1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mattr=+sse3 | FileCheck %s --check-prefix=SSE 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mattr=+avx | FileCheck %s --check-prefix=AVX 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker; Verify that we correctly generate 'addsub' instructions from 6*9880d681SAndroid Build Coastguard Worker; a sequence of vector extracts + float add/sub + vector inserts. 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test1(<4 x float> %A, <4 x float> %B) { 9*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test1: 10*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 11*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm1, %xmm0 12*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 13*9880d681SAndroid Build Coastguard Worker; 14*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test1: 15*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 16*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubps %xmm1, %xmm0, %xmm0 17*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 18*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 0 19*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 0 20*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, %2 21*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 2 22*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 2 23*9880d681SAndroid Build Coastguard Worker %sub2 = fsub float %3, %4 24*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x float> %A, i32 1 25*9880d681SAndroid Build Coastguard Worker %6 = extractelement <4 x float> %B, i32 1 26*9880d681SAndroid Build Coastguard Worker %add = fadd float %5, %6 27*9880d681SAndroid Build Coastguard Worker %7 = extractelement <4 x float> %A, i32 3 28*9880d681SAndroid Build Coastguard Worker %8 = extractelement <4 x float> %B, i32 3 29*9880d681SAndroid Build Coastguard Worker %add2 = fadd float %7, %8 30*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %add, i32 1 31*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %add2, i32 3 32*9880d681SAndroid Build Coastguard Worker %vecinsert3 = insertelement <4 x float> %vecinsert2, float %sub, i32 0 33*9880d681SAndroid Build Coastguard Worker %vecinsert4 = insertelement <4 x float> %vecinsert3, float %sub2, i32 2 34*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert4 35*9880d681SAndroid Build Coastguard Worker} 36*9880d681SAndroid Build Coastguard Worker 37*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test2(<4 x float> %A, <4 x float> %B) { 38*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test2: 39*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 40*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm1, %xmm0 41*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 42*9880d681SAndroid Build Coastguard Worker; 43*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test2: 44*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 45*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubps %xmm1, %xmm0, %xmm0 46*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 47*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 2 48*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 2 49*9880d681SAndroid Build Coastguard Worker %sub2 = fsub float %1, %2 50*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 3 51*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 3 52*9880d681SAndroid Build Coastguard Worker %add2 = fadd float %3, %4 53*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %sub2, i32 2 54*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %add2, i32 3 55*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert2 56*9880d681SAndroid Build Coastguard Worker} 57*9880d681SAndroid Build Coastguard Worker 58*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test3(<4 x float> %A, <4 x float> %B) { 59*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test3: 60*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 61*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm1, %xmm0 62*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 63*9880d681SAndroid Build Coastguard Worker; 64*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test3: 65*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 66*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubps %xmm1, %xmm0, %xmm0 67*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 68*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 0 69*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 0 70*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, %2 71*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 3 72*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 3 73*9880d681SAndroid Build Coastguard Worker %add = fadd float %4, %3 74*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %sub, i32 0 75*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %add, i32 3 76*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert2 77*9880d681SAndroid Build Coastguard Worker} 78*9880d681SAndroid Build Coastguard Worker 79*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test4(<4 x float> %A, <4 x float> %B) { 80*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test4: 81*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 82*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm1, %xmm0 83*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 84*9880d681SAndroid Build Coastguard Worker; 85*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test4: 86*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 87*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubps %xmm1, %xmm0, %xmm0 88*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 89*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 2 90*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 2 91*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, %2 92*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 1 93*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 1 94*9880d681SAndroid Build Coastguard Worker %add = fadd float %3, %4 95*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %sub, i32 2 96*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %add, i32 1 97*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert2 98*9880d681SAndroid Build Coastguard Worker} 99*9880d681SAndroid Build Coastguard Worker 100*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test5(<4 x float> %A, <4 x float> %B) { 101*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test5: 102*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 103*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm1, %xmm0 104*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 105*9880d681SAndroid Build Coastguard Worker; 106*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test5: 107*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 108*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubps %xmm1, %xmm0, %xmm0 109*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 110*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 0 111*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 0 112*9880d681SAndroid Build Coastguard Worker %sub2 = fsub float %1, %2 113*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 1 114*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 1 115*9880d681SAndroid Build Coastguard Worker %add2 = fadd float %3, %4 116*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %sub2, i32 0 117*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %add2, i32 1 118*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert2 119*9880d681SAndroid Build Coastguard Worker} 120*9880d681SAndroid Build Coastguard Worker 121*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test6(<4 x float> %A, <4 x float> %B) { 122*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test6: 123*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 124*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm1, %xmm0 125*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 126*9880d681SAndroid Build Coastguard Worker; 127*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test6: 128*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 129*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubps %xmm1, %xmm0, %xmm0 130*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 131*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 0 132*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 0 133*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, %2 134*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 2 135*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 2 136*9880d681SAndroid Build Coastguard Worker %sub2 = fsub float %3, %4 137*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x float> %A, i32 1 138*9880d681SAndroid Build Coastguard Worker %6 = extractelement <4 x float> %B, i32 1 139*9880d681SAndroid Build Coastguard Worker %add = fadd float %5, %6 140*9880d681SAndroid Build Coastguard Worker %7 = extractelement <4 x float> %A, i32 3 141*9880d681SAndroid Build Coastguard Worker %8 = extractelement <4 x float> %B, i32 3 142*9880d681SAndroid Build Coastguard Worker %add2 = fadd float %7, %8 143*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %add, i32 1 144*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %add2, i32 3 145*9880d681SAndroid Build Coastguard Worker %vecinsert3 = insertelement <4 x float> %vecinsert2, float %sub, i32 0 146*9880d681SAndroid Build Coastguard Worker %vecinsert4 = insertelement <4 x float> %vecinsert3, float %sub2, i32 2 147*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert4 148*9880d681SAndroid Build Coastguard Worker} 149*9880d681SAndroid Build Coastguard Worker 150*9880d681SAndroid Build Coastguard Workerdefine <4 x double> @test7(<4 x double> %A, <4 x double> %B) { 151*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test7: 152*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 153*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubpd %xmm2, %xmm0 154*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubpd %xmm3, %xmm1 155*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 156*9880d681SAndroid Build Coastguard Worker; 157*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test7: 158*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 159*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubpd %ymm1, %ymm0, %ymm0 160*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 161*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x double> %A, i32 0 162*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x double> %B, i32 0 163*9880d681SAndroid Build Coastguard Worker %sub = fsub double %1, %2 164*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x double> %A, i32 2 165*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x double> %B, i32 2 166*9880d681SAndroid Build Coastguard Worker %sub2 = fsub double %3, %4 167*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x double> %A, i32 1 168*9880d681SAndroid Build Coastguard Worker %6 = extractelement <4 x double> %B, i32 1 169*9880d681SAndroid Build Coastguard Worker %add = fadd double %5, %6 170*9880d681SAndroid Build Coastguard Worker %7 = extractelement <4 x double> %A, i32 3 171*9880d681SAndroid Build Coastguard Worker %8 = extractelement <4 x double> %B, i32 3 172*9880d681SAndroid Build Coastguard Worker %add2 = fadd double %7, %8 173*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x double> undef, double %add, i32 1 174*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x double> %vecinsert1, double %add2, i32 3 175*9880d681SAndroid Build Coastguard Worker %vecinsert3 = insertelement <4 x double> %vecinsert2, double %sub, i32 0 176*9880d681SAndroid Build Coastguard Worker %vecinsert4 = insertelement <4 x double> %vecinsert3, double %sub2, i32 2 177*9880d681SAndroid Build Coastguard Worker ret <4 x double> %vecinsert4 178*9880d681SAndroid Build Coastguard Worker} 179*9880d681SAndroid Build Coastguard Worker 180*9880d681SAndroid Build Coastguard Workerdefine <2 x double> @test8(<2 x double> %A, <2 x double> %B) { 181*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test8: 182*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 183*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubpd %xmm1, %xmm0 184*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 185*9880d681SAndroid Build Coastguard Worker; 186*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test8: 187*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 188*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubpd %xmm1, %xmm0, %xmm0 189*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 190*9880d681SAndroid Build Coastguard Worker %1 = extractelement <2 x double> %A, i32 0 191*9880d681SAndroid Build Coastguard Worker %2 = extractelement <2 x double> %B, i32 0 192*9880d681SAndroid Build Coastguard Worker %sub = fsub double %1, %2 193*9880d681SAndroid Build Coastguard Worker %3 = extractelement <2 x double> %A, i32 1 194*9880d681SAndroid Build Coastguard Worker %4 = extractelement <2 x double> %B, i32 1 195*9880d681SAndroid Build Coastguard Worker %add = fadd double %3, %4 196*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <2 x double> undef, double %sub, i32 0 197*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <2 x double> %vecinsert1, double %add, i32 1 198*9880d681SAndroid Build Coastguard Worker ret <2 x double> %vecinsert2 199*9880d681SAndroid Build Coastguard Worker} 200*9880d681SAndroid Build Coastguard Worker 201*9880d681SAndroid Build Coastguard Workerdefine <8 x float> @test9(<8 x float> %A, <8 x float> %B) { 202*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test9: 203*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 204*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm2, %xmm0 205*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm3, %xmm1 206*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 207*9880d681SAndroid Build Coastguard Worker; 208*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test9: 209*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 210*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubps %ymm1, %ymm0, %ymm0 211*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 212*9880d681SAndroid Build Coastguard Worker %1 = extractelement <8 x float> %A, i32 0 213*9880d681SAndroid Build Coastguard Worker %2 = extractelement <8 x float> %B, i32 0 214*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, %2 215*9880d681SAndroid Build Coastguard Worker %3 = extractelement <8 x float> %A, i32 2 216*9880d681SAndroid Build Coastguard Worker %4 = extractelement <8 x float> %B, i32 2 217*9880d681SAndroid Build Coastguard Worker %sub2 = fsub float %3, %4 218*9880d681SAndroid Build Coastguard Worker %5 = extractelement <8 x float> %A, i32 1 219*9880d681SAndroid Build Coastguard Worker %6 = extractelement <8 x float> %B, i32 1 220*9880d681SAndroid Build Coastguard Worker %add = fadd float %5, %6 221*9880d681SAndroid Build Coastguard Worker %7 = extractelement <8 x float> %A, i32 3 222*9880d681SAndroid Build Coastguard Worker %8 = extractelement <8 x float> %B, i32 3 223*9880d681SAndroid Build Coastguard Worker %add2 = fadd float %7, %8 224*9880d681SAndroid Build Coastguard Worker %9 = extractelement <8 x float> %A, i32 4 225*9880d681SAndroid Build Coastguard Worker %10 = extractelement <8 x float> %B, i32 4 226*9880d681SAndroid Build Coastguard Worker %sub3 = fsub float %9, %10 227*9880d681SAndroid Build Coastguard Worker %11 = extractelement <8 x float> %A, i32 6 228*9880d681SAndroid Build Coastguard Worker %12 = extractelement <8 x float> %B, i32 6 229*9880d681SAndroid Build Coastguard Worker %sub4 = fsub float %11, %12 230*9880d681SAndroid Build Coastguard Worker %13 = extractelement <8 x float> %A, i32 5 231*9880d681SAndroid Build Coastguard Worker %14 = extractelement <8 x float> %B, i32 5 232*9880d681SAndroid Build Coastguard Worker %add3 = fadd float %13, %14 233*9880d681SAndroid Build Coastguard Worker %15 = extractelement <8 x float> %A, i32 7 234*9880d681SAndroid Build Coastguard Worker %16 = extractelement <8 x float> %B, i32 7 235*9880d681SAndroid Build Coastguard Worker %add4 = fadd float %15, %16 236*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <8 x float> undef, float %add, i32 1 237*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <8 x float> %vecinsert1, float %add2, i32 3 238*9880d681SAndroid Build Coastguard Worker %vecinsert3 = insertelement <8 x float> %vecinsert2, float %sub, i32 0 239*9880d681SAndroid Build Coastguard Worker %vecinsert4 = insertelement <8 x float> %vecinsert3, float %sub2, i32 2 240*9880d681SAndroid Build Coastguard Worker %vecinsert5 = insertelement <8 x float> %vecinsert4, float %add3, i32 5 241*9880d681SAndroid Build Coastguard Worker %vecinsert6 = insertelement <8 x float> %vecinsert5, float %add4, i32 7 242*9880d681SAndroid Build Coastguard Worker %vecinsert7 = insertelement <8 x float> %vecinsert6, float %sub3, i32 4 243*9880d681SAndroid Build Coastguard Worker %vecinsert8 = insertelement <8 x float> %vecinsert7, float %sub4, i32 6 244*9880d681SAndroid Build Coastguard Worker ret <8 x float> %vecinsert8 245*9880d681SAndroid Build Coastguard Worker} 246*9880d681SAndroid Build Coastguard Worker 247*9880d681SAndroid Build Coastguard Worker; Verify that we don't generate addsub instruction for the following 248*9880d681SAndroid Build Coastguard Worker; functions. 249*9880d681SAndroid Build Coastguard Worker 250*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test10(<4 x float> %A, <4 x float> %B) { 251*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test10: 252*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 253*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: subss %xmm1, %xmm0 254*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 255*9880d681SAndroid Build Coastguard Worker; 256*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test10: 257*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 258*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vsubss %xmm1, %xmm0, %xmm0 259*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 260*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 0 261*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 0 262*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, %2 263*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %sub, i32 0 264*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert1 265*9880d681SAndroid Build Coastguard Worker} 266*9880d681SAndroid Build Coastguard Worker 267*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test11(<4 x float> %A, <4 x float> %B) { 268*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test11: 269*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 270*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1,0] 271*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufpd {{.*#+}} xmm1 = xmm1[1,0] 272*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: subss %xmm1, %xmm0 273*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movddup {{.*#+}} xmm0 = xmm0[0,0] 274*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 275*9880d681SAndroid Build Coastguard Worker; 276*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test11: 277*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 278*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilpd {{.*#+}} xmm0 = xmm0[1,0] 279*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilpd {{.*#+}} xmm1 = xmm1[1,0] 280*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vsubss %xmm1, %xmm0, %xmm0 281*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0] 282*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 283*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 2 284*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 2 285*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, %2 286*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %sub, i32 2 287*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert1 288*9880d681SAndroid Build Coastguard Worker} 289*9880d681SAndroid Build Coastguard Worker 290*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test12(<4 x float> %A, <4 x float> %B) { 291*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test12: 292*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 293*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] 294*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movshdup {{.*#+}} xmm1 = xmm1[1,1,3,3] 295*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addss %xmm0, %xmm1 296*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movsldup {{.*#+}} xmm0 = xmm1[0,0,2,2] 297*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 298*9880d681SAndroid Build Coastguard Worker; 299*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test12: 300*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 301*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] 302*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovshdup {{.*#+}} xmm1 = xmm1[1,1,3,3] 303*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddss %xmm1, %xmm0, %xmm0 304*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] 305*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 306*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 1 307*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 1 308*9880d681SAndroid Build Coastguard Worker %add = fadd float %1, %2 309*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %add, i32 1 310*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert1 311*9880d681SAndroid Build Coastguard Worker} 312*9880d681SAndroid Build Coastguard Worker 313*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test13(<4 x float> %A, <4 x float> %B) { 314*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test13: 315*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 316*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3] 317*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,1,2,3] 318*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addss %xmm0, %xmm1 319*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1,2,0] 320*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps %xmm1, %xmm0 321*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 322*9880d681SAndroid Build Coastguard Worker; 323*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test13: 324*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 325*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,1,2,3] 326*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,1,2,3] 327*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddss %xmm1, %xmm0, %xmm0 328*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,1,2,0] 329*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 330*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 3 331*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 3 332*9880d681SAndroid Build Coastguard Worker %add = fadd float %1, %2 333*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %add, i32 3 334*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert1 335*9880d681SAndroid Build Coastguard Worker} 336*9880d681SAndroid Build Coastguard Worker 337*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test14(<4 x float> %A, <4 x float> %B) { 338*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test14: 339*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 340*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps %xmm0, %xmm2 341*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: subss %xmm1, %xmm2 342*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1,0] 343*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufpd {{.*#+}} xmm1 = xmm1[1,0] 344*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: subss %xmm1, %xmm0 345*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklps {{.*#+}} xmm2 = xmm2[0],xmm0[0],xmm2[1],xmm0[1] 346*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm2 = xmm2[0,1,1,3] 347*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps %xmm2, %xmm0 348*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 349*9880d681SAndroid Build Coastguard Worker; 350*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test14: 351*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 352*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vsubss %xmm1, %xmm0, %xmm2 353*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilpd {{.*#+}} xmm0 = xmm0[1,0] 354*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilpd {{.*#+}} xmm1 = xmm1[1,0] 355*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vsubss %xmm1, %xmm0, %xmm0 356*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm2[0,1],xmm0[0],xmm2[3] 357*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 358*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 0 359*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 0 360*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, %2 361*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 2 362*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 2 363*9880d681SAndroid Build Coastguard Worker %sub2 = fsub float %3, %4 364*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %sub, i32 0 365*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %sub2, i32 2 366*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert2 367*9880d681SAndroid Build Coastguard Worker} 368*9880d681SAndroid Build Coastguard Worker 369*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test15(<4 x float> %A, <4 x float> %B) { 370*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test15: 371*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 372*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movshdup {{.*#+}} xmm3 = xmm0[1,1,3,3] 373*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movshdup {{.*#+}} xmm2 = xmm1[1,1,3,3] 374*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addss %xmm3, %xmm2 375*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3] 376*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,1,2,3] 377*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addss %xmm0, %xmm1 378*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklps {{.*#+}} xmm2 = xmm2[0],xmm1[0],xmm2[1],xmm1[1] 379*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm2 = xmm2[0,0,2,1] 380*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps %xmm2, %xmm0 381*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 382*9880d681SAndroid Build Coastguard Worker; 383*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test15: 384*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 385*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovshdup {{.*#+}} xmm2 = xmm0[1,1,3,3] 386*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovshdup {{.*#+}} xmm3 = xmm1[1,1,3,3] 387*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddss %xmm3, %xmm2, %xmm2 388*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,1,2,3] 389*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,1,2,3] 390*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddss %xmm1, %xmm0, %xmm0 391*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovsldup {{.*#+}} xmm1 = xmm2[0,0,2,2] 392*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[0] 393*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 394*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 1 395*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 1 396*9880d681SAndroid Build Coastguard Worker %add = fadd float %1, %2 397*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 3 398*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 3 399*9880d681SAndroid Build Coastguard Worker %add2 = fadd float %3, %4 400*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %add, i32 1 401*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %add2, i32 3 402*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert2 403*9880d681SAndroid Build Coastguard Worker} 404*9880d681SAndroid Build Coastguard Worker 405*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test16(<4 x float> %A, <4 x float> %B) { 406*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test16: 407*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 408*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps %xmm0, %xmm2 409*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: subss %xmm0, %xmm2 410*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps %xmm0, %xmm3 411*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufpd {{.*#+}} xmm3 = xmm3[1,0] 412*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movapd %xmm1, %xmm4 413*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufpd {{.*#+}} xmm4 = xmm4[1,0] 414*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: subss %xmm4, %xmm3 415*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movshdup {{.*#+}} xmm4 = xmm0[1,1,3,3] 416*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addss %xmm0, %xmm4 417*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3] 418*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,1,2,3] 419*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addss %xmm0, %xmm1 420*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklps {{.*#+}} xmm4 = xmm4[0],xmm1[0],xmm4[1],xmm1[1] 421*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklps {{.*#+}} xmm2 = xmm2[0],xmm3[0],xmm2[1],xmm3[1] 422*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: unpcklps {{.*#+}} xmm2 = xmm2[0],xmm4[0],xmm2[1],xmm4[1] 423*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movaps %xmm2, %xmm0 424*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 425*9880d681SAndroid Build Coastguard Worker; 426*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test16: 427*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 428*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vsubss %xmm0, %xmm0, %xmm2 429*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilpd {{.*#+}} xmm3 = xmm0[1,0] 430*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilpd {{.*#+}} xmm4 = xmm1[1,0] 431*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vsubss %xmm4, %xmm3, %xmm3 432*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovshdup {{.*#+}} xmm4 = xmm0[1,1,3,3] 433*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddss %xmm0, %xmm4, %xmm4 434*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,1,2,3] 435*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,1,2,3] 436*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddss %xmm1, %xmm0, %xmm0 437*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm1 = xmm2[0],xmm4[0],xmm2[2,3] 438*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm1 = xmm1[0,1],xmm3[0],xmm1[3] 439*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[0] 440*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 441*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %A, i32 0 442*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %B, i32 0 443*9880d681SAndroid Build Coastguard Worker %sub = fsub float %1, undef 444*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %A, i32 2 445*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %B, i32 2 446*9880d681SAndroid Build Coastguard Worker %sub2 = fsub float %3, %4 447*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x float> %A, i32 1 448*9880d681SAndroid Build Coastguard Worker %6 = extractelement <4 x float> %B, i32 1 449*9880d681SAndroid Build Coastguard Worker %add = fadd float %5, undef 450*9880d681SAndroid Build Coastguard Worker %7 = extractelement <4 x float> %A, i32 3 451*9880d681SAndroid Build Coastguard Worker %8 = extractelement <4 x float> %B, i32 3 452*9880d681SAndroid Build Coastguard Worker %add2 = fadd float %7, %8 453*9880d681SAndroid Build Coastguard Worker %vecinsert1 = insertelement <4 x float> undef, float %add, i32 1 454*9880d681SAndroid Build Coastguard Worker %vecinsert2 = insertelement <4 x float> %vecinsert1, float %add2, i32 3 455*9880d681SAndroid Build Coastguard Worker %vecinsert3 = insertelement <4 x float> %vecinsert2, float %sub, i32 0 456*9880d681SAndroid Build Coastguard Worker %vecinsert4 = insertelement <4 x float> %vecinsert3, float %sub2, i32 2 457*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vecinsert4 458*9880d681SAndroid Build Coastguard Worker} 459*9880d681SAndroid Build Coastguard Worker 460*9880d681SAndroid Build Coastguard Workerdefine <2 x float> @test_v2f32(<2 x float> %v0, <2 x float> %v1) { 461*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: test_v2f32: 462*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 463*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addsubps %xmm1, %xmm0 464*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 465*9880d681SAndroid Build Coastguard Worker; 466*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: test_v2f32: 467*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 468*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddsubps %xmm1, %xmm0, %xmm0 469*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 470*9880d681SAndroid Build Coastguard Worker %v2 = extractelement <2 x float> %v0, i32 0 471*9880d681SAndroid Build Coastguard Worker %v3 = extractelement <2 x float> %v1, i32 0 472*9880d681SAndroid Build Coastguard Worker %v4 = extractelement <2 x float> %v0, i32 1 473*9880d681SAndroid Build Coastguard Worker %v5 = extractelement <2 x float> %v1, i32 1 474*9880d681SAndroid Build Coastguard Worker %sub = fsub float %v2, %v3 475*9880d681SAndroid Build Coastguard Worker %add = fadd float %v5, %v4 476*9880d681SAndroid Build Coastguard Worker %res0 = insertelement <2 x float> undef, float %sub, i32 0 477*9880d681SAndroid Build Coastguard Worker %res1 = insertelement <2 x float> %res0, float %add, i32 1 478*9880d681SAndroid Build Coastguard Worker ret <2 x float> %res1 479*9880d681SAndroid Build Coastguard Worker} 480