xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/splat-const.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mcpu=penryn | FileCheck %s --check-prefix=SSE
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mcpu=sandybridge | FileCheck %s --check-prefix=AVX
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mcpu=haswell | FileCheck %s --check-prefix=AVX2
4*9880d681SAndroid Build Coastguard Worker; This checks that lowering for creation of constant vectors is sane and
5*9880d681SAndroid Build Coastguard Worker; doesn't use redundant shuffles. (fixes PR22276)
6*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-unknown-unknown"
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @zero_vector() {
9*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: zero_vector:
10*9880d681SAndroid Build Coastguard Worker; SSE: xorps %xmm0, %xmm0
11*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq
12*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: zero_vector:
13*9880d681SAndroid Build Coastguard Worker; AVX: vxorps %xmm0, %xmm0, %xmm0
14*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq
15*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: zero_vector:
16*9880d681SAndroid Build Coastguard Worker; AVX2: vxorps %xmm0, %xmm0, %xmm0
17*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq
18*9880d681SAndroid Build Coastguard Worker  %zero = insertelement <4 x i32> undef, i32 0, i32 0
19*9880d681SAndroid Build Coastguard Worker  %splat = shufflevector <4 x i32> %zero, <4 x i32> undef, <4 x i32> zeroinitializer
20*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %splat
21*9880d681SAndroid Build Coastguard Worker}
22*9880d681SAndroid Build Coastguard Worker
23*9880d681SAndroid Build Coastguard Worker; Note that for the "const_vector" versions, lowering that uses a shuffle
24*9880d681SAndroid Build Coastguard Worker; instead of a load would be legitimate, if it's a single broadcast shuffle.
25*9880d681SAndroid Build Coastguard Worker; (as opposed to the previous mess)
26*9880d681SAndroid Build Coastguard Worker; However, this is not the current preferred lowering.
27*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @const_vector() {
28*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: const_vector:
29*9880d681SAndroid Build Coastguard Worker; SSE: movaps {{.*}}, %xmm0 # xmm0 = [42,42,42,42]
30*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq
31*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: const_vector:
32*9880d681SAndroid Build Coastguard Worker; AVX: vmovaps {{.*}}, %xmm0 # xmm0 = [42,42,42,42]
33*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq
34*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: const_vector:
35*9880d681SAndroid Build Coastguard Worker; AVX2: vbroadcastss {{[^%].*}}, %xmm0
36*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq
37*9880d681SAndroid Build Coastguard Worker  %const = insertelement <4 x i32> undef, i32 42, i32 0
38*9880d681SAndroid Build Coastguard Worker  %splat = shufflevector <4 x i32> %const, <4 x i32> undef, <4 x i32> zeroinitializer
39*9880d681SAndroid Build Coastguard Worker  ret <4 x i32> %splat
40*9880d681SAndroid Build Coastguard Worker}
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