1*9880d681SAndroid Build Coastguard Worker; Tests for SSE1 and below, without SSE2+. 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i386-unknown-unknown -march=x86 -mcpu=pentium3 -O3 | FileCheck %s 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -march=x86-64 -mattr=-sse2,+sse -O3 | FileCheck %s 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker; PR7993 6*9880d681SAndroid Build Coastguard Worker;define <4 x i32> @test3(<4 x i16> %a) nounwind { 7*9880d681SAndroid Build Coastguard Worker; %c = sext <4 x i16> %a to <4 x i32> ; <<4 x i32>> [#uses=1] 8*9880d681SAndroid Build Coastguard Worker; ret <4 x i32> %c 9*9880d681SAndroid Build Coastguard Worker;} 10*9880d681SAndroid Build Coastguard Worker 11*9880d681SAndroid Build Coastguard Worker; This should not emit shuffles to populate the top 2 elements of the 4-element 12*9880d681SAndroid Build Coastguard Worker; vector that this ends up returning. 13*9880d681SAndroid Build Coastguard Worker; rdar://8368414 14*9880d681SAndroid Build Coastguard Workerdefine <2 x float> @test4(<2 x float> %A, <2 x float> %B) nounwind { 15*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test4: 16*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: # %entry 17*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps %xmm0, %xmm2 18*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: shufps {{.*#+}} xmm2 = xmm2[1,1,2,3] 19*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addss %xmm1, %xmm0 20*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,1,2,3] 21*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: subss %xmm1, %xmm2 22*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: unpcklps {{.*#+}} xmm0 = xmm0[0],xmm2[0],xmm0[1],xmm2[1] 23*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: ret 24*9880d681SAndroid Build Coastguard Workerentry: 25*9880d681SAndroid Build Coastguard Worker %tmp7 = extractelement <2 x float> %A, i32 0 26*9880d681SAndroid Build Coastguard Worker %tmp5 = extractelement <2 x float> %A, i32 1 27*9880d681SAndroid Build Coastguard Worker %tmp3 = extractelement <2 x float> %B, i32 0 28*9880d681SAndroid Build Coastguard Worker %tmp1 = extractelement <2 x float> %B, i32 1 29*9880d681SAndroid Build Coastguard Worker %add.r = fadd float %tmp7, %tmp3 30*9880d681SAndroid Build Coastguard Worker %add.i = fsub float %tmp5, %tmp1 31*9880d681SAndroid Build Coastguard Worker %tmp11 = insertelement <2 x float> undef, float %add.r, i32 0 32*9880d681SAndroid Build Coastguard Worker %tmp9 = insertelement <2 x float> %tmp11, float %add.i, i32 1 33*9880d681SAndroid Build Coastguard Worker ret <2 x float> %tmp9 34*9880d681SAndroid Build Coastguard Worker} 35*9880d681SAndroid Build Coastguard Worker 36*9880d681SAndroid Build Coastguard Worker; We used to get stuck in type legalization for this example when lowering the 37*9880d681SAndroid Build Coastguard Worker; vselect. With SSE1 v4f32 is a legal type but v4i1 (or any vector integer type) 38*9880d681SAndroid Build Coastguard Worker; is not. We used to ping pong between splitting the vselect for the v4i 39*9880d681SAndroid Build Coastguard Worker; condition operand and widening the resulting vselect for the v4f32 result. 40*9880d681SAndroid Build Coastguard Worker; PR18036 41*9880d681SAndroid Build Coastguard Worker 42*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @vselect(<4 x float>*%p, <4 x i32> %q) { 43*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: vselect: 44*9880d681SAndroid Build Coastguard Worker; CHECK: ret 45*9880d681SAndroid Build Coastguard Workerentry: 46*9880d681SAndroid Build Coastguard Worker %a1 = icmp eq <4 x i32> %q, zeroinitializer 47*9880d681SAndroid Build Coastguard Worker %a14 = select <4 x i1> %a1, <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+0> , <4 x float> zeroinitializer 48*9880d681SAndroid Build Coastguard Worker ret <4 x float> %a14 49*9880d681SAndroid Build Coastguard Worker} 50*9880d681SAndroid Build Coastguard Worker 51*9880d681SAndroid Build Coastguard Worker; v4i32 isn't legal for SSE1, but this should be cmpps. 52*9880d681SAndroid Build Coastguard Worker 53*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @PR28044(<4 x float> %a0, <4 x float> %a1) nounwind { 54*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: PR28044: 55*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 56*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: cmpeqps %xmm1, %xmm0 57*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: ret 58*9880d681SAndroid Build Coastguard Worker; 59*9880d681SAndroid Build Coastguard Worker %cmp = fcmp oeq <4 x float> %a0, %a1 60*9880d681SAndroid Build Coastguard Worker %sext = sext <4 x i1> %cmp to <4 x i32> 61*9880d681SAndroid Build Coastguard Worker %res = bitcast <4 x i32> %sext to <4 x float> 62*9880d681SAndroid Build Coastguard Worker ret <4 x float> %res 63*9880d681SAndroid Build Coastguard Worker} 64*9880d681SAndroid Build Coastguard Worker 65