*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 854*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0] 855*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3] 856*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 857*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 858*9880d681SAndroid Build Coastguard Worker; 859*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0z23: 860*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 861*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: xorps %xmm1, %xmm1 862*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3] 863*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 864*9880d681SAndroid Build Coastguard Worker; 865*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0z23: 866*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 867*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 868*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3] 869*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 870*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 2, i32 3> 871*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 872*9880d681SAndroid Build Coastguard Worker} 873*9880d681SAndroid Build Coastguard Worker 874*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_01z3(<4 x float> %a) { 875*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_01z3: 876*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 877*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 878*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0] 879*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2] 880*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 881*9880d681SAndroid Build Coastguard Worker; 882*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_01z3: 883*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 884*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 885*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0] 886*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2] 887*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 888*9880d681SAndroid Build Coastguard Worker; 889*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_01z3: 890*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 891*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 892*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0] 893*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2] 894*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 895*9880d681SAndroid Build Coastguard Worker; 896*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_01z3: 897*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 898*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: xorps %xmm1, %xmm1 899*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3] 900*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 901*9880d681SAndroid Build Coastguard Worker; 902*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_01z3: 903*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 904*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 905*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3] 906*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 907*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 4, i32 3> 908*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 909*9880d681SAndroid Build Coastguard Worker} 910*9880d681SAndroid Build Coastguard Worker 911*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_012z(<4 x float> %a) { 912*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_012z: 913*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 914*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 915*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0] 916*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 917*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 918*9880d681SAndroid Build Coastguard Worker; 919*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_012z: 920*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 921*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 922*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0] 923*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 924*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 925*9880d681SAndroid Build Coastguard Worker; 926*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_012z: 927*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 928*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 929*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0] 930*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 931*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 932*9880d681SAndroid Build Coastguard Worker; 933*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_012z: 934*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 935*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: xorps %xmm1, %xmm1 936*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3] 937*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 938*9880d681SAndroid Build Coastguard Worker; 939*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_012z: 940*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 941*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 942*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3] 943*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 944*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7> 945*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 946*9880d681SAndroid Build Coastguard Worker} 947*9880d681SAndroid Build Coastguard Worker 948*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0zz3(<4 x float> %a) { 949*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0zz3: 950*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 951*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 952*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2] 953*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1] 954*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 955*9880d681SAndroid Build Coastguard Worker; 956*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0zz3: 957*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 958*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 959*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2] 960*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1] 961*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 962*9880d681SAndroid Build Coastguard Worker; 963*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0zz3: 964*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 965*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 966*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2] 967*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1] 968*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 969*9880d681SAndroid Build Coastguard Worker; 970*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0zz3: 971*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 972*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: xorps %xmm1, %xmm1 973*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3] 974*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 975*9880d681SAndroid Build Coastguard Worker; 976*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0zz3: 977*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 978*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 979*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3] 980*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 981*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 4, i32 3> 982*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 983*9880d681SAndroid Build Coastguard Worker} 984*9880d681SAndroid Build Coastguard Worker 985*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0z2z(<4 x float> %v) { 986*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0z2z: 987*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 988*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 989*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[0,0] 990*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,1,3] 991*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 992*9880d681SAndroid Build Coastguard Worker; 993*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0z2z: 994*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 995*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 996*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[0,0] 997*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,1,3] 998*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 999*9880d681SAndroid Build Coastguard Worker; 1000*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0z2z: 1001*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1002*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 1003*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[0,0] 1004*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,1,3] 1005*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1006*9880d681SAndroid Build Coastguard Worker; 1007*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0z2z: 1008*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1009*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: xorps %xmm1, %xmm1 1010*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2],xmm1[3] 1011*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1012*9880d681SAndroid Build Coastguard Worker; 1013*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0z2z: 1014*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1015*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 1016*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2],xmm1[3] 1017*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1018*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %v, <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <4 x i32> <i32 0, i32 4, i32 2, i32 4> 1019*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 1020*9880d681SAndroid Build Coastguard Worker} 1021*9880d681SAndroid Build Coastguard Worker 1022*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_u051(<4 x float> %a, <4 x float> %b) { 1023*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_u051: 1024*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 1025*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklps {{.*#+}} xmm1 = xmm1[0],xmm0[0],xmm1[1],xmm0[1] 1026*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps %xmm1, %xmm0 1027*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 1028*9880d681SAndroid Build Coastguard Worker; 1029*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_u051: 1030*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1031*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vunpcklps {{.*#+}} xmm0 = xmm1[0],xmm0[0],xmm1[1],xmm0[1] 1032*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1033*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 undef, i32 0, i32 5, i32 1> 1034*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 1035*9880d681SAndroid Build Coastguard Worker} 1036*9880d681SAndroid Build Coastguard Worker 1037*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0zz4(<4 x float> %a, <4 x float> %b) { 1038*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0zz4: 1039*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1040*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm2, %xmm2 1041*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm2[2,0] 1042*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm2 = xmm2[0,1],xmm1[2,0] 1043*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movss {{.*#+}} xmm2 = xmm0[0],xmm2[1,2,3] 1044*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm2, %xmm0 1045*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1046*9880d681SAndroid Build Coastguard Worker; 1047*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0zz4: 1048*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1049*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm2, %xmm2 1050*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm2[2,0] 1051*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm2 = xmm2[0,1],xmm1[2,0] 1052*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movss {{.*#+}} xmm2 = xmm0[0],xmm2[1,2,3] 1053*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm2, %xmm0 1054*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1055*9880d681SAndroid Build Coastguard Worker; 1056*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0zz4: 1057*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1058*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm2, %xmm2 1059*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm2[2,0] 1060*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm2 = xmm2[0,1],xmm1[2,0] 1061*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movss {{.*#+}} xmm2 = xmm0[0],xmm2[1,2,3] 1062*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm2, %xmm0 1063*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1064*9880d681SAndroid Build Coastguard Worker; 1065*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0zz4: 1066*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1067*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: insertps {{.*#+}} xmm1 = zero,zero,zero,xmm1[0] 1068*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] 1069*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1070*9880d681SAndroid Build Coastguard Worker; 1071*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0zz4: 1072*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1073*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm1 = zero,zero,zero,xmm1[0] 1074*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] 1075*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1076*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %b, <4 x float> zeroinitializer, <4 x i32> <i32 undef, i32 5, i32 6, i32 0> 1077*9880d681SAndroid Build Coastguard Worker %shuffle1 = shufflevector <4 x float> %a, <4 x float> %shuffle, <4 x i32> <i32 0, i32 5, i32 6, i32 7> 1078*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle1 1079*9880d681SAndroid Build Coastguard Worker} 1080*9880d681SAndroid Build Coastguard Worker 1081*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0zz6(<4 x float> %a, <4 x float> %b) { 1082*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0zz6: 1083*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1084*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,2] 1085*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 1086*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[0,3] 1087*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0,1,3] 1088*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 1089*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1090*9880d681SAndroid Build Coastguard Worker; 1091*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0zz6: 1092*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1093*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,2] 1094*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 1095*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[0,3] 1096*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0,1,3] 1097*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 1098*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1099*9880d681SAndroid Build Coastguard Worker; 1100*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0zz6: 1101*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1102*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,2] 1103*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 1104*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[0,3] 1105*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0,1,3] 1106*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 1107*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1108*9880d681SAndroid Build Coastguard Worker; 1109*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0zz6: 1110*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1111*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[2] 1112*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1113*9880d681SAndroid Build Coastguard Worker; 1114*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0zz6: 1115*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1116*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[2] 1117*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1118*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 undef, i32 undef, i32 6> 1119*9880d681SAndroid Build Coastguard Worker %shuffle1 = shufflevector <4 x float> zeroinitializer, <4 x float> %shuffle, <4 x i32> <i32 4, i32 1, i32 2, i32 7> 1120*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle1 1121*9880d681SAndroid Build Coastguard Worker} 1122*9880d681SAndroid Build Coastguard Worker 1123*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_0z24(<4 x float> %a, <4 x float> %b) { 1124*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4f32_0z24: 1125*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1126*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 1127*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 1128*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 1129*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0] 1130*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3] 1131*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 1132*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1133*9880d681SAndroid Build Coastguard Worker; 1134*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4f32_0z24: 1135*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1136*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 1137*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 1138*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 1139*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0] 1140*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3] 1141*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 1142*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1143*9880d681SAndroid Build Coastguard Worker; 1144*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4f32_0z24: 1145*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1146*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] 1147*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] 1148*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 1149*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0] 1150*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3] 1151*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 1152*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1153*9880d681SAndroid Build Coastguard Worker; 1154*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4f32_0z24: 1155*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1156*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0] 1157*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1158*9880d681SAndroid Build Coastguard Worker; 1159*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_0z24: 1160*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1161*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0] 1162*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1163*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 undef, i32 2, i32 4> 1164*9880d681SAndroid Build Coastguard Worker %shuffle1 = shufflevector <4 x float> zeroinitializer, <4 x float> %shuffle, <4 x i32> <i32 4, i32 1, i32 6, i32 7> 1165*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle1 1166*9880d681SAndroid Build Coastguard Worker} 1167*9880d681SAndroid Build Coastguard Worker 1168*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_4zzz(<4 x i32> %a) { 1169*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_4zzz: 1170*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1171*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 1172*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1173*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 1174*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1175*9880d681SAndroid Build Coastguard Worker; 1176*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_4zzz: 1177*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1178*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 1179*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1180*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 1181*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1182*9880d681SAndroid Build Coastguard Worker; 1183*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_4zzz: 1184*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1185*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 1186*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1187*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 1188*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1189*9880d681SAndroid Build Coastguard Worker; 1190*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_4zzz: 1191*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1192*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pxor %xmm1, %xmm1 1193*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7] 1194*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1195*9880d681SAndroid Build Coastguard Worker; 1196*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_4zzz: 1197*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1198*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1 1199*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7] 1200*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1201*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3> 1202*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1203*9880d681SAndroid Build Coastguard Worker} 1204*9880d681SAndroid Build Coastguard Worker 1205*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_z4zz(<4 x i32> %a) { 1206*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_z4zz: 1207*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1208*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 1209*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1210*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1] 1211*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1212*9880d681SAndroid Build Coastguard Worker; 1213*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_z4zz: 1214*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1215*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 1216*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1217*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1] 1218*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1219*9880d681SAndroid Build Coastguard Worker; 1220*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_z4zz: 1221*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1222*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 1223*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1224*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1] 1225*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1226*9880d681SAndroid Build Coastguard Worker; 1227*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_z4zz: 1228*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1229*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pxor %xmm1, %xmm1 1230*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3,4,5,6,7] 1231*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1] 1232*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1233*9880d681SAndroid Build Coastguard Worker; 1234*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_z4zz: 1235*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1236*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1 1237*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7] 1238*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[1,0,1,1] 1239*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1240*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0> 1241*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1242*9880d681SAndroid Build Coastguard Worker} 1243*9880d681SAndroid Build Coastguard Worker 1244*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_zz4z(<4 x i32> %a) { 1245*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_zz4z: 1246*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1247*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 1248*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1249*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1] 1250*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1251*9880d681SAndroid Build Coastguard Worker; 1252*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_zz4z: 1253*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1254*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 1255*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1256*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1] 1257*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1258*9880d681SAndroid Build Coastguard Worker; 1259*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_zz4z: 1260*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1261*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 1262*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 1263*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1] 1264*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1265*9880d681SAndroid Build Coastguard Worker; 1266*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_zz4z: 1267*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1268*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pxor %xmm1, %xmm1 1269*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3,4,5,6,7] 1270*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1] 1271*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1272*9880d681SAndroid Build Coastguard Worker; 1273*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_zz4z: 1274*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1275*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1 1276*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7] 1277*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[1,1,0,1] 1278*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1279*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0> 1280*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1281*9880d681SAndroid Build Coastguard Worker} 1282*9880d681SAndroid Build Coastguard Worker 1283*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_zuu4(<4 x i32> %a) { 1284*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_zuu4: 1285*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 1286*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3] 1287*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 1288*9880d681SAndroid Build Coastguard Worker; 1289*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_zuu4: 1290*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1291*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3] 1292*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1293*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4> 1294*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1295*9880d681SAndroid Build Coastguard Worker} 1296*9880d681SAndroid Build Coastguard Worker 1297*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_z6zz(<4 x i32> %a) { 1298*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_z6zz: 1299*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1300*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 1301*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] 1302*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 1303*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1304*9880d681SAndroid Build Coastguard Worker; 1305*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_z6zz: 1306*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1307*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 1308*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] 1309*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 1310*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1311*9880d681SAndroid Build Coastguard Worker; 1312*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_z6zz: 1313*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1314*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 1315*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] 1316*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 1317*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1318*9880d681SAndroid Build Coastguard Worker; 1319*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_z6zz: 1320*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1321*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pshufd {{.*#+}} xmm1 = xmm0[2,2,3,3] 1322*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pxor %xmm0, %xmm0 1323*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] 1324*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1325*9880d681SAndroid Build Coastguard Worker; 1326*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_z6zz: 1327*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 1328*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,2,3,3] 1329*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1 1330*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3],xmm1[4,5,6,7] 1331*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 1332*9880d681SAndroid Build Coastguard Worker; 1333*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_z6zz: 1334*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 1335*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,2,3,3] 1336*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1 1337*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3] 1338*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 1339*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3> 1340*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1341*9880d681SAndroid Build Coastguard Worker} 1342*9880d681SAndroid Build Coastguard Worker 1343*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_7012(<4 x i32> %a, <4 x i32> %b) { 1344*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_7012: 1345*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1346*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[0,0] 1347*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2] 1348*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 1349*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1350*9880d681SAndroid Build Coastguard Worker; 1351*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_7012: 1352*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1353*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[0,0] 1354*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2] 1355*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 1356*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1357*9880d681SAndroid Build Coastguard Worker; 1358*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_7012: 1359*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1360*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: palignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11] 1361*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1362*9880d681SAndroid Build Coastguard Worker; 1363*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_7012: 1364*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1365*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: palignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11] 1366*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1367*9880d681SAndroid Build Coastguard Worker; 1368*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_7012: 1369*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1370*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11] 1371*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1372*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 7, i32 0, i32 1, i32 2> 1373*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1374*9880d681SAndroid Build Coastguard Worker} 1375*9880d681SAndroid Build Coastguard Worker 1376*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_6701(<4 x i32> %a, <4 x i32> %b) { 1377*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_6701: 1378*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1379*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufpd {{.*#+}} xmm1 = xmm1[1],xmm0[0] 1380*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movapd %xmm1, %xmm0 1381*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1382*9880d681SAndroid Build Coastguard Worker; 1383*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_6701: 1384*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1385*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufpd {{.*#+}} xmm1 = xmm1[1],xmm0[0] 1386*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movapd %xmm1, %xmm0 1387*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1388*9880d681SAndroid Build Coastguard Worker; 1389*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_6701: 1390*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1391*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: palignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7] 1392*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1393*9880d681SAndroid Build Coastguard Worker; 1394*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_6701: 1395*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1396*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: palignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7] 1397*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1398*9880d681SAndroid Build Coastguard Worker; 1399*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_6701: 1400*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1401*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7] 1402*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1403*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1> 1404*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1405*9880d681SAndroid Build Coastguard Worker} 1406*9880d681SAndroid Build Coastguard Worker 1407*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_5670(<4 x i32> %a, <4 x i32> %b) { 1408*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_5670: 1409*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1410*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] 1411*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[2,0] 1412*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 1413*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1414*9880d681SAndroid Build Coastguard Worker; 1415*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_5670: 1416*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1417*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] 1418*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[2,0] 1419*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 1420*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1421*9880d681SAndroid Build Coastguard Worker; 1422*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_5670: 1423*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1424*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: palignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3] 1425*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1426*9880d681SAndroid Build Coastguard Worker; 1427*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_5670: 1428*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1429*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: palignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3] 1430*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1431*9880d681SAndroid Build Coastguard Worker; 1432*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_5670: 1433*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1434*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3] 1435*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1436*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 5, i32 6, i32 7, i32 0> 1437*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1438*9880d681SAndroid Build Coastguard Worker} 1439*9880d681SAndroid Build Coastguard Worker 1440*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_1234(<4 x i32> %a, <4 x i32> %b) { 1441*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_1234: 1442*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1443*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0] 1444*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,2],xmm1[2,0] 1445*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1446*9880d681SAndroid Build Coastguard Worker; 1447*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_1234: 1448*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1449*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0] 1450*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,2],xmm1[2,0] 1451*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1452*9880d681SAndroid Build Coastguard Worker; 1453*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_1234: 1454*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1455*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: palignr {{.*#+}} xmm1 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3] 1456*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movdqa %xmm1, %xmm0 1457*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1458*9880d681SAndroid Build Coastguard Worker; 1459*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_1234: 1460*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1461*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: palignr {{.*#+}} xmm1 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3] 1462*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: movdqa %xmm1, %xmm0 1463*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1464*9880d681SAndroid Build Coastguard Worker; 1465*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_1234: 1466*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1467*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3] 1468*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1469*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 2, i32 3, i32 4> 1470*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1471*9880d681SAndroid Build Coastguard Worker} 1472*9880d681SAndroid Build Coastguard Worker 1473*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_2345(<4 x i32> %a, <4 x i32> %b) { 1474*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_2345: 1475*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1476*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1],xmm1[0] 1477*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1478*9880d681SAndroid Build Coastguard Worker; 1479*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_2345: 1480*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1481*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1],xmm1[0] 1482*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1483*9880d681SAndroid Build Coastguard Worker; 1484*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_2345: 1485*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1486*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: palignr {{.*#+}} xmm1 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7] 1487*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movdqa %xmm1, %xmm0 1488*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1489*9880d681SAndroid Build Coastguard Worker; 1490*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_2345: 1491*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1492*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: palignr {{.*#+}} xmm1 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7] 1493*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: movdqa %xmm1, %xmm0 1494*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1495*9880d681SAndroid Build Coastguard Worker; 1496*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_2345: 1497*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1498*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7] 1499*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1500*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 3, i32 4, i32 5> 1501*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1502*9880d681SAndroid Build Coastguard Worker} 1503*9880d681SAndroid Build Coastguard Worker 1504*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_40u1(<4 x i32> %a, <4 x i32> %b) { 1505*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_40u1: 1506*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 1507*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: punpckldq {{.*#+}} xmm1 = xmm1[0],xmm0[0],xmm1[1],xmm0[1] 1508*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movdqa %xmm1, %xmm0 1509*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 1510*9880d681SAndroid Build Coastguard Worker; 1511*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_40u1: 1512*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1513*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpunpckldq {{.*#+}} xmm0 = xmm1[0],xmm0[0],xmm1[1],xmm0[1] 1514*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1515*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 undef, i32 1> 1516*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1517*9880d681SAndroid Build Coastguard Worker} 1518*9880d681SAndroid Build Coastguard Worker 1519*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_3456(<4 x i32> %a, <4 x i32> %b) { 1520*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_3456: 1521*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1522*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[0,0] 1523*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[1,2] 1524*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1525*9880d681SAndroid Build Coastguard Worker; 1526*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_3456: 1527*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1528*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[0,0] 1529*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[1,2] 1530*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1531*9880d681SAndroid Build Coastguard Worker; 1532*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_3456: 1533*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1534*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: palignr {{.*#+}} xmm1 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11] 1535*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movdqa %xmm1, %xmm0 1536*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1537*9880d681SAndroid Build Coastguard Worker; 1538*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_3456: 1539*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1540*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: palignr {{.*#+}} xmm1 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11] 1541*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: movdqa %xmm1, %xmm0 1542*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1543*9880d681SAndroid Build Coastguard Worker; 1544*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_3456: 1545*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1546*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11] 1547*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1548*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 4, i32 5, i32 6> 1549*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1550*9880d681SAndroid Build Coastguard Worker} 1551*9880d681SAndroid Build Coastguard Worker 1552*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0u1u(<4 x i32> %a, <4 x i32> %b) { 1553*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0u1u: 1554*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1555*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3] 1556*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1557*9880d681SAndroid Build Coastguard Worker; 1558*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0u1u: 1559*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1560*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3] 1561*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1562*9880d681SAndroid Build Coastguard Worker; 1563*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0u1u: 1564*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1565*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3] 1566*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1567*9880d681SAndroid Build Coastguard Worker; 1568*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0u1u: 1569*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1570*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero 1571*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1572*9880d681SAndroid Build Coastguard Worker; 1573*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0u1u: 1574*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1575*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero 1576*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1577*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 undef, i32 1, i32 undef> 1578*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1579*9880d681SAndroid Build Coastguard Worker} 1580*9880d681SAndroid Build Coastguard Worker 1581*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0z1z(<4 x i32> %a) { 1582*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0z1z: 1583*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1584*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: pxor %xmm1, %xmm1 1585*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 1586*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1587*9880d681SAndroid Build Coastguard Worker; 1588*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0z1z: 1589*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1590*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: pxor %xmm1, %xmm1 1591*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 1592*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1593*9880d681SAndroid Build Coastguard Worker; 1594*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0z1z: 1595*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1596*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: pxor %xmm1, %xmm1 1597*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 1598*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1599*9880d681SAndroid Build Coastguard Worker; 1600*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0z1z: 1601*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1602*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero 1603*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1604*9880d681SAndroid Build Coastguard Worker; 1605*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_0z1z: 1606*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1607*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpmovzxdq {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero 1608*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1609*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 1, i32 7> 1610*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1611*9880d681SAndroid Build Coastguard Worker} 1612*9880d681SAndroid Build Coastguard Worker 1613*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_01zu(<4 x i32> %a) { 1614*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_01zu: 1615*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 1616*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero 1617*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 1618*9880d681SAndroid Build Coastguard Worker; 1619*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_01zu: 1620*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1621*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovq {{.*#+}} xmm0 = xmm0[0],zero 1622*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1623*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 7, i32 undef> 1624*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1625*9880d681SAndroid Build Coastguard Worker} 1626*9880d681SAndroid Build Coastguard Worker 1627*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0z23(<4 x i32> %a) { 1628*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0z23: 1629*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1630*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: andps {{.*}}(%rip), %xmm0 1631*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1632*9880d681SAndroid Build Coastguard Worker; 1633*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0z23: 1634*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1635*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: andps {{.*}}(%rip), %xmm0 1636*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1637*9880d681SAndroid Build Coastguard Worker; 1638*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0z23: 1639*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1640*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: andps {{.*}}(%rip), %xmm0 1641*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1642*9880d681SAndroid Build Coastguard Worker; 1643*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0z23: 1644*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1645*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pxor %xmm1, %xmm1 1646*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] 1647*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1648*9880d681SAndroid Build Coastguard Worker; 1649*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0z23: 1650*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 1651*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1 1652*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] 1653*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 1654*9880d681SAndroid Build Coastguard Worker; 1655*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0z23: 1656*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 1657*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1 1658*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3] 1659*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 1660*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 2, i32 3> 1661*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1662*9880d681SAndroid Build Coastguard Worker} 1663*9880d681SAndroid Build Coastguard Worker 1664*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_01z3(<4 x i32> %a) { 1665*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_01z3: 1666*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1667*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: andps {{.*}}(%rip), %xmm0 1668*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1669*9880d681SAndroid Build Coastguard Worker; 1670*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_01z3: 1671*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1672*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: andps {{.*}}(%rip), %xmm0 1673*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1674*9880d681SAndroid Build Coastguard Worker; 1675*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_01z3: 1676*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1677*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: andps {{.*}}(%rip), %xmm0 1678*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1679*9880d681SAndroid Build Coastguard Worker; 1680*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_01z3: 1681*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1682*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pxor %xmm1, %xmm1 1683*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7] 1684*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1685*9880d681SAndroid Build Coastguard Worker; 1686*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_01z3: 1687*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 1688*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1 1689*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7] 1690*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 1691*9880d681SAndroid Build Coastguard Worker; 1692*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_01z3: 1693*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 1694*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1 1695*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3] 1696*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 1697*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 4, i32 3> 1698*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1699*9880d681SAndroid Build Coastguard Worker} 1700*9880d681SAndroid Build Coastguard Worker 1701*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_012z(<4 x i32> %a) { 1702*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_012z: 1703*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1704*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: andps {{.*}}(%rip), %xmm0 1705*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1706*9880d681SAndroid Build Coastguard Worker; 1707*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_012z: 1708*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1709*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: andps {{.*}}(%rip), %xmm0 1710*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1711*9880d681SAndroid Build Coastguard Worker; 1712*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_012z: 1713*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1714*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: andps {{.*}}(%rip), %xmm0 1715*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1716*9880d681SAndroid Build Coastguard Worker; 1717*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_012z: 1718*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1719*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pxor %xmm1, %xmm1 1720*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] 1721*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1722*9880d681SAndroid Build Coastguard Worker; 1723*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_012z: 1724*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 1725*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1 1726*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] 1727*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 1728*9880d681SAndroid Build Coastguard Worker; 1729*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_012z: 1730*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 1731*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1 1732*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3] 1733*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 1734*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7> 1735*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1736*9880d681SAndroid Build Coastguard Worker} 1737*9880d681SAndroid Build Coastguard Worker 1738*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_0zz3(<4 x i32> %a) { 1739*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: shuffle_v4i32_0zz3: 1740*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1741*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: andps {{.*}}(%rip), %xmm0 1742*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1743*9880d681SAndroid Build Coastguard Worker; 1744*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: shuffle_v4i32_0zz3: 1745*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1746*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: andps {{.*}}(%rip), %xmm0 1747*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1748*9880d681SAndroid Build Coastguard Worker; 1749*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: shuffle_v4i32_0zz3: 1750*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1751*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: andps {{.*}}(%rip), %xmm0 1752*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1753*9880d681SAndroid Build Coastguard Worker; 1754*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: shuffle_v4i32_0zz3: 1755*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1756*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pxor %xmm1, %xmm1 1757*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7] 1758*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1759*9880d681SAndroid Build Coastguard Worker; 1760*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: shuffle_v4i32_0zz3: 1761*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 1762*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1 1763*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7] 1764*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 1765*9880d681SAndroid Build Coastguard Worker; 1766*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: shuffle_v4i32_0zz3: 1767*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 1768*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1 1769*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3] 1770*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 1771*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 4, i32 3> 1772*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1773*9880d681SAndroid Build Coastguard Worker} 1774*9880d681SAndroid Build Coastguard Worker 1775*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_bitcast_0415(<4 x i32> %a, <4 x i32> %b) { 1776*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_bitcast_0415: 1777*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 1778*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 1779*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 1780*9880d681SAndroid Build Coastguard Worker; 1781*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_bitcast_0415: 1782*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1783*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpunpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] 1784*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1785*9880d681SAndroid Build Coastguard Worker %shuffle32 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 5, i32 0, i32 4> 1786*9880d681SAndroid Build Coastguard Worker %bitcast64 = bitcast <4 x i32> %shuffle32 to <2 x double> 1787*9880d681SAndroid Build Coastguard Worker %shuffle64 = shufflevector <2 x double> %bitcast64, <2 x double> undef, <2 x i32> <i32 1, i32 0> 1788*9880d681SAndroid Build Coastguard Worker %bitcast32 = bitcast <2 x double> %shuffle64 to <4 x i32> 1789*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %bitcast32 1790*9880d681SAndroid Build Coastguard Worker} 1791*9880d681SAndroid Build Coastguard Worker 1792*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_bitcast_4401(<4 x float> %a, <4 x i32> %b) { 1793*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_bitcast_4401: 1794*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 1795*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,0,1,1] 1796*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0] 1797*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movapd %xmm1, %xmm0 1798*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 1799*9880d681SAndroid Build Coastguard Worker; 1800*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_bitcast_4401: 1801*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1802*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpshufd {{.*#+}} xmm1 = xmm1[0,0,1,1] 1803*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vunpcklpd {{.*#+}} xmm0 = xmm1[0],xmm0[0] 1804*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1805*9880d681SAndroid Build Coastguard Worker %1 = shufflevector <4 x i32> %b, <4 x i32> undef, <4 x i32> <i32 0, i32 0, i32 1, i32 1> 1806*9880d681SAndroid Build Coastguard Worker %2 = bitcast <4 x i32> %1 to <2 x double> 1807*9880d681SAndroid Build Coastguard Worker %3 = bitcast <4 x float> %a to <2 x double> 1808*9880d681SAndroid Build Coastguard Worker %4 = shufflevector <2 x double> %2, <2 x double> %3, <2 x i32> <i32 0, i32 2> 1809*9880d681SAndroid Build Coastguard Worker %5 = bitcast <2 x double> %4 to <4 x float> 1810*9880d681SAndroid Build Coastguard Worker ret <4 x float> %5 1811*9880d681SAndroid Build Coastguard Worker} 1812*9880d681SAndroid Build Coastguard Worker 1813*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_v4f32_bitcast_0045(<4 x float> %a, <4 x i32> %b) { 1814*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4f32_bitcast_0045: 1815*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 1816*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,1] 1817*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 1818*9880d681SAndroid Build Coastguard Worker; 1819*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4f32_bitcast_0045: 1820*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1821*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,1] 1822*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1823*9880d681SAndroid Build Coastguard Worker %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 1, i32 1> 1824*9880d681SAndroid Build Coastguard Worker %2 = bitcast <4 x i32> %b to <4 x float> 1825*9880d681SAndroid Build Coastguard Worker %3 = shufflevector <4 x float> %1, <4 x float> %2, <4 x i32> <i32 1, i32 0, i32 4, i32 5> 1826*9880d681SAndroid Build Coastguard Worker ret <4 x float> %3 1827*9880d681SAndroid Build Coastguard Worker} 1828*9880d681SAndroid Build Coastguard Worker 1829*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @mask_v4f32_4127(<4 x float> %a, <4 x float> %b) { 1830*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: mask_v4f32_4127: 1831*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1832*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,3],xmm0[1,2] 1833*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2,3,1] 1834*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 1835*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1836*9880d681SAndroid Build Coastguard Worker; 1837*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: mask_v4f32_4127: 1838*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1839*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,3],xmm0[1,2] 1840*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2,3,1] 1841*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 1842*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1843*9880d681SAndroid Build Coastguard Worker; 1844*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: mask_v4f32_4127: 1845*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1846*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,3],xmm0[1,2] 1847*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2,3,1] 1848*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 1849*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1850*9880d681SAndroid Build Coastguard Worker; 1851*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: mask_v4f32_4127: 1852*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1853*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3] 1854*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1855*9880d681SAndroid Build Coastguard Worker; 1856*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: mask_v4f32_4127: 1857*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1858*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3] 1859*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1860*9880d681SAndroid Build Coastguard Worker %1 = bitcast <4 x float> %a to <4 x i32> 1861*9880d681SAndroid Build Coastguard Worker %2 = bitcast <4 x float> %b to <4 x i32> 1862*9880d681SAndroid Build Coastguard Worker %3 = and <4 x i32> %1, <i32 0, i32 -1, i32 -1, i32 0> 1863*9880d681SAndroid Build Coastguard Worker %4 = and <4 x i32> %2, <i32 -1, i32 0, i32 0, i32 -1> 1864*9880d681SAndroid Build Coastguard Worker %5 = or <4 x i32> %4, %3 1865*9880d681SAndroid Build Coastguard Worker %6 = bitcast <4 x i32> %5 to <4 x float> 1866*9880d681SAndroid Build Coastguard Worker ret <4 x float> %6 1867*9880d681SAndroid Build Coastguard Worker} 1868*9880d681SAndroid Build Coastguard Worker 1869*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @mask_v4f32_0127(<4 x float> %a, <4 x float> %b) { 1870*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: mask_v4f32_0127: 1871*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1872*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 1873*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 1874*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 1875*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1876*9880d681SAndroid Build Coastguard Worker; 1877*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: mask_v4f32_0127: 1878*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1879*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 1880*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 1881*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 1882*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1883*9880d681SAndroid Build Coastguard Worker; 1884*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: mask_v4f32_0127: 1885*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1886*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 1887*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 1888*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 1889*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1890*9880d681SAndroid Build Coastguard Worker; 1891*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: mask_v4f32_0127: 1892*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1893*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] 1894*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1895*9880d681SAndroid Build Coastguard Worker; 1896*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: mask_v4f32_0127: 1897*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1898*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] 1899*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1900*9880d681SAndroid Build Coastguard Worker %1 = bitcast <4 x float> %a to <2 x i64> 1901*9880d681SAndroid Build Coastguard Worker %2 = bitcast <4 x float> %b to <2 x i64> 1902*9880d681SAndroid Build Coastguard Worker %3 = and <2 x i64> %1, <i64 0, i64 -4294967296> 1903*9880d681SAndroid Build Coastguard Worker %4 = and <2 x i64> %2, <i64 -1, i64 4294967295> 1904*9880d681SAndroid Build Coastguard Worker %5 = or <2 x i64> %4, %3 1905*9880d681SAndroid Build Coastguard Worker %6 = bitcast <2 x i64> %5 to <4 x float> 1906*9880d681SAndroid Build Coastguard Worker ret <4 x float> %6 1907*9880d681SAndroid Build Coastguard Worker} 1908*9880d681SAndroid Build Coastguard Worker 1909*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @mask_v4i32_0127(<4 x i32> %a, <4 x i32> %b) { 1910*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: mask_v4i32_0127: 1911*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1912*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 1913*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 1914*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 1915*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1916*9880d681SAndroid Build Coastguard Worker; 1917*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: mask_v4i32_0127: 1918*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1919*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 1920*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 1921*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 1922*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1923*9880d681SAndroid Build Coastguard Worker; 1924*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: mask_v4i32_0127: 1925*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1926*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 1927*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 1928*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 1929*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1930*9880d681SAndroid Build Coastguard Worker; 1931*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: mask_v4i32_0127: 1932*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1933*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3,4,5],xmm0[6,7] 1934*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1935*9880d681SAndroid Build Coastguard Worker; 1936*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: mask_v4i32_0127: 1937*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 1938*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3,4,5],xmm0[6,7] 1939*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 1940*9880d681SAndroid Build Coastguard Worker; 1941*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: mask_v4i32_0127: 1942*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 1943*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] 1944*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 1945*9880d681SAndroid Build Coastguard Worker %1 = bitcast <4 x i32> %a to <2 x i64> 1946*9880d681SAndroid Build Coastguard Worker %2 = bitcast <4 x i32> %b to <2 x i64> 1947*9880d681SAndroid Build Coastguard Worker %3 = and <2 x i64> %1, <i64 0, i64 -4294967296> 1948*9880d681SAndroid Build Coastguard Worker %4 = and <2 x i64> %2, <i64 -1, i64 4294967295> 1949*9880d681SAndroid Build Coastguard Worker %5 = or <2 x i64> %4, %3 1950*9880d681SAndroid Build Coastguard Worker %6 = bitcast <2 x i64> %5 to <4 x i32> 1951*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %6 1952*9880d681SAndroid Build Coastguard Worker} 1953*9880d681SAndroid Build Coastguard Worker 1954*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @broadcast_v4f32_0101_from_v2f32(<2 x float>* %x) { 1955*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: broadcast_v4f32_0101_from_v2f32: 1956*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 1957*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movq {{.*#+}} xmm0 = mem[0],zero 1958*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,0,1] 1959*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 1960*9880d681SAndroid Build Coastguard Worker; 1961*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: broadcast_v4f32_0101_from_v2f32: 1962*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 1963*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movddup {{.*#+}} xmm0 = mem[0,0] 1964*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 1965*9880d681SAndroid Build Coastguard Worker; 1966*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: broadcast_v4f32_0101_from_v2f32: 1967*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 1968*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movddup {{.*#+}} xmm0 = mem[0,0] 1969*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 1970*9880d681SAndroid Build Coastguard Worker; 1971*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: broadcast_v4f32_0101_from_v2f32: 1972*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 1973*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: movddup {{.*#+}} xmm0 = mem[0,0] 1974*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 1975*9880d681SAndroid Build Coastguard Worker; 1976*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: broadcast_v4f32_0101_from_v2f32: 1977*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1978*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovddup {{.*#+}} xmm0 = mem[0,0] 1979*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1980*9880d681SAndroid Build Coastguard Worker %1 = load <2 x float>, <2 x float>* %x, align 1 1981*9880d681SAndroid Build Coastguard Worker %2 = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 0, i32 1> 1982*9880d681SAndroid Build Coastguard Worker ret <4 x float> %2 1983*9880d681SAndroid Build Coastguard Worker} 1984*9880d681SAndroid Build Coastguard Worker 1985*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_reg_and_zero_v4i32(i32 %a) { 1986*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_reg_and_zero_v4i32: 1987*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 1988*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movd %edi, %xmm0 1989*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 1990*9880d681SAndroid Build Coastguard Worker; 1991*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_and_zero_v4i32: 1992*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 1993*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovd %edi, %xmm0 1994*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 1995*9880d681SAndroid Build Coastguard Worker %v = insertelement <4 x i32> undef, i32 %a, i32 0 1996*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %v, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> 1997*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 1998*9880d681SAndroid Build Coastguard Worker} 1999*9880d681SAndroid Build Coastguard Worker 2000*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_mem_and_zero_v4i32(i32* %ptr) { 2001*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_and_zero_v4i32: 2002*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2003*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movd {{.*#+}} xmm0 = mem[0],zero,zero,zero 2004*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2005*9880d681SAndroid Build Coastguard Worker; 2006*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_and_zero_v4i32: 2007*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2008*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovd {{.*#+}} xmm0 = mem[0],zero,zero,zero 2009*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2010*9880d681SAndroid Build Coastguard Worker %a = load i32, i32* %ptr 2011*9880d681SAndroid Build Coastguard Worker %v = insertelement <4 x i32> undef, i32 %a, i32 0 2012*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %v, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> 2013*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 2014*9880d681SAndroid Build Coastguard Worker} 2015*9880d681SAndroid Build Coastguard Worker 2016*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_reg_and_zero_v4f32(float %a) { 2017*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: insert_reg_and_zero_v4f32: 2018*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 2019*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: xorps %xmm1, %xmm1 2020*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 2021*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movaps %xmm1, %xmm0 2022*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 2023*9880d681SAndroid Build Coastguard Worker; 2024*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: insert_reg_and_zero_v4f32: 2025*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 2026*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: xorps %xmm1, %xmm1 2027*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 2028*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movaps %xmm1, %xmm0 2029*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 2030*9880d681SAndroid Build Coastguard Worker; 2031*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: insert_reg_and_zero_v4f32: 2032*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 2033*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: xorps %xmm1, %xmm1 2034*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 2035*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movaps %xmm1, %xmm0 2036*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 2037*9880d681SAndroid Build Coastguard Worker; 2038*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: insert_reg_and_zero_v4f32: 2039*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 2040*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: xorps %xmm1, %xmm1 2041*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] 2042*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 2043*9880d681SAndroid Build Coastguard Worker; 2044*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_and_zero_v4f32: 2045*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2046*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 2047*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovss {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] 2048*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2049*9880d681SAndroid Build Coastguard Worker %v = insertelement <4 x float> undef, float %a, i32 0 2050*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> 2051*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 2052*9880d681SAndroid Build Coastguard Worker} 2053*9880d681SAndroid Build Coastguard Worker 2054*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_mem_and_zero_v4f32(float* %ptr) { 2055*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_and_zero_v4f32: 2056*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2057*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movss {{.*#+}} xmm0 = mem[0],zero,zero,zero 2058*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2059*9880d681SAndroid Build Coastguard Worker; 2060*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_and_zero_v4f32: 2061*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2062*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero 2063*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2064*9880d681SAndroid Build Coastguard Worker %a = load float, float* %ptr 2065*9880d681SAndroid Build Coastguard Worker %v = insertelement <4 x float> undef, float %a, i32 0 2066*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> 2067*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 2068*9880d681SAndroid Build Coastguard Worker} 2069*9880d681SAndroid Build Coastguard Worker 2070*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_reg_lo_v4i32(i64 %a, <4 x i32> %b) { 2071*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: insert_reg_lo_v4i32: 2072*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 2073*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movd %rdi, %xmm1 2074*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movsd {{.*#+}} xmm0 = xmm1[0],xmm0[1] 2075*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 2076*9880d681SAndroid Build Coastguard Worker; 2077*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: insert_reg_lo_v4i32: 2078*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 2079*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movd %rdi, %xmm1 2080*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movsd {{.*#+}} xmm0 = xmm1[0],xmm0[1] 2081*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 2082*9880d681SAndroid Build Coastguard Worker; 2083*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: insert_reg_lo_v4i32: 2084*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 2085*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movd %rdi, %xmm1 2086*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movsd {{.*#+}} xmm0 = xmm1[0],xmm0[1] 2087*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 2088*9880d681SAndroid Build Coastguard Worker; 2089*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: insert_reg_lo_v4i32: 2090*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 2091*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: movd %rdi, %xmm1 2092*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7] 2093*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 2094*9880d681SAndroid Build Coastguard Worker; 2095*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: insert_reg_lo_v4i32: 2096*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 2097*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vmovq %rdi, %xmm1 2098*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7] 2099*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 2100*9880d681SAndroid Build Coastguard Worker; 2101*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: insert_reg_lo_v4i32: 2102*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 2103*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vmovq %rdi, %xmm1 2104*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3] 2105*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 2106*9880d681SAndroid Build Coastguard Worker %a.cast = bitcast i64 %a to <2 x i32> 2107*9880d681SAndroid Build Coastguard Worker %v = shufflevector <2 x i32> %a.cast, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 2108*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> 2109*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 2110*9880d681SAndroid Build Coastguard Worker} 2111*9880d681SAndroid Build Coastguard Worker 2112*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_mem_lo_v4i32(<2 x i32>* %ptr, <4 x i32> %b) { 2113*9880d681SAndroid Build Coastguard Worker; SSE2-LABEL: insert_mem_lo_v4i32: 2114*9880d681SAndroid Build Coastguard Worker; SSE2: # BB#0: 2115*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: movlpd {{.*#+}} xmm0 = mem[0],xmm0[1] 2116*9880d681SAndroid Build Coastguard Worker; SSE2-NEXT: retq 2117*9880d681SAndroid Build Coastguard Worker; 2118*9880d681SAndroid Build Coastguard Worker; SSE3-LABEL: insert_mem_lo_v4i32: 2119*9880d681SAndroid Build Coastguard Worker; SSE3: # BB#0: 2120*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: movlpd {{.*#+}} xmm0 = mem[0],xmm0[1] 2121*9880d681SAndroid Build Coastguard Worker; SSE3-NEXT: retq 2122*9880d681SAndroid Build Coastguard Worker; 2123*9880d681SAndroid Build Coastguard Worker; SSSE3-LABEL: insert_mem_lo_v4i32: 2124*9880d681SAndroid Build Coastguard Worker; SSSE3: # BB#0: 2125*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: movlpd {{.*#+}} xmm0 = mem[0],xmm0[1] 2126*9880d681SAndroid Build Coastguard Worker; SSSE3-NEXT: retq 2127*9880d681SAndroid Build Coastguard Worker; 2128*9880d681SAndroid Build Coastguard Worker; SSE41-LABEL: insert_mem_lo_v4i32: 2129*9880d681SAndroid Build Coastguard Worker; SSE41: # BB#0: 2130*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: movq {{.*#+}} xmm1 = mem[0],zero 2131*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7] 2132*9880d681SAndroid Build Coastguard Worker; SSE41-NEXT: retq 2133*9880d681SAndroid Build Coastguard Worker; 2134*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: insert_mem_lo_v4i32: 2135*9880d681SAndroid Build Coastguard Worker; AVX1: # BB#0: 2136*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vmovq {{.*#+}} xmm1 = mem[0],zero 2137*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7] 2138*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 2139*9880d681SAndroid Build Coastguard Worker; 2140*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: insert_mem_lo_v4i32: 2141*9880d681SAndroid Build Coastguard Worker; AVX2: # BB#0: 2142*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vmovq {{.*#+}} xmm1 = mem[0],zero 2143*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3] 2144*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 2145*9880d681SAndroid Build Coastguard Worker %a = load <2 x i32>, <2 x i32>* %ptr 2146*9880d681SAndroid Build Coastguard Worker %v = shufflevector <2 x i32> %a, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 2147*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> 2148*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 2149*9880d681SAndroid Build Coastguard Worker} 2150*9880d681SAndroid Build Coastguard Worker 2151*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_reg_hi_v4i32(i64 %a, <4 x i32> %b) { 2152*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_reg_hi_v4i32: 2153*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2154*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movd %rdi, %xmm1 2155*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] 2156*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2157*9880d681SAndroid Build Coastguard Worker; 2158*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_hi_v4i32: 2159*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2160*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovq %rdi, %xmm1 2161*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] 2162*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2163*9880d681SAndroid Build Coastguard Worker %a.cast = bitcast i64 %a to <2 x i32> 2164*9880d681SAndroid Build Coastguard Worker %v = shufflevector <2 x i32> %a.cast, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 2165*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> 2166*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 2167*9880d681SAndroid Build Coastguard Worker} 2168*9880d681SAndroid Build Coastguard Worker 2169*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_mem_hi_v4i32(<2 x i32>* %ptr, <4 x i32> %b) { 2170*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_hi_v4i32: 2171*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2172*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movq {{.*#+}} xmm1 = mem[0],zero 2173*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] 2174*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2175*9880d681SAndroid Build Coastguard Worker; 2176*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_hi_v4i32: 2177*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2178*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovq {{.*#+}} xmm1 = mem[0],zero 2179*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] 2180*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2181*9880d681SAndroid Build Coastguard Worker %a = load <2 x i32>, <2 x i32>* %ptr 2182*9880d681SAndroid Build Coastguard Worker %v = shufflevector <2 x i32> %a, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 2183*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> 2184*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 2185*9880d681SAndroid Build Coastguard Worker} 2186*9880d681SAndroid Build Coastguard Worker 2187*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_reg_lo_v4f32(double %a, <4 x float> %b) { 2188*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_reg_lo_v4f32: 2189*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2190*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movsd {{.*#+}} xmm1 = xmm0[0],xmm1[1] 2191*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movapd %xmm1, %xmm0 2192*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2193*9880d681SAndroid Build Coastguard Worker; 2194*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_lo_v4f32: 2195*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2196*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovsd {{.*#+}} xmm0 = xmm0[0],xmm1[1] 2197*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2198*9880d681SAndroid Build Coastguard Worker %a.cast = bitcast double %a to <2 x float> 2199*9880d681SAndroid Build Coastguard Worker %v = shufflevector <2 x float> %a.cast, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 2200*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> 2201*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 2202*9880d681SAndroid Build Coastguard Worker} 2203*9880d681SAndroid Build Coastguard Worker 2204*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_mem_lo_v4f32(<2 x float>* %ptr, <4 x float> %b) { 2205*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_lo_v4f32: 2206*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2207*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movlpd {{.*#+}} xmm0 = mem[0],xmm0[1] 2208*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2209*9880d681SAndroid Build Coastguard Worker; 2210*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_lo_v4f32: 2211*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2212*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovlpd {{.*#+}} xmm0 = mem[0],xmm0[1] 2213*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2214*9880d681SAndroid Build Coastguard Worker %a = load <2 x float>, <2 x float>* %ptr 2215*9880d681SAndroid Build Coastguard Worker %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 2216*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> 2217*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 2218*9880d681SAndroid Build Coastguard Worker} 2219*9880d681SAndroid Build Coastguard Worker 2220*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_reg_hi_v4f32(double %a, <4 x float> %b) { 2221*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_reg_hi_v4f32: 2222*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2223*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0] 2224*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movapd %xmm1, %xmm0 2225*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2226*9880d681SAndroid Build Coastguard Worker; 2227*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_reg_hi_v4f32: 2228*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2229*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vunpcklpd {{.*#+}} xmm0 = xmm1[0],xmm0[0] 2230*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2231*9880d681SAndroid Build Coastguard Worker %a.cast = bitcast double %a to <2 x float> 2232*9880d681SAndroid Build Coastguard Worker %v = shufflevector <2 x float> %a.cast, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 2233*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> 2234*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 2235*9880d681SAndroid Build Coastguard Worker} 2236*9880d681SAndroid Build Coastguard Worker 2237*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insert_mem_hi_v4f32(<2 x float>* %ptr, <4 x float> %b) { 2238*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_mem_hi_v4f32: 2239*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2240*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movhpd {{.*#+}} xmm0 = xmm0[0],mem[0] 2241*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2242*9880d681SAndroid Build Coastguard Worker; 2243*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_mem_hi_v4f32: 2244*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2245*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovhpd {{.*#+}} xmm0 = xmm0[0],mem[0] 2246*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2247*9880d681SAndroid Build Coastguard Worker %a = load <2 x float>, <2 x float>* %ptr 2248*9880d681SAndroid Build Coastguard Worker %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 2249*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> 2250*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 2251*9880d681SAndroid Build Coastguard Worker} 2252*9880d681SAndroid Build Coastguard Worker 2253*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) { 2254*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_mem_v4f32_3210: 2255*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2256*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps (%rdi), %xmm0 2257*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] 2258*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2259*9880d681SAndroid Build Coastguard Worker; 2260*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_mem_v4f32_3210: 2261*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2262*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = mem[3,2,1,0] 2263*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2264*9880d681SAndroid Build Coastguard Worker %a = load <4 x float>, <4 x float>* %ptr 2265*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 2266*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle 2267*9880d681SAndroid Build Coastguard Worker} 2268*9880d681SAndroid Build Coastguard Worker 2269*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @insert_dup_mem_v4i32(i32* %ptr) { 2270*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: insert_dup_mem_v4i32: 2271*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2272*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movd {{.*#+}} xmm0 = mem[0],zero,zero,zero 2273*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,0,0,0] 2274*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2275*9880d681SAndroid Build Coastguard Worker; 2276*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: insert_dup_mem_v4i32: 2277*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2278*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vbroadcastss (%rdi), %xmm0 2279*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2280*9880d681SAndroid Build Coastguard Worker %tmp = load i32, i32* %ptr, align 4 2281*9880d681SAndroid Build Coastguard Worker %tmp1 = insertelement <4 x i32> zeroinitializer, i32 %tmp, i32 0 2282*9880d681SAndroid Build Coastguard Worker %tmp2 = shufflevector <4 x i32> %tmp1, <4 x i32> undef, <4 x i32> zeroinitializer 2283*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %tmp2 2284*9880d681SAndroid Build Coastguard Worker} 2285*9880d681SAndroid Build Coastguard Worker 2286*9880d681SAndroid Build Coastguard Worker; 2287*9880d681SAndroid Build Coastguard Worker; Shuffle to logical bit shifts 2288*9880d681SAndroid Build Coastguard Worker; 2289*9880d681SAndroid Build Coastguard Worker 2290*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_z0zX(<4 x i32> %a) { 2291*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_z0zX: 2292*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2293*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: psllq $32, %xmm0 2294*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2295*9880d681SAndroid Build Coastguard Worker; 2296*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_z0zX: 2297*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2298*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpsllq $32, %xmm0, %xmm0 2299*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2300*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 4, i32 0, i32 4, i32 undef> 2301*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 2302*9880d681SAndroid Build Coastguard Worker} 2303*9880d681SAndroid Build Coastguard Worker 2304*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @shuffle_v4i32_1z3z(<4 x i32> %a) { 2305*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: shuffle_v4i32_1z3z: 2306*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 2307*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: psrlq $32, %xmm0 2308*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 2309*9880d681SAndroid Build Coastguard Worker; 2310*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: shuffle_v4i32_1z3z: 2311*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 2312*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpsrlq $32, %xmm0, %xmm0 2313*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 2314*9880d681SAndroid Build Coastguard Worker %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 1, i32 4, i32 3, i32 4> 2315*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %shuffle 2316*9880d681SAndroid Build Coastguard Worker} 2317