1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple x86_64-apple-macosx10.9.0 | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker; PR18023 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker; CHECK: movabsq $4294967296, %rcx 5*9880d681SAndroid Build Coastguard Worker; CHECK: movq %rcx, (%rax) 6*9880d681SAndroid Build Coastguard Worker; CHECK: movl $1, 4(%rax) 7*9880d681SAndroid Build Coastguard Worker; CHECK: movl $0, 4(%rax) 8*9880d681SAndroid Build Coastguard Worker; CHECK: movq $1, 4(%rax) 9*9880d681SAndroid Build Coastguard Worker 10*9880d681SAndroid Build Coastguard Worker@c = common global i32 0, align 4 11*9880d681SAndroid Build Coastguard Worker@a = common global [3 x i32] zeroinitializer, align 4 12*9880d681SAndroid Build Coastguard Worker@b = common global i32 0, align 4 13*9880d681SAndroid Build Coastguard Worker@.str = private unnamed_addr constant [4 x i8] c"%d\0A\00", align 1 14*9880d681SAndroid Build Coastguard Worker 15*9880d681SAndroid Build Coastguard Workerdefine void @func() { 16*9880d681SAndroid Build Coastguard Worker store i32 1, i32* getelementptr inbounds ([3 x i32], [3 x i32]* @a, i64 0, i64 1), align 4 17*9880d681SAndroid Build Coastguard Worker store i32 0, i32* getelementptr inbounds ([3 x i32], [3 x i32]* @a, i64 0, i64 0), align 4 18*9880d681SAndroid Build Coastguard Worker %1 = load volatile i32, i32* @b, align 4 19*9880d681SAndroid Build Coastguard Worker store i32 1, i32* getelementptr inbounds ([3 x i32], [3 x i32]* @a, i64 0, i64 1), align 4 20*9880d681SAndroid Build Coastguard Worker store i32 0, i32* getelementptr inbounds ([3 x i32], [3 x i32]* @a, i64 0, i64 1), align 4 21*9880d681SAndroid Build Coastguard Worker %2 = load volatile i32, i32* @b, align 4 22*9880d681SAndroid Build Coastguard Worker store i32 1, i32* getelementptr inbounds ([3 x i32], [3 x i32]* @a, i64 0, i64 1), align 4 23*9880d681SAndroid Build Coastguard Worker store i32 0, i32* getelementptr inbounds ([3 x i32], [3 x i32]* @a, i64 0, i64 2), align 4 24*9880d681SAndroid Build Coastguard Worker %3 = load volatile i32, i32* @b, align 4 25*9880d681SAndroid Build Coastguard Worker store i32 3, i32* @c, align 4 26*9880d681SAndroid Build Coastguard Worker %4 = load i32, i32* getelementptr inbounds ([3 x i32], [3 x i32]* @a, i64 0, i64 1), align 4 27*9880d681SAndroid Build Coastguard Worker %call = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %4) 28*9880d681SAndroid Build Coastguard Worker ret void 29*9880d681SAndroid Build Coastguard Worker} 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard Workerdeclare i32 @printf(i8*, ...) 32