xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/vec-loadsingles-alignment.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx2 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker@e = global [8 x i32] [i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8], align 16
4*9880d681SAndroid Build Coastguard Worker@d = global [8 x i32] [i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1], align 16
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Worker; The global 'e' has 16 byte alignment, so make sure we don't generate an
7*9880d681SAndroid Build Coastguard Worker; aligned 32-byte load instruction when we combine the load+insert sequence.
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Workerdefine i32 @subb() nounwind ssp {
10*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: subb:
11*9880d681SAndroid Build Coastguard Worker; CHECK:  vmovups e(%rip), %ymm
12*9880d681SAndroid Build Coastguard Workerentry:
13*9880d681SAndroid Build Coastguard Worker  %0 = load i32, i32* getelementptr inbounds ([8 x i32], [8 x i32]* @e, i64 0, i64 7), align 4
14*9880d681SAndroid Build Coastguard Worker  %1 = load i32, i32* getelementptr inbounds ([8 x i32], [8 x i32]* @e, i64 0, i64 6), align 8
15*9880d681SAndroid Build Coastguard Worker  %2 = load i32, i32* getelementptr inbounds ([8 x i32], [8 x i32]* @e, i64 0, i64 5), align 4
16*9880d681SAndroid Build Coastguard Worker  %3 = load i32, i32* getelementptr inbounds ([8 x i32], [8 x i32]* @e, i64 0, i64 4), align 16
17*9880d681SAndroid Build Coastguard Worker  %4 = load i32, i32* getelementptr inbounds ([8 x i32], [8 x i32]* @e, i64 0, i64 3), align 4
18*9880d681SAndroid Build Coastguard Worker  %5 = load i32, i32* getelementptr inbounds ([8 x i32], [8 x i32]* @e, i64 0, i64 2), align 8
19*9880d681SAndroid Build Coastguard Worker  %6 = load i32, i32* getelementptr inbounds ([8 x i32], [8 x i32]* @e, i64 0, i64 1), align 4
20*9880d681SAndroid Build Coastguard Worker  %7 = load i32, i32* getelementptr inbounds ([8 x i32], [8 x i32]* @e, i64 0, i64 0), align 16
21*9880d681SAndroid Build Coastguard Worker  %vecinit.i = insertelement <8 x i32> undef, i32 %7, i32 0
22*9880d681SAndroid Build Coastguard Worker  %vecinit1.i = insertelement <8 x i32> %vecinit.i, i32 %6, i32 1
23*9880d681SAndroid Build Coastguard Worker  %vecinit2.i = insertelement <8 x i32> %vecinit1.i, i32 %5, i32 2
24*9880d681SAndroid Build Coastguard Worker  %vecinit3.i = insertelement <8 x i32> %vecinit2.i, i32 %4, i32 3
25*9880d681SAndroid Build Coastguard Worker  %vecinit4.i = insertelement <8 x i32> %vecinit3.i, i32 %3, i32 4
26*9880d681SAndroid Build Coastguard Worker  %vecinit5.i = insertelement <8 x i32> %vecinit4.i, i32 %2, i32 5
27*9880d681SAndroid Build Coastguard Worker  %vecinit6.i = insertelement <8 x i32> %vecinit5.i, i32 %1, i32 6
28*9880d681SAndroid Build Coastguard Worker  %vecinit7.i = insertelement <8 x i32> %vecinit6.i, i32 %0, i32 7
29*9880d681SAndroid Build Coastguard Worker  %8 = bitcast <8 x i32> %vecinit7.i to <32 x i8>
30*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.x86.avx.storeu.dq.256(i8* bitcast ([8 x i32]* @d to i8*), <32 x i8> %8)
31*9880d681SAndroid Build Coastguard Worker  ret i32 0
32*9880d681SAndroid Build Coastguard Worker}
33*9880d681SAndroid Build Coastguard Worker
34*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.x86.avx.storeu.dq.256(i8*, <32 x i8>) nounwind
35*9880d681SAndroid Build Coastguard Worker
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